Difference between revisions of "Winter"

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m (→‎Modules: Added and changed drop chances based on workshop treasure map)
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==Enemies==
 
==Enemies==
 
The base enemy structure consists of:
 
The base enemy structure consists of:
* Neutral enemies
+
 
* Light enemies
+
*Neutral enemies
* Darkness enemies
+
*Light enemies
* Water enemies
+
*Darkness enemies
* Earth enemies
+
*Water enemies
* Universal enemies
+
*Earth enemies
 +
*Universal enemies
  
 
==Environmental Effects==
 
==Environmental Effects==
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==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
+
 
 +
{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%
 
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.14%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.12%
 
|-
 
|-
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random 1.2%
 
|-
 
|-
|[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random
+
|[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random 5%
 
|}
 
|}
  

Revision as of 17:05, 10 June 2021

Winter.png

Winter is the third region in the game, unlocked after completing wave 100 on Desert. The region consists of 4 lanes that enemies may spawn from.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Darkness enemies
  • Water enemies
  • Earth enemies
  • Universal enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Defensive
Basic Shield Wave Unknown (edit)
Offensive
Darkness Attack Random 5%
Offensive
Darkness Burst Random 2%
Offensive
Water Attack Random 5%
Offensive
Water Burst Random 2%
Offensive
Splash Random 1%
Offensive
Bash Random 0.12%
Defensive
Darkness Resistance Random 5%
Defensive
Water Resistance Random 5%
Defensive
Boss shield Random 1.2%
Utility
Moon Energy Random 5%

Town Assets

Unknown (edit)