Difference between revisions of "High Mountain"

From The Perfect Tower II
Jump to navigation Jump to search
m (Added drop chances based on workshop treasure map)
Line 1: Line 1:
[[File:High Mountain.png|thumb]]
+
{{Infobox region
 +
| image = High Mountain.png
 +
| lanes = 5
 +
| enemies = {{Element|Neutral}} {{Element|Light}} {{Element|Nature}} {{Element|Air}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
 +
| easy = 1.74e+06
 +
| medium = 3.14e+06
 +
| hard = 1.82e+07
 +
| insane = 3.91e+08
 +
| nightmare = 2.35e+11
 +
| impossible = 1.61e+18
 +
}}
 +
 
 
'''High Mountain''' is the sixth region in the game, unlocked after completing wave 100 on [[Volcano]].
 
'''High Mountain''' is the sixth region in the game, unlocked after completing wave 100 on [[Volcano]].
  
 
==Enemies==
 
==Enemies==
 
The base enemy structure consists of:
 
The base enemy structure consists of:
* Neutral enemies
+
 
* Light enemies
+
*Neutral enemies
* Nature enemies
+
*Light enemies
* Air enemies
+
*Nature enemies
* Water enemies
+
*Air enemies
* Earth enemies
+
*Water enemies
* Universal enemies
+
*Earth enemies
 +
*Universal enemies
  
 
==Environmental Effects==
 
==Environmental Effects==
Line 17: Line 29:
 
==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
+
 
 +
{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-

Revision as of 20:03, 2 August 2021

High Mountain
High Mountain
Lanes 5
Enemies
Neutral element Light element Nature element Air element Water element Earth element Universal element
Difficulties
Easy 1.74 M% (1.74e6%)
Medium 3.14 M% (3.14e6%)
Hard 18.2 M% (1.82e7%)
Insane 391 M% (3.91e8%)
Nightmare 235 B% (2.35e11%)
Impossible 1.61 Qi% (1.61e18%)

High Mountain is the sixth region in the game, unlocked after completing wave 100 on Volcano.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Nature enemies
  • Air enemies
  • Water enemies
  • Earth enemies
  • Universal enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Divine Blessing Random 0.15%
Offensive
Light Splash Random 0.9%
Offensive
Fire Splash Random 0.9%
Offensive
Electricity Splash Random 0.9%
Offensive
Air Splash Random 2%
Defensive
Air Shell Random 1%
Defensive
Air Barrier Random 1%
Defensive
Bulletproof Random 0.9%
Defensive
Shield Recharger Random 0.5%

Town Assets

Unknown (edit)