Difference between revisions of "Jungle"

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{{Navbox
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{{Infobox region
| name  = PerfectNavigation
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| image = Jungle.png
| title = The Perfect Tower II
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| lanes = 4
| listclass = hlist
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| enemies = {{Element|Neutral}} {{Element|Light}} {{Element|Fire}} {{Element|Darkness}} {{Element|Nature}} {{Element|Air}} {{Element|Water}}
 +
| easy = 3.81e+07
 +
| medium = 6.92e+07
 +
| hard = 3.99e+08
 +
| insane = 6.72e+09
 +
| nightmare = 1.53e+12
 +
| impossible = 4.79e+18
 +
}}
 +
The '''Jungle''' is the seventh region in the game, unlocked after completing wave 100 on [[High Mountain]].
 +
 
 +
Completing wave 100 in this region unlocks the [[Metallic Ruins]] region.
 +
 
 +
==Environmental Effects==
 +
This area has no environmental effects.
  
| group1 = Core Game
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==Modules==
| list1 = {{Navbox|child
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{{See also|Modules}}
| group1 = Mechanics
 
| list1  =
 
* [[New Round]]
 
* [[Elements]]
 
* [[Modules]]
 
* [[Skills]]
 
* [[Tower Customization]]
 
  
| group2 = [[Regions]]
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{| class="wikitable sortable"
| list2  =
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!Type!!Name!!Unlock Condition
* [[Forest]]
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|-
* [[Desert]]
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Lifeleech'''||Random 1.5%
* [[Winter]]
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|-
* [[Underground]]
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Splash'''||Random 0.9%
* [[Volcano]]
+
|-
* [[High Mountain]]
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Splash'''||Random 0.9%
* [[Jungle]]
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|-
* [[Metallic Ruins]]
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Splash'''||Random 2%
* [[Beach]]
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|-
* [[Ocean]]
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Splash'''||Random 0.9%
* [[Neutral]]
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|-
* [[Dark Realm]]
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Shell'''||Random 1%
* [[Heaven]]
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|-
* [[Universe]]
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Shell'''||Random 1%
* [[Chaos]]
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|-
}}
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Shell'''||Random 1%
| group2 = [[Town]]
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|-
| list2 = {{Navbox|child
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Barrier'''||Random 1%
| group1 = Buildings
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|-
| list1  =
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Barrier'''||Random 1%
* [[Power Plant]]
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|-
* [[Mine]]
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Barrier'''||Random 1%
* [[Factory]]
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|}
* [[Headquaters]]
 
* [[Arcade]]
 
* [[Laboratory]]
 
* [[Shipyard]]
 
* [[Trading Post]]
 
* [[Workshop]]
 
* [[Museum]]
 
* [[Construction Firm]]
 
* [[Statue of Cubos]]
 
| group2 = Prestige
 
| list2 = [[Headquaters#Military|Military]]
 
}}
 
  
 +
==Town Assets==
 +
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
  
}}
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:Jungle Tree
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:Jungle Bush
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:Jungle Tree Stump
 +
{{PerfectNavigation}}
 +
[[Category:Regions]]

Revision as of 09:07, 19 September 2021

Jungle
Jungle
Lanes 4
Enemies
Neutral element Light element Fire element Darkness element Nature element Air element Water element
Difficulties
Easy 38.1 M% (3.81e7%)
Medium 69.2 M% (6.92e7%)
Hard 399 M% (3.99e8%)
Insane 6.72 B% (6.72e9%)
Nightmare 1.53 T% (1.53e12%)
Impossible 4.79 Qi% (4.79e18%)

The Jungle is the seventh region in the game, unlocked after completing wave 100 on High Mountain.

Completing wave 100 in this region unlocks the Metallic Ruins region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Lifeleech Random 1.5%
Offensive
Earth Splash Random 0.9%
Offensive
Water Splash Random 0.9%
Offensive
Nature Splash Random 2%
Offensive
Darkness Splash Random 0.9%
Defensive
Nature Shell Random 1%
Defensive
Earth Shell Random 1%
Defensive
Water Shell Random 1%
Defensive
Nature Barrier Random 1%
Defensive
Earth Barrier Random 1%
Defensive
Water Barrier Random 1%

Town Assets

The following town assets are unlocked after completing wave 100:

Jungle Tree
Jungle Bush
Jungle Tree Stump