Changelog

v0.11.3 Build 1

Early access16 changes
New Stuff
  • Added in-game Changelog
  • Added more tooltips to Factory
  • Added artifact 'Vine Monster'
  • Added module 'Toxic Piranha Ivy'
  • Added Attack Range to Town stats
  • Added buy max. for server hardware in the Headquarters
Changes
  • Scanning requirements for crafter items are now using a more quest-like system instead of 1000 of the same item type
  • Scanning requirements in the second floor of the Factory show completed requirements with a checkmark
  • Lowered the base cost of the auto-mass generation for the Fabricator upgrade from e25 to e20
  • Raised the max. level of auto-mass generation for the Fabricator by 5
  • Recipes can now be queued up for crafting or fabricating in the first floor if they have been scanned
  • Recipes in the Factory can now be right clicked to pin them instead of using a button
  • Removed the 'show recipe' button from Factory items and instead the entire bar is now clickable
  • 'equipped' AI enum entry for Museum inventories has been replaced with 'loadout'
Fixes
  • Fixed lava components in Power Plant filling the log files with debug messages
  • Fixed certain Factory items showing their internal tier