Difference between revisions of "Module:FormatNumber"

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(add ability to add an icon (e.g. for currency))
(iconpos casing)
 
Line 146: Line 146:
 
     local sortkey = frame.args.sortkey or frame:getParent().args.sortkey
 
     local sortkey = frame.args.sortkey or frame:getParent().args.sortkey
 
     local icon = frame.args.icon or frame:getParent().args.icon
 
     local icon = frame.args.icon or frame:getParent().args.icon
     local iconPos = frame.args.iconPos or frame:getParent().args.iconPos
+
     local iconPos = frame.args.iconpos or frame:getParent().args.iconpos
 
     local num = parseNumber(input)
 
     local num = parseNumber(input)
 
     if num then
 
     if num then

Latest revision as of 02:32, 27 March 2021

Documentation for this module may be created at Module:FormatNumber/doc

--[[----------------------------------------------------------------------------
    Module:Num
        For displaying large numbers in a consistent format
        See Template:Number
----------------------------------------------------------------------------]]--
local p = {}

local THRESHOLD = 1e6 -- Anything below this number is displayed in long format

local LANG = mw.language.getContentLanguage()

local SUFFIXES = {
    't', 'M', 'B', 'T', 'Qa', 'Qi', 'Sx', 'Sp', 'Oc', 'No', 'De',
    'UDe', 'DDe', 'TDe', 'QaD', 'QiD', 'SxD', 'SpD', 'OcD', 'NoD',
    'Vi', 'UVi', 'DVi', 'TVi', 'QaV', 'QiV', 'SxV', 'SpV', 'OcV', 'NoV',
    'Tr', 'UTr', 'DTr', 'TTr', 'QaT', 'QiT', 'SxT', 'SpT', 'OcT', 'NoT',
    'Qua', 'UQu', 'DQu', 'TQu', 'QQu', 'QiQ', 'SxQ', 'SpQ', 'OcQ', 'NoQ',
    'Qui', 'UQi', 'DQi', 'TQi', 'QQi', 'QiQi', 'SxQi', 'SpQi', 'OcQi', 'NoQi',
    'Sg', 'USg', 'DSg', 'TSg', 'QSg', 'QiS', 'SxS', 'SpS', 'OcS', 'NoS',
    'Spt', 'USp', 'DSp', 'TSp', 'QSp', 'QiSp', 'SxSp', 'SpSp', 'OcSp', 'NoSp',
    'Og', 'UOg', 'DOg', 'TOg', 'QOg', 'QiO', 'SxO', 'SpO', 'OcO', 'NoO',
    'Ng', 'UNg', 'DNg', 'TNg', 'QNg', 'QiNg', 'SxN', 'SpN', 'OcN', 'NoN',
    'Ce', 'UCe', 'DCe'
}

-- Round a value to X decimal places
local function round(value, decimals)
    local p = 10^(decimals or 3)
    local n = value * p
    return (value >= 0 and math.floor(n + 0.5) or math.ceil(n - 0.5)) / p
end

local function belowThreshold(value)
    return (value > -THRESHOLD and value < THRESHOLD)
end

-- Ensure a number is a valid number and return it
-- If value is not a valid number, return nil
local function parseNumber(value)
    local num
    if value == '-inf' or value == '-Infinity' then
        num = -math.huge
    elseif value == 'inf' or value == 'Infinity' then
        num = math.huge
    else
        -- use this instead of tonumber() so we can parse thousand seperators
        num = LANG:parseFormattedNumber(value)
    end
    return num
end

-- Get the number for use in data-sort-value attributes (for table sorting)
local function getSortValue(value)
    if belowThreshold(value) then
        return string.format('%d', value)
    elseif value == -math.huge then
        return '-2e+308' -- lower than the lowest possible non-inf number
    elseif value == math.huge then
        return '2e+308' -- higher than the highest possible non-inf number
    else
        return string.format('%e', value)
    end
end

-- Get a number in scientific notation, ingame style (e.g. 12e7)
local function getScientific(value, prefix, suffix)
    -- Do this manually rather than using string.format "%e" representation,
    -- so that we can match output to ingame notation
    local exponent = math.floor(math.log10(math.abs(value)))
    local mantissa = round(value / (10^exponent), 3)
    return string.format('%s%se%s%s',
        prefix or '',
        mantissa,
        exponent,
        suffix or ''
    )
end

-- Get a number with its number suffix (e.g. 120 M)
local function getNamed(value, prefix, suffix)
    local exponent = math.floor(math.log10(math.abs(value)))
    local remainder = exponent % 3
    return string.format(
        '%s%s&#8239;%s%s',
        prefix or '',
        round(value / (10 ^ (exponent - remainder)), 3), -- number
        SUFFIXES[math.floor(exponent / 3)], -- number suffix
        suffix or ''
    )
end

-- Choose a number representation depending on the size of the number
-- Second parameter forces format: 'named' or 'scientific'
-- For modules only - do not call this from template, use 'main' instead.
-- No type checking is performed on 'value' - this is the responsibility
-- of the calling function
function p.format(value, prefix, suffix, icon, iconPos, format)
    local formatted = ''
    if value == -math.huge then
        formatted = string.format('%s-Infinity%s', prefix or '', suffix or '')
    elseif value == math.huge then
        formatted = string.format('%sInfinity%s', prefix or '', suffix or '')
    elseif belowThreshold(value) then
        formatted = string.format('%s%s%s',
            prefix or '',
            LANG:formatNum(value),
            suffix or ''
        )
    elseif format == 'named' then
        formatted = string.format(
            '<abbr title="%s">%s</abbr>',
            getScientific(value, prefix, suffix),
            getNamed(value, prefix, suffix)
        )
    elseif format == 'scientific' then
        formatted = string.format(
            '<abbr title="%s">%s</abbr>',
            getNamed(value, prefix, suffix),
            getScientific(value, prefix, suffix)
        )
    else
        formatted = string.format(
            '%s \'\'(%s)\'\'',
            getNamed(value, prefix, suffix),
            getScientific(value, prefix, suffix)
        )
    end
    if icon then
        return string.format('%s&nbsp;%s',
            iconPos == 'left' and icon or formatted,
            iconPos == 'left' and formatted or icon
        )
    else
        return formatted
    end
end

-- Use this function when calling from template
-- See usage above
function p.main(frame)
    if not frame then error('No frame found') end
    local input = frame.args[1] or frame:getParent().args[1]
    local format = frame.args.format or frame:getParent().args.format
    local prefix = frame.args.prefix or frame:getParent().args.prefix
    local suffix = frame.args.suffix or frame:getParent().args.suffix
    local sortkey = frame.args.sortkey or frame:getParent().args.sortkey
    local icon = frame.args.icon or frame:getParent().args.icon
    local iconPos = frame.args.iconpos or frame:getParent().args.iconpos
    local num = parseNumber(input)
    if num then
        return mw.html.create('span')
            :wikitext(p.format(num, prefix, suffix, icon, iconPos, format))
            :attr('data-sort-value', sortkey or getSortValue(num))
    else
        return input
    end
end

return p