Museum Rework
- Refactored UI
- Refactored Offshore Market
- Added some quality of life features to Power Stone UI
- Added 'auto-mode' for Power Stone combining
- Added ability to re-purchase the last two sold Power Stones
- Added the ability to lock items in the Offshore Market
- Added preferences to the Offshore Market
- Added hotkey to sell entire Power Stone inventory
- Increased Power Stone loadout slots from 130 to 135
- Increased Power Stone inventory slots from 25 to 30
- Held Power Stones are now saved and no longer dumped into the inventory automatically
- Changed order of boosts to match with the general element order
- Changed order of Power Stones in the shop to match with the general element order
- Adjusted the sell value of Power Stones
- Offline Artifact research doesn't require a skill anymore
- Replaced 'Statistic Boost' skill with 'Primordial Power'
- Removed skill 'Offline Research'
- Removed skill 'Achievement Boost'
- AI function 'Museum: Is Fill' is now deprecated
- AI action 'Museum: Fill' is now deprecated
- AI action 'Museum: Buy' is now deprecated
- AI action 'Museum: Buy Market' is now deprecated
- Renamed AI function Museum: Delete to Museum: Sell
- Renamed AI function Museum: Delete All to Museum: Sell All
- Added AI action 'Museum: Buy'
- Added AI action 'Museum: Buy Range'
- Added AI action 'Museum: Move Slot'
- Added AI action 'Museum: Swap'
- Added AI action 'Museum: Set Preferred Tier'
- Added AI action 'Museum: Set Preference'
- Added AI action 'Museum: Market Refresh'
- Added AI action 'Museum: Buy Market'
- Added AI action 'Museum: Lock Market'
- Added AI action 'Museum: Rebuy'
- Added AI function 'Museum: Preference'
- Added AI function 'Museum: Preferred Tier'
- Added AI function 'Museum: Market Timer'
- Added AI function 'Museum: Max Tier'
- Added AI function 'Museum: Market Element'
- Added AI function 'Museum: Market Tier'
- Added AI function 'Museum: Market Lock'
- Added AI function 'Museum: Trash Tier'
- Added AI function 'Museum: Trash Element'
New Stuff
- Added module 'W.I.N.C.E.'
- Added module 'Whirlwind Aura'
- Added module 'Infinity Regeneration'
- Added module 'Infinity Energy'
- Added hotkey to open stats menu
Changes
- Buffed infinity damage booster perks from ^25 to ^40
- Removed neutral damage boost infinity perk
Fixes
- Fixed module 'Steini´s Chained Ball' not applying the correct attackspeed reduction
- Fixed Boss 5 not counting as a boss fight for the AI
- Fixed modifiers applied from challenges not being applied upon reloading the game
- Fixed AI executing empty scripts throwing errors
Module Rebalance
- Serious missile - Chance from 3% to 10%
- Serious missile - If the effect does not trigger then target receives immunity against it for 5 sec.
- Strikeback - Chance to trigger reduced by 20%
- Strikeback - Attackspeed bonus from 100%/130%/180%/240%/300% to 40%/55%/70%/85%/100%
- Strikeback - Duration is now actually displayed in description
- Tideshift - Energycost from 5000 + 10% to 5000 + 33%
- Sandstorm - Energycost from 2000 + 5% to 2000 + 25%
- Temporal Barrier - Energycost from 5000 + 1% to 5000 + 5%
- Temporal Barrier - Duration increased from 9/13/17/22/27 to 14/18/22/26/30
- Temporal Barrier - Duration now decreases by 0.5 seconds for every use until the end of the round (duration cannot get lower than 1 second)
- Titanium Hull - Duration increased from 20 sec. to 25 sec.
- Titanium Hull - Energy regeneration is now disabled while titanium hull is active
- Void - Only destroys neutral enemies
- Void - Tower is now affected by enemies using void unless it wears the 'Universal' module
- Infinity Foundation - Raises shield, energy regeneration and health regeneration to the power of 0.8
- Infinity Shield - Reverts shield debuff from infinity foundation but raises hp to the power of 0.9
- Firestorm - Cooldown reduced from 5 to 3 sec.
- Lighting - Energy cost reduced from 125 + 15% to 125 + 5%
- Lighting - Stun duration increased from 2 to 3 sec.
- Lighting - Cooldown reduced from 10 to 8 sec.
- <Element> Focus - Cooldown reduced from 120 to 90 sec.
- <Element> Focus - Energy cost reduced from 50 + 15% to 50 + 5%
- <Element> Focus - Max tier is now 250
- <Element> Exchange - Max tier is now 250
- <Element> Taste - Max tier is now 250
- Crit Modules (Elemental + Non-elemental) - Max tier is now 250
- Planned Strike - Max tier is now 250
- Solar Strike - Max tier is now 100
- Division Shield - Max tier is now 250
- Neutral Amplifier - Max tier is now 100
- Photosynthesis - Max tier is now 50
- Lucky Shot - Chance now slightly increases after tier 5
- Dark Sacrifice - Max tier is now 250
- Dark Sacrifice - After T5 it increases the damage multiplier gained by 1% per tier (up to a 245% bonus)
- Infinity Impetus - Max. level is now 1000
- Infinity Impetus - Max damage bonus per meter increased from 50% to 70%
- Impetus Modules (Non-elemental) - Max tier is now 250
- Impetus Modules (Non-elemental) - Provides +0.1% additional damage bonus per meter per tier after T5
- Impetus Modules (Elemental) - Max tier is now 250
- Impetus Modules (Elemental) - Provides +0.1% additional damage bonus per meter per tier after T5
- Impetus Modules (Elemental) - Raised damage bonus per meter from 15%/25%/35%/45%/55% to 35%/45%/55%/75%/95% (maxes at 120% on T250)
- Shield of Nature - Max tier is now 250
- Shield of Nature - Regeneration gained when taking damage now increases by 0.01% per tier beyond T5
- Shield of Nature - Chance increases by 0.1% per tier beyond T5
- Shield of Air - Max tier is now 50
- Shield of Fire - Max tier is now 250
- Shield of Fire - Increased damage factor from x0.2/x0.25/x0.3/x0.35/x0.4 to x0.2/x0.3/x0.4/x0.5/x0.6
- Shield of Frost - Max tier is now 250
- Shield of Frost - Rescaled attackspeed slow from -60%/-90%/-155%/-225%/-260% to -40%/-55%/-70%/-85%/-100% (caps at -590% on T250)
- Shield Amplifier - Max tier is now 250
- Refined Armor - Max tier is now 250