Changelog

v0.17.0 Build 1

Early access20 changes
New Stuff
  • Added underground challenge #5
  • Added underground challenge #6
  • Added volcano challenge #1
  • Added volcano challenge #2
  • Added volcano challenge #3
  • Added module 'Poison String'
  • Added module 'Molten Core'
  • Added module 'Underground Gift'
Changes
  • Light experiment better highlights completed requirements
  • Active modules (skills) show their description as a tooltip like modules in the regular list
  • Increased max. tier of module 'earthquake' to 250
  • Module 'earthquake' increases % of hp per tier by 5% instead of being a constant
  • Migrated Power Plant to new save format
Fixes
  • Fixed 'new impulse' popup not having new AI menu style
  • Fixed air experiment showing requirement beyond max. level for damage/resistance rewards
  • Fixed exotic experiment not reloading internal highscores on game launch
  • Fixed negative health regeneration of enemies displaying a '+' before the '-' sign
  • Fixed labels overlapping in idle mode with dynamic UI scaling active
  • Fixed universal experiment prestige not stopping active grid test
  • Fixed description of AI action 'try craft'