Changelog

v0.13.0 Build 1

Early access41 changes
Boss 4 Rework
  • Added card 'Void Breaker'
  • Added card 'Flying'
  • Added card 'Flying Tank'
  • Added card 'Toxic Ward'
  • Added card 'Heal Ward'
  • Added card 'Dummy Ward'
  • Added particle effect when units are destroyed
  • Added indicator when units are buffed
  • Added UI elements to show the current deck and discard card count
  • Added boss abilities for tier 2, 3 and 5
  • Slightly improved path logic so units don't get stuck
  • Increased max. tier to 7
  • Increased damage of card 'Fire Storm'
  • Increased damage of card 'Lightning'
  • Reduced costs of card 'Frost Nova'
  • Increased radius of card 'Frost Nova'
  • Rebalanced boss health
  • Rebalanced boss spell damage
  • Rebalanced boss unit health
  • Rebalanced boss unit damage
New Stuff
  • Added upgrade to 'thermal generator' in Power Plant
  • Added hints to 4 achievements
  • Added 'total kills' to the in-game statistics screen
  • Added skill 'Jack Of All Trades' to Statue Of Cubos
  • Added skill 'Public Training' to Statue Of Cubos
  • Added exotic skill 'Eternal Conflict' to Statue Of Cubos
  • Added module 'L.O.S.O. Drone System'
Changes
  • Changed max. module tier of '<element> Block' to 250
  • Changed max. module tier of 'Evasion' to 250
  • Changed max. module tier of 'Shelter' to 250
  • Changed max. module tier of 'Incineration' to 250
  • Changed max. module tier of 'Unholy Missile' to 250
  • Changed max. module tier of 'Lifesteal' to 250
  • Changed max. module tier of '<element> Subsistence' to 250
  • Started reworking in-game statistics screen
  • Statue Of Cubos saves last selected boss
  • Era and infinity tabs are available right from the start if the highscore of the current region/difficulty exceeds era/infinity
Fixes
  • Fixed exotic producer and gem producer requiring 100 items instead of 5 in order to be scanned
  • Fixed assassins sometimes printing a debug message in the log when hovering over them
  • Attempted to fix boss 2 height issue
  • Fixed era health/damage dividers being upgradeable beyond their maximum using x5 or x25