Changelog

v0.16.1 Build 1

Early access13 changes
New Stuff
  • Added context-sensitive tooltips to Factory machines
  • Added tooltips to locked building tiers to indicate how to unlock them
  • Added essence of existence production as donut reward to exotic experiment
  • Added fabrics of reality production multiplier as donut reward to exotic experiment
Changes
  • 'Rainbow Dust' has mass
  • Raised the initial hardcaps of essence and fabric rewards from 1000 to 10000
  • Debug overlay shows active instances per pool instead of entities currently inside pool
Fixes
  • Fixed Factory not showing full item count of selected item
  • Fixed asteroids not dropping certain Factory items
  • Fixed an exception being thrown when picking a Shipyard skill for the first time without having opened the order dialog at least once
  • Fixed description of exotic experiment prestige not including that donuts are being reset without the according exotic skill
  • Fixed era electricity enemies producing navmesh warnings
  • Fixed achievement hints being purchaseable even though achievement can't be obtained yet