Difference between revisions of "Ocean"
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− | {{ | + | {{Infobox region |
− | | | + | |image=Ocean.png |
− | | | + | |lanes=6 |
− | | | + | |enemies={{Element|Neutral}} {{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Universal}} |
+ | |easy=3.87e9 | ||
+ | |medium=7.53e9 | ||
+ | |hard=5.32e10 | ||
+ | |insane=1.21e12 | ||
+ | |nightmare=4.29e14 | ||
+ | |impossible=2.73e21 | ||
+ | }} | ||
+ | '''Ocean''' is the tenth region in the game, unlocked after completing wave 100 on the [[Beach]]. | ||
+ | |||
+ | Completing wave 100 in this region unlocks the [[Neutral]] region. | ||
+ | |||
+ | ==Environmental Effects== | ||
+ | This area has no environmental effects. | ||
− | + | ==Modules== | |
− | + | {{See also|Modules}} | |
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− | + | {| class="wikitable sortable" | |
− | + | !Type!!Name!!Unlock Condition | |
− | + | |- | |
− | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Ice Shards'''||Random 1% | |
− | + | |- | |
− | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Impetus'''||Random 1% | |
− | + | |- | |
− | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Impetus'''||Random 1% | |
− | + | |- | |
− | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Impetus'''||Random 1% | |
− | + | |- | |
− | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Impetus'''||Random 1% | |
− | + | |- | |
− | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Impetus'''||Random 1% | |
− | + | |- | |
− | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Impetus'''||Random 1% | |
− | + | |- | |
− | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Impetus'''||Random 1% | |
− | | | + | |- |
− | | | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Impetus'''||Random 1% |
− | + | |- | |
− | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Shell'''||Random 1% | |
− | + | |- | |
− | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Frost Aura'''||Random 0.8% | |
− | + | |} | |
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+ | ==Town Assets== | ||
+ | The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | ||
− | }} | + | :Rock |
+ | :Pillar | ||
+ | :Arch | ||
+ | {{#spoiler:Broken Sword}} | ||
+ | {{PerfectNavigation}} | ||
+ | [[Category:Regions]] |
Revision as of 08:15, 19 September 2021
Ocean | |
---|---|
Lanes | 6 |
Enemies | |
Difficulties | |
Easy | 3.87 B% (3.87e9%) |
Medium | 7.53 B% (7.53e9%) |
Hard | 53.2 B% (5.32e10%) |
Insane | 1.21 T% (1.21e12%) |
Nightmare | 429 T% (4.29e14%) |
Impossible | 2.73 Sx% (2.73e21%) |
Ocean is the tenth region in the game, unlocked after completing wave 100 on the Beach.
Completing wave 100 in this region unlocks the Neutral region.
Environmental Effects
This area has no environmental effects.
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Ice Shards | Random 1% | |
Fire Impetus | Random 1% | |
Water Impetus | Random 1% | |
Earth Impetus | Random 1% | |
Air Impetus | Random 1% | |
Nature Impetus | Random 1% | |
Electricity Impetus | Random 1% | |
Light Impetus | Random 1% | |
Darkness Impetus | Random 1% | |
Darkness Shell | Random 1% | |
Frost Aura | Random 0.8% |
Town Assets
The following town assets are unlocked after completing wave 100:
- Rock
- Pillar
- Arch