New Stuff
- Added new mechanics to Exotic Experiment
- Added 'generic damage' reward to Exotic Experiment
- Added 'generic resistance' reward to Exotic Experiment
- Added 'shipyard exotic gem bonus' reward to Exotic Experiment
- Added worker task 'Ceremonial Donut Gifter'
- Added achievement 'Lab #101'
- Added confirmation dialog when left mouse button is used as a hotkey in the controls menu
- Added hotkeys to open town buildings
- Added module 'Generic Resistance'
Changes
- Updated red battery deep link description to explictily mention that it is multiplied based on the number of red batteries present
- Periodic module events are no longer using coroutines
- Periodic module events can now trigger more than once per frame
- Factory ore refiner displays predicted output ores during refining process
- Boss tier in Statue Of Cubos is displayed below boss name to avoid confusion between boss tiers and boss types
- Increased the goal requirement for 'Division Shield' in Exotic Experiment
Fixes
- Fixed Workshop blueprint manager background not covering module list fully
- Fixed red battery total capacity upgrade bonus being applied even if no batteries are present
- Fixed missing localization for 'Book of Cubimas' resource multiplier
- Fixed switching to the second floor in Power Plant not deselecting currently selected component
- Fixed selected component in Power Plant being rendered behind resource bar
- Fixed buying exotic skills in Laboratory not refreshing prestige tooptip
- Fixed AI being able to open buildings that are not constructed yet