era essence research duration increases in 10min steps instead of 15min
era essence research price has been considerably lowered
era multiplier has a new formula to prevent value overflow
era multiplier behaves more like a gradient instead of instantly jumping to infinity
passive modules that have a specified energy cost won't work if the tower has no energy
added 'Wave Floor' software (MT14)
added 'Era Floor' software (MT14)
Power Stone market UI now refreshes when opened
overhauled the darkness experiment
adjusted condition for neutral infinity stone
fixed exotic refinement button being available for infinity stones that haven't been unlocked yet
added Secret Codes (beta)
added 'Recharge' module
added 'Quantum Defense' module
added 'Shatter' module
added 'Infinity Reflect' module
added 'Gravel' module
lowered requirement for military tier 13
fixed critical wave jump ignoring era after infinity 1
fixed non-unlocked modules counting for maximized modules condition
added module 'Unholy Missile'
fixed era hp/damage bug
fixed 'Diamond Foundation' not being unlockable
fixed 'Air Slice' not being unlockable
fixed typos
added line numbers to AI script actions
added new military tier rewards that change the starting module tier after prestige
added new debug tools
added missing factory items to AI count items function
added 'min' and 'max' functions to AI
added 'round', 'floor' and 'ceiling' functions to AI
added special type module filter to workshop
added infinity content
added infinity forge
added infinity module logic
added infinity menu to workshop
added infinity perks
added software 'Era Burst'
added software 'Era Swirl'
added module 'Photosynthesis'
added module 'Pressurize'
added module 'Air Slice'
added module 'Frost Splash'
added module 'Super Tower'
added module 'Super Tower 2'
added module 'Super Tower 3'
added module 'Death Aura'
added module 'Shield of Frost'
added module 'Snap of Destiny'
added module 'Unfolding'
added module 'Phasing'
added module 'Condense'
added module 'Granite Foundation'
added module 'Steel Foundation'
added module 'Magma Foundation'
added module 'Diamond Foundation'
added module 'Condense'
added module 'Solar Strike'
added module 'Tideshift'
added module 'Shockwave'
added module 'Focused Multishot'
added module 'Relay'
added module 'Incineration'
added module 'Fire Protection'
added module 'Water Protection'
added module 'Earth Protection'
added module 'Air Protection'
added module 'Nature Protection'
added module 'Light Protection'
added module 'Darkness Protection'
added module 'Electricity Protection'
added module 'Fire Exchange'
added module 'Water Exchange'
added module 'Earth Exchange'
added module 'Air Exchange'
added module 'Nature Exchange'
added module 'Light Exchange'
added module 'Darkness Exchange'
added module 'Electricity Exchange'
added module 'Universal Exchange'
added module 'Neutral Exchange'
added module 'Fire Impetus'
added module 'Water Impetus'
added module 'Earth Impetus'
added module 'Air Impetus'
added module 'Nature Impetus'
added module 'Light Impetus'
added module 'Darkness Impetus'
added module 'Electricity Impetus'
added module 'Fire Subsistence'
added module 'Water Subsistence'
added module 'Earth Subsistence'
added module 'Air Subsistence'
added module 'Nature Subsistence'
added module 'Light Subsistence'
added module 'Darkness Subsistence'
added module 'Electricity Subsistence'
added module 'Infinity Foundation'
added module 'Storm Synergy'
added module 'Gaia Synergy'
added module 'Sun Synergy'
added module 'Void Synergy'
added module 'Serious Missile'
added module 'Quantum Speed'
added module 'Universal Infinity'
added module 'Infinity Splash'
added module 'Infinity Impetus'
added module 'Infinity Range'
added module 'Infinity Shield'
temporarily lowered requirement of military tier 12
increased 'frost aura' base drop chance 0.08% -> 0.8%
increased 'ice shards' base drop chance 0.5% -> 1%
max tier of armor modules is now 100 instead of 101
zero damage events don't influence the final color of damage text anymore
changed how resistance works
all software upgrades are now toggleable in the options menu
changed how era damage/hp divider workshop upgrades affect multiplier scaling for higher eras
era enemies with infinite hp multiplier do not take damage anymore except from instant-death modules
unlocking era modules consumes at most as many essence as needed to get 100% unlock chance
font now supports rendering of extended ASCII spectrum
max module tier is not capped properly to prevent overflow
'infinite damage' is now displayed as 'unlimited' on the result screen and has a different icon
updated credits
updated citizen names
fixed exotic experiment not displaying 'fabrics of reality' in mixed scientific notation
fixed Power Stones do not cost any resources
fixed wave turning 0
fixed assassins and archers ignoring attackspeed
fixed negative percentage not being displayed correctly in scientific formatting
removed texture quality setting
added AI function to retrieve machine state of factory machines
added MT9
added town assets perk
added basic logic for end-game content
added era element essence damage bonus
added 'XP Bonus' module
added 'Shield Amplifier' module
added 'Era Surge' software
renamed 'resistance (abs.)' to 'armor' to match with in-game tower stats
changed tower customization UI
tower customization now uses a direct screen camera to display the tower instead of a render texture
fixed era experiment not refreshing on research completed
fixed cubos jr. being available in MT5
fixed toggle to use gems via hotkey if no gems have been collected so far
added AI function 'Factory: Try produce'
fixed AI scripts not reloading after deleting a script
fixed memory leak that kept special effect script instances alive
added event data pool to Debug UI
added option to set maximum sound effects to 0
added challenge #3
added challenge #4
added 'Stab Prevention' module
added 'Planned Strike' module
reworked challenge UI
reworked idle mode
improved performance of colored skill point display
fixed workshop era tabs not updating after revealing enemy modules
min levels of upgrades are clamped to zero if negative
removed debug code
added 'examination' skill to workshop
added endless functions to more modules
fixed buffs not saving in power plant due to recent changes
moved achievement to new save system
moved options to new save system
fixed trading post perk displaying the wrong value
fixed museum market not being initialized
fixed mutation #5 in nature experiment
fixed background of modules not refreshing after unlocking them in the town
added 'Shield Of Nature' module
added 'Violent Seeds' module
added 'wave catalyst' software to Headquarters
added 'first producer' achievement
added 'exotic producer' achievement
added 't10 ore' achievement
added 'challenges completed' statistic
added 'normal mode completed' statistic
added 'factory shards refined' statistic
added more plant mutations to the nature experiment
added in-game statistics menu
added memory usage to debug screen
added the state of the x2 button in-game to savegame
changed Museum UI
changed exotic skill 'statistics boost' to regular skill
optimized workshop module display
moved more things to the new save system
buff instances are now manually cleared when entering town
number of AI scripts is now displayed in Headquarters
increased factory base inventory size by 12 slots
fixed fire experiment resistance limit
fixed absolute resistance module priority
fixed a few minor issues
added reset to town perks
refactored module logic
fixed a buff instance leak
active modules refresh energy cost when tower max. energy changes
changed era shield/damage from e30 to e20 per era
fixed skills scrollbar scroll sensitivity
fixed buff instance error message
added 'wave endurance' software to Headquarters
fixed Firebreath/Icebreath not being affected by damage modifiers
fixed splash dealing too much damage
fixed typo in blueprint upgrade price formula
values of neutral experiment are now sanitized after loading
added modules to enemies
added prestige to universal experiment
added new region artifact
added particle effect to region artifacts
added 'you spin me right round' achievement
added 'botanophobia' achievement
added 'and so it begins' achievement
added 'full potential' achievement
added 'to infinity' achievement
added 'earth tunnel' achievement
added 'not a scratch' achievement
added 'Max. Power' skill to Power Plant
added 'Power Prism' skill to museum
added 'Achievement Boost' skill to museum
added 'Offshore Market' exotic skill to museum
added military tier 7
added military tier 8
added 'wave persistence' software to Headquarters
added 'wave instability' software to Headquarters
added 'wave vortex' software to Headquarters
added 'new bounds' software to Headquarters
added 'conversion rate' to Town stats display
added era analysis to workshop
added era research to workshop
added era experiment to workshop
added highest crafted power stone tier to savegame
added in-game intro to era phase
added new module 'Firebreath'
added new module 'Bulwark'
added new module 'Frost Nova'
added new module 'Combustion'
added new module 'Neutral Amplifier'
added new module 'Dark Sacrifice'
added new module 'Critical Strike'
added new module 'Conductor'
added new module 'Fiery Aura'
added new module 'Dryness Aura'
added new module 'Ice Breath'
added new module 'Fire Block'
added new module 'Water Block'
added new module 'Earth Block'
added new module 'Air Block'
added new module 'Nature Block'
added new module 'Light Block'
added new module 'Darkness Block'
added new module 'Electricity Block'
added new module 'Fire Crit'
added new module 'Water Crit'
added new module 'Earth Crit'
added new module 'Air Crit'
added new module 'Nature Crit'
added new module 'Light Crit'
added new module 'Darkness Crit'
added new module 'Electricity Crit'
added new module 'Stoneskin'
added new module 'Growth'
added new module 'Immortality Shield'
added new module 'Hurricane'
added new module 'Redirect'
added new module 'Universal Shield'
added new module 'Gravitational Impact'
added new module 'Neutral Focus'
added new module 'Fire Focus'
added new module 'Water Focus'
added new module 'Earth Focus'
added new module 'Air Focus'
added new module 'Nature Focus'
added new module 'Light Focus'
added new module 'Darkness Focus'
added new module 'Electricity Focus'
added new module 'Universal Focus'
added new module 'Death Wish'
added AI function 'Tower: Use (Instantly)'
removed element fire and electricity from winter region and added water instead
moved artifacts to new save system
achievements are improving resource conversion rate
power stones are capped at T50
era is now displayed in the region highscore
hidden achievements are showing a ? instead of the icon
updated patron names
fixed a crash on the first statistic goal
fixed percentage formatting for float values
fixed result screen percentage formatting
fixed a bug that allowed the user to open the exit round dialog during the fad-out animation
fixed transparency issue in special tint shader
fixed being able to import a blueprint with a longer name than 24 characters
fixed fire experiment upgrades not draining resources beyond 2^64
fixed tower sometimes attacking the same target twice without cooldown
various smaller fixes
added total module tier condition
added random function to AI
added two more upgrades to Boss 2
added ESC hotkey to skip Boss 2 intro
added new software 'wave persistence' (unobtainable - requires MT7)
added new contract to Headquarters
added skill 'Dealbreaker' to Headquarters
added skill 'Sturdy Decks' to Shipyard
added skill 'Trading Archives' to Trading Post
added exotic skill 'Mineralogy' to Mine
added exotic skill 'Battle Drills' to Mine
added exotic skill 'Geology' to Mine'
percentage values are now properly formatted beyond 1M%
changed Factory T6 crafting grid layout
crafting components in the Factory can now be right clicked in preview mode to show their recipe
fixed description not refreshing when learning a building skill in the skill UI
fixed a minor bug in the nature experiment which occured when harvesting a full grown plant
fixed minor pixel offset in Headquarters (Contracts)
optimized event handling to reduce garbage memory
pre-cached floating text amount increased from 25 to 85
special effects do not allocate heap memory anymore when enabled/disabled
Power Plant does not allocate heap memory anymore when performing pull and emit actions
Museum does not allocate heap memory anymore during Update ticks
changed Power Plant buff skill to make power have more impact on the boost instead of simply doubling it
potentially fixed memory leak
fixed blueprint header not refreshing on delete
fixed universal experiment arrows refreshing on click
fixed universal experiment resistance cap
adjusted darkness experiment goal values
gems received via Arcade rewards now count towards total gems collected
fixed missing Power Plant AI translations
fixed a bug that was causing memory leaks
fixed Perfect Space upgrade button being clickable outside the button
fixed statistic values not saving
fixed value overflow for ore rewards in the Factory
fixed a bunch of game breaking bugs
added Town Perks (!)
added military T6 requirements
added Arcade infinite rewards
added new skill to Headquarters
added new skill to Power Plant
added 'Offensive Pack' module
added 'Defensive Pack' module
added 'Shield of Air' module
added new challenge to forest
added prestige to fire experiment
added prestige to light experiment
added a new arrow type to the universal experiment
added damage & resistance goals to the universal experiment
added more era modules to enemies
added Power Plant 'Sell' action to AI
increased description block size in AI action popup by 32pixels
power buffs now correctly refresh if power is maxed
Arcade is enabled again
Town Assets were converted in a new format
Town Assets are now capped at 500
Town Level is now capped.
fixed certain values turning 'NaN' in the exotic experiment
fixed Factory not refreshing slots on loading
fixed depth buffer issue in jungle
fixed module blueprint crash if an invalid string was used
fixed Shipyard bonus changing after shipment has been ordered
fixed era element module prevention buttons not refreshing
added new achievement (try to find it)
power plant techs now display max level in tooltip
fixed savegame bug (99.99% sure)
fixed AI infinite loop glitch
fixed neutral experiment overflowing
fixed enemies getting stuck in certain regions
fixed crafting grid 1 pixel offset in factory UI
fixed tutorial boxes printing formation tags for a split second
fixed crosshair position in boss 2 fight (fullscreen)
fixed construction firm exotic gem display on instant finish
fixed save game bug?
reworked air experiment (WIP)
fixed cylindro not rewarding exotic gems
fixed locked power stones slots
fixed power stones tab not unlocking until reload
added wishlist reminder to main menu
tutorial arrows are now resolution independent
modified the save game system in order to find a bug
updated credits/citizen names
added tooltips to elements in new round screen
added prestige system to darkness experiment
added prestige system to water experiment
added prestige system to earth experiment
added basic in-game tutorial
added new module 'unholy aura'
added new module 'shield of darkness'
all enemies are now batched into a single draw call [performance+1]
refined ores start blinking after completion
many minor layout adjustments
mine is now unfolding
selling in power plant now works via right click
crumbling particles now use the same material as the tower
fixed a bug that removes all but one module from blueprint if you save & load before building a workshop
deactivated Arcade (Arcade is WIP)
added era modules for neutral, earth (50%) and universal enemies
added modules for units
added slow buff to wizard enemy type
added tabs to switch between buildings inside skill menu
added buff display to in-game UI
added synchronous execution function to AI
added progress display to military requirements
added new AI action (factory: craft)
added new AI function (factory: item count)
bosses now have multiple tiers
boss upgrades have to be bought for each boss tier
changed Arcade color theme
changed Factory recipe section (WIP)
fixed critical wave jump not factoring in era record
ixed citizen name depth issue
added blueprint management
added new module 'adaptive regeneration'
added new exotic skill to factory
added Dr. Cubical guidance system (WiP)
added helium-3 storage upgrade to the power plant
reworked skills UI
reworked nature experiment (part 1)
fixed mine drill component not refreshing on startup
fixed power plant generators producing power with missing ingredients
fixed pipe coloring issue in the power plant
added default AI Arguments for museum functions
added dialog for offline time
added option to change controls
added Shipyard to dashboard
added a trash icon
reworked the Power Plant
- complete redesign of core mechanic
- internal resource storage is now visible for all components
- solar generator is now linked to weather
- wind generator is now linked to weather
- added more technologies
- components are now unlocked in bundles
- components now have their own tech trees
- added a 'toggle all' button to network tab
- added highlighting to selected tile on the power grid
- added new skill 'Quantum Grid'
reworked the save system (old saves will migrate)
fixed Museum Boost not refreshing when AI moves power stones
fixed AI for free power stone slots returning wrong number
fixed an issue with the trading post
fixed in-game error when module categories are minimized
fixed a bug with infinite resources in the Power Plant
fixed a bug in electricity experiment
added missing translations
added default arguments to some AI functions
added experimental unstuck function
added AI functions for the museum
preperations for the Powerplant rework
sandbox mode no longer rewards town xp
devine blessing now uses a planar function to scale values beyond T5
massive AI overhaul
added conditions to AI
added museum time boost in powerplant
changed AI hotkey to 'F4'
active module costs and cooldown refreshes on upgrade now (in-game)
fixed module sparks
fixed laboratory default tab
added artifact to boss 3
added new module
added missing credits
added module 'Shock Ward'
added module 'Transformator'
added prestige to neutral experiment
added auto-place function to town assets
added clear button to town assets
added a new achievement
changed artifact system
fixed museum statistic visuals
added boss 2
added three new artifacts
added town stats menu
added a new module 'overcharge'
added a new module 'metal plating'
enabled boss 3
selected wiki page is now highlighted
reimplemented enemies of type assassin
reworked electricity lab game
refactored the attribute system
fixed trading post 100% trading issue
added toggle to enable/disable ai scripts
added new software: wave_momentum.inf
replaced old help with a new system
Headquarters RAM now affects max. ai script size
fixed ai click not working on combinator button in museum
added new element: virus
removed mouse & keyboard support to prevent spreading of germs
the game now accesses your webcam to check if you are wearing mouth protection
going outside now reduces your resource production by 99.999% for 24h
the game now closes if you are coughing or sneezing
town citizens are now under quarantine
all town buildings are closed except for pharmacies and grocery shops
ships are not allowed to travel anymore
increased collision radius of enemies to 1m
and last but not least... April Fools'!
But in all seriousness, #stayathome!
added visual ships to shipyard
added lava pump to powerplant
added thermal generator to powerplant
added description to software
added exotic skill 'battle engineers' to construction firm
added missing translations
added weather forecast to shipyard
added visual effect when orders arrive in shipyard and when collecting them
refactored shipyard UI (part 1)
added infinite planar functions to module attributes
added baked lighting in underground
added headquarter boost to powerplant
added shipyard boost to powerplant
added fission components to powerplant
selling components in powerplant now returns 25% of costs
replace hidden module system with chance tables
hotkeys no longer trigger when searchbar is focused
fixed searchbar in workshop
fixed upgrade button flickering
fixed trading post color scheme
fixed Blueprint only loading the first three modules when loading a saved game
added buy max. button to the workshop (requires military tier > 0)
added hotkey ('u') to upgrade selected module in workshop
added a searchbar to the workshop
added option to export/import blueprints
most resources can't be infinite anymore
town resources are not a potential outcome of deals in the trading post anymore
fixed rounding issue in trading post
fixed enemy spawn issue in region 15
updated unity engine to 2019.3.1f1 - let's hope everything still works
loading the game the first time takes longer now, but every other load will be faster
added new weather system with visible effects
added option to disable weather effects
mine grid is now hidden if minimum depth has not been reached
mine shards are now reset upon prestige
fixed some spelling mistakes
fixed infinite town resources
fixed passive mine drill always being active
fixed Beacons Tier not being saved
added example tooltips
added museum goal number indicator
added generic damage, resistance and resource bonus system
added infinite buildings to construction firm
added new construction firm tier
added three new mine skills
mining reward now slightly scales with depth
started to change arcade ui
changed neutral experiment values
fixed saving and loading in the arcade
fixed construction firm unlocking issue
fixed enemy spawn during wavestream/-surge
fixed construction firm tier not unlocking after first prestige
fixed ESC behavior in idle mode
changed the trading post values based on community feedback from the stream
changed when laboratory experiments unlock
added achievements to museum
added one unlockable secret achievement
military tiers now unlock higher construction firm tiers
daigo parry now considers shield before activating
artifact 'cubos cube' is no longer unlocked by default
minor changes to neutral experiment
adjusted some trading post values to make it more balanced
added infinite goals to neutral experiment
added 'offer quality' skill to trading post
balanced the trading post based on your feedback
trading post deals now refresh only once every hour
replaced exit icon with bomb icon ingame
changed powerplant fluid pipe description
changed the museum ui based on the new museum concept
fixed museum fullscreen ui issues
fixed mine drill infinite price
fixed floating boxes in mine not disappearing after window has been closed
fixed esc button behavior in 'new round' screen
added 'chemical lumps' exotic skill to the factory
added museum and power plant to town dashboard
added a limit for town citizen (100)
added a way to skip boss cinematic via esc
added first working draft of AI scripting (not unlockable)
improved performance while in idle screen
changed trading post to percentage-based trading
module 'daigo parry' is now a hidden unlockable
fixed broken factory recipes
fixed factory shop items being purchasable via right click even when they're not unlocked yet
added town assets for all regions
added producers for laboratory (factory)
added producers for mine (factory)
added producers for headquarters (factory)
added producers for power plant (factory)
added producers for arcade (factory)
added producers for trading post (factory)
added producers for shipyard (factory)
added producers for construction firm (factory)
added producers for museum (factory)
added producers for statue of cubos (factory)
added names for citizen
added prototype of sandbox mode
added tower assets to tower customization
added slider for missile spawn height to tower customization
added basic tower asset animation
fixed convert button refresh in conversion menu
fixed mine chance percentage
fixed recipes not refreshing on factory update
fixed power plant crash when upgrading tech
added new town assets (metallic ruins)
added output count to machine recipe preview in factory
added a new contract to HQ
added more power plant components
added a new power plant buff (mine)
fixed pooling for regular attached special effects
fixed a module bug that caused memory leaks
added online statistic 'enemies destroyed'
added online statistic 'resources collected'
added online statistic 'gems collected'
added online statistic 'boss1 destroyed'
fixed negative resource display
fixed missing 5% display bug in mine
fixed shipment order not refreshing
fixed shard refining time when upgrading/removing transport belt
changed '0%' to 'Completed!' in factory on shard refining completion
added option to name save slots
changed savegame selection screen
cloud saves only occurs when scenes change
fixed reflect and the barrier modules dealing damage to the tower as well
fixed contracts not checking the conditions
removed max tier cap on more modules
all modules are unlockable (110 modules)
fixed mine conversion reward droprate
added headquarter contracts
added remaining T1 production plates to factory
added red production plates up to T5 to factory
added 8 new modules (elemental barrier)
added new module (execution)
added new module (transmute)
added new module (rapidfire)
added new module (advanced splash)
added new module (divine blessing)
added new module (super multishot)
added 10 new modules (elemental boost)
module 'shelter' can now be unlocked
reworked the 'New Round' Screen
mining conversion rate upgrade is no longer a reward after reaching min. conversion rate
fixed an issue with modules that deal pure damage - reason why soul harvest was impacted by impetus
fixed visual glitch in region 10
fixed visual glitch in region 12
fixed exotic skills details staying open when the menu is closed via esc
fixed T10 oven recipe - was using wrong plates
fixed module 'Universal Attack' - was neutral dmg instead of universal dmg
fixed factory machines recipes
fixed interaction between taste modules and % based damage modules
The way you log into the game has changed. You need to log out and back in on the website otherwise you won't be able to use the online features. If your cloud slots are red that means you're not logged in.
The online system has changed. If you notice any issues please contact SpeedyBrain.
changed the delay until auto combine starts in museum
added new module (Soul Harvesting) - random drop
added new module (Firestorm) - random drop
added new elemental based modules (8x {element} shell) - random drop
added missing modules info to region select preview
fixed 'Frost Aura' slow
added new module (Frost Aura) - random drop
added new module (Bulletproof) - random drop
added new module (Burning Attack) - random drop
added new module (Shield Recharger) - random drop
added new module (Sparks) - random drop
fixed factory recipes
added an indicator for available skills
added 'machine handling' exotic skill
added recipe for 'producer (gems)'
added recipe for 'producer (exotic)'
added assembler recipes up to T10
added refiner recipes up to T10
added oven recipes up to T10
added shaper recipes up to T10
added boiler recipes up to T10
added way to convert higher dust into lower dust via the boiler
fixed machine production speed
fixed engineering notation after running out of symbols
possible fix for stucking inside pillars (first boss fight)
added stock limit to factory
added remaining presser recipes
added recipes for mixer up to T10
added factory skill that doubles ore output
added factory skill that doubles shop stock limit, halves refill time and changes refill time for rubber to 0.1sec
changed color of T1 and T2 machines in the factory
fixed advanced chip recipe tier
fixed mine conversion rate of 0
added more recipes for various machine tiers (factory)
added new factory skill that reduces refining time
added item draggin to the factory (hold down left to collect same type or hold down right to place one by one)
changed recipe values
power stone tiers now start at 1
fixed powerplant infinite loop
fixed powerplant factory buff
added all transport belt recipes
added auto fill / auto empty crafting grid skill to factory
fixed 'combining power stones' button keeps combining if you switch to another window
reduced first level construction time for some buildings
drill refill now displays amount gained and shows properly that you can unput any amount thats greater or equal to 1
'faster machines' skill now correctly affects transport belts
changed a lot of values in the factory
factory shop now displays only useable items on first factory tier
added high performance multi crafting (factory)
added module 'daigo parry' to arcade
reduced arcade prices for now
changed some module descriptions
changed internal value system
fixed rounding errors due to datatype replacement
fixed rounding for building skill values
fixed town xp gained only from the last 100 rounds in a continous session
fixed rounding errors due to datatype replacement
added special effects for buffs
added five new hidden statistics
added statistics goal for modules unlocked
fixed broken progress bars in museum
holding down the combine button in museum will now trigger the combining power stones event every 0.1 sec
changed town asset resource bonus text to only show bonus from town assets
power stone combining tries to return new stone to inventory
added button to buy as many power stones as possible
added museum skill to reduce artifact research duration
added museum skill for offline artifact research
added museum skill to auto combine highest possible tier power stones
added museum exotic skill to double statistics town resource bonus
added basic help screens for every building
balanced museum values
fixed power plant boost translation
implemented real behavior for module: strikeback
implemented real behavior for module: desperado
right clicking power stones no longer puts them in locked slots
fixed power plant tech being clickable even after it reached it's max tier
fixed blueprint module order not saving
added new statistics goal for enemies destroyed
added new statistics goal for resources collected
implemented the museum elemental boost
digging in mine can now be done by holding down left mouse button
fixed esc closing arcade minigames
fixed tiering in headquarters not increasing total gems collected
fixed gems going negative on building boost
added 8 absolute resistance modules (4x R4, 4xR5)
prestige now resets idle production
links now open in a new tab
fixed refining relative distribution time & ore preview issue
fixed powerplant techs carrying over to new save
fixed powerplant construction time
added statistics for total resources collected
added statistics for total enemies destroyed
added open alpha intro screen
fixed options menu being initially active
added mixed scientific notation
added factory boost to powerplant
adjusted boost duration in powerplant
fixed mine layer cooldown when switching pages
fixed first boss collision damage after his defeat
added posibility to use statistics values inside modules
added headquarters military function (prestige prototype)
added new factory machines
added detail window to factory machines
added new factory recipes
factory: right clicking machines cancels production for one item
factory: shift + right clicking cancels whole production
factory: recipe search now searches for multiple words (separated with space)
Fixed statistic power stone slots not saving
Added a new tutorial system
Added goal 'total gems collected'
The upgrade menu button will now be highlighted if you have enough xp to upgrade a module
Fixed a bug with the quick conversion menu
Added right click functionality to power stone inventories
Added a button to sell power stones
Added first draft of the museum building
Added prototype for exotic gems minigame to the laboratory
Added a radial menu to quickly convert resources
Added new module: Division Shield
Added a targeting system for active modules
Added a progressbar to modules in the blueprint
Added a new icon to indicate if a module is fully upgraded
Added missing localization (Arcade)
Added prices to recipes in the factory
Added a way to craft as many items as possible in the factory (shift + click)
Changed how town assets are unlocked
Fixed a bug that made the darkness minigame graph invisible
Balanced some values to make the start of the game easier
Fixed an issue with scrolling in the factory
Fixed a minor issue in the power plant
Fixed escape button in conversion menu
Added an option to use gems ingame
Added hotkeys 0,1,2,3 to ingame purchase multipliers
Added f1 hotkey in town buildings to open help
Added an effect to conversion
Town progress is now hidden during tutorial phase
The ingame sidebar is now cached
Added prototype for gems minigame to the laboratory
Added a Drag'n'Drop feature for modules in the workshop
Disabled assassins to potentially fix the game being stuck during an active round
Fixed a bug in the Power Plant pipe network that would accepted coal as liquid input, which kept the game in an endless loop.
Added prototype for darkness minigame to the laboratory
Fixed a bug in the Power Plant
Added first draft of the Power Plant
Added prototype for universal minigame to the laboratory
Added 'ground' tag to ground in region 6 to fix bugged assassin type enemies
Removed module tier cap of 'basic attack' and 'stone foundation'
Modified various values
Pooled objects now properly reset their velocity to zero after returning back to the pool
Disabled logging for everything except errors and exceptions
Removed assassins from heaven region
Fixed ESC button in submenus of Construction Firm
Added prototypes for air and light minigames to the laboratory
Added a few items and recipes to the factory
Added transport belt to factory: Halves to processing time of shards per belt tier
Added 4 new blueprint modules
Added 3 more town assets (high mountain)
Added 1 new skill to Construction Firm
Added 1 new skill to Factory
Added a small bouncing arrow to the convert button in the Construction Firm for tutorial reasons
Items in the factory shop now have a 0.2 sec. cooldown
Digging a new layer in the mine now has a 1 sec. cooldown to prevent multiclicking
Fixed stacking bug for ores produced via shards
Fixed credits page in the main menu
Fixed various other smaller issues
Changed CloudSaves to work on the new homepage.
Added some cool new features that are locked atm.
Added Arcade
Added PerfectSpace - Arcade Minigame
Bugfixes
Fixed a bug in Nature Experiment
Added Shipyard
New Arcade UI
Added Notations
Natures Touch unlocks at wave 40 forest now instead of by random chance
New module: Wave Resources unlocks at wave 50 forest
New sound option: Limit the max amount of sound effects (SFX)
ESC button closed town buildings and doesn't go straight to the main menu