Difference between revisions of "Modules"

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(Offensive Modules)
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==Passive==
 
==Passive==
- '''Attack speed''' : increase the amount of attack per second the tower.
 
  
- '''Basic attack''' : increase the tower damage amount.
+
'''Advanced Splash'''
  
- '''Basic bouncing''' : give a change to make the tower projectile bounce.
+
'''Air Attack'''
 +
 
 +
'''Air Boost'''
 +
 
 +
'''Air Burst'''
 +
 
 +
'''Air Taste'''
 +
 
 +
'''Attack Speed'''
 +
 
 +
'''Bash'''
 +
 
 +
'''Basic Attack'''
 +
 
 +
'''Basic Bouncing'''
 +
 
 +
'''Burning Attack'''
 +
 
 +
'''Darkness Attack'''
 +
 
 +
'''Darkness Boost'''
 +
 
 +
'''Darkness Burst'''
 +
 
 +
'''Darkness Taste'''
 +
 
 +
'''Desperado'''
 +
 
 +
'''Divine Blessing'''
 +
 
 +
'''Earth Attack'''
 +
 
 +
'''Earth Boost'''
 +
 
 +
'''Earth Burst'''
 +
 
 +
'''Earth Taste'''
 +
 
 +
'''Electricity Attack'''
 +
 
 +
'''Electricity Boost'''
 +
 
 +
'''Electricity Burst'''
 +
 
 +
'''Electricity Taste'''
 +
 
 +
'''Execution'''
 +
 
 +
'''Fire Attack'''
 +
 
 +
'''Fire Boost'''
 +
 
 +
'''Fire Burst'''
 +
 
 +
'''Fire Taste'''
 +
 
 +
'''FireStorm'''
 +
 
 +
'''Ice Shards'''
 +
 
 +
'''Impetus'''
 +
 
 +
'''LifeLeech'''
 +
 
 +
'''LifeSteal'''
 +
 
 +
'''Light Attack'''
 +
 
 +
'''Light Boost'''
 +
 
 +
'''Light Burst'''
 +
 
 +
'''Light Taste'''
 +
 
 +
'''Lightning'''
 +
 
 +
'''Multishot'''
 +
 
 +
'''Nature Attack'''
 +
 
 +
'''Nature Boost'''
 +
 
 +
'''Nature Burst'''
 +
 
 +
'''Nature Taste'''
 +
 
 +
'''Nature's Touch'''
 +
 
 +
'''Neutral Boost'''
 +
 
 +
'''RapidFire'''
 +
 
 +
'''Soul Harvesting'''
 +
 
 +
'''Sparks'''
 +
 
 +
'''Splash'''
 +
 
 +
'''Super Multishot'''
 +
 
 +
'''Universal Attack'''
 +
 
 +
'''Universal Boost'''
 +
 
 +
'''Water Attack'''
 +
 
 +
'''Water Boost'''
 +
 
 +
'''Water Burst'''
 +
 
 +
'''Water Taste'''
  
- '''Multishot''' : Sometime the tower will attack twice or even thrice.
 
 
</div></div>
 
</div></div>
 
<br />
 
<br />

Revision as of 22:37, 4 December 2019

borderless Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.

You can upgrade modules temporarily with experience, or go to the workshop to permanently upgrade your modules and switch them out.

It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive.


Types of Modules

There are various kinds of modules to find.

Active vs Passive

Modules will be either active or passive.

Active

Active modules require manual activation.

Some need to be aimed, while others activate immediately on use.

Passive

Passive modules can be improvements to the core stats of your tower.

They can also activate automatically upon meeting their conditions.

Offensive, Defensive & Utility

A module is either offensive, defensive, or utility.

Offensive

Offensive increase the damage of your tower in some way.

This can be by boosting the damage of your bullets,

doing a unique attack upon activation or meeting the modules conditions.

SPOILER ALERT - Offensive modules list

Active

Passive

Advanced Splash

Air Attack

Air Boost

Air Burst

Air Taste

Attack Speed

Bash

Basic Attack

Basic Bouncing

Burning Attack

Darkness Attack

Darkness Boost

Darkness Burst

Darkness Taste

Desperado

Divine Blessing

Earth Attack

Earth Boost

Earth Burst

Earth Taste

Electricity Attack

Electricity Boost

Electricity Burst

Electricity Taste

Execution

Fire Attack

Fire Boost

Fire Burst

Fire Taste

FireStorm

Ice Shards

Impetus

LifeLeech

LifeSteal

Light Attack

Light Boost

Light Burst

Light Taste

Lightning

Multishot

Nature Attack

Nature Boost

Nature Burst

Nature Taste

Nature's Touch

Neutral Boost

RapidFire

Soul Harvesting

Sparks

Splash

Super Multishot

Universal Attack

Universal Boost

Water Attack

Water Boost

Water Burst

Water Taste


Defensive

Defensive modules improve your tower's ability to survive attacks.

They can be improvements to health/health regeneration, or damage reduction, etc.

SPOILER ALERT - Defensive modules list

Active

Passive


Utility

Utility modules do not directly improve offense or defense, but instead have other effects.

They can do things like supply energy for skills, or generate resources for example.

SPOILER ALERT - Utility modules list

Active

Passive


Upgrading Modules

Modules can be upgraded in the main game with experience, or permanently upgraded inside the workshop.

Upgrading modules will increase their effects or their chance to activate.

Tiers

You can unlock additional tiers of modules by prestiging inside the headquarters.

Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.

Percentage based modules usually cap at tier 5, additive modules are usually infinite.