Modules

From The Perfect Tower II
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borderless Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.

You can upgrade modules temporarily with experience, or go to the workshop to permanently upgrade your modules and switch them out.

It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive. (7.7e+1976)


Types of Modules

There are various kinds of modules to find.

Active vs Passive

Modules will be either active or passive.

Active

Active modules require manual activation.

Some need to be aimed, while others activate immediately on use.

Passive

Passive modules can be improvements to the core stats of your tower.

They can also activate automatically upon meeting their conditions.

Offensive, Defensive, Utility & Ultimate

A module is either offensive, defensive, utility, or ultimate.

Offensive

Offensive increase the damage of your tower in some way.

This can be by boosting the damage of your bullets, doing a unique attack upon activation, or meeting the modules conditions.

Offensive modules list

Active

Desperado

FireStorm

LifeLeech

Lightning

Super Multishot

Passive

Advanced Splash

Air Attack

Air Boost

Air Burst

Air Taste

Attack Speed

Bash

Basic Attack

Basic Bouncing

Burning Attack

Darkness Attack

Darkness Boost

Darkness Burst

Darkness Taste

Divine Blessing

Earth Attack

Earth Boost

Earth Burst

Earth Taste

Electricity Attack

Electricity Boost

Electricity Burst

Electricity Taste

Execution

Fire Attack

Fire Boost

Fire Burst

Fire Taste

Ice Shards

Impetus

LifeSteal

Light Attack

Light Boost

Light Burst

Light Taste

Multishot

Nature Attack

Nature Boost

Nature Burst

Nature Taste

Nature's Touch

Neutral Boost

RapidFire

Soul Harvesting

Sparks

Splash

Universal Attack

Universal Boost

Water Attack

Water Boost

Water Burst

Water Taste


Defensive

Defensive modules improve your tower's ability to survive attacks.

They can be improvements to health/health regeneration, or damage reduction, etc.

Defensive modules list

Active

Simple Heal

Passive

Air Barrier

Air Resistance

Air Resistance (ABS.)

Air Shell

Basic Regeneration

Basic Shield

Bulletproof

Darkness Barrier

Darkness Resistance

Darkness Resistance (ABS.)

Darkness Shell

Defiance

DaigoParry

Earth Barrier

Earth Resistance

Earth Resistance (ABS.)

Earth Shell

Electricity Barrier

Electricity Resistance

Electricity Resistance (ABS.)

Electricity Shell

Elemental Resistance

Fire Barrier

Fire Resistance

Fire Resistance (ABS.)

Fire Shell

Frost Aura

HeartStopper Aura

Light Barrier

Light Resistance

Light Resistance (ABS.)

Light Shell

Nature Barrier

Nature Resistance

Nature Resistance (ABS.)

Nature Shell

Reflect

Shelter

Shield Recharger

Simple Evasion

Stone Foundation

Strike Back

Water Barrier

Water Resistance

Water Resistance (ABS.)

Water Shell


Utility

Utility modules do not directly improve offense or defense, but instead have other effects.

They can do things like supply energy for skills, or generate resources for example.

Utility modules list

Active

N/A

Passive

Energy

Energy Regeneration

Transmute

Wave Resources

Offensive Pack

Defensive Pack


Ultimate

Ultimate modules provide special bonuses.

Ultimate modules list

Active

N/A

Passive

Ultimate Shield


Upgrading Modules

Modules can be upgraded in the main game with experience, or permanently upgraded inside the workshop.

Upgrading modules will increase their effects or their chance to activate.

Tiers

You can unlock additional tiers of modules by prestiging inside the headquarters.

Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.

Percentage based modules usually cap at tier 5, additive modules are usually infinite.



Hidden modules

Module How to get it? What do it do?
Daigoparry Do the konami code in the arcade menu Parry the next 15 hit that would kill you, 1.99s cooldown at maxed tier V

Trivia

1) There is "nature's touch" but there isn't any other element (ex : Flame's touch)