Desert

From The Perfect Tower II
Revision as of 22:00, 26 March 2021 by Lmnt0 (talk | contribs) (+Infobox)
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Desert
Desert
Lanes 6
Enemies
Neutral element Light element Fire element Earth element
Difficulties
Easy 781%
Medium 18,340%
Hard 403,948%
Insane 34.1 M% (3.41e7%)
Nightmare 28.5 B% (2.85e10%)
Impossible 52.4 Qa% (5.24e16%)

The Desert is the second region in the game, unlocked after completing wave 100 on Forest.

The Desert features a sandy wasteland filled with fossils and cacti. The region consists of 6 lanes that enemies may spawn from.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Fire enemies
  • Earth enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Defensive
Simple Heal Wave 1
Utility
Energy Wave 1
Utility
Energy Regeneration Wave 1
Defensive
Granite Foundation Wave 10
Offensive
Light Attack Random 5%
Offensive
Light Burst Random 2%
Offensive
Air Attack Random 5%
Offensive
Air Burst Random 2%
Offensive
Electricity Attack Random 5%
Offensive
Electricity Burst Random 2%
Defensive
Light Resistance Random 5%
Defensive
Air Resistance Random 5%
Defensive
Electricity Resistance Random 5%

Town Assets

After completing wave 100, you unlock:

  • Cactus
  • Fossil
  • Sand Rocks