Difference between revisions of "Dark Realm"

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{{Navbox
+
{{Infobox region
| name  = PerfectNavigation
+
|image=Dark Realm.png
| title = The Perfect Tower II
+
|lanes=9
| listclass = hlist
+
|enemies={{Element|Fire}} {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}
 +
|easy=8.56e10
 +
|medium=1.8e11
 +
|hard=1.6e12
 +
|insane=5.28e13
 +
|nightmare=3.72e16
 +
|impossible=1.46e24
 +
}}
 +
'''Dark Realm''' is the twelfth region in the game, unlocked after completing wave 100 on [[Neutral]].
  
| group1 = Core Game
+
Completing wave 100 in this region unlocks the [[Heaven]] region.
| list1 = {{Navbox|child
 
| group1 = Mechanics
 
| list1  =
 
* [[New Round]]
 
* [[Elements]]
 
* [[Modules]]
 
* [[Skills]]
 
* [[Tower Customization]]
 
  
| group2 = [[Regions]]
+
==Environmental Effects==
| list2  =
+
This area has no environmental effects.
* [[Forest]]
 
* [[Desert]]
 
* [[Winter]]
 
* [[Underground]]
 
* [[Volcano]]
 
* [[High Mountain]]
 
* [[Jungle]]
 
* [[Metallic Ruins]]
 
* [[Beach]]
 
* [[Ocean]]
 
* [[Neutral]]
 
* [[Dark Realm]]
 
* [[Heaven]]
 
* [[Universe]]
 
* [[Chaos]]
 
}}
 
| group2 = [[Town]]
 
| list2 = {{Navbox|child
 
| group1 = Buildings
 
| list1  =
 
* [[Power Plant]]
 
* [[Mine]]
 
* [[Factory]]
 
* [[Headquaters]]
 
* [[Arcade]]
 
* [[Laboratory]]
 
* [[Shipyard]]
 
* [[Trading Post]]
 
* [[Workshop]]
 
* [[Museum]]
 
* [[Construction Firm]]
 
* [[Statue of Cubos]]
 
| group2 = Prestige
 
| list2 = [[Headquaters#Military|Military]]
 
}}
 
  
 +
==Modules==
 +
{{See also|Modules}}
  
}}
+
{| class="wikitable sortable"
 +
!Type!!Name!!Unlock Condition
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Darkness Crit'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Fire Crit'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Earth Crit'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Anti-Water Crit'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Fire Subsistence'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Water Subsistence'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Earth Subsistence'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Air Subsistence'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Nature Subsistence'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Light Subsistence'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Darkness Subsistence'''||Random 1%
 +
|-
 +
|<center>{{Module|Offensive|size=30px}}</center>||'''Electricity Subsistence'''||Random 1%
 +
|}
 +
 
 +
==Town Assets==
 +
 
 +
*Dark House
 +
*Dark Tree
 +
*Dark Rock
 +
 
 +
{{PerfectNavigation}}
 +
[[Category:Regions]]

Latest revision as of 00:53, 24 August 2023

Dark Realm
Dark Realm
Lanes 9
Enemies
Fire element Darkness element Water element Earth element Universal element
Difficulties
Easy 85.6 B% (8.56e10%)
Medium 180 B% (1.8e11%)
Hard 1.6 T% (1.6e12%)
Insane 52.8 T% (5.28e13%)
Nightmare 37.2 Qa% (3.72e16%)
Impossible 1.46 Sp% (1.46e24%)

Dark Realm is the twelfth region in the game, unlocked after completing wave 100 on Neutral.

Completing wave 100 in this region unlocks the Heaven region.

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive Module
Anti-Darkness Crit Random 1%
Offensive Module
Anti-Fire Crit Random 1%
Offensive Module
Anti-Earth Crit Random 1%
Offensive Module
Anti-Water Crit Random 1%
Offensive Module
Fire Subsistence Random 1%
Offensive Module
Water Subsistence Random 1%
Offensive Module
Earth Subsistence Random 1%
Offensive Module
Air Subsistence Random 1%
Offensive Module
Nature Subsistence Random 1%
Offensive Module
Light Subsistence Random 1%
Offensive Module
Darkness Subsistence Random 1%
Offensive Module
Electricity Subsistence Random 1%

Town Assets

  • Dark House
  • Dark Tree
  • Dark Rock