Changelog

v0.15.2 Build 1

Early access22 changes
New Stuff
  • Added new mechanics to Exotic Experiment
  • Added 'generic damage' reward to Exotic Experiment
  • Added 'generic resistance' reward to Exotic Experiment
  • Added 'shipyard exotic gem bonus' reward to Exotic Experiment
  • Added worker task 'Ceremonial Donut Gifter'
  • Added achievement 'Lab #101'
  • Added confirmation dialog when left mouse button is used as a hotkey in the controls menu
  • Added hotkeys to open town buildings
  • Added module 'Generic Resistance'
Changes
  • Updated red battery deep link description to explictily mention that it is multiplied based on the number of red batteries present
  • Periodic module events are no longer using coroutines
  • Periodic module events can now trigger more than once per frame
  • Factory ore refiner displays predicted output ores during refining process
  • Boss tier in Statue Of Cubos is displayed below boss name to avoid confusion between boss tiers and boss types
  • Increased the goal requirement for 'Division Shield' in Exotic Experiment
Fixes
  • Fixed Workshop blueprint manager background not covering module list fully
  • Fixed red battery total capacity upgrade bonus being applied even if no batteries are present
  • Fixed missing localization for 'Book of Cubimas' resource multiplier
  • Fixed switching to the second floor in Power Plant not deselecting currently selected component
  • Fixed selected component in Power Plant being rendered behind resource bar
  • Fixed buying exotic skills in Laboratory not refreshing prestige tooptip
  • Fixed AI being able to open buildings that are not constructed yet