Difference between revisions of "Modules"

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(Add unlocking modules section)
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!Type!!Name!!Active!!Grid Location!!Unlock Cost
 
!Type!!Name!!Active!!Grid Location!!Unlock Cost
 
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|[[File:Ultimate Module.png|Ultimate|center|30px]]||'''Super Tower 3'''||Yes||LLUUUUL||{{Unknown}}
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|[[File:Ultimate Module.png|Ultimate|center|30px]]||'''Super Tower 3'''||Yes||LLUUUUL||10 OC
 
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Power Conversion'''||||LLUUUU||{{Unknown}}
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Power Conversion'''||||LLUUUU||1 OC
 
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Quantum Fading'''||||LLUUU||{{Unknown}}
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Quantum Fading'''||||LLUUU||100 SP
 
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|[[File:Ultimate Module.png|Ultimate|center|30px]]||'''Eternal Wall'''||||LLUU||{{Unknown}}
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|[[File:Ultimate Module.png|Ultimate|center|30px]]||'''Eternal Wall'''||||LLUU||10 SP
 
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Infinity Burst'''||||LLU||1 SP
 
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Infinity Burst'''||||LLU||1 SP
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Quantum Defense'''||||RRDDDRD||100 SP
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Quantum Defense'''||||RRDDDRD||100 SP
 
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Infinity Reflect'''||||RRDDDRDR||{{Unknown}}
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Infinity Reflect'''||||RRDDDRDR||1 OC
 
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|[[File:Ultimate Module.png|Ultimate|center|30px]]||'''Snap of Destiny'''||Yes||RRDDDRDRR||{{Unknown}}
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|[[File:Ultimate Module.png|Ultimate|center|30px]]||'''Snap of Destiny'''||Yes||RRDDDRDRR||10 OC
 
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Revision as of 23:18, 27 February 2021

Module.png Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these. Modules can be upgraded permanently in the workshop with resources, or can be upgraded temporarily during tower testing with experience or gems. Modules have tiers, with higher tiers being unlocked after upgrading the Headquarters

A collection of modules is called a Blueprint. It is important to experiment with different module blueprints, there will be 800 modules in the game so the amount of possible builds is massive. (7.7e+1976)

Types of Modules

There are various kinds of modules to find.

Active vs Passive

Modules will be either active or passive.

Active

Active modules require manual activation.

Some need to be aimed, while others activate immediately on use.

Passive

Passive modules can be improvements to the core stats of your tower.

They can also activate automatically upon meeting their conditions.

Offensive, Defensive, Utility & Ultimate

A module is either offensive, defensive, utility, or ultimate.

Offensive

Offensive increase the damage of your tower in some way.

This can be by boosting the damage of your bullets, doing a unique attack upon activation, or meeting the modules conditions.

Defensive

Defensive modules improve your tower's ability to survive attacks.

They can be improvements to health/health regeneration, or damage reduction, etc.

Utility

Utility modules do not directly improve offense or defense, but instead have other effects.

They can do things like supply energy for skills, or generate resources for example.

Ultimate

Ultimate modules provide special bonuses.

Upgrading Modules

Modules can be upgraded in the main game with experience or gems, or permanently upgraded inside the workshop.

Upgrading modules will increase their effects or their chance to activate.

Tiers

You can unlock additional tiers of modules by prestiging inside the headquarters.

Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.

Percentage based modules usually cap at tier 5, additive modules are usually infinite.

Unlocking Modules

Modules are unlocked in a variety of different ways. For details on unlocking each module, see List of Modules.

Regions

Each region drops a unique selection of modules. Some modules are dropped upon reaching specific waves, and others are dropped as a random chance.

When exiting the round (either by quitting manually, fulfilling the victory condition or dying), each module in the region has a chance to drop. Multiple modules can drop in the same round, and dropped modules are not lost when restarting the round from the round-over screen, or using auto-restart.

The formula for calculating the final drop chance of a module is:

Bdc × Pb × Df × Log10(Cw / 10)

Where:

  • Bdc is the base drop chance of the module
  • Pb is the multiplier from any player bonuses
  • Df is the difficulty factor from the current region difficulty
  • Cw is the current wave reached upon round end

In general, when attempting to unlock modules, it is faster to do many short runs than it is to do one long run.

Drop Chance Bonuses

There is only one player drop chance bonus currently which is the Analysis skill obtained from the workshop.

Difficulty Factor

Higher difficulties have a greater chance of dropping modules. The difficulty factor for each difficulty is as follows:

Difficulty Factor
Easy x1
Medium x1.5
Hard x1.5
Insane x2
Nightmare x2.25
Impossible x2.5

List of Modules

There are currently 284 modules available to unlock.

Normal

Type Name Active Unlock Location Unlock Condition
Offensive
Basic Attack N/A Unlocked from start
Offensive
Basic Speed N/A Unlocked from start
Defensive
Stone Foundation N/A Unlocked from start
Defensive
Basic Regeneration N/A Unlocked from start
Offensive
Basic Bounce R01: Forest Wave 10
Offensive
Multishot R01: Forest Wave 30
Offensive
Nature's Touch R01: Forest Wave 40
Offensive
Nature Burst R01: Forest Wave 60
Offensive
Earth Attack R01: Forest Wave 70
Offensive
Fire Attack R01: Forest Random 5%
Offensive
Nature Attack R01: Forest Random 5%
Offensive
Fire Burst R01: Forest Random 2%
Offensive
Earth Burst R01: Forest Random 2%
Defensive
Elemental Resistance R01: Forest Wave 20
Defensive
Fire Resistance R01: Forest Wave 100
Defensive
Earth Resistance R01: Forest Random 5%
Defensive
Nature Resistance R01: Forest Random 5%
Utility
Wave Resources R01: Forest Wave 50
Offensive
Light Attack R02: Desert Random 5%
Offensive
Light Burst R02: Desert Random 2%
Offensive
Air Attack R02: Desert Random 5%
Offensive
Air Burst R02: Desert Random 2%
Offensive
Electricity Attack R02: Desert Random 5%
Offensive
Electricity Burst R02: Desert Random 2%
Defensive
Simple Heal Yes R02: Desert Wave 1
Defensive
Granite Foundation R02: Desert Wave 10
Defensive
Light Resistance R02: Desert Random 5%
Defensive
Air Resistance R02: Desert Random 5%
Defensive
Electricity Resistance R02: Desert Random 5%
Utility
Energy R02: Desert Wave 1
Utility
Energy Regeneration R02: Desert Wave 1
Offensive
Darkness Attack R03: Winter Random 5%
Offensive
Darkness Burst R03: Winter Random 2%
Offensive
Water Attack R03: Winter Random 5%
Offensive
Water Burst R03: Winter Random 2%
Offensive
Splash R03: Winter Random 1%
Offensive
Bash R03: Winter Random 0.14%
Defensive
Darkness Resistance R03: Winter Random 5%
Defensive
Water Resistance R03: Winter Random 5%
Defensive
Basic Shield R03: Winter Wave ?
Defensive
Boss shield R03: Winter Random
Utility
Moon Energy R03: Winter Random
Offensive
Soul Harvesting R04: Underground Random 0.1%
Defensive
Darkness Armor R04: Underground Random 5%
Defensive
Air Armor R04: Underground Random 5%
Defensive
Earth Armor R04: Underground Random 5%
Defensive
Nature Armor R04: Underground Random 5%
Defensive
Shelter R04: Underground Random 1%
Utility
Transmute R04: Underground Random 0.5%
Utility
Offensive Pack R04: Underground Random
Utility
Defensive Pack R04: Underground Random
Offensive
Firestorm Yes R05: Volcano Random 1%
Offensive
Burning Attack R05: Volcano Random 0.1%
Defensive
Light Armor R05: Volcano Random 5%
Defensive
Fire Armor R05: Volcano Random 5%
Defensive
Water Armor R05: Volcano Random 5%
Defensive
Electricity Armor R05: Volcano Random 5%
Defensive
Magma Foundation R05: Volcano Wave 100?
Offensive
Divine Blessing R06: High Mountain Random 0.15%
Offensive
Light Splash R06: High Mountain Random
Offensive
Fire Splash R06: High Mountain Random
Offensive
Electricity Splash R06: High Mountain Random
Offensive
Air Splash R06: High Mountain Random
Defensive
Air Shell R06: High Mountain Random 1%
Defensive
Air Barrier R06: High Mountain Random 1%
Defensive
Bulletproof R06: High Mountain Random 0.9%
Defensive
Shield Recharger R06: High Mountain Random 0.5%
Offensive
Lifeleech Yes R07: Jungle Random 15%
Offensive
Earth Splash R07: Jungle Random
Offensive
Water Splash R07: Jungle Random
Offensive
Nature Splash R07: Jungle Random
Offensive
Darkness Splash R07: Jungle Random
Defensive
Nature Shell R07: Jungle Random 1%
Defensive
Earth Shell R07: Jungle Random 1%
Defensive
Water Shell R07: Jungle Random 1%
Defensive
Nature Barrier R07: Jungle Random 1%
Defensive
Earth Barrier R07: Jungle Random 1%
Defensive
Water Barrier R07: Jungle Random 1%
Offensive
Sparks R08: Metallic Ruins Random 0.12%
Defensive
Fire Shell R08: Metallic Ruins Random 1%
Defensive
Electricity Shell R08: Metallic Ruins Random 1%
Defensive
Light Shell R08: Metallic Ruins Random 1%
Defensive
Fire Barrier R08: Metallic Ruins Random 1%
Defensive
Electricity Barrier R08: Metallic Ruins Random 1%
Defensive
Light Barrier R08: Metallic Ruins Random 1%
Defensive
Diamond Foundation R08: Metallic Ruins Random
Offensive
Execution R09: Beach Random 1%
Offensive
Rapidfire R09: Beach Random 0.6%
Offensive
Advanced Splash R09: Beach Random 0.14%
Offensive
Super Multishot Yes R09: Beach Random 0.8%
Defensive
Darkness Barrier R09: Beach Random 1%
Defensive
Air Exchange R09: Beach Random
Defensive
Fire Exchange R09: Beach Random
Defensive
Water Exchange R09: Beach Random
Defensive
Earth Exchange R09: Beach Random
Defensive
Nature Exchange R09: Beach Random
Defensive
Electricity Exchange R09: Beach Random
Defensive
Light Exchange R09: Beach Random
Defensive
Darkness Exchange R09: Beach Random
Utility
Sun Energy R09: Beach Random
Offensive
Ice Shards R10: Ocean Random 0.5%
Offensive
Fire Impetus R10: Ocean Random
Offensive
Water Impetus R10: Ocean Random
Offensive
Earth Impetus R10: Ocean Random
Offensive
Air Impetus R10: Ocean Random
Offensive
Nature Impetus R10: Ocean Random
Offensive
Electricity Impetus R10: Ocean Random
Offensive
Light Impetus R10: Ocean Random
Offensive
Darkness Impetus R10: Ocean Random
Defensive
Darkness Shell R10: Ocean Random 1%
Defensive
Frost Aura R10: Ocean Random 0.08%
Offensive
Neutral Boost R11: Neutral Random 1%
Offensive
Fire Boost R11: Neutral Random 1%
Offensive
Water Boost R11: Neutral Random 1%
Offensive
Earth Boost R11: Neutral Random 1%
Offensive
Air Boost R11: Neutral Random 1%
Offensive
Electricity Boost R11: Neutral Random 1%
Offensive
Nature Boost R11: Neutral Random 1%
Offensive
Light Boost R11: Neutral Random 1%
Offensive
Darkness Boost R11: Neutral Random 1%
Offensive
Universal Boost R11: Neutral Random 1%
Defensive
Neutral Exchange R11: Neutral Random
Defensive
Universal Exchange R11: Neutral Random
Offensive
Darkness Crit R12: Dark Realm Random
Offensive
Fire Crit R12: Dark Realm Random
Offensive
Earth Crit R12: Dark Realm Random
Offensive
Water Crit R12: Dark Realm Random
Offensive
Fire Subsistence R12: Dark Realm Random
Offensive
Water Subsistence R12: Dark Realm Random
Offensive
Earth Subsistence R12: Dark Realm Random
Offensive
Air Subsistence R12: Dark Realm Random
Offensive
Nature Subsistence R12: Dark Realm Random
Offensive
Light Subsistence R12: Dark Realm Random
Offensive
Darkness Subsistence R12: Dark Realm Random
Offensive
Electricity Subsistence R12: Dark Realm Random
Offensive
Light Crit R13: Heaven Random
Offensive
Nature Crit R13: Heaven Random
Offensive
Air Crit R13: Heaven Random
Offensive
Electricity Crit R13: Heaven Random
Defensive
Fire Protection R13: Heaven Random
Defensive
Water Protection R13: Heaven Random
Defensive
Air Protection R13: Heaven Random
Defensive
Earth Protection R13: Heaven Random
Defensive
Nature Protection R13: Heaven Random
Defensive
Electricity Protection R13: Heaven Random
Defensive
Light Protection R13: Heaven Random
Defensive
Darkness Protection R13: Heaven Random
Defensive
Fire Block R14: Universe Random
Defensive
Water Block R14: Universe Random
Defensive
Air Block R14: Universe Random
Defensive
Electricity Block R14: Universe Random
Defensive
Darkness Block R14: Universe Random
Defensive
Earth Block R14: Universe Random
Defensive
Nature Block R14: Universe Random
Defensive
Light Block R14: Universe Random
Offensive
Neutral Focus Yes R15: Chaos Random
Offensive
Fire Focus Yes R15: Chaos Random
Offensive
Water Focus Yes R15: Chaos Random
Offensive
Earth Focus Yes R15: Chaos Random
Offensive
Nature Focus Yes R15: Chaos Random
Offensive
Air Focus Yes R15: Chaos Random
Offensive
Light Focus Yes R15: Chaos Random
Offensive
Darkness Focus Yes R15: Chaos Random
Offensive
Universal Focus Yes R15: Chaos Random
Offensive
Electricity Focus Yes R15: Chaos Random
Ultimate
Super Tower Yes R15: Chaos Wave 100
Offensive
Fire Taste Experiment: Fire
Offensive
Fire Breath Experiment: Fire
Offensive
Combustion Experiment: Fire
Defensive
Shield of Fire Experiment: Fire
Offensive
Incineration Experiment: Fire
Offensive
Water Taste Experiment: Water
Defensive
Frost Nova Yes Experiment: Water
Defensive
Shield of Frost Experiment: Water
Offensive
Shatter Experiment: Water
Offensive
Nature Taste Experiment: Nature
Defensive
Adaptive Regeneration Experiment: Nature
Defensive
Shield of Nature Experiment: Nature
Offensive
Violent Seeds Yes Experiment: Nature
Ultimate
Rejuvenate Experiment: Nature
Offensive
Gaia's path Experiment: Nature
Offensive
Nature's wrath Experiment: Nature
Offensive
Daybloom Experiment: Nature
Offensive
Gigantic vines Yes Experiment: Nature
Offensive
Earth Taste Experiment: Earth
Defensive
Steel Foundation Experiment: Earth
Defensive
Gravel Experiment: Earth
Defensive
Titanium Hull Yes Experiment: Earth
Ultimate
Avalanche Experiment: Earth
Offensive
Earthquake Yes Experiment: Earth
Offensive
Electricity Taste Experiment: Electricity
Offensive
Lightning Yes Experiment: Electricity
Defensive
Overcharge Experiment: Electricity
Defensive
Transformator Experiment: Electricity
Defensive
Shock ward Yes Experiment: Electricity
Offensive
Darkness Taste Experiment: Darkness
Defensive
Heartstopper Aura Experiment: Darkness
Defensive
Shield of Darkness Experiment: Darkness
Defensive
Unholy Aura Experiment: Darkness
Offensive
Unholy Missile Experiment: Darkness
Offensive
Light Taste Experiment: Light
Defensive
Dispel Yes Experiment: Light
Defensive
Dryness Aura Experiment: Light
Utility
Recharge Yes Experiment: Light
Offensive
Air Taste Experiment: Air
Defensive
Shield of Air Experiment: Air
Offensive
Air Slice Experiment: Air
Defensive
Simple Evasion Experiment: Neutral
Offensive
Lifesteal Experiment: Neutral
Offensive
Impetus Experiment: Neutral
Defensive
Reflect Experiment: Neutral
Defensive
Defiance Experiment: Neutral
Offensive
Critical Strike Experiment: Neutral
Offensive
Universal Attack Experiment: Universal
Offensive
Emergency Critical Experiment: Universal
Ultimate
Universal Shield Experiment: Universal
Defensive
Temporal Barrier Yes Experiment: Universal
Ultimate
Lucky Shot Experiment: Gems
Defensive
Phasing Experiment: Gems
Ultimate
Division Shield Experiment: Exotic
Offensive
Death Wish Arcade: Shop
Offensive
Desperado Yes Arcade: Shop
Defensive
Strike Back Arcade: Shop
Utility
Energy Recycling Arcade: Shop
Offensive
Redirect Yes Arcade: Reward
Defensive
Daigoparry Arcade: Secret
Offensive
Phoenix Bounce Challenge: 1
Defensive
Stab Prevention Challenge: 3
Offensive
Planned Strike Yes Challenge: 4
Special
Universal Challenge: 5
Defensive
Forest Gift Challenge: 6
Defensive
Metal Plating Artifact: Metal Plating
Offensive
Fire Bomb Yes Artifact: Incendiary Device
Ultimate
Dice of fate Artifact: Dice of Fate

Era

Difficulty icon.png Warning: This section contains spoilers about Era content.
Type Name Active Unlock Location Unlock Condition
Ultimate
Bulwark Era Experiment: Neutral
Ultimate
Neutral Amplifier Era Experiment: Neutral
Defensive
Shield Amplifier Era Experiment: Neutral
Utility
XP Bonus Era Experiment: Neutral
Utility
Pressurize Era Experiment: Neutral
Defensive
Fiery Aura Era Experiment: Fire
Offensive
Solar Strike Era Experiment: Fire
Offensive
Ice breath Era Experiment: Water
Offensive
Frost Splash Era Experiment: Water
Defensive
Tideshift Yes Era Experiment: Water
Ultimate
Stoneskin Era Experiment: Earth
Defensive
Advanced Shield Era Experiment: Earth
Offensive
Shockwave Yes Era Experiment: Earth
Ultimate
Growth Era Experiment: Nature
Ultimate
Photosynthesis Era Experiment: Nature
Ultimate
Stream of Life Yes Era Experiment: Nature
Ultimate
Conductor Era Experiment: Electricity
Offensive
Relay Era Experiment: Electricity
Ultimate
Hurricane Yes Era Experiment: Air
Offensive
Dark Sacrifice Yes Era Experiment: Darkness
Ultimate
Immortality Shield Yes Era Experiment: Light
Utility
Refresh Yes Era Experiment: Light
Ultimate
Gravitational Impact Era Experiment: Universal
Ultimate
Unfolding Era Experiment: Universal
Ultimate
Focused Multishot Era Experiment: Universal
Ultimate
Super Tower 2 Yes Era Experiment: Universal

Infinity

Difficulty icon.png Warning: This section contains spoilers about Infinity content.

All Infinity modules are unlocked on the Infinity Grid. The infinity grid starts in the centre with Infinity Foundation (indicated by x on the map below), and can be traversed outwards in four directions.

The unlock conditions in the table below indicate the directions you must travel to reach the module. For example, to unlock Infinity Critical, you would go right, right, up (RRU).

Infinity Grid Map
L U
U
U L U
U U U
L L x R R R
D
L L D
D R
D R R
Type Name Active Grid Location Unlock Cost
Ultimate
Super Tower 3 Yes LLUUUUL 10 OC
Defensive
Power Conversion LLUUUU 1 OC
Defensive
Quantum Fading LLUUU 100 SP
Ultimate
Eternal Wall LLUU 10 SP
Offensive
Infinity Burst LLU 1 SP
Offensive
Quantum Speed LL Unknown (edit)
Offensive
Storm Synergy L Unknown (edit)
Offensive
Infinity Splash U Unknown (edit)
Special
Infinity Shield x Unknown (edit)
Special
Infinity Foundation R Unknown (edit)
Offensive
Infinity Attack RR Unknown (edit)
Offensive
Infinity Critical RRU Unknown (edit)
Ultimate
Infinity Range RRUU Unknown (edit)
Offensive
Void Synergy RRUUL Unknown (edit)
Offensive
Gaia Synergy RRR Unknown (edit)
Utility
Condense RRD Unknown (edit)
Offensive
Infinity Impetus RRDD Unknown (edit)
Offensive
Sun Synergy RRDDL 10 SX
Defensive
Death Aura RRDDLL 100 SX
Offensive
Universal Infinity RRDDD 1 SP
Ultimate
Serious Missile RRDDDR 10 SP
Defensive
Quantum Defense RRDDDRD 100 SP
Defensive
Infinity Reflect RRDDDRDR 1 OC
Ultimate
Snap of Destiny Yes RRDDDRDRR 10 OC

Trivia

  1. There is "nature's touch" but there isn't any other element (ex : Flame's touch)