Changelog

  • added Boss 4 'Dodecai'
  • added artifact 'Dice Of Fate'
  • added artifact 'Necronomicon'
  • added module 'Dice Of Fate'
  • added software 'Wave Horizon'
  • added achievement 'Born under a lucky star'
  • added Factory hotkeys to options menu (craft all + cancel production)
  • energy regeneration is now percent based
  • reduced museum base achievement boost (1% => 0.5%)
  • changed energy color (Cylindro fight)
  • adjusted producer values (Factory)
  • fixed 'Death Aura' price
  • fixed 'Snap of Destiny' having more than one tier
  • fixed 'Darkness Shield' T5 and T6 having equal stats
  • fixed 'Unholy Aura' T6 stats
  • fixed module tier being set for hidden modules on tiering up
  • fixed module level being set for infinity modules on tiering up
  • fixed tower assets having colliders in boss fights
  • fixed infinity modules displaying tier 1 when being dragged
  • fixed shield value scaling on higher tiers
  • fixed nature era enemies healing the tower
  • added hints to plants
  • improved resource display performance
  • fixed AI component clamping on loading
  • fixed module order in-game
  • fixed scrolling not being possible while a module is being dragged in the workshop
  • changed 'analyzing' button to a timer in artifact research
  • fixed async projectile distance checking
  • fixed artifact research time not loading
  • fixed artifact offline research time not working
  • added artifact 'Chained Mannequin'
  • added version number to options menu
  • added epsilon deltas to universal experiment goals to compensate floating point arithmetic problems
  • reduced 'sign' artifact research cost and time
  • extended factory help
  • changed the UI color of artifacts
  • minor adjustments
  • fixed AI min/max for int requiring doubles
  • fixed air compressors not disappearing in lab air experiment upon prestige
  • temporarily disabled statistics api
  • fixed button flickering in conversion UI
  • fixed construction firm cancel issue
  • fixed typo in Dr. Cubical hint
  • fixed AI script limitations for imports and existing scripts
  • added 'new game' screen with skip tutorial options
  • added statistics for perfect space highscore
  • added statistics for arcade coins earned
  • added reward system for boss 1,2 and 3
  • added login/logout for the new website
  • added module 'Boss Shield'
  • added module 'Fire Splash'
  • added module 'Water Splash'
  • added module 'Earth Splash'
  • added module 'Air Splash'
  • added module 'Nature Splash'
  • added module 'Light Splash'
  • added module 'Darkness Splash'
  • added module 'Electricity Splash'
  • added module 'Energy Recycling '
  • changed ToS
  • saves with an older version will no longer load
  • massive module refactoring
  • changed all damage values of modules
  • changed all energy costs
  • changed most cooldown times
  • reduced stun durations
  • changed how 'Frost Nova' works
  • wizzard typ enemies are now affected by slow
  • switched module unlock locations
  • changed condition to get Daigoparry
  • stuns only last 20% of their original duration on bosses
  • replaced useless conversion input buttons
  • enemy hp/dmg is now rounded to 1 decimal place
  • refactored attack speed
  • improved module 'lucky shot'
  • changed construction firm gem boost to instant finish with gems
  • increased construction firm prices
  • adjusted building prices
  • changed workshop T1 construction time (30=>10)
  • audio options menu is grouped into categories
  • wiki pages that are not required are now hidden until they become relevant
  • changed arcade shop item color
  • statistics use the new save system
  • construction firm used the new save system
  • changed Arcade libary UI
  • bosses provide rewards only on the first defeat per tier
  • temporarily locked Arcade infinity rewards at Tier 4 to prevent players from locking themselves out of future progression
  • changed Perfect Space Main Screen to show controls
  • adjusted exotic skill prices
  • clean up options UI
  • improved island road layout
  • various minor polishing
  • updated Patreon and town citizen names
  • fixed first round not providing town xp if both tutorials are skipped
  • fixed navmesh in region heaven
  • fixed wiki page color issue
  • fixed Perfect Space description
  • added statistic 'Shipyard: resources earned'
  • added 'Quantum Fading' module
  • added 'Power Conversion' module
  • temporarily lowered module requirement for military tier 14 (325->259)
  • added 'Mine: reduce layer refresh time' infinity perk
  • added 'Factory: tenfold production and machine speed' infinity perk
  • added 'Infinity Burst' module
  • added 'Eternal Wall' module
  • fixed fire infinity stone boiler requirement
  • fixed in-game UI caching issue
  • added missing factory item 'circuit wires' to AI item count
  • fixed remove buff function for modules
  • fixed 0 hp/dmg modifiers in challenges
  • fixed universal infinity stone cylindro tier requirement
  • added upgrades to Boss #3
  • added AI script export/import
  • added new challenge to forest (#6)
  • added statistic 'Mine: layers generated'
  • added statistic 'Mine: tiles uncovered'
  • added statistic 'Factory: resources produced'
  • added statistic 'Trading Post: total trades'
  • added statistic 'Power Plant: total power produced'
  • added statistic 'infinity stones: times used'
  • added 'precious freight' skill to Shipyard
  • added 'armored cargo bay' exotic skill to Shipyard
  • added 'reset town perk cooldown' infinity perk (military tier 13)
  • added 'permanently reduce town perk cooldown' infinity perk (military tier 14)
  • added 'Forest Gift' module
  • module 'Death Wish' now has a max tier (250)
  • current era and infinity affect module drop chance
  • exotic gems and gems are fully decoupled from shipment bonus
  • exotic skill buttons are fully clickable instead of only the lower half
  • infinity multiplies resource drops by (inf+1)^1.5
  • 'infinity forge (permanent)' now requires military tier 14
  • fixed some typos
  • fixed earth experiment not refreshing goals when compression is off
  • fixed minor darkness experiment loading issue
  • changed universal shield priority (0 -> 200)
  • darkness experiment prestige screen only switches back to main screen if there are not enough particles to prestige again
  • values are now clamped in the darkness experiment
  • fixed darkness experiment collect button flickering
  • added more hints from Dr. Cubical
  • added new challenge to forest (#5)
  • added Infinity Perk for Trading Post
  • added 'Universal' module
  • era essence research duration increases in 10min steps instead of 15min
  • era essence research price has been considerably lowered
  • era multiplier has a new formula to prevent value overflow
  • era multiplier behaves more like a gradient instead of instantly jumping to infinity
  • passive modules that have a specified energy cost won't work if the tower has no energy
  • added 'Wave Floor' software (MT14)
  • added 'Era Floor' software (MT14)
  • Power Stone market UI now refreshes when opened
  • overhauled the darkness experiment
  • adjusted condition for neutral infinity stone
  • fixed exotic refinement button being available for infinity stones that haven't been unlocked yet
  • added Secret Codes (beta)
  • added 'Recharge' module
  • added 'Quantum Defense' module
  • added 'Shatter' module
  • added 'Infinity Reflect' module
  • added 'Gravel' module
  • lowered requirement for military tier 13
  • fixed critical wave jump ignoring era after infinity 1
  • fixed non-unlocked modules counting for maximized modules condition
  • added module 'Unholy Missile'
  • fixed era hp/damage bug
  • fixed 'Diamond Foundation' not being unlockable
  • fixed 'Air Slice' not being unlockable
  • fixed typos
  • added line numbers to AI script actions
  • added new military tier rewards that change the starting module tier after prestige
  • added new debug tools
  • added missing factory items to AI count items function
  • added 'min' and 'max' functions to AI
  • added 'round', 'floor' and 'ceiling' functions to AI
  • added special type module filter to workshop
  • added infinity content
  • added infinity forge
  • added infinity module logic
  • added infinity menu to workshop
  • added infinity perks
  • added software 'Era Burst'
  • added software 'Era Swirl'
  • added module 'Photosynthesis'
  • added module 'Pressurize'
  • added module 'Air Slice'
  • added module 'Frost Splash'
  • added module 'Super Tower'
  • added module 'Super Tower 2'
  • added module 'Super Tower 3'
  • added module 'Death Aura'
  • added module 'Shield of Frost'
  • added module 'Snap of Destiny'
  • added module 'Unfolding'
  • added module 'Phasing'
  • added module 'Condense'
  • added module 'Granite Foundation'
  • added module 'Steel Foundation'
  • added module 'Magma Foundation'
  • added module 'Diamond Foundation'
  • added module 'Condense'
  • added module 'Solar Strike'
  • added module 'Tideshift'
  • added module 'Shockwave'
  • added module 'Focused Multishot'
  • added module 'Relay'
  • added module 'Incineration'
  • added module 'Fire Protection'
  • added module 'Water Protection'
  • added module 'Earth Protection'
  • added module 'Air Protection'
  • added module 'Nature Protection'
  • added module 'Light Protection'
  • added module 'Darkness Protection'
  • added module 'Electricity Protection'
  • added module 'Fire Exchange'
  • added module 'Water Exchange'
  • added module 'Earth Exchange'
  • added module 'Air Exchange'
  • added module 'Nature Exchange'
  • added module 'Light Exchange'
  • added module 'Darkness Exchange'
  • added module 'Electricity Exchange'
  • added module 'Universal Exchange'
  • added module 'Neutral Exchange'
  • added module 'Fire Impetus'
  • added module 'Water Impetus'
  • added module 'Earth Impetus'
  • added module 'Air Impetus'
  • added module 'Nature Impetus'
  • added module 'Light Impetus'
  • added module 'Darkness Impetus'
  • added module 'Electricity Impetus'
  • added module 'Fire Subsistence'
  • added module 'Water Subsistence'
  • added module 'Earth Subsistence'
  • added module 'Air Subsistence'
  • added module 'Nature Subsistence'
  • added module 'Light Subsistence'
  • added module 'Darkness Subsistence'
  • added module 'Electricity Subsistence'
  • added module 'Infinity Foundation'
  • added module 'Storm Synergy'
  • added module 'Gaia Synergy'
  • added module 'Sun Synergy'
  • added module 'Void Synergy'
  • added module 'Serious Missile'
  • added module 'Quantum Speed'
  • added module 'Universal Infinity'
  • added module 'Infinity Splash'
  • added module 'Infinity Impetus'
  • added module 'Infinity Range'
  • added module 'Infinity Shield'
  • temporarily lowered requirement of military tier 12
  • increased 'frost aura' base drop chance 0.08% -> 0.8%
  • increased 'ice shards' base drop chance 0.5% -> 1%
  • max tier of armor modules is now 100 instead of 101
  • zero damage events don't influence the final color of damage text anymore
  • changed how resistance works
  • all software upgrades are now toggleable in the options menu
  • changed how era damage/hp divider workshop upgrades affect multiplier scaling for higher eras
  • era enemies with infinite hp multiplier do not take damage anymore except from instant-death modules
  • unlocking era modules consumes at most as many essence as needed to get 100% unlock chance
  • font now supports rendering of extended ASCII spectrum
  • max module tier is not capped properly to prevent overflow
  • 'infinite damage' is now displayed as 'unlimited' on the result screen and has a different icon
  • updated credits
  • updated citizen names
  • fixed exotic experiment not displaying 'fabrics of reality' in mixed scientific notation
  • fixed Power Stones do not cost any resources
  • fixed wave turning 0
  • fixed assassins and archers ignoring attackspeed
  • fixed negative percentage not being displayed correctly in scientific formatting
  • removed texture quality setting
  • added AI function to retrieve machine state of factory machines
  • added MT9
  • added town assets perk
  • added basic logic for end-game content
  • added era element essence damage bonus
  • added 'XP Bonus' module
  • added 'Shield Amplifier' module
  • added 'Era Surge' software
  • renamed 'resistance (abs.)' to 'armor' to match with in-game tower stats
  • changed tower customization UI
  • tower customization now uses a direct screen camera to display the tower instead of a render texture
  • fixed era experiment not refreshing on research completed
  • fixed cubos jr. being available in MT5
  • fixed toggle to use gems via hotkey if no gems have been collected so far
  • added AI function 'Factory: Try produce'
  • fixed AI scripts not reloading after deleting a script
  • fixed memory leak that kept special effect script instances alive
  • added event data pool to Debug UI
  • added option to set maximum sound effects to 0
  • added challenge #3
  • added challenge #4
  • added 'Stab Prevention' module
  • added 'Planned Strike' module
  • reworked challenge UI
  • reworked idle mode
  • improved performance of colored skill point display
  • fixed workshop era tabs not updating after revealing enemy modules
  • min levels of upgrades are clamped to zero if negative
  • removed debug code
  • added 'examination' skill to workshop
  • added endless functions to more modules
  • fixed buffs not saving in power plant due to recent changes
  • moved achievement to new save system
  • moved options to new save system
  • fixed trading post perk displaying the wrong value
  • fixed museum market not being initialized
  • fixed mutation #5 in nature experiment
  • fixed background of modules not refreshing after unlocking them in the town
  • added 'Shield Of Nature' module
  • added 'Violent Seeds' module
  • added 'wave catalyst' software to Headquarters
  • added 'first producer' achievement
  • added 'exotic producer' achievement
  • added 't10 ore' achievement
  • added 'challenges completed' statistic
  • added 'normal mode completed' statistic
  • added 'factory shards refined' statistic
  • added more plant mutations to the nature experiment
  • added in-game statistics menu
  • added memory usage to debug screen
  • added the state of the x2 button in-game to savegame
  • changed Museum UI
  • changed exotic skill 'statistics boost' to regular skill
  • optimized workshop module display
  • moved more things to the new save system
  • buff instances are now manually cleared when entering town
  • number of AI scripts is now displayed in Headquarters
  • increased factory base inventory size by 12 slots
  • fixed fire experiment resistance limit
  • fixed absolute resistance module priority
  • fixed a few minor issues
  • added reset to town perks
  • refactored module logic
  • fixed a buff instance leak
  • active modules refresh energy cost when tower max. energy changes
  • changed era shield/damage from e30 to e20 per era
  • fixed skills scrollbar scroll sensitivity
  • fixed buff instance error message
  • added 'wave endurance' software to Headquarters
  • fixed Firebreath/Icebreath not being affected by damage modifiers
  • fixed splash dealing too much damage
  • fixed typo in blueprint upgrade price formula
  • values of neutral experiment are now sanitized after loading
  • added modules to enemies
  • added prestige to universal experiment
  • added new region artifact
  • added particle effect to region artifacts
  • added 'you spin me right round' achievement
  • added 'botanophobia' achievement
  • added 'and so it begins' achievement
  • added 'full potential' achievement
  • added 'to infinity' achievement
  • added 'earth tunnel' achievement
  • added 'not a scratch' achievement
  • added 'Max. Power' skill to Power Plant
  • added 'Power Prism' skill to museum
  • added 'Achievement Boost' skill to museum
  • added 'Offshore Market' exotic skill to museum
  • added military tier 7
  • added military tier 8
  • added 'wave persistence' software to Headquarters
  • added 'wave instability' software to Headquarters
  • added 'wave vortex' software to Headquarters
  • added 'new bounds' software to Headquarters
  • added 'conversion rate' to Town stats display
  • added era analysis to workshop
  • added era research to workshop
  • added era experiment to workshop
  • added highest crafted power stone tier to savegame
  • added in-game intro to era phase
  • added new module 'Firebreath'
  • added new module 'Bulwark'
  • added new module 'Frost Nova'
  • added new module 'Combustion'
  • added new module 'Neutral Amplifier'
  • added new module 'Dark Sacrifice'
  • added new module 'Critical Strike'
  • added new module 'Conductor'
  • added new module 'Fiery Aura'
  • added new module 'Dryness Aura'
  • added new module 'Ice Breath'
  • added new module 'Fire Block'
  • added new module 'Water Block'
  • added new module 'Earth Block'
  • added new module 'Air Block'
  • added new module 'Nature Block'
  • added new module 'Light Block'
  • added new module 'Darkness Block'
  • added new module 'Electricity Block'
  • added new module 'Fire Crit'
  • added new module 'Water Crit'
  • added new module 'Earth Crit'
  • added new module 'Air Crit'
  • added new module 'Nature Crit'
  • added new module 'Light Crit'
  • added new module 'Darkness Crit'
  • added new module 'Electricity Crit'
  • added new module 'Stoneskin'
  • added new module 'Growth'
  • added new module 'Immortality Shield'
  • added new module 'Hurricane'
  • added new module 'Redirect'
  • added new module 'Universal Shield'
  • added new module 'Gravitational Impact'
  • added new module 'Neutral Focus'
  • added new module 'Fire Focus'
  • added new module 'Water Focus'
  • added new module 'Earth Focus'
  • added new module 'Air Focus'
  • added new module 'Nature Focus'
  • added new module 'Light Focus'
  • added new module 'Darkness Focus'
  • added new module 'Electricity Focus'
  • added new module 'Universal Focus'
  • added new module 'Death Wish'
  • added AI function 'Tower: Use (Instantly)'
  • removed element fire and electricity from winter region and added water instead
  • moved artifacts to new save system
  • achievements are improving resource conversion rate
  • power stones are capped at T50
  • era is now displayed in the region highscore
  • hidden achievements are showing a ? instead of the icon
  • updated patron names
  • fixed a crash on the first statistic goal
  • fixed percentage formatting for float values
  • fixed result screen percentage formatting
  • fixed a bug that allowed the user to open the exit round dialog during the fad-out animation
  • fixed transparency issue in special tint shader
  • fixed being able to import a blueprint with a longer name than 24 characters
  • fixed fire experiment upgrades not draining resources beyond 2^64
  • fixed tower sometimes attacking the same target twice without cooldown
  • various smaller fixes
  • added total module tier condition
  • added random function to AI
  • added two more upgrades to Boss 2
  • added ESC hotkey to skip Boss 2 intro
  • added new software 'wave persistence' (unobtainable - requires MT7)
  • added new contract to Headquarters
  • added skill 'Dealbreaker' to Headquarters
  • added skill 'Sturdy Decks' to Shipyard
  • added skill 'Trading Archives' to Trading Post
  • added exotic skill 'Mineralogy' to Mine
  • added exotic skill 'Battle Drills' to Mine
  • added exotic skill 'Geology' to Mine'
  • percentage values are now properly formatted beyond 1M%
  • changed Factory T6 crafting grid layout
  • crafting components in the Factory can now be right clicked in preview mode to show their recipe
  • fixed description not refreshing when learning a building skill in the skill UI
  • fixed a minor bug in the nature experiment which occured when harvesting a full grown plant
  • fixed minor pixel offset in Headquarters (Contracts)
  • optimized event handling to reduce garbage memory
  • pre-cached floating text amount increased from 25 to 85
  • special effects do not allocate heap memory anymore when enabled/disabled
  • Power Plant does not allocate heap memory anymore when performing pull and emit actions
  • Museum does not allocate heap memory anymore during Update ticks
  • changed Power Plant buff skill to make power have more impact on the boost instead of simply doubling it
  • potentially fixed memory leak
  • fixed blueprint header not refreshing on delete
  • fixed universal experiment arrows refreshing on click
  • fixed universal experiment resistance cap
  • adjusted darkness experiment goal values
  • gems received via Arcade rewards now count towards total gems collected
  • fixed missing Power Plant AI translations
  • fixed a bug that was causing memory leaks
  • fixed Perfect Space upgrade button being clickable outside the button
  • fixed statistic values not saving
  • fixed value overflow for ore rewards in the Factory
  • fixed a bunch of game breaking bugs
  • added Town Perks (!)
  • added military T6 requirements
  • added Arcade infinite rewards
  • added new skill to Headquarters
  • added new skill to Power Plant
  • added 'Offensive Pack' module
  • added 'Defensive Pack' module
  • added 'Shield of Air' module
  • added new challenge to forest
  • added prestige to fire experiment
  • added prestige to light experiment
  • added a new arrow type to the universal experiment
  • added damage & resistance goals to the universal experiment
  • added more era modules to enemies
  • added Power Plant 'Sell' action to AI
  • increased description block size in AI action popup by 32pixels
  • power buffs now correctly refresh if power is maxed
  • Arcade is enabled again
  • Town Assets were converted in a new format
  • Town Assets are now capped at 500
  • Town Level is now capped.
  • fixed certain values turning 'NaN' in the exotic experiment
  • fixed Factory not refreshing slots on loading
  • fixed depth buffer issue in jungle
  • fixed module blueprint crash if an invalid string was used
  • fixed Shipyard bonus changing after shipment has been ordered
  • fixed era element module prevention buttons not refreshing
  • added new achievement (try to find it)
  • power plant techs now display max level in tooltip
  • fixed savegame bug (99.99% sure)
  • fixed AI infinite loop glitch
  • fixed neutral experiment overflowing
  • fixed enemies getting stuck in certain regions
  • fixed crafting grid 1 pixel offset in factory UI
  • fixed tutorial boxes printing formation tags for a split second
  • fixed crosshair position in boss 2 fight (fullscreen)
  • fixed construction firm exotic gem display on instant finish
  • fixed save game bug?
  • reworked air experiment (WIP)
  • fixed cylindro not rewarding exotic gems
  • fixed locked power stones slots
  • fixed power stones tab not unlocking until reload
  • added wishlist reminder to main menu
  • tutorial arrows are now resolution independent
  • modified the save game system in order to find a bug
  • updated credits/citizen names
  • added tooltips to elements in new round screen
  • added prestige system to darkness experiment
  • added prestige system to water experiment
  • added prestige system to earth experiment
  • added basic in-game tutorial
  • added new module 'unholy aura'
  • added new module 'shield of darkness'
  • all enemies are now batched into a single draw call [performance+1]
  • refined ores start blinking after completion
  • many minor layout adjustments
  • mine is now unfolding
  • selling in power plant now works via right click
  • crumbling particles now use the same material as the tower
  • fixed a bug that removes all but one module from blueprint if you save & load before building a workshop
  • deactivated Arcade (Arcade is WIP)
  • added era modules for neutral, earth (50%) and universal enemies
  • added modules for units
  • added slow buff to wizard enemy type
  • added tabs to switch between buildings inside skill menu
  • added buff display to in-game UI
  • added synchronous execution function to AI
  • added progress display to military requirements
  • added new AI action (factory: craft)
  • added new AI function (factory: item count)
  • bosses now have multiple tiers
  • boss upgrades have to be bought for each boss tier
  • changed Arcade color theme
  • changed Factory recipe section (WIP)
  • fixed critical wave jump not factoring in era record
  • ixed citizen name depth issue
  • added blueprint management
  • added new module 'adaptive regeneration'
  • added new exotic skill to factory
  • added Dr. Cubical guidance system (WiP)
  • added helium-3 storage upgrade to the power plant
  • reworked skills UI
  • reworked nature experiment (part 1)
  • fixed mine drill component not refreshing on startup
  • fixed power plant generators producing power with missing ingredients
  • fixed pipe coloring issue in the power plant
  • added default AI Arguments for museum functions
  • added dialog for offline time
  • added option to change controls
  • added Shipyard to dashboard
  • added a trash icon
  • reworked the Power Plant
  • - complete redesign of core mechanic
  • - internal resource storage is now visible for all components
  • - solar generator is now linked to weather
  • - wind generator is now linked to weather
  • - added more technologies
  • - components are now unlocked in bundles
  • - components now have their own tech trees
  • - added a 'toggle all' button to network tab
  • - added highlighting to selected tile on the power grid
  • - added new skill 'Quantum Grid'
  • reworked the save system (old saves will migrate)
  • fixed Museum Boost not refreshing when AI moves power stones
  • fixed AI for free power stone slots returning wrong number
  • fixed an issue with the trading post
  • fixed in-game error when module categories are minimized
  • fixed a bug with infinite resources in the Power Plant
  • fixed a bug in electricity experiment
  • added missing translations
  • added default arguments to some AI functions
  • added experimental unstuck function
  • added AI functions for the museum
  • preperations for the Powerplant rework
  • sandbox mode no longer rewards town xp
  • devine blessing now uses a planar function to scale values beyond T5
  • massive AI overhaul
  • added conditions to AI
  • added museum time boost in powerplant
  • changed AI hotkey to 'F4'
  • active module costs and cooldown refreshes on upgrade now (in-game)
  • fixed module sparks
  • fixed laboratory default tab
  • added artifact to boss 3
  • added new module
  • added missing credits
  • added module 'Shock Ward'
  • added module 'Transformator'
  • added prestige to neutral experiment
  • added auto-place function to town assets
  • added clear button to town assets
  • added a new achievement
  • changed artifact system
  • fixed museum statistic visuals
  • added boss 2
  • added three new artifacts
  • added town stats menu
  • added a new module 'overcharge'
  • added a new module 'metal plating'
  • enabled boss 3
  • selected wiki page is now highlighted
  • reimplemented enemies of type assassin
  • reworked electricity lab game
  • refactored the attribute system
  • fixed trading post 100% trading issue
  • added toggle to enable/disable ai scripts
  • added new software: wave_momentum.inf
  • replaced old help with a new system
  • Headquarters RAM now affects max. ai script size
  • fixed ai click not working on combinator button in museum
  • added new element: virus
  • removed mouse & keyboard support to prevent spreading of germs
  • the game now accesses your webcam to check if you are wearing mouth protection
  • going outside now reduces your resource production by 99.999% for 24h
  • the game now closes if you are coughing or sneezing
  • town citizens are now under quarantine
  • all town buildings are closed except for pharmacies and grocery shops
  • ships are not allowed to travel anymore
  • increased collision radius of enemies to 1m
  • and last but not least... April Fools'!
  • But in all seriousness, #stayathome!
  • added visual ships to shipyard
  • added lava pump to powerplant
  • added thermal generator to powerplant
  • added description to software
  • added exotic skill 'battle engineers' to construction firm
  • added missing translations
  • added weather forecast to shipyard
  • added visual effect when orders arrive in shipyard and when collecting them
  • refactored shipyard UI (part 1)
  • added infinite planar functions to module attributes
  • added baked lighting in underground
  • added headquarter boost to powerplant
  • added shipyard boost to powerplant
  • added fission components to powerplant
  • selling components in powerplant now returns 25% of costs
  • replace hidden module system with chance tables
  • hotkeys no longer trigger when searchbar is focused
  • fixed searchbar in workshop
  • fixed upgrade button flickering
  • fixed trading post color scheme
  • fixed Blueprint only loading the first three modules when loading a saved game
  • added buy max. button to the workshop (requires military tier > 0)
  • added hotkey ('u') to upgrade selected module in workshop
  • added a searchbar to the workshop
  • added option to export/import blueprints
  • most resources can't be infinite anymore
  • town resources are not a potential outcome of deals in the trading post anymore
  • fixed rounding issue in trading post
  • fixed enemy spawn issue in region 15
  • updated unity engine to 2019.3.1f1 - let's hope everything still works
  • loading the game the first time takes longer now, but every other load will be faster
  • added new weather system with visible effects
  • added option to disable weather effects
  • mine grid is now hidden if minimum depth has not been reached
  • mine shards are now reset upon prestige
  • fixed some spelling mistakes
  • fixed infinite town resources
  • fixed passive mine drill always being active
  • fixed Beacons Tier not being saved
  • added example tooltips
  • added museum goal number indicator
  • added generic damage, resistance and resource bonus system
  • added infinite buildings to construction firm
  • added new construction firm tier
  • added three new mine skills
  • mining reward now slightly scales with depth
  • started to change arcade ui
  • changed neutral experiment values
  • fixed saving and loading in the arcade
  • fixed construction firm unlocking issue
  • fixed enemy spawn during wavestream/-surge
  • fixed construction firm tier not unlocking after first prestige
  • fixed ESC behavior in idle mode
  • changed the trading post values based on community feedback from the stream
  • changed when laboratory experiments unlock
  • added achievements to museum
  • added one unlockable secret achievement
  • military tiers now unlock higher construction firm tiers
  • daigo parry now considers shield before activating
  • artifact 'cubos cube' is no longer unlocked by default
  • minor changes to neutral experiment
  • adjusted some trading post values to make it more balanced
  • added infinite goals to neutral experiment
  • added 'offer quality' skill to trading post
  • balanced the trading post based on your feedback
  • trading post deals now refresh only once every hour
  • replaced exit icon with bomb icon ingame
  • changed powerplant fluid pipe description
  • changed the museum ui based on the new museum concept
  • fixed museum fullscreen ui issues
  • fixed mine drill infinite price
  • fixed floating boxes in mine not disappearing after window has been closed
  • fixed esc button behavior in 'new round' screen
  • added 'chemical lumps' exotic skill to the factory
  • added museum and power plant to town dashboard
  • added a limit for town citizen (100)
  • added a way to skip boss cinematic via esc
  • added first working draft of AI scripting (not unlockable)
  • improved performance while in idle screen
  • changed trading post to percentage-based trading
  • module 'daigo parry' is now a hidden unlockable
  • fixed broken factory recipes
  • fixed factory shop items being purchasable via right click even when they're not unlocked yet
  • added town assets for all regions
  • added producers for laboratory (factory)
  • added producers for mine (factory)
  • added producers for headquarters (factory)
  • added producers for power plant (factory)
  • added producers for arcade (factory)
  • added producers for trading post (factory)
  • added producers for shipyard (factory)
  • added producers for construction firm (factory)
  • added producers for museum (factory)
  • added producers for statue of cubos (factory)
  • added names for citizen
  • added prototype of sandbox mode
  • added tower assets to tower customization
  • added slider for missile spawn height to tower customization
  • added basic tower asset animation
  • fixed convert button refresh in conversion menu
  • fixed mine chance percentage
  • fixed recipes not refreshing on factory update
  • fixed power plant crash when upgrading tech
  • added new town assets (metallic ruins)
  • added output count to machine recipe preview in factory
  • added a new contract to HQ
  • added more power plant components
  • added a new power plant buff (mine)
  • fixed pooling for regular attached special effects
  • fixed a module bug that caused memory leaks
  • added online statistic 'enemies destroyed'
  • added online statistic 'resources collected'
  • added online statistic 'gems collected'
  • added online statistic 'boss1 destroyed'
  • fixed negative resource display
  • fixed missing 5% display bug in mine
  • fixed shipment order not refreshing
  • fixed shard refining time when upgrading/removing transport belt
  • changed '0%' to 'Completed!' in factory on shard refining completion
  • added option to name save slots
  • changed savegame selection screen
  • cloud saves only occurs when scenes change
  • fixed reflect and the barrier modules dealing damage to the tower as well
  • fixed contracts not checking the conditions
  • removed max tier cap on more modules
  • all modules are unlockable (110 modules)
  • fixed mine conversion reward droprate
  • added headquarter contracts
  • added remaining T1 production plates to factory
  • added red production plates up to T5 to factory
  • added 8 new modules (elemental barrier)
  • added new module (execution)
  • added new module (transmute)
  • added new module (rapidfire)
  • added new module (advanced splash)
  • added new module (divine blessing)
  • added new module (super multishot)
  • added 10 new modules (elemental boost)
  • module 'shelter' can now be unlocked
  • reworked the 'New Round' Screen
  • mining conversion rate upgrade is no longer a reward after reaching min. conversion rate
  • fixed an issue with modules that deal pure damage - reason why soul harvest was impacted by impetus
  • fixed visual glitch in region 10
  • fixed visual glitch in region 12
  • fixed exotic skills details staying open when the menu is closed via esc
  • fixed T10 oven recipe - was using wrong plates
  • fixed module 'Universal Attack' - was neutral dmg instead of universal dmg
  • fixed factory machines recipes
  • fixed interaction between taste modules and % based damage modules
  • The way you log into the game has changed. You need to log out and back in on the website otherwise you won't be able to use the online features. If your cloud slots are red that means you're not logged in.
  • The online system has changed. If you notice any issues please contact SpeedyBrain.
  • changed the delay until auto combine starts in museum
  • added new module (Soul Harvesting) - random drop
  • added new module (Firestorm) - random drop
  • added new elemental based modules (8x {element} shell) - random drop
  • added missing modules info to region select preview
  • fixed 'Frost Aura' slow
  • added new module (Frost Aura) - random drop
  • added new module (Bulletproof) - random drop
  • added new module (Burning Attack) - random drop
  • added new module (Shield Recharger) - random drop
  • added new module (Sparks) - random drop
  • fixed factory recipes
  • added an indicator for available skills
  • added 'machine handling' exotic skill
  • added recipe for 'producer (gems)'
  • added recipe for 'producer (exotic)'
  • added assembler recipes up to T10
  • added refiner recipes up to T10
  • added oven recipes up to T10
  • added shaper recipes up to T10
  • added boiler recipes up to T10
  • added way to convert higher dust into lower dust via the boiler
  • fixed machine production speed
  • fixed engineering notation after running out of symbols
  • possible fix for stucking inside pillars (first boss fight)
  • added stock limit to factory
  • added remaining presser recipes
  • added recipes for mixer up to T10
  • added factory skill that doubles ore output
  • added factory skill that doubles shop stock limit, halves refill time and changes refill time for rubber to 0.1sec
  • changed color of T1 and T2 machines in the factory
  • fixed advanced chip recipe tier
  • fixed mine conversion rate of 0
  • added more recipes for various machine tiers (factory)
  • added new factory skill that reduces refining time
  • added item draggin to the factory (hold down left to collect same type or hold down right to place one by one)
  • changed recipe values
  • power stone tiers now start at 1
  • fixed powerplant infinite loop
  • fixed powerplant factory buff
  • added all transport belt recipes
  • added auto fill / auto empty crafting grid skill to factory
  • fixed 'combining power stones' button keeps combining if you switch to another window
  • reduced first level construction time for some buildings
  • drill refill now displays amount gained and shows properly that you can unput any amount thats greater or equal to 1
  • 'faster machines' skill now correctly affects transport belts
  • changed a lot of values in the factory
  • factory shop now displays only useable items on first factory tier
  • added high performance multi crafting (factory)
  • added module 'daigo parry' to arcade
  • reduced arcade prices for now
  • changed some module descriptions
  • changed internal value system
  • fixed rounding errors due to datatype replacement
  • fixed rounding for building skill values
  • fixed town xp gained only from the last 100 rounds in a continous session
  • fixed rounding errors due to datatype replacement
  • added special effects for buffs
  • added five new hidden statistics
  • added statistics goal for modules unlocked
  • fixed broken progress bars in museum
  • holding down the combine button in museum will now trigger the combining power stones event every 0.1 sec
  • changed town asset resource bonus text to only show bonus from town assets
  • power stone combining tries to return new stone to inventory
  • added button to buy as many power stones as possible
  • added museum skill to reduce artifact research duration
  • added museum skill for offline artifact research
  • added museum skill to auto combine highest possible tier power stones
  • added museum exotic skill to double statistics town resource bonus
  • added basic help screens for every building
  • balanced museum values
  • fixed power plant boost translation
  • implemented real behavior for module: strikeback
  • implemented real behavior for module: desperado
  • right clicking power stones no longer puts them in locked slots
  • fixed power plant tech being clickable even after it reached it's max tier
  • fixed blueprint module order not saving
  • added new statistics goal for enemies destroyed
  • added new statistics goal for resources collected
  • implemented the museum elemental boost
  • digging in mine can now be done by holding down left mouse button
  • fixed esc closing arcade minigames
  • fixed tiering in headquarters not increasing total gems collected
  • fixed gems going negative on building boost
  • added 8 absolute resistance modules (4x R4, 4xR5)
  • prestige now resets idle production
  • links now open in a new tab
  • fixed refining relative distribution time & ore preview issue
  • fixed powerplant techs carrying over to new save
  • fixed powerplant construction time
  • added statistics for total resources collected
  • added statistics for total enemies destroyed
  • added open alpha intro screen
  • fixed options menu being initially active
  • added mixed scientific notation
  • added factory boost to powerplant
  • adjusted boost duration in powerplant
  • fixed mine layer cooldown when switching pages
  • fixed first boss collision damage after his defeat
  • added posibility to use statistics values inside modules
  • added headquarters military function (prestige prototype)
  • added new factory machines
  • added detail window to factory machines
  • added new factory recipes
  • factory: right clicking machines cancels production for one item
  • factory: shift + right clicking cancels whole production
  • factory: recipe search now searches for multiple words (separated with space)
  • Fixed statistic power stone slots not saving
  • Added a new tutorial system
  • Added goal 'total gems collected'
  • The upgrade menu button will now be highlighted if you have enough xp to upgrade a module
  • Fixed a bug with the quick conversion menu
  • Added right click functionality to power stone inventories
  • Added a button to sell power stones
  • Added first draft of the museum building
  • Added prototype for exotic gems minigame to the laboratory
  • Added a radial menu to quickly convert resources
  • Added new module: Division Shield
  • Added a targeting system for active modules
  • Added a progressbar to modules in the blueprint
  • Added a new icon to indicate if a module is fully upgraded
  • Added missing localization (Arcade)
  • Added prices to recipes in the factory
  • Added a way to craft as many items as possible in the factory (shift + click)
  • Changed how town assets are unlocked
  • Fixed a bug that made the darkness minigame graph invisible
  • Balanced some values to make the start of the game easier
  • Fixed an issue with scrolling in the factory
  • Fixed a minor issue in the power plant
  • Fixed escape button in conversion menu
  • Added an option to use gems ingame
  • Added hotkeys 0,1,2,3 to ingame purchase multipliers
  • Added f1 hotkey in town buildings to open help
  • Added an effect to conversion
  • Town progress is now hidden during tutorial phase
  • The ingame sidebar is now cached
  • Added prototype for gems minigame to the laboratory
  • Added a Drag'n'Drop feature for modules in the workshop
  • Disabled assassins to potentially fix the game being stuck during an active round
  • Fixed a bug in the Power Plant pipe network that would accepted coal as liquid input, which kept the game in an endless loop.
  • Added prototype for darkness minigame to the laboratory
  • Fixed a bug in the Power Plant
  • Added first draft of the Power Plant
  • Added prototype for universal minigame to the laboratory
  • Added 'ground' tag to ground in region 6 to fix bugged assassin type enemies
  • Removed module tier cap of 'basic attack' and 'stone foundation'
  • Modified various values
  • Pooled objects now properly reset their velocity to zero after returning back to the pool
  • Disabled logging for everything except errors and exceptions
  • Removed assassins from heaven region
  • Fixed ESC button in submenus of Construction Firm
  • Added prototypes for air and light minigames to the laboratory
  • Added a few items and recipes to the factory
  • Added transport belt to factory: Halves to processing time of shards per belt tier
  • Added 4 new blueprint modules
  • Added 3 more town assets (high mountain)
  • Added 1 new skill to Construction Firm
  • Added 1 new skill to Factory
  • Added a small bouncing arrow to the convert button in the Construction Firm for tutorial reasons
  • Items in the factory shop now have a 0.2 sec. cooldown
  • Digging a new layer in the mine now has a 1 sec. cooldown to prevent multiclicking
  • Fixed stacking bug for ores produced via shards
  • Fixed credits page in the main menu
  • Fixed various other smaller issues
  • Changed CloudSaves to work on the new homepage.
  • Added some cool new features that are locked atm.
  • Added Arcade
  • Added PerfectSpace - Arcade Minigame
  • Bugfixes
  • Fixed a bug in Nature Experiment
  • Added Shipyard
  • New Arcade UI
  • Added Notations
  • Natures Touch unlocks at wave 40 forest now instead of by random chance
  • New module: Wave Resources unlocks at wave 50 forest
  • New sound option: Limit the max amount of sound effects (SFX)
  • ESC button closed town buildings and doesn't go straight to the main menu
  • Ingame Exit button has a confirmation dialog
  • Deleting save slot has a confirmation dialog
  • Enemy counter ingame
  • Difficulty is displayed ingame
  • Added missing localization
  • Bug: https://trello.com/c/o8a0Zl5B
  • Bug: https://trello.com/c/NLQUeLM1
  • Bug: Double click fixed: https://trello.com/c/EPdBOvCu
  • Bug in Testing: https://trello.com/c/nxpMC7YI
  • Bug in Testing: https://trello.com/c/lNd96gyQ
  • Bug in Testing: https://trello.com/c/4Asyc3GT
  • Bug in Testing: https://trello.com/c/ls54e6rB
  • Bug in Testing: https://trello.com/c/MGAt1D91
  • Bug in Testing: https://trello.com/c/bfiFkEFB