Difference between revisions of "Tower Testing"

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[[File:NewRound.png|thumb]]
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[[File:NewRound.png|thumb|alt=|The new round screen.]]
This is where you play the game.
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[[File:GameExample.png|thumb|The core gameplay.]]
  
  
== Gameplay ==
+
This is where you play the core game of Perfect Tower II.
 +
[[File:IdleModeExample.png|thumb|No GFX - Idle Mode]]
 +
 
 +
==Gameplay==
 
Upgrade skills, getting attacked, dying, investing in town/modules
 
Upgrade skills, getting attacked, dying, investing in town/modules
  
 +
When you start a new round enemies will start approaching you from fixes locations, your tower will automatically retaliate by shooting at them.
 +
 +
Each time you destroy an enemy they will reward town resource and 1 exp, it is important to invest your experience in upgrades([[modules]]) on the left side of the screen.
 +
 +
Eventually you will lose, losing is part of the process of getting stronger. Now that you have town resource you can upgrade the minimum level of your upgrades([[modules]]) inside the [[workshop]].
 +
 +
You also get town experience, when you level up your town you get a skillpoint which you can use to purchase [[skills]] that improve building's functionality.
 +
==Regions==
 +
enemy difficulty scaling rewards, enemy composition<br />[[File:RegionInfoExample.png|frameless]]
 +
 +
When you select a region, you will see a infographic displayed like the one above. 
 +
 +
The percentage in the top left represents enemy difficulty. The square in the top right represents your highest wave.
 +
 +
Lastly the bar on the bottom represents the [[Elements|elemental]] properties of the enemies you will encounter.
 +
 +
The region can be changed by clicking on the map preview seen below:
 +
 +
[[File:ForestPreviewExample.png|frameless]]
 +
 +
Notice it says region 1, there are 15 regions in total for you to unlock.
 +
 +
To unlock a new region, you need to beat the previous region with any difficulty on normal mode.
 +
 +
Each region has unique enemy movement patterns, and in the future they will have special rules and effects, secrets and unlockable assets for your town.
 +
 +
Most notably, each region has a random chance to drop modules. This is represented by the module icon [[File:Module.png|frameless|25x25px]] in the top left of the map preview.
 +
 +
An effort should be made to collect these as they will increase your power and give you options for loadouts.
  
== Regions ==
+
Unlocking regions, and collecting then maxing modules will allow you to soft prestige. Soft prestige is done with the military, inside of the [[Headquaters|headquarters]].
enemy difficulty scaling rewards, enemy composition<br />
 
  
 
==Modes==
 
==Modes==
Normal, endless, idle<br />
+
<br />
 +
 
 +
=== Normal ===
 +
The new normal mode allows you to test your tower against the environment in the given region.
 +
 
 +
Once you complete 100 waves in this mode, you unlock the Challenge, Endless and Idle Mode for the given area as well as the normal mode for the next one.
 +
 
 +
=== Endless ===
 +
Same rules as the normal mode except there is no wave cap.
 +
 
 +
=== Challenge ===
 +
Challenge mode is not in the game yet. It is a special mode with certain rules to make the region a lot harder. Will possibly unlock sandbox.
 +
 
 +
=== Idle ===
 +
You play through it just like normal mode. Once complete it calculates your average resource gain.
 +
 
 +
This unlocks a no GFX mode, where you simply produce resources depending on your average.
 +
 
 +
When you select idle mode again, a button appears on the bottom left you can click to start your idle gains.
 +
 
 +
[[File:IdleGainsExample.png|frameless]]
 +
<br />
 +
 
 +
=== Sandbox ===
 +
Not unlockable yet. It is a fully customizable mode with a lot of settings to play around with.
  
 
==Difficulty==
 
==Difficulty==
difficulty scaling
+
The difficulties control the rewards, and the strength of enemies.
 +
 
 +
Each difficulty has to be unlocked by beating the previous tier of difficulty, difficulty has to be separately unlocked for each region.
 +
 
 +
Elemental resistances are increased in the higher difficulties.
 +
 
 +
On impossible, universal cubes are added regardless of enemy composition.
 +
 
 +
In the future, the difficulty might also influence certain rules regarding the gameplay or the environmental effects and bonuses.
 +
 
 +
<br />

Revision as of 17:42, 17 November 2019

The new round screen.
The core gameplay.


This is where you play the core game of Perfect Tower II.

No GFX - Idle Mode

Gameplay

Upgrade skills, getting attacked, dying, investing in town/modules

When you start a new round enemies will start approaching you from fixes locations, your tower will automatically retaliate by shooting at them.

Each time you destroy an enemy they will reward town resource and 1 exp, it is important to invest your experience in upgrades(modules) on the left side of the screen.

Eventually you will lose, losing is part of the process of getting stronger. Now that you have town resource you can upgrade the minimum level of your upgrades(modules) inside the workshop.

You also get town experience, when you level up your town you get a skillpoint which you can use to purchase skills that improve building's functionality.

Regions

enemy difficulty scaling rewards, enemy composition
RegionInfoExample.png

When you select a region, you will see a infographic displayed like the one above.

The percentage in the top left represents enemy difficulty. The square in the top right represents your highest wave.

Lastly the bar on the bottom represents the elemental properties of the enemies you will encounter.

The region can be changed by clicking on the map preview seen below:

ForestPreviewExample.png

Notice it says region 1, there are 15 regions in total for you to unlock.

To unlock a new region, you need to beat the previous region with any difficulty on normal mode.

Each region has unique enemy movement patterns, and in the future they will have special rules and effects, secrets and unlockable assets for your town.

Most notably, each region has a random chance to drop modules. This is represented by the module icon Module.png in the top left of the map preview.

An effort should be made to collect these as they will increase your power and give you options for loadouts.

Unlocking regions, and collecting then maxing modules will allow you to soft prestige. Soft prestige is done with the military, inside of the headquarters.

Modes


Normal

The new normal mode allows you to test your tower against the environment in the given region.

Once you complete 100 waves in this mode, you unlock the Challenge, Endless and Idle Mode for the given area as well as the normal mode for the next one.

Endless

Same rules as the normal mode except there is no wave cap.

Challenge

Challenge mode is not in the game yet. It is a special mode with certain rules to make the region a lot harder. Will possibly unlock sandbox.

Idle

You play through it just like normal mode. Once complete it calculates your average resource gain.

This unlocks a no GFX mode, where you simply produce resources depending on your average.

When you select idle mode again, a button appears on the bottom left you can click to start your idle gains.

IdleGainsExample.png

Sandbox

Not unlockable yet. It is a fully customizable mode with a lot of settings to play around with.

Difficulty

The difficulties control the rewards, and the strength of enemies.

Each difficulty has to be unlocked by beating the previous tier of difficulty, difficulty has to be separately unlocked for each region.

Elemental resistances are increased in the higher difficulties.

On impossible, universal cubes are added regardless of enemy composition.

In the future, the difficulty might also influence certain rules regarding the gameplay or the environmental effects and bonuses.