Changelog

v0.10.0 Build 1

Early access85 changes
New Stuff
  • Added Boss 5
  • Added closing credits
  • Added module cooldown factor to Town stats
  • Added era multipliers to unit window
  • Added Town skin 'Space'
  • Added buy max. function for Headquarters servers
  • Added missing descriptions for some achievements
  • Added military perk 'Eternity Anvil'
  • Added infinity stone extraction upgrade
  • Added infinity perk 'Anvil power'
  • Added software 'Infinity Horizon'
  • Added software 'Wave Restart'
  • Added module 'Deep Slumber'
  • Added module 'Omega Synergy'
  • Added module 'Generic Armor'
  • Added module 'Magical Stone Of Floof'
  • Added module 'Steini´s Chained Ball'
  • Added achievement 'Spectral Breaker'
  • Added achievement 'Final Attack'
  • Added achievement 'The Perfect Tower'
  • Added achievement 'Pure Heart'
  • Added achievement 'No Escape'
  • Added AI action 'Era: Upgrade divider'
  • Added AI action 'Era: Disable powers'
  • Added AI function 'Era: Disable cost'
  • Added AI function 'Game: XP'
Infinity Stone Rescaling
  • Highscores above 200 infinity will be scaled down on first load
  • Modules 'Infinity Foundation' and 'Infinity Attack' are automatically unlocked for people who reached infinity before the update
  • Enemies can mimic modules
  • Added enemy infinity stats (shield, energy, energy regeneration, cooldown reduction, debuff duration reduction)
  • Added currency 'Module Fragments'
  • Added infinity analysis to Workshop
  • Added Anvil to Workshop
  • Changed how Forge works
  • Infinity modules can now be downgraded
  • Higher difficulty highscores are more effective at charging infinity stones
  • Changed light infinity stone unlock condition from 500 to 1e8 coins
Module Changes
  • Most modules were technically changed, but still have the same effect
  • Multiple modules were changed so that they can affect the Tower if used by enemies
  • Modules that spawn entities now have an upper limit when used by enemies
  • Changed 'Focused Multishot' (maximum radius from 10m to 8m)
  • Changed 'Titanium Hull' (multiplies armor rather than adding to it, duration 60s -> 20s)
  • Changed 'Infinity Attack'
  • Changed 'Infinity Crit'
  • Changed 'infinity burst'
  • Changed effect of Synergy modules
  • Changed 'Infinity Splash' (damage from 30% to 10%, reduced chance from 20% to 10%)
  • Changed 'Infinity Reflect'
  • Changed 'Power Conversion' (1% -> 0.8%)
  • Changed 'Serious Missile' (if enemy has shield => remove shield first)
  • Buffed 'Quantum Fading' (2s -> 4s)
  • Buffed 'Condense' (25% -> 100%)
  • Nerfed 'Serious Missile' (5% -> 3%)
  • Nerfed 'Super Tower 2' (attack speed +300% -> +100%)
  • Nerfed 'Strike Back' duration
  • Nerfed 'Temporal Barrier' (duration 30s -> 27s, max damage capped at 2% instead of 1%, counts shield in max hp)
  • Reduced 'Rak´s Curse' cooldown to 5 sec.
Software Changes
  • Increased 'Wave Surge' acceleration from 5 to 7.5
  • Increased 'Wave Vortex' acceleration from x5 to x7.5
  • 'Wave Cataclysm' now stops at 1B acceleration
  • 'Wave Restart' now sets your acceleration to 1B if 'Wave Cataclysm' is active
  • 'Wave Catalyst' now triggers for 'New Bounds' and 'No Bounds' as well
Changes
  • Performance improvements
  • Beacons are now visually represented within the Town
  • Town skins now affect weather colors
  • Increased Town max zoom out distance
  • Neutral defensive era ability now counts towards %-resistance attribute
  • Toggle options in the option menu now properly refresh when they are change from elsewhere
  • Reworked unit window (Tower Testing)
  • Right-hand side of the result screen is now clickable to show which unit destroyed the Tower
Fixes
  • Fixed being able to exit the lab with esc while prestige dialog was open
  • Fixed Laboratory auto-replanting after harvesting a plant without auto-harvest active
  • Fixed overlapping text in Headquarters
  • Fixed buff instances having invalid references
  • Fixed darkness experiment particle having the wrong size on first load
  • Fixed Construction Firm construction time precision
  • Fixed resource displays not updating when changing notation
  • Fixed text in Workshop tutorial
  • Fixed infinity penalty for regular damage
  • Fixed disabled era elements not refreshing sometimes
  • Fixed era divider not refreshing sometimes
  • Fixed compare floats in modules
  • Fixed NaN bug of module 'Shelter'
  • Fixed NaN not being sanitized at the end of module processing
  • Fixed blueprints being able to exceed the Workshop limit