Changelog

v0.22.0

Early access14 changes
New Stuff
  • Added dirty flag for power inside Power Plant (prevents 'flickering' of max. power when replacing components)
  • Added tracking of offline time for future use in idle mode
  • Added module 'Google's Influence'
Changes
  • Power Plant boost durations use doubles instead of floats
  • Module 'Evasion' triggers during early damage processing
Fixes
  • Fixed function that changes event damage modifier (uses double instead of float)
  • Fixed universal experiment not stopping when resetting prestige perks
  • Fixed stuck tooltips [experimental]
  • Fixed military goals for wave 100B not using currently selected notation
  • Fixed Power Plant loadouts not resetting pipes and fabricating components when switching
  • Fixed rainbow dust being visible before it is needed
  • Fixed selling via hotkey in the Museum not producing a floating text showing the resources gained
  • Fixed downgrading infinity modules not resetting them
Technical
  • Refactored buildings out of town (in code)