Difference between revisions of "Neutral"

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m (Added new module, added drop chances based on workshop treasure map)
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Boost'''||Random 1%
 
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Boost'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Universal Exchange'''||Random
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Universal Exchange'''||Random 1%
 +
|-
 +
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Marble Foundation'''||Random 0.5%
 
|}
 
|}
  

Revision as of 17:22, 10 June 2021

Neutral.png

Neutral is the eleventh region in the game, unlocked after completing wave 100 on Ocean.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Universal enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Neutral Boost Random 1%
Offensive
Fire Boost Random 1%
Offensive
Water Boost Random 1%
Offensive
Earth Boost Random 1%
Offensive
Air Boost Random 1%
Offensive
Electricity Boost Random 1%
Offensive
Nature Boost Random 1%
Offensive
Light Boost Random 1%
Offensive
Darkness Boost Random 1%
Offensive
Universal Boost Random 1%
Defensive
Neutral Exchange Random 1%
Defensive
Universal Exchange Random 1%
Defensive
Marble Foundation Random 0.5%

Town Assets

  • Neutral Cube
  • Universal Cube
  • Spinning Neutral Cube