Difference between revisions of "Forest"
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− | + | {{Infobox region | |
− | The first region, | + | |image=Forest.png |
+ | |lanes=4 | ||
+ | |enemies={{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Earth}} | ||
+ | |easy=100 | ||
+ | |medium=6377 | ||
+ | |hard=128043 | ||
+ | |insane=8830000 | ||
+ | |nightmare=4.99E09 | ||
+ | |impossible=3.21E15 | ||
+ | }} | ||
+ | The '''Forest''' is the first region in the game, and is unlocked from the beginning. | ||
− | + | Completing wave 100 in this region unlocks the [[Desert]] region. | |
− | |||
− | + | ==Challenges== | |
− | |||
− | |||
− | |||
− | == | + | {| class="wikitable" |
− | + | !Name!!Enemies!!Goals!!Rules!!Rewards | |
+ | |- | ||
+ | !Level #1 | ||
+ | | style="text-align: center;" |{{Element|Fire}} {{Element|Water}} | ||
+ | |Reach wave 111 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 7 modules in total | ||
+ | * Modules have to be maxed T1 or above | ||
+ | * Modules will be set to maxed T1}} | ||
+ | |[[File:Offensive Module.png|Offensive|30px]] '''Phoenix Bounce''' | ||
+ | |- | ||
+ | !Level #2 | ||
+ | | style="text-align: center;" |{{Element|Earth}} | ||
+ | |Reach wave 325 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 5 modules in total | ||
+ | * Modules have to be maxed T2 or above | ||
+ | * Modules will be set to maxed T2}} | ||
+ | | +5% resource drops per<br>completed challenge | ||
+ | |- | ||
+ | !Level #3 | ||
+ | | style="text-align: center;" |{{Element|Nature}} | ||
+ | |Reach wave 500 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max. 5 modules in total | ||
+ | * No offensive modules | ||
+ | * No utility modules | ||
+ | * No ultimate modules | ||
+ | * Modules have to be maxed T3 or above | ||
+ | * Modules will be set to maxed T3}} | ||
+ | |[[File:Defensive Module.png|Defensive|30px]] '''Stab Prevention''' | ||
+ | |- | ||
+ | !Level #4 | ||
+ | | style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Nature}} {{Element|Water}} | ||
+ | |Reach wave 50 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max 5 modules in total | ||
+ | * No defensive modules | ||
+ | * Modules have to be maxed T4 or above | ||
+ | * Modules will be set to maxed T4}} | ||
+ | |[[File:Defensive Module.png|Defensive|30px]] '''Planned Strike''' | ||
+ | |- | ||
+ | !Level #5 | ||
+ | | style="text-align: center;" |{{Element|Neutral}} {{Element|Fire}} {{Element|Earth}} | ||
+ | |Reach wave 20 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max 6 modules in total | ||
+ | * Max 2 offensive modules | ||
+ | * Modules have to be maxed T5 or above | ||
+ | * Modules will be set to maxed T5 | ||
+ | * Neutral enemies are immune to anything except universal | ||
+ | * Universal damage can only damage neutral enemies | ||
+ | * Tower element type is considered universal instead of neutral}} | ||
+ | |[[File:Special Module.png|Special|30px]] '''Universal''' | ||
+ | |- | ||
+ | !Level #6 | ||
+ | | style="text-align: center;" |{{Element|Nature}} {{Element|Earth}} | ||
+ | |Reach wave 60 | ||
+ | |{{collapsible|width=400|Rules| | ||
+ | * Max 10 modules in total | ||
+ | * Max 4 offensive modules | ||
+ | * Max 4 defensive modules | ||
+ | * Max 2 ultimate modules | ||
+ | * Modules have to be maxed T5 or above | ||
+ | * Modules will be set to maxed T5 | ||
+ | * Enemies have only 1% of their original health | ||
+ | * Enemy damage is multiplied by 10}} | ||
+ | |[[File:Defensive Module.png|Defensive|30px]] '''Forest Gift''' | ||
+ | |} | ||
==Modules== | ==Modules== | ||
+ | {{See also|Modules}} | ||
− | = | + | {| class="wikitable sortable" |
− | + | !Type!!Name!!Unlock Condition | |
− | + | |- | |
− | + | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Basic Bounce'''||Wave 10 | |
− | + | |- | |
− | + | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Elemental Resistance'''||Wave 20 | |
− | + | |- | |
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Multishot'''||Wave 30 | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature's Touch'''||Wave 40 | ||
+ | |- | ||
+ | |[[File:Utility Module.png|Utility|center|30px]]||'''Wave Resources'''||Wave 50 | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Attack'''||Random 5% | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Attack'''||Random 5% | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Attack'''||Random 5% | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]] | ||
+ | |'''Nature Crit''' | ||
+ | |Random 2% | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Burst'''||Random 2% | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Burst'''||Random 2% | ||
+ | |- | ||
+ | |[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Burst'''||Random 2% | ||
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Resistance'''||Random 5% | ||
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Resistance'''||Random 5% | ||
+ | |- | ||
+ | |[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Resistance'''||Random 5% | ||
+ | |} | ||
− | == Town Assets == | + | ==Town Assets== |
− | + | The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100: | |
− | + | :[[File:Tree town asset.png|40px|Tree]] Tree | |
− | + | :[[File:Rock town asset.png|40px|Rock]] Rock | |
− | + | :[[File:Bush town asset.png|40px|Bush]] Bush | |
− | + | {{PerfectNavigation}} | |
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− | }} |
Revision as of 08:47, 19 September 2021
Forest | |
---|---|
Lanes | 4 |
Enemies | |
Difficulties | |
Easy | 100% |
Medium | 6,377% |
Hard | 128,043% |
Insane | 8.83 M% (8.83e6%) |
Nightmare | 4.99 B% (4.99e9%) |
Impossible | 3.21 Qa% (3.21e15%) |
The Forest is the first region in the game, and is unlocked from the beginning.
Completing wave 100 in this region unlocks the Desert region.
Challenges
Modules
- See also: Modules
Type | Name | Unlock Condition |
---|---|---|
Basic Bounce | Wave 10 | |
Elemental Resistance | Wave 20 | |
Multishot | Wave 30 | |
Nature's Touch | Wave 40 | |
Wave Resources | Wave 50 | |
Fire Attack | Random 5% | |
Nature Attack | Random 5% | |
Earth Attack | Random 5% | |
Nature Crit | Random 2% | |
Fire Burst | Random 2% | |
Nature Burst | Random 2% | |
Earth Burst | Random 2% | |
Fire Resistance | Random 5% | |
Nature Resistance | Random 5% | |
Earth Resistance | Random 5% |
Town Assets
The following town assets are unlocked after completing wave 100: