Difference between revisions of "Ocean"

From The Perfect Tower II
Jump to navigation Jump to search
(perfectNavigation added + page created)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Navbox
+
{{Infobox region
| name  = PerfectNavigation
+
|image=Ocean.png
| title = The Perfect Tower II
+
|lanes=6
| listclass = hlist
+
|enemies={{Element|Neutral}} {{Element|Darkness}} {{Element|Nature}} {{Element|Water}} {{Element|Universal}}
 +
|easy=3.87e9
 +
|medium=7.53e9
 +
|hard=5.32e10
 +
|insane=1.21e12
 +
|nightmare=4.29e14
 +
|impossible=2.73e21
 +
}}
 +
'''Ocean''' is the tenth region in the game, unlocked after completing wave 100 on the [[Beach]].
 +
 
 +
Completing wave 100 in this region unlocks the [[Neutral]] region.
 +
 
 +
==Environmental Effects==
 +
This area has no environmental effects.
  
| group1 = Core Game
+
==Modules==
| list1 = {{Navbox|child
+
{{See also|Modules}}
| group1 = Mechanics
 
| list1  =
 
* [[New Round]]
 
* [[Elements]]
 
* [[Modules]]
 
* [[Skills]]
 
* [[Tower Customization]]
 
  
| group2 = [[Regions]]
+
{| class="wikitable sortable"
| list2  =
+
!Type!!Name!!Unlock Condition
* [[Forest]]
+
|-
* [[Desert]]
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Ice Shards'''||Random 1%
* [[Winter]]
+
|-
* [[Underground]]
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Impetus'''||Random 1%
* [[Volcano]]
+
|-
* [[High Mountain]]
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Impetus'''||Random 1%
* [[Jungle]]
+
|-
* [[Metallic Ruins]]
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Impetus'''||Random 1%
* [[Beach]]
+
|-
* [[Ocean]]
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Impetus'''||Random 1%
* [[Neutral]]
+
|-
* [[Dark Realm]]
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Impetus'''||Random 1%
* [[Heaven]]
+
|-
* [[Universe]]
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Impetus'''||Random 1%
* [[Chaos]]
+
|-
}}
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Impetus'''||Random 1%
| group2 = [[Town]]
+
|-
| list2 = {{Navbox|child
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Impetus'''||Random 1%
| group1 = Buildings
+
|-
| list1  =
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Shell'''||Random 1%
* [[Power Plant]]
+
|-
* [[Mine]]
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Frost Aura'''||Random 0.8%
* [[Factory]]
+
|}
* [[Headquaters]]
 
* [[Arcade]]
 
* [[Laboratory]]
 
* [[Shipyard]]
 
* [[Trading Post]]
 
* [[Workshop]]
 
* [[Museum]]
 
* [[Construction Firm]]
 
* [[Statue of Cubos]]
 
| group2 = Prestige
 
| list2 = [[Headquaters#Military|Military]]
 
}}
 
  
 +
==Town Assets==
 +
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
  
}}
+
:Rock
 +
:Pillar
 +
:Arch
 +
{{#spoiler:Broken Sword}}
 +
{{PerfectNavigation}}
 +
[[Category:Regions]]

Revision as of 08:15, 19 September 2021

Ocean
Ocean
Lanes 6
Enemies
Neutral element Darkness element Nature element Water element Universal element
Difficulties
Easy 3.87 B% (3.87e9%)
Medium 7.53 B% (7.53e9%)
Hard 53.2 B% (5.32e10%)
Insane 1.21 T% (1.21e12%)
Nightmare 429 T% (4.29e14%)
Impossible 2.73 Sx% (2.73e21%)

Ocean is the tenth region in the game, unlocked after completing wave 100 on the Beach.

Completing wave 100 in this region unlocks the Neutral region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Ice Shards Random 1%
Offensive
Fire Impetus Random 1%
Offensive
Water Impetus Random 1%
Offensive
Earth Impetus Random 1%
Offensive
Air Impetus Random 1%
Offensive
Nature Impetus Random 1%
Offensive
Electricity Impetus Random 1%
Offensive
Light Impetus Random 1%
Offensive
Darkness Impetus Random 1%
Defensive
Darkness Shell Random 1%
Defensive
Frost Aura Random 0.8%

Town Assets

The following town assets are unlocked after completing wave 100:

Rock
Pillar
Arch