Changelog

v0.15.0 Build 1

Early access35 changes
New Stuff
  • Added 'undo button' to Workshop
  • Added AI impulse 'Mouse: Left down'
  • Added AI impulse 'Mouse: Right down'
  • Added AI impulse 'Mouse: Middle down'
  • Added AI impulse 'Mouse: Left up'
  • Added AI impulse 'Mouse: Right up'
  • Added AI impulse 'Mouse: Middle up'
  • Added AI function 'Local: Get (bool)'
  • Added AI function 'Local: Get (vector2)'
  • Added AI function 'Global: Get (bool)'
  • Added AI function 'Global: Get (vector2)'
  • Added AI function 'Infinity: Secure Module Cost'
  • Added AI function 'Game: Active Module Count'
  • Added AI function 'Game: Active Module Id'
  • Added AI function 'Game: Active Module Index'
  • Added AI function 'Mouse: Left'
  • Added AI function 'Mouse: Right'
  • Added AI function 'Mouse: Middle'
  • Added AI function 'Arithmetic: Vector2'
  • Added AI action 'Local: Set (bool)'
  • Added AI action 'Local: Set (vector2)'
  • Added AI action 'Global: Set (bool)'
  • Added AI action 'Global: Set (vector2)'
  • Added AI action 'Infinity: Secure Module'
  • Added AI action 'Canvas: Draw rect'
  • Added AI action 'Canvas: Clear'
  • Added worker task 'Head of Era Experiments'
  • Added hidden software 'boots.dos'
  • Added module 'Knight's Boost of Power'
Changes
  • Increased max. blueprints to 20
  • Attack range modifiers cannot reduce attack range further than melee range
  • Light levels are less dark in Winter Wonderland during low temperature weather
  • Round result screen displays collected module fragments
Fixes
  • Fixed random drop modules unlockable in sandbox mode
  • Fixed 'Era Tunneling' software not appearing in the dropdown of the according AI functions