Difference between revisions of "Heaven"

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m (Added region infobox)
(they are actually gold not just normal assets)
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==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
+
 
 +
{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Crit'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Light Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Crit'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Nature Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Crit'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Air Crit'''||Random 1%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Crit'''||Random 1%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Anti-Electricity Crit'''||Random 1%
 
|-
 
|-
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Protection'''||Random 1%
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Protection'''||Random 1%
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==Town Assets==
 
==Town Assets==
{{Unknown}}
+
The following [[Town#Town%20Assets|town assets]] are unlocked after completing wave 100:
  
 +
:Gold Pillar
 +
:Gold Gate
 +
:Gold Fence
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}
 
[[Category:Regions]]
 
[[Category:Regions]]

Revision as of 08:23, 19 September 2021

Heaven
Heaven
Lanes 6
Enemies
Neutral element Light element Electricity element Nature element Air element Universal element
Difficulties
Easy 523 B% (5.23e11%)
Medium 1.16 T% (1.16e12%)
Hard 11.9 T% (1.19e13%)
Insane 493 T% (4.93e14%)
Nightmare 534 Qa% (5.34e17%)
Impossible 66.1 Sp% (6.61e25%)

Heaven is the thirteenth region in the game, unlocked after completing wave 100 on Dark Realm.

Completing wave 100 in this region unlocks the Universe region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Anti-Light Crit Random 1%
Offensive
Anti-Nature Crit Random 1%
Offensive
Anti-Air Crit Random 1%
Offensive
Anti-Electricity Crit Random 1%
Defensive
Fire Protection Random 1%
Defensive
Water Protection Random 1%
Defensive
Air Protection Random 1%
Defensive
Earth Protection Random 1%
Defensive
Nature Protection Random 1%
Defensive
Electricity Protection Random 1%
Defensive
Light Protection Random 1%
Defensive
Darkness Protection Random 1%

Town Assets

The following town assets are unlocked after completing wave 100:

Gold Pillar
Gold Gate
Gold Fence