Difference between revisions of "Laboratory"

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(→‎Experiments: fix bug)
m (→‎Exotic skills: Added exotic gem costs.)
 
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{{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}}
 
{{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}}
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[[File:Green resource.png|left]]
 
The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]] and [[elements|elemental]] damage & resistance bonuses.
 
The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]] and [[elements|elemental]] damage & resistance bonuses.
 
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{{clear|left}}
 
==Experiments==
 
==Experiments==
Experiments function as small incremental games, where the reward for progressing in them are [[modules]] and damage and resistance bonus to respective elements.
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Experiments function as small incremental games, where the reward for progressing in them are [[modules]], damage multipliers (cap at 200%) and resistances (cap at 99%) to respective elements.
  
Most experiments can be prestiged, trading green resources and a certain amount of progress for a permanent bonus in the experiment
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Most experiments can be prestiged up to 100 times, trading green resources and a certain amount of progress for a permanent bonus in the experiment
  
 
There are '''12''' different experiments to complete. Click the icons below to navigate to the detail page for that experiment:
 
There are '''12''' different experiments to complete. Click the icons below to navigate to the detail page for that experiment:
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==Skills==
 
==Skills==
 
{{See also|Skills (Upgrade)}}
 
{{See also|Skills (Upgrade)}}
None.
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*'''Science Funds''' - Reduces the conversion rate of laboratory resources by 1 per 5 experiment prestiges. The total sum of all prestige counts is used to calculate the resduction.
  
 
==Exotic skills==
 
==Exotic skills==
 
{{See also|Exotic Skills}}
 
{{See also|Exotic Skills}}
None.
 
  
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*'''Fundamentals''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes the negative prestige effects of the Fire, Water, Nature and Earth experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
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*'''Forces''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes the negative prestige effects of the Electricity, Darkness, Light and Air experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
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*'''Universal Theorem''' ({{Number|500|icon=[[File:Exotic gem.png|20px]]}}) - Removes the negative prestige effects of the Neutral, Universal, Gems and Exotic experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
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{{Navbox buildings|state=expanded}}
 
{{Navbox experiments}}
 
{{Navbox experiments}}
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Buildings]]
 
[[Category:Buildings]]

Latest revision as of 23:02, 3 January 2024


Laboratory
Lab.png
Max. Tier 6
Conversion rate 400:1
Color theme Green
Green resource.png

The laboratory is a building where you perform various experiments in order to unlock modules and elemental damage & resistance bonuses.

Experiments

Experiments function as small incremental games, where the reward for progressing in them are modules, damage multipliers (cap at 200%) and resistances (cap at 99%) to respective elements.

Most experiments can be prestiged up to 100 times, trading green resources and a certain amount of progress for a permanent bonus in the experiment

There are 12 different experiments to complete. Click the icons below to navigate to the detail page for that experiment:

Fire
Water
Nature
Earth
Electricity
Darkness
Light
Air
Neutral
Universal
Gems
Exotic

Building tiers

Each building tier constructed unlocks new experiments.

Laboratory Experiments
Tier 1 Neutral, Fire
Tier 2 Nature, Electricity
Tier 3 Earth, Light
Tier 4 Water, Air
Tier 5 Darkness, Universal
Tier 6 Gems, Exotic

Skills

See also: Skills (Upgrade)
  • Science Funds - Reduces the conversion rate of laboratory resources by 1 per 5 experiment prestiges. The total sum of all prestige counts is used to calculate the resduction.

Exotic skills

See also: Exotic Skills
  • Fundamentals (500 Exotic gem.png) - Removes the negative prestige effects of the Fire, Water, Nature and Earth experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
  • Forces (500 Exotic gem.png) - Removes the negative prestige effects of the Electricity, Darkness, Light and Air experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.
  • Universal Theorem (500 Exotic gem.png) - Removes the negative prestige effects of the Neutral, Universal, Gems and Exotic experiments. resetting the prestige tree to respend points still performs a full prestige with all its downsides.