Boss 4 Rework
- Added card 'Void Breaker'
- Added card 'Flying'
- Added card 'Flying Tank'
- Added card 'Toxic Ward'
- Added card 'Heal Ward'
- Added card 'Dummy Ward'
- Added particle effect when units are destroyed
- Added indicator when units are buffed
- Added UI elements to show the current deck and discard card count
- Added boss abilities for tier 2, 3 and 5
- Slightly improved path logic so units don't get stuck
- Increased max. tier to 7
- Increased damage of card 'Fire Storm'
- Increased damage of card 'Lightning'
- Reduced costs of card 'Frost Nova'
- Increased radius of card 'Frost Nova'
- Rebalanced boss health
- Rebalanced boss spell damage
- Rebalanced boss unit health
- Rebalanced boss unit damage
New Stuff
- Added upgrade to 'thermal generator' in Power Plant
- Added hints to 4 achievements
- Added 'total kills' to the in-game statistics screen
- Added skill 'Jack Of All Trades' to Statue Of Cubos
- Added skill 'Public Training' to Statue Of Cubos
- Added exotic skill 'Eternal Conflict' to Statue Of Cubos
- Added module 'L.O.S.O. Drone System'
Changes
- Changed max. module tier of '<element> Block' to 250
- Changed max. module tier of 'Evasion' to 250
- Changed max. module tier of 'Shelter' to 250
- Changed max. module tier of 'Incineration' to 250
- Changed max. module tier of 'Unholy Missile' to 250
- Changed max. module tier of 'Lifesteal' to 250
- Changed max. module tier of '<element> Subsistence' to 250
- Started reworking in-game statistics screen
- Statue Of Cubos saves last selected boss
- Era and infinity tabs are available right from the start if the highscore of the current region/difficulty exceeds era/infinity
Fixes
- Fixed exotic producer and gem producer requiring 100 items instead of 5 in order to be scanned
- Fixed assassins sometimes printing a debug message in the log when hovering over them
- Attempted to fix boss 2 height issue
- Fixed era health/damage dividers being upgradeable beyond their maximum using x5 or x25