Changelog

v0.28.0

Early access105 changes
New Stuff
  • Added bonus at max. stack size to tooltip of boosters inside Factory
  • Added tooltips to contract conditions
  • Added icon next to blueprint header
  • Added tooltip to max. button in the Workshop
  • Added tooltip to town perk reset button
  • Added option to quick select a town asset by using middle mouse button on an existing asset
  • Added scaling option to town assets (between x0.5 and x2.0)
  • Added AI action 'Factory: Cancel'
  • Added AI function 'Factory: Machine Input'
  • Added AI function 'Factory: Machine Input Count'
  • Added additional tier to Arcade
  • Added trading card set 'Fire some kinda laser thingie at em'
  • Added trading card set 'They're not your crew any more'
  • Added xp tag to 'Knights Boost of Power'
  • Added indicator to buildings showing if they are being boosted by the Power Plant
  • Added module 'Aura Enhancment'
  • Added module 'Tactical Maneuver'
  • Added module 'Kit's Toolkit'
  • Added module 'Borf'
  • Added module 'Immolation'
  • Added module 'Cooling Cell'
  • Added module 'Defense Overload'
  • Added achievement 'Space Vanquisher'
  • Added achievement 'Browncoat Triumph'
  • Added artifact 'Celestial Tokens'
  • Added artifact 'Antimatter Die'
  • Added artifact 'Some kinda laser tingie'
Changes
  • Refactored the Factory code
  • Factory items are loaded via files instead of being hardcoded
  • Factory recipes are loaded via files instead of being hardcoded
  • Power Plant grid scales better on higher resolutions
  • State of purchase multiplier and purchasing with gems during Tower Testing is stored persistently
  • Slightly overhauled visuals of contract section in Headquarters
  • Auto-fill inside Factory will attempt to fill as much as possible of a recipe if not all ingredients are present
  • Auto-fill in Factory briefly highlights missing items of a given recipe
  • Improved description of 'Unfolding'
  • Blueprint header label properly displays casing of blueprint name
  • Blueprint header has a more button-like look indicating that its clickable
  • Dr. Cubical dialog box for story text during endgame now uses the new UI style
  • Slightly simplified jumble
  • Buffed luckfactor formula for jumble
  • Jumble instantly finishes its current round whenever a military tier up is initiated
  • Signature of the Factory crafting grid is being cached
  • Some town assets support tinting
  • Optimized asteroid mining cluster generation speed
  • Fit state of crafting recipes inside the Factory crafting grid is being cached
  • Changed glacier spikes to ultimate module instead of offensive
  • Changed glacier spikes armor multiplier (raised to the power of 0.5)
  • Changed Perfect Space highscore statistic from int to long
  • Replaced deprecated UI components
  • Removed hints in arcade for unlocking space game (old Perfect Space)
  • Increased 'full capacity' Factory skill bonus from 2% per unique item to 25%
  • All timers inside buildings continue to show realtime durations when being boosted instead of just being faster
  • Reduced price of manufacture level 1 from 1e12 to 1e10
  • Reduced crafting price of production boosters t1 from 1e13 to 5e10
  • Reduced crafting price of resource drop boosters t1 from 1e12 to 1e10
  • Reduced crafting price of acceleration boosters t1 from 1e14 to 1e11
  • Game now properly resets itself after attempting to load a broken/incompatible save
  • Unlock condition for Daigo Parry changed
Fixes
  • Fixed 'apply town bonus' setting in sandbox mode not being re-activateable after disabling it
  • Fixed tooltips for ore reward slots in refining section of Factory not showing up properly
  • Fixed raycast hitbox of Factory machines to prevent tooltips from appearing
  • Fixed typo in darkness experiment worker task
  • Fixed Winter Wonderland bonus still being active
  • Fixed jumble sometimes not counting skillpoint rewards if the underlying reward is from a different set
  • Fixed 'Token Rewards' perk typo
Perfect Space
  • Removed space game (old Perfect Space codebase)
  • Added Perfect Space (all new and improved)
  • Added ship 'Dragonfly'
  • Added ship 'Juggernaut'
  • Added ship 'Reaper'
  • Added weapon 'Railgun'
  • Added weapon 'Pulse Laser'
  • Added weapon 'Rocket Launcher'
  • Added weapon 'Double Cannon'
  • Added weapon 'Laser'
  • Added weapon 'Drones'
  • Added weapon 'Gatling Gun'
  • Added weapon 'Plasma Cannon'
  • Added weapon 'Gauss Cannon'
  • Added pilot 'Captain'
  • Added pilot 'Mechanic'
  • Added pilot 'Securbot'
  • Added boss fight
  • Added proper ending
  • Added endless mode
  • Added ship skills
  • Added pilot skills
  • Added meta-progress through playing (unlocking weapons, ships, pilots)
  • Added a module reward for beating the boss per weapon
  • Added enemy 'Ballistic'
  • Added enemy 'Kamikaze'
  • Added enemy 'Laser'
  • Added enemy 'Rocket'
  • Added configurable hotkeys
  • Added five upgrades per ship
  • Added three upgrades per pilot
  • Added three upgrades per weapon
  • Added two abilities per weapon
  • Added two abilities per pilot
  • Added one ability per ship
  • Added sound effects
  • Added music (title, in-game, boss fight, game over)
  • Added 'tutorial'
  • Replaced the entire UI (keeping old sprites)