Difference between revisions of "Version history 2021"

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(Page creation, updates 0.8.4 B1-B3)
 
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This page serves to chronicle all of the game's updates.
+
This page serves to chronicle all of the game's updates, listed in reverse chronological order. Only updates from 2021 are listed on this page; for older versions, see [[Version history#Older versions|older versions]].
  
=== Early Access ===
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==0.8.4 B3 (26 March)==
All of the updates that have happened after closed testing has ended, but before the full release.
 
  
{{collapsible
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===Changes===
| '''0.8.4 B3''' 26/03/2021
+
* fixed power buffs not refreshing in the Power Plant after canceling them
| '''Changes'''
+
* prevented the game from saving fragments of previously loaded save when exiting the game via main menu
* fixed power buffs not refreshing in the Power Plant after canceling them<br/>
+
* reactivated loading of save game backups when data is corrupted
* prevented the game from saving fragments of previously loaded save when exiting the game via main menu<br/>
 
* reactivated loading of save game backups when data is corrupted<br/>
 
 
* renamed backup files back to bak.sav
 
* renamed backup files back to bak.sav
}}
 
{{collapsible
 
| '''0.8.4 B2''' 26/03/2021
 
| '''Changes'''
 
* removed auto load of backup save files<br/>
 
* renamed backup files to bak2.sav<br/>
 
* fixed header in Water Experiment not refreshing when prestiging<br/>
 
* fixed power drainage in Water Experiment<br/>
 
* increased base freeze rate increase from Water Experiment<br/>
 
* replace water help page temporary with a work in progress page (New help page will follow shortly)<br/>
 
* game now auto-saves before opening the exit confirmation dialog<br/>
 
}}
 
  
{{collapsible
+
==0.8.4 B2 (26 March)==
| '''0.8.4 B1''' 25/03/2021
+
 
| '''New Stuff'''
+
===Changes===
* added new Water Experiment to replace the old one<br/>
+
* removed auto load of backup save files
* added fallback font for Chinese (Simplified)<br/>
+
* renamed backup files to bak2.sav
* added confirmation dialog before closing the game<br/>
+
* fixed header in Water Experiment not refreshing when prestiging
* added experimental color correction modes for various types of color blindness<br/>
+
* fixed power drainage in Water Experiment
* added tooltips to Workshop module filters<br/>
+
* increased base freeze rate increase from Water Experiment
* added different sprites for empty Power Plant resource storage components<br/>
+
* replace water help page temporary with a work in progress page (New help page will follow shortly)
* added skill to Power Plant ('Shutdown')<br/>
+
* game now auto-saves before opening the exit confirmation dialog
* added exotic skill to Power Plant ('Hibernation Mode')<br/>
+
 
* added AI function ('Mine: has layers')<br/>
+
==0.8.4 B1 (25 March)==
* added AI action ('Local: unset')<br/>
+
 
* added AI action ('Global: unset')<br/>
+
===New Stuff===
* added AI action ('Mine: open tab')<br/>
+
* added new Water Experiment to replace the old one
* added new module 'Extinguish'<br/>
+
* added fallback font for Chinese (Simplified)
* added new module 'Glacier Spikes'<br/>
+
* added confirmation dialog before closing the game
* added new module 'Absolute Zero'<br/>
+
* added experimental color correction modes for various types of color blindness
* [PC] added a backup save system<br/>
+
* added tooltips to Workshop module filters
<br/>
+
* added different sprites for empty Power Plant resource storage components
'''Changes'''<br/>
+
* added skill to Power Plant ('Shutdown')
* reworked the Water Experiment<br/>
+
* added exotic skill to Power Plant ('Hibernation Mode')
* importing blueprint now displays missing modules<br/>
+
* added AI function ('Mine: has layers')
* AI script data is now being cached to reduce save time<br/>
+
* added AI action ('Local: unset')
* AI item count function is now able to count hammers<br/>
+
* added AI action ('Global: unset')
* counting Factory item via AI now return 0 instead of crashing when the item id is invalid<br/>
+
* added AI action ('Mine: open tab')
* counting Factory item via AI now return 0 if the Factory UI is not open<br/>
+
* added new module 'Extinguish'
* shortened overall duration of optional guided Trading Post tutorial<br/>
+
* added new module 'Glacier Spikes'
* Boss 3 beat indicator now fades back to normal size much faster<br/>
+
* added new module 'Absolute Zero'
* slightly increased the size difference of the beat indicator in Boss 3 fight<br/>
+
* [PC] added a backup save system
<br/>
+
 
'''Fixes'''<br/>
+
===Changes===
* fixed Trading Post not refreshing properly<br/>
+
* reworked the Water Experiment
* fixed Trading Post shield multiplier not working<br/>
+
* importing blueprint now displays missing modules
* fixed typo in Trading Post help page<br/>
+
* AI script data is now being cached to reduce save time
* fixed breadcrumbs in Factory<br/>
+
* AI item count function is now able to count hammers
* fixed margin on Tower Testing stats UI<br/>
+
* counting Factory item via AI now return 0 instead of crashing when the item id is invalid
* fixed module 'Fire Bomb' not having a damage source<br/>
+
* counting Factory item via AI now return 0 if the Factory UI is not open
* fixed unit stats window activating while targeting with an active skill<br/>
+
* shortened overall duration of optional guided Trading Post tutorial
 +
* Boss 3 beat indicator now fades back to normal size much faster
 +
* slightly increased the size difference of the beat indicator in Boss 3 fight
 +
 
 +
===Fixes===
 +
* fixed Trading Post not refreshing properly
 +
* fixed Trading Post shield multiplier not working
 +
* fixed typo in Trading Post help page
 +
* fixed breadcrumbs in Factory
 +
* fixed margin on Tower Testing stats UI
 +
* fixed module 'Fire Bomb' not having a damage source
 +
* fixed unit stats window activating while targeting with an active skill
 
* fixed camera zooming when using mouse wheel outside of game view
 
* fixed camera zooming when using mouse wheel outside of game view
}}
+
 
 +
==Older versions==
 +
{{Unknown}}

Revision as of 19:32, 27 March 2021

This page serves to chronicle all of the game's updates, listed in reverse chronological order. Only updates from 2021 are listed on this page; for older versions, see older versions.

0.8.4 B3 (26 March)

Changes

  • fixed power buffs not refreshing in the Power Plant after canceling them
  • prevented the game from saving fragments of previously loaded save when exiting the game via main menu
  • reactivated loading of save game backups when data is corrupted
  • renamed backup files back to bak.sav

0.8.4 B2 (26 March)

Changes

  • removed auto load of backup save files
  • renamed backup files to bak2.sav
  • fixed header in Water Experiment not refreshing when prestiging
  • fixed power drainage in Water Experiment
  • increased base freeze rate increase from Water Experiment
  • replace water help page temporary with a work in progress page (New help page will follow shortly)
  • game now auto-saves before opening the exit confirmation dialog

0.8.4 B1 (25 March)

New Stuff

  • added new Water Experiment to replace the old one
  • added fallback font for Chinese (Simplified)
  • added confirmation dialog before closing the game
  • added experimental color correction modes for various types of color blindness
  • added tooltips to Workshop module filters
  • added different sprites for empty Power Plant resource storage components
  • added skill to Power Plant ('Shutdown')
  • added exotic skill to Power Plant ('Hibernation Mode')
  • added AI function ('Mine: has layers')
  • added AI action ('Local: unset')
  • added AI action ('Global: unset')
  • added AI action ('Mine: open tab')
  • added new module 'Extinguish'
  • added new module 'Glacier Spikes'
  • added new module 'Absolute Zero'
  • [PC] added a backup save system

Changes

  • reworked the Water Experiment
  • importing blueprint now displays missing modules
  • AI script data is now being cached to reduce save time
  • AI item count function is now able to count hammers
  • counting Factory item via AI now return 0 instead of crashing when the item id is invalid
  • counting Factory item via AI now return 0 if the Factory UI is not open
  • shortened overall duration of optional guided Trading Post tutorial
  • Boss 3 beat indicator now fades back to normal size much faster
  • slightly increased the size difference of the beat indicator in Boss 3 fight

Fixes

  • fixed Trading Post not refreshing properly
  • fixed Trading Post shield multiplier not working
  • fixed typo in Trading Post help page
  • fixed breadcrumbs in Factory
  • fixed margin on Tower Testing stats UI
  • fixed module 'Fire Bomb' not having a damage source
  • fixed unit stats window activating while targeting with an active skill
  • fixed camera zooming when using mouse wheel outside of game view

Older versions

Unknown (edit)