Changelog

v0.25.0

Early access22 changes
New Stuff
  • Added customizable AI overlay
  • Added AI action 'Window: Set Visibility'
  • Added AI action 'Window: Set Child Visibility'
  • Added AI action 'Window: Set Position'
  • Added AI action 'Window: Set Text'
  • Added AI function 'Window: Is Child Visibility'
  • Added AI function 'Window: Is Visibility'
  • Added projected local time as tooltip to forecast view in Shipyard
Changes
  • AI scripts can now be opened for editing via double-click
  • Global variables can now be hidden in the AI overlay (AI settings)
  • Active scripts can now be hidden in the AI overlay (AI settings)
  • Weather progresses offline
  • Hardware components in server view in headquarters have a shiny animation when clicking on a server to highlight that they are interactable
  • Workers can be re-ordered using drag & drop
  • AI scripts and packages use a different font for easier differentiation of capitalisation
  • Various minor UI changes
  • F8 now sorts all pools in the debug overlay based on their size
  • Final wave (infinity 100b) spawns regular enemies during a boss spawn tick
Fixes
  • Fixed underground challenge #4 mentioning max. health/shield instead of current
  • Fixed cubos cube not handling 'left-click' properly after refactoring
  • Fixed tooltips not being properly limited by the edge of the game window when playing at certain aspect ratios with non-100% tooltip scaling
  • Fixed unit pools not showing up in debug overlay since the unit type rework