Difference between revisions of "Forest"

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(Adds Nature Crit)
m (Updated module icons to use Template:Module.)
 
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==Challenges==
 
==Challenges==
 
+
{{See also|Challenge Mode}}
 
{| class="wikitable"
 
{| class="wikitable"
 
!Name!!Enemies!!Goals!!Rules!!Rewards
 
!Name!!Enemies!!Goals!!Rules!!Rewards
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* Modules have to be maxed T1 or above
 
* Modules have to be maxed T1 or above
 
* Modules will be set to maxed T1}}
 
* Modules will be set to maxed T1}}
|[[File:Offensive Module.png|Offensive|30px]] '''Phoenix Bounce'''
+
|{{Module|Offensive|size=30px}} '''Phoenix Bounce'''
 
|-
 
|-
 
!Level #2
 
!Level #2
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* Modules have to be maxed T3 or above
 
* Modules have to be maxed T3 or above
 
* Modules will be set to maxed T3}}
 
* Modules will be set to maxed T3}}
|[[File:Defensive Module.png|Defensive|30px]] '''Stab Prevention'''
+
|{{Module|Defensive|size=30px}} '''Stab Prevention'''
 
|-
 
|-
 
!Level #4
 
!Level #4
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* Modules have to be maxed T4 or above
 
* Modules have to be maxed T4 or above
 
* Modules will be set to maxed T4}}
 
* Modules will be set to maxed T4}}
|[[File:Defensive Module.png|Defensive|30px]] '''Planned Strike'''
+
|{{Module|Defensive|size=30px}} '''Planned Strike'''
 
|-
 
|-
 
!Level #5
 
!Level #5
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* Universal damage can only damage neutral enemies
 
* Universal damage can only damage neutral enemies
 
* Tower element type is considered universal instead of neutral}}
 
* Tower element type is considered universal instead of neutral}}
|[[File:Special Module.png|Special|30px]] '''Universal'''
+
|{{Module|Special|size=30px}} '''Universal'''
 
|-
 
|-
 
!Level #6
 
!Level #6
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* Enemies have only 1% of their original health
 
* Enemies have only 1% of their original health
 
* Enemy damage is multiplied by 10}}
 
* Enemy damage is multiplied by 10}}
|[[File:Defensive Module.png|Defensive|30px]] '''Forest Gift'''
+
|{{Module|Defensive|size=30px}} '''Forest Gift'''
 
|}
 
|}
  
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!Type!!Name!!Unlock Condition
 
!Type!!Name!!Unlock Condition
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Basic Bounce'''||Wave 10
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Basic Bounce'''||Wave 10
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Elemental Resistance'''||Wave 20
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Elemental Resistance'''||Wave 20
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Multishot'''||Wave 30
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Multishot'''||Wave 30
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature's Touch'''||Wave 40
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Nature's Touch'''||Wave 40
 
|-
 
|-
|[[File:Utility Module.png|Utility|center|30px]]||'''Wave Resources'''||Wave 50
+
|<center>{{Module|Utility|size=30px}}</center>||'''Wave Resources'''||Wave 50
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Attack'''||Random 5%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Fire Attack'''||Random 5%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Attack'''||Random 5%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Attack'''||Random 5%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Attack'''||Random 5%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Attack'''||Random 5%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]
+
|<center>{{Module|Offensive|size=30px}}</center>
|Nature Crit
+
|'''Nature Crit'''
 
|Random 2%
 
|Random 2%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Burst'''||Random 2%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Fire Burst'''||Random 2%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Burst'''||Random 2%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Burst'''||Random 2%
 
|-
 
|-
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Burst'''||Random 2%
+
|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Burst'''||Random 2%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Resistance'''||Random 5%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Fire Resistance'''||Random 5%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Resistance'''||Random 5%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Nature Resistance'''||Random 5%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Resistance'''||Random 5%
+
|<center>{{Module|Defensive|size=30px}}</center>||'''Earth Resistance'''||Random 5%
 
|}
 
|}
  

Latest revision as of 00:07, 24 August 2023

Forest
Forest
Lanes 4
Enemies
Neutral element Fire element Nature element Earth element
Difficulties
Easy 100%
Medium 6,377%
Hard 128,043%
Insane 8.83 M% (8.83e6%)
Nightmare 4.99 B% (4.99e9%)
Impossible 3.21 Qa% (3.21e15%)

The Forest is the first region in the game, and is unlocked from the beginning.

Completing wave 100 in this region unlocks the Desert region.

Challenges

See also: Challenge Mode
Name Enemies Goals Rules Rewards
Level #1 Fire element Water element Reach wave 111
Rules
  • Max. 7 modules in total
  • Modules have to be maxed T1 or above
  • Modules will be set to maxed T1
Offensive Module Phoenix Bounce
Level #2 Earth element Reach wave 325
Rules
  • Max. 5 modules in total
  • Modules have to be maxed T2 or above
  • Modules will be set to maxed T2
+5% resource drops per
completed challenge
Level #3 Nature element Reach wave 500
Rules
  • Max. 5 modules in total
  • No offensive modules
  • No utility modules
  • No ultimate modules
  • Modules have to be maxed T3 or above
  • Modules will be set to maxed T3
Defensive Module Stab Prevention
Level #4 Neutral element Fire element Nature element Water element Reach wave 50
Rules
  • Max 5 modules in total
  • No defensive modules
  • Modules have to be maxed T4 or above
  • Modules will be set to maxed T4
Defensive Module Planned Strike
Level #5 Neutral element Fire element Earth element Reach wave 20
Rules
  • Max 6 modules in total
  • Max 2 offensive modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Neutral enemies are immune to anything except universal
  • Universal damage can only damage neutral enemies
  • Tower element type is considered universal instead of neutral
Special Module Universal
Level #6 Nature element Earth element Reach wave 60
Rules
  • Max 10 modules in total
  • Max 4 offensive modules
  • Max 4 defensive modules
  • Max 2 ultimate modules
  • Modules have to be maxed T5 or above
  • Modules will be set to maxed T5
  • Enemies have only 1% of their original health
  • Enemy damage is multiplied by 10
Defensive Module Forest Gift

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Basic Bounce Wave 10
Defensive Module
Elemental Resistance Wave 20
Offensive Module
Multishot Wave 30
Offensive Module
Nature's Touch Wave 40
Utility Module
Wave Resources Wave 50
Offensive Module
Fire Attack Random 5%
Offensive Module
Nature Attack Random 5%
Offensive Module
Earth Attack Random 5%
Offensive Module
Nature Crit Random 2%
Offensive Module
Fire Burst Random 2%
Offensive Module
Nature Burst Random 2%
Offensive Module
Earth Burst Random 2%
Defensive Module
Fire Resistance Random 5%
Defensive Module
Nature Resistance Random 5%
Defensive Module
Earth Resistance Random 5%

Town Assets

The following town assets are unlocked after completing wave 100:

Tree Tree
Rock Rock
Bush Bush