Headquarters

From The Perfect Tower II
Revision as of 04:08, 19 January 2021 by Hansip (talk | contribs) (Added all currently available softwares and updating the descriptions.)
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Headquarters
Hq.png
Max. Tier 8
Conversion rate 750:1
Color theme Purple

The headquarters is a building where you can upgrade servers which install programs that speed up the core game.

It is also used to soft prestige the military.

Building Tiers

Upgrading the Headquarters does almost nothing currently.

Each tier adds 2 extra server slots (Technology)

Contracts

Can be purchased to gain special effects in the core game; the contract's conditions must be met to gain the effects while the contract is also active.

Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs.

Time Cost
10 Minutes 20
1 Hour 4000
5 Hours 80,000
24 Hours 1.6M
Forever 125T

Pacifist

Condition: Use max. 1 offensive module.

Bonus: 8x Resources

Glass Cannon

Condition: Use max. 1 defensive module.

Bonus: 4x Resources

Colorful

Condition : Use min. 1 Module of each type (offensive, defensive, utility and ultimate)

Bonus : 3x Resources

Technology

Used to buy and upgrade servers. Each server costs more than the last.

The CPU speeds up the installation of programs in the Software tab.

The RAM increases the amount of lines any specific program in the Facility AI can hold.

Software

Install programs to speed up the core game. The programs are:

  • Autoskip: When activated it removes the waiting time between waves once all enemies have spawned and therefore slightly speeds up wave progression on lower difficulties.
  • Wave Streaming: Slowly accelerates enemies while at the same time decreasing the spawn interval duration yielding a much higher wave progression speed.
  • Wave Surge: Improves wave streaming by increasing the maximum acceleration limit. After a certain amount of time entire waves are being skipped. Skipped waves do not trigger wave related module effects!
  • Critical Wavejump : Provides a 1% chance to skip waves equal to 5% of your wave record of the current region and difficulty whenever you proceed to the next wave as long as you are below your previous record. Only works in endless mode!
  • Facility AI: Unlocks the Facility AI which includes some basic programmable logic scripts.
  • Wave Momentum : Everytime the tower destroys an enemy in endless mode you gain one more wave the next time the wave counter changes. Afterwards the destroyed enemy counter resets. Only works in endless mode!
  • Wave Persistence : Improves Wave Momentum by resetting the destroyed enemy counter only to 90% of its previous value instead of zero.
  • Wave Instability : Improves Critical Wavejump by increasing its chance to trigger by another 4% and increases the skipped amount to 10% of your previous record.
  • Wave Vortex : Removes the warm-up time from wave streaming and further increases the wave acceleration speed. Can be combined with Wave Surge.
  • Wave Catalyst : Increases the speed of Wave Streaming based on the amount of waves skipped everytime Critical Wavejump triggers. Has no effect if the wave acceleration factor already exceed 100M.
  • Wave Endurance : Increases the acceleration of Wave Streaming by 5% per second. (This means that the acceleration gets accelerated over time.)
  • New Bounds : Endless mode starts at Era 1.
  • Era Surge: Skips to the next Era every 10 times the wave counter changes. Only works if the current Era is at least 1.
  • Era Burst: Skips (Total amount of waves skipped)^0.5 eras whenever the wave counter changes. If Era Surge is active then its effect will change to a 10% burst for Era Burst
  • Era Swirl: Increases the amount of eras skipped the greater your gap to era 100B is. Has no effect if your current era is bigger than 100B.
  • Wave Horizon: Multiplies the acceleration speed of wave streaming by 25 for each region and difficulty with a highscore equal or greater than era 1. Only works if current infinity is below 1.
  • No Bounds: Endless mode starts at Infinity 1
  • Wave Floor: Prevents the wave counter from going below 100M if the highest era in the current region is bigger than 0.
  • Era Floor: Prevents the era counter from going below 100M if the highest infinity in the current region is bigger than 0.

There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.

Military

In the military tab you can soft prestige after maximizing a specific number of modules and unlocking a specific number of regions.

Prestiging will reward the player with higher maximum modules tier, new buildings, softwares, bosses, and features.

Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.

Prestiging will not make you lose gems, exotic gems, or non-cube building resources.

You will start at Tier 1, and will eventually reach Tier 5, unlocking access to the AI. Upon reaching tier 8, you will unlock access to Era content.

Facility AI

main article : AI

The Facility AI is a section unlocked by attaining military prestige 4 and installing it from software section. The AI allows for multiple automation tasks to be performed, including refreshing Mine layers, combining power stones at the Museum, using active modules automatically, or simply clicking at specific locations on the screen.

Skills

Sponsoring : Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.

Dealbreaker : Allows you to cancel non-forever contracts. Since using this skill does not refund any used resources, and having a contract active does not force you to follow its rules, this skill is not of a high priority to unlock.

Offline Installing : Allows the headquarters to continue installing software while the game is closed.

Exotic skills

Placeholder text.