Difference between revisions of "Metallic Ruins"

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[[File:Metallic Ruins.png|thumb]]
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{{Infobox region
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|image=Metallic Ruins.png
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|lanes=7
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|enemies={{Element|Neutral}} {{Element|Light}} {{Element|Electricity}} {{Element|Fire}} {{Element|Air}} {{Element|Earth}} {{Element|Universal}}
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|easy=1.31e8
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|medium=2.39e8
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|hard=1.4e9
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|insane=2.37e10
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|nightmare=5.02e12
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|impossible=1.06e19
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}}
 
'''Metallic Ruins''' is the eighth region in the game, unlocked after completing wave 100 on [[Jungle]].
 
'''Metallic Ruins''' is the eighth region in the game, unlocked after completing wave 100 on [[Jungle]].
  
==Enemies==
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Completing wave 100 in this region unlocks the [[Beach]] region.
The base enemy structure consists of:
 
* Neutral enemies
 
* Light enemies
 
* Electricity enemies
 
* Fire enemies
 
* Air enemies
 
* Earth enemies
 
* Universal enemies
 
  
 
==Environmental Effects==
 
==Environmental Effects==
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==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
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{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
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==Town Assets==
 
==Town Assets==
{{Unknown}}
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The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
  
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:Gear
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:Claw
 +
:Smoking Pipe (Has Smoke Particles)
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Revision as of 09:09, 19 September 2021

Metallic Ruins
Metallic Ruins
Lanes 7
Enemies
Neutral element Light element Electricity element Fire element Air element Earth element Universal element
Difficulties
Easy 131 M% (1.31e8%)
Medium 239 M% (2.39e8%)
Hard 1.4 B% (1.4e9%)
Insane 23.7 B% (2.37e10%)
Nightmare 5.02 T% (5.02e12%)
Impossible 10.6 Qi% (1.06e19%)

Metallic Ruins is the eighth region in the game, unlocked after completing wave 100 on Jungle.

Completing wave 100 in this region unlocks the Beach region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Sparks Random 0.12%
Defensive
Fire Shell Random 1%
Defensive
Electricity Shell Random 1%
Defensive
Light Shell Random 1%
Defensive
Fire Barrier Random 1%
Defensive
Electricity Barrier Random 1%
Defensive
Light Barrier Random 1%
Defensive
Diamond Foundation Random 1%

Town Assets

The following town assets are unlocked after completing wave 100:

Gear
Claw
Smoking Pipe (Has Smoke Particles)