New Stuff
- Added dirty flag for power inside Power Plant (prevents 'flickering' of max. power when replacing components)
- Added tracking of offline time for future use in idle mode
- Added module 'Google's Influence'
Changes
- Power Plant boost durations use doubles instead of floats
- Module 'Evasion' triggers during early damage processing
Fixes
- Fixed function that changes event damage modifier (uses double instead of float)
- Fixed universal experiment not stopping when resetting prestige perks
- Fixed stuck tooltips [experimental]
- Fixed military goals for wave 100B not using currently selected notation
- Fixed Power Plant loadouts not resetting pipes and fabricating components when switching
- Fixed rainbow dust being visible before it is needed
- Fixed selling via hotkey in the Museum not producing a floating text showing the resources gained
- Fixed downgrading infinity modules not resetting them
Technical
- Refactored buildings out of town (in code)