Difference between revisions of "Forest"

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(Remove redundant info (moved to infobox), add challenges (layout needs improvement), add town asset icons)
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==Modules==
 
==Modules==
 
{{See also|Modules}}
 
{{See also|Modules}}
{| class='wikitable sortable'
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 +
{| class="wikitable sortable"
 
!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
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|[[File:Utility Module.png|Utility|center|30px]]||'''Wave Resources'''||Wave 50
 
|[[File:Utility Module.png|Utility|center|30px]]||'''Wave Resources'''||Wave 50
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Burst'''||Wave 60
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Attack'''||Random 5%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Resistance'''||Wave 100
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|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Attack'''||Random 5%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Attack'''||Random 5%
+
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Attack'''||Random 5%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Attack'''||Random 5%
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|[[File:Offensive Module.png|Offensive|center|30px]]
 +
|'''Nature Crit'''
 +
|Random 2%
 
|-
 
|-
 
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Burst'''||Random 2%
 
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Burst'''||Random 2%
 +
|-
 +
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Burst'''||Random 2%
 
|-
 
|-
 
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Burst'''||Random 2%
 
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Burst'''||Random 2%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Resistance'''||Random 5%
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Resistance'''||Random 5%
 
|-
 
|-
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Resistance'''||Random 5%
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Resistance'''||Random 5%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Attack'''||{{Unknown}}
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Resistance'''||Random 5%
 
|}
 
|}
  
== Town Assets ==
+
==Town Assets==
 
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
 
The following [[Town#Town Assets|town assets]] are unlocked after completing wave 100:
  

Revision as of 08:47, 19 September 2021

Forest
Forest
Lanes 4
Enemies
Neutral element Fire element Nature element Earth element
Difficulties
Easy 100%
Medium 6,377%
Hard 128,043%
Insane 8.83 M% (8.83e6%)
Nightmare 4.99 B% (4.99e9%)
Impossible 3.21 Qa% (3.21e15%)

The Forest is the first region in the game, and is unlocked from the beginning.

Completing wave 100 in this region unlocks the Desert region.

Challenges

Name Enemies Goals Rules Rewards
Level #1 Fire element Water element Reach wave 111
Rules
  • Max. 7 modules in total
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
Offensive Phoenix Bounce
Level #2 Earth element Reach wave 325
Rules
  • Max. 5 modules in total
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2
+5% resource drops per
completed challenge
Level #3 Nature element Reach wave 500
Rules
  • Max. 5 modules in total
  • No offensive modules
  • No utility modules
  • No ultimate modules
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3
Defensive Stab Prevention
Level #4 Neutral element Fire element Nature element Water element Reach wave 50
Rules
  • Max 5 modules in total
  • No defensive modules
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4
Defensive Planned Strike
Level #5 Neutral element Fire element Earth element Reach wave 20
Rules
  • Max 6 modules in total
  • Max 2 offensive modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Neutral enemies are immune to anything except universal
  • Universal damage can only damage neutral enemies
  • Tower element type is considered universal instead of neutral
Special Universal
Level #6 Nature element Earth element Reach wave 60
Rules
  • Max 10 modules in total
  • Max 4 offensive modules
  • Max 4 defensive modules
  • Max 2 ultimate modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies have only 1% of their original health
  • Enemy damage is multiplied by 10
Defensive Forest Gift

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Basic Bounce Wave 10
Defensive
Elemental Resistance Wave 20
Offensive
Multishot Wave 30
Offensive
Nature's Touch Wave 40
Utility
Wave Resources Wave 50
Offensive
Fire Attack Random 5%
Offensive
Nature Attack Random 5%
Offensive
Earth Attack Random 5%
Offensive
Nature Crit Random 2%
Offensive
Fire Burst Random 2%
Offensive
Nature Burst Random 2%
Offensive
Earth Burst Random 2%
Defensive
Fire Resistance Random 5%
Defensive
Nature Resistance Random 5%
Defensive
Earth Resistance Random 5%

Town Assets

The following town assets are unlocked after completing wave 100:

Tree Tree
Rock Rock
Bush Bush