Difference between revisions of "Winter"

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[[File:Winter.png|thumb]]
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{{Infobox region
'''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]].
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|image=Winter.png
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|lanes=4
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|enemies={{Element|Neutral}} {{Element|Light}} {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
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|easy=2877
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|medium=21852
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|hard=419964
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|insane=3.426E+07
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|nightmare=2.854E+10
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|impossible=5.237E+16
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}}
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'''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]].  
 
The region consists of 4 lanes that enemies may spawn from.
 
The region consists of 4 lanes that enemies may spawn from.
  
==Enemies==
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Completing wave 100 in this region unlocks the [[Underground]] region.
The base enemy structure consists of:
 
* Neutral enemies
 
* Light enemies
 
* Darkness enemies
 
* Water enemies
 
* Earth enemies
 
* Universal enemies
 
 
 
==Environmental Effects==
 
This area has no environmental effects.
 
  
 
==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
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{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%
 
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.14%
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.12%
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|-
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|[[File:Offensive Module.png|Offensive|center|30px]]
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|'''Earth / Water / Darkness Crit'''
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|Random 1%
 
|-
 
|-
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random 1.2%
 
|-
 
|-
|[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random
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|[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random 5%
 
|}
 
|}
  
 
==Town Assets==
 
==Town Assets==
{{Unknown}}
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The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
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:[[File:Winter tree town asset.png|40px|Winter tree|link=Special:FilePath/Winter_tree_town_asset.png]] Winter tree
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:[[File:Snowman town asset.png|40px|Snowman|link=Special:FilePath/Snowman_town_asset.png]] Snowman
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:[[File:Winter rock town asset.png|40px|Winter rock|link=Special:FilePath/Winter_rock_town_asset.png]] Winter rock
  
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Revision as of 07:51, 19 September 2021

Winter
Winter
Lanes 4
Enemies
Neutral element Light element Darkness element Water element Earth element Universal element
Difficulties
Easy 2,877%
Medium 21,852%
Hard 419,964%
Insane 34.26 M% (3.426e7%)
Nightmare 28.54 B% (2.854e10%)
Impossible 52.37 Qa% (5.237e16%)

Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.

Completing wave 100 in this region unlocks the Underground region.

Modules

See also: Modules
Type Name Unlock Condition
Defensive
Basic Shield Wave Unknown (edit)
Offensive
Darkness Attack Random 5%
Offensive
Darkness Burst Random 2%
Offensive
Water Attack Random 5%
Offensive
Water Burst Random 2%
Offensive
Splash Random 1%
Offensive
Bash Random 0.12%
Offensive
Earth / Water / Darkness Crit Random 1%
Defensive
Darkness Resistance Random 5%
Defensive
Water Resistance Random 5%
Defensive
Boss shield Random 1.2%
Utility
Moon Energy Random 5%

Town Assets

The following town assets are unlocked after completing wave 100:

Winter tree Winter tree
Snowman Snowman
Winter rock Winter rock