Difference between revisions of "Experiment: Light"

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m (add unlock info)
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The statistics of the chamber are:
 
The statistics of the chamber are:
  
* '''Bounceloss''': How many lumens are lost from the particle when hitting a wall.
+
*'''Bounceloss''': How many lumens are lost from the particle when hitting a wall.
* '''Lifetime''': Amount of time that the particle is active.
+
*'''Lifetime''': Amount of time that the particle is active.
* '''Lumen''': How bright the particle is.
+
*'''Lumen''': How bright the particle is.
* '''Fragmentpower''': How bright the fragments are compared to the particle at the time of impact.
+
*'''Fragmentpower''': How bright the fragments are compared to the particle at the time of impact.
  
 
===Upgrades===
 
===Upgrades===
 
Upgrades can help gather more light. The upgrades are:
 
Upgrades can help gather more light. The upgrades are:
  
* '''Bounceloss''': Reduces lumen loss on bounce.
+
*'''Bounceloss''': Reduces lumen loss on bounce.
* '''Lifetime''': Longer particle lifetime.
+
*'''Lifetime''': Longer particle lifetime.
* '''Lumen''':  Increases brightness of the particle.
+
*'''Lumen''':  Increases brightness of the particle.
* '''Fragmentpower''': Increases the percentage of fragment light compared to the particle (Eventually gets to the point that fragments give more light than the particle itself).
+
*'''Fragmentpower''': Increases the percentage of fragment light compared to the particle (Eventually gets to the point that fragments give more light than the particle itself).
  
 
===Prestige===
 
===Prestige===
Line 29: Line 29:
 
==Rewards==
 
==Rewards==
 
{| class="wikitable"
 
{| class="wikitable"
! Brightness !! Reward
+
!Brightness!!Reward
 
|-
 
|-
! 5000 lm
+
!5000 lm
| [[File:Offensive Module.png|Offensive|30px]] Light Taste
+
|[[File:Offensive Module.png|Offensive|30px]] Light Taste
 
|-
 
|-
! 12,500 lm
+
!12,500 lm
| [[File:Defensive Module.png|Defensive|30px]] Dispel
+
|[[File:Defensive Module.png|Defensive|30px]] Dispel
 
|-
 
|-
! 750,000 lm
+
!750,000 lm
| [[File:Defensive Module.png|Defensive|30px]] Dryness Aura
+
|[[File:Defensive Module.png|Defensive|30px]] Dryness Aura
 
|-
 
|-
! 6.25 lm
+
!6.25 lm
| [[File:Utility Module.png|Utility|30px]] Recharge
+
|[[File:Utility Module.png|Utility|30px]] Recharge
 
|-
 
|-
! Varies
+
!Varies
| +% Neutral damage
+
| +% Light damage
 
|-
 
|-
! Varies
+
!Varies
| +% Neutral resistance
+
| +% Light resistance
 
|}
 
|}
  
 
{{Navbox experiments|state=expanded}}
 
{{Navbox experiments|state=expanded}}
 
{{PerfectNavigation}}
 
{{PerfectNavigation}}

Revision as of 18:09, 14 March 2021

The Light Experiment
Experiment Light icon.png

The Light experiment is one of 12 experiments in the laboratory, available at laboratory tier 3.

The goal of the Light Experiment is to create as much light as possible.

Mechanic

Chamber

Launching a light particle creates light when hitting a wall, for hitting a wall fragments the particle leaving part of the particle on the wall as a light source, which also reduces how many lumens the particle has.

The statistics of the chamber are:

  • Bounceloss: How many lumens are lost from the particle when hitting a wall.
  • Lifetime: Amount of time that the particle is active.
  • Lumen: How bright the particle is.
  • Fragmentpower: How bright the fragments are compared to the particle at the time of impact.

Upgrades

Upgrades can help gather more light. The upgrades are:

  • Bounceloss: Reduces lumen loss on bounce.
  • Lifetime: Longer particle lifetime.
  • Lumen: Increases brightness of the particle.
  • Fragmentpower: Increases the percentage of fragment light compared to the particle (Eventually gets to the point that fragments give more light than the particle itself).

Prestige

Unknown (edit)

Rewards

Brightness Reward
5000 lm Offensive Light Taste
12,500 lm Defensive Dispel
750,000 lm Defensive Dryness Aura
6.25 lm Utility Recharge
Varies +% Light damage
Varies +% Light resistance