New Stuff
- Added bonus at max. stack size to tooltip of boosters inside Factory
- Added tooltips to contract conditions
- Added icon next to blueprint header
- Added tooltip to max. button in the Workshop
- Added tooltip to town perk reset button
- Added option to quick select a town asset by using middle mouse button on an existing asset
- Added scaling option to town assets (between x0.5 and x2.0)
- Added AI action 'Factory: Cancel'
- Added AI function 'Factory: Machine Input'
- Added AI function 'Factory: Machine Input Count'
- Added additional tier to Arcade
- Added trading card set 'Fire some kinda laser thingie at em'
- Added trading card set 'They're not your crew any more'
- Added xp tag to 'Knights Boost of Power'
- Added indicator to buildings showing if they are being boosted by the Power Plant
- Added module 'Aura Enhancment'
- Added module 'Tactical Maneuver'
- Added module 'Kit's Toolkit'
- Added module 'Borf'
- Added module 'Immolation'
- Added module 'Cooling Cell'
- Added module 'Defense Overload'
- Added achievement 'Space Vanquisher'
- Added achievement 'Browncoat Triumph'
- Added artifact 'Celestial Tokens'
- Added artifact 'Antimatter Die'
- Added artifact 'Some kinda laser tingie'
Changes
- Refactored the Factory code
- Factory items are loaded via files instead of being hardcoded
- Factory recipes are loaded via files instead of being hardcoded
- Power Plant grid scales better on higher resolutions
- State of purchase multiplier and purchasing with gems during Tower Testing is stored persistently
- Slightly overhauled visuals of contract section in Headquarters
- Auto-fill inside Factory will attempt to fill as much as possible of a recipe if not all ingredients are present
- Auto-fill in Factory briefly highlights missing items of a given recipe
- Improved description of 'Unfolding'
- Blueprint header label properly displays casing of blueprint name
- Blueprint header has a more button-like look indicating that its clickable
- Dr. Cubical dialog box for story text during endgame now uses the new UI style
- Slightly simplified jumble
- Buffed luckfactor formula for jumble
- Jumble instantly finishes its current round whenever a military tier up is initiated
- Signature of the Factory crafting grid is being cached
- Some town assets support tinting
- Optimized asteroid mining cluster generation speed
- Fit state of crafting recipes inside the Factory crafting grid is being cached
- Changed glacier spikes to ultimate module instead of offensive
- Changed glacier spikes armor multiplier (raised to the power of 0.5)
- Changed Perfect Space highscore statistic from int to long
- Replaced deprecated UI components
- Removed hints in arcade for unlocking space game (old Perfect Space)
- Increased 'full capacity' Factory skill bonus from 2% per unique item to 25%
- All timers inside buildings continue to show realtime durations when being boosted instead of just being faster
- Reduced price of manufacture level 1 from 1e12 to 1e10
- Reduced crafting price of production boosters t1 from 1e13 to 5e10
- Reduced crafting price of resource drop boosters t1 from 1e12 to 1e10
- Reduced crafting price of acceleration boosters t1 from 1e14 to 1e11
- Game now properly resets itself after attempting to load a broken/incompatible save
- Unlock condition for Daigo Parry changed
Fixes
- Fixed 'apply town bonus' setting in sandbox mode not being re-activateable after disabling it
- Fixed tooltips for ore reward slots in refining section of Factory not showing up properly
- Fixed raycast hitbox of Factory machines to prevent tooltips from appearing
- Fixed typo in darkness experiment worker task
- Fixed Winter Wonderland bonus still being active
- Fixed jumble sometimes not counting skillpoint rewards if the underlying reward is from a different set
- Fixed 'Token Rewards' perk typo
Perfect Space
- Removed space game (old Perfect Space codebase)
- Added Perfect Space (all new and improved)
- Added ship 'Dragonfly'
- Added ship 'Juggernaut'
- Added ship 'Reaper'
- Added weapon 'Railgun'
- Added weapon 'Pulse Laser'
- Added weapon 'Rocket Launcher'
- Added weapon 'Double Cannon'
- Added weapon 'Laser'
- Added weapon 'Drones'
- Added weapon 'Gatling Gun'
- Added weapon 'Plasma Cannon'
- Added weapon 'Gauss Cannon'
- Added pilot 'Captain'
- Added pilot 'Mechanic'
- Added pilot 'Securbot'
- Added boss fight
- Added proper ending
- Added endless mode
- Added ship skills
- Added pilot skills
- Added meta-progress through playing (unlocking weapons, ships, pilots)
- Added a module reward for beating the boss per weapon
- Added enemy 'Ballistic'
- Added enemy 'Kamikaze'
- Added enemy 'Laser'
- Added enemy 'Rocket'
- Added configurable hotkeys
- Added five upgrades per ship
- Added three upgrades per pilot
- Added three upgrades per weapon
- Added two abilities per weapon
- Added two abilities per pilot
- Added one ability per ship
- Added sound effects
- Added music (title, in-game, boss fight, game over)
- Added 'tutorial'
- Replaced the entire UI (keeping old sprites)