Difference between revisions of "Jungle"

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[[File:Jungle.png|thumb]]
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{{Infobox region
 +
| image = Jungle.png
 +
| lanes = 4
 +
| enemies = {{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Darkness}} {{Element|Nature}} {{Element|Air}} {{Element|Water}}
 +
| easy = 3.81e+07
 +
| medium = 6.92e+07
 +
| hard = 3.99e+08
 +
| insane = 6.72e+09
 +
| nightmare = 1.53e+12
 +
| impossible = 4.79e+18
 +
}}
 
The '''Jungle''' is the seventh region in the game, unlocked after completing wave 100 on [[High Mountain]].
 
The '''Jungle''' is the seventh region in the game, unlocked after completing wave 100 on [[High Mountain]].
  
==Enemies==
+
Completing wave 100 in this region unlocks the [[Metallic Ruins]] region.
The base enemy structure consists of:
 
* Neutral enemies
 
* Light enemies
 
* Fire enemies
 
* Darkness enemies
 
* Nature enemies
 
* Air enemies
 
* Water enemies
 
* Earth enemies
 
  
 
==Environmental Effects==
 
==Environmental Effects==
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==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
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 +
{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Lifeleech'''||Random 15%
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Lifeleech'''||Random 1.5%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Splash'''||Random
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Splash'''||Random 0.9%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Splash'''||Random
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Splash'''||Random 0.9%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Splash'''||Random
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Splash'''||Random 2%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Splash'''||Random
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Splash'''||Random 0.9%
 
|-
 
|-
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Shell'''||Random 1%
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Shell'''||Random 1%
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==Town Assets==
 
==Town Assets==
{{Unknown}}
+
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
  
 +
:Jungle Tree
 +
:Jungle Bush
 +
:Jungle Tree Stump
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Revision as of 08:07, 19 September 2021

Jungle
Jungle
Lanes 4
Enemies
Neutral element Light element Fire element Darkness element Nature element Air element Water element
Difficulties
Easy 38.1 M% (3.81e7%)
Medium 69.2 M% (6.92e7%)
Hard 399 M% (3.99e8%)
Insane 6.72 B% (6.72e9%)
Nightmare 1.53 T% (1.53e12%)
Impossible 4.79 Qi% (4.79e18%)

The Jungle is the seventh region in the game, unlocked after completing wave 100 on High Mountain.

Completing wave 100 in this region unlocks the Metallic Ruins region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Lifeleech Random 1.5%
Offensive
Earth Splash Random 0.9%
Offensive
Water Splash Random 0.9%
Offensive
Nature Splash Random 2%
Offensive
Darkness Splash Random 0.9%
Defensive
Nature Shell Random 1%
Defensive
Earth Shell Random 1%
Defensive
Water Shell Random 1%
Defensive
Nature Barrier Random 1%
Defensive
Earth Barrier Random 1%
Defensive
Water Barrier Random 1%

Town Assets

The following town assets are unlocked after completing wave 100:

Jungle Tree
Jungle Bush
Jungle Tree Stump