Version history 2021

From The Perfect Tower II
Revision as of 18:32, 27 March 2021 by Lmnt0 (talk | contribs) (Change formatting)
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This page serves to chronicle all of the game's updates, listed in reverse chronological order. Only updates from 2021 are listed on this page; for older versions, see older versions.

0.8.4 B3 (26 March)

Changes

  • fixed power buffs not refreshing in the Power Plant after canceling them
  • prevented the game from saving fragments of previously loaded save when exiting the game via main menu
  • reactivated loading of save game backups when data is corrupted
  • renamed backup files back to bak.sav

0.8.4 B2 (26 March)

Changes

  • removed auto load of backup save files
  • renamed backup files to bak2.sav
  • fixed header in Water Experiment not refreshing when prestiging
  • fixed power drainage in Water Experiment
  • increased base freeze rate increase from Water Experiment
  • replace water help page temporary with a work in progress page (New help page will follow shortly)
  • game now auto-saves before opening the exit confirmation dialog

0.8.4 B1 (25 March)

New Stuff

  • added new Water Experiment to replace the old one
  • added fallback font for Chinese (Simplified)
  • added confirmation dialog before closing the game
  • added experimental color correction modes for various types of color blindness
  • added tooltips to Workshop module filters
  • added different sprites for empty Power Plant resource storage components
  • added skill to Power Plant ('Shutdown')
  • added exotic skill to Power Plant ('Hibernation Mode')
  • added AI function ('Mine: has layers')
  • added AI action ('Local: unset')
  • added AI action ('Global: unset')
  • added AI action ('Mine: open tab')
  • added new module 'Extinguish'
  • added new module 'Glacier Spikes'
  • added new module 'Absolute Zero'
  • [PC] added a backup save system

Changes

  • reworked the Water Experiment
  • importing blueprint now displays missing modules
  • AI script data is now being cached to reduce save time
  • AI item count function is now able to count hammers
  • counting Factory item via AI now return 0 instead of crashing when the item id is invalid
  • counting Factory item via AI now return 0 if the Factory UI is not open
  • shortened overall duration of optional guided Trading Post tutorial
  • Boss 3 beat indicator now fades back to normal size much faster
  • slightly increased the size difference of the beat indicator in Boss 3 fight

Fixes

  • fixed Trading Post not refreshing properly
  • fixed Trading Post shield multiplier not working
  • fixed typo in Trading Post help page
  • fixed breadcrumbs in Factory
  • fixed margin on Tower Testing stats UI
  • fixed module 'Fire Bomb' not having a damage source
  • fixed unit stats window activating while targeting with an active skill
  • fixed camera zooming when using mouse wheel outside of game view

Older versions

Unknown (edit)