Difference between revisions of "High Mountain"

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{{Navbox
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{{Infobox region
| name  = PerfectNavigation
+
| image = High Mountain.png
| title = The Perfect Tower II
+
| lanes = 5
| listclass = hlist
+
| enemies = {{Element|Neutral}} {{Element|Light}} {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
 +
| easy = 1.74e+06
 +
| medium = 3.14e+06
 +
| hard = 1.82e+07
 +
| insane = 3.91e+08
 +
| nightmare = 2.35e+11
 +
| impossible = 1.61e+18
 +
}}
  
| group1 = Core Game
+
'''High Mountain''' is the sixth region in the game, unlocked after completing wave 100 on [[Volcano]].
| list1 = {{Navbox|child
 
| group1 = Mechanics
 
| list1  =
 
* [[New Round]]
 
* [[Elements]]
 
* [[Modules]]
 
* [[Skills]]
 
* [[Tower Customization]]
 
  
| group2 = [[Regions]]
+
Completing wave 100 in this region unlocks the [[Jungle]] region.
| list2  =
 
* [[Forest]]
 
* [[Desert]]
 
* [[Winter]]
 
* [[Underground]]
 
* [[Volcano]]
 
* [[High Mountain]]
 
* [[Jungle]]
 
* [[Metallic Ruins]]
 
* [[Beach]]
 
* [[Ocean]]
 
* [[Neutral]]
 
* [[Dark Realm]]
 
* [[Heaven]]
 
* [[Universe]]
 
* [[Chaos]]
 
}}
 
| group2 = [[Town]]
 
| list2 = {{Navbox|child
 
| group1 = Buildings
 
| list1  =
 
* [[Power Plant]]
 
* [[Mine]]
 
* [[Factory]]
 
* [[Headquaters]]
 
* [[Arcade]]
 
* [[Laboratory]]
 
* [[Shipyard]]
 
* [[Trading Post]]
 
* [[Workshop]]
 
* [[Museum]]
 
* [[Construction Firm]]
 
* [[Statue of Cubos]]
 
| group2 = Prestige
 
| list2 = [[Headquaters#Military|Military]]
 
}}
 
  
 +
==Environmental Effects==
 +
This area has no environmental effects.
  
}}
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==Modules==
 +
{{See also|Modules}}
 +
 
 +
{| class="wikitable sortable"
 +
!Type!!Name!!Unlock Condition
 +
|-
 +
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Divine Blessing'''||Random 0.15%
 +
|-
 +
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Splash'''||Random 0.9%
 +
|-
 +
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Splash'''||Random 0.9%
 +
|-
 +
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Splash'''||Random 0.9%
 +
|-
 +
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Splash'''||Random 2%
 +
|-
 +
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Shell'''||Random 1%
 +
|-
 +
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Barrier'''||Random 1%
 +
|-
 +
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Bulletproof'''||Random 0.9%
 +
|-
 +
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Shield Recharger'''||Random 0.5%
 +
|}
 +
 
 +
==Town Assets==
 +
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
 +
 
 +
:Fence
 +
:Fence Gate / Broken Fence
 +
:Snowy Rock
 +
{{PerfectNavigation}}
 +
[[Category:Regions]]

Revision as of 09:06, 19 September 2021

High Mountain
High Mountain
Lanes 5
Enemies
Neutral element Light element Nature element Air element Water element Earth element Universal element
Difficulties
Easy 1.74 M% (1.74e6%)
Medium 3.14 M% (3.14e6%)
Hard 18.2 M% (1.82e7%)
Insane 391 M% (3.91e8%)
Nightmare 235 B% (2.35e11%)
Impossible 1.61 Qi% (1.61e18%)

High Mountain is the sixth region in the game, unlocked after completing wave 100 on Volcano.

Completing wave 100 in this region unlocks the Jungle region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Divine Blessing Random 0.15%
Offensive
Light Splash Random 0.9%
Offensive
Fire Splash Random 0.9%
Offensive
Electricity Splash Random 0.9%
Offensive
Air Splash Random 2%
Defensive
Air Shell Random 1%
Defensive
Air Barrier Random 1%
Defensive
Bulletproof Random 0.9%
Defensive
Shield Recharger Random 0.5%

Town Assets

The following town assets are unlocked after completing wave 100:

Fence
Fence Gate / Broken Fence
Snowy Rock