Difference between revisions of "Beach"

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m (Added drop chances based on workshop treasure map)
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|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Barrier'''||Random 1%
 
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Barrier'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Exchange'''||Random
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Exchange'''||Random
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Exchange'''||Random
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Exchange'''||Random
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Exchange'''||Random
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Exchange'''||Random
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Exchange'''||Random
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Exchange'''||Random 1%
 
|-
 
|-
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Exchange'''||Random
+
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Exchange'''||Random 1%
 
|-
 
|-
|[[File:Utility Module.png|Utility|center|30px]]||'''Sun Energy'''||Random
+
|[[File:Utility Module.png|Utility|center|30px]]||'''Sun Energy'''||Random 5%
 
|}
 
|}
  

Revision as of 17:16, 10 June 2021

Beach.png

The Beach is the ninth region in the game, unlocked after completing wave 100 on Metallic Ruins.

Enemies

The base enemy structure consists of:

  • Neutral enemies
  • Light enemies
  • Darkness enemies
  • Nature enemies
  • Air enemies
  • Water enemies
  • Earth enemies

Environmental Effects

This area has no environmental effects.

Modules

See also: Modules
Type Name Unlock Condition
Offensive
Execution Random 1%
Offensive
Rapidfire Random 0.6%
Offensive
Advanced Splash Random 0.14%
Offensive
Super Multishot Random 0.8%
Defensive
Darkness Barrier Random 1%
Defensive
Air Exchange Random 1%
Defensive
Fire Exchange Random 1%
Defensive
Water Exchange Random 1%
Defensive
Earth Exchange Random 1%
Defensive
Nature Exchange Random 1%
Defensive
Electricity Exchange Random 1%
Defensive
Light Exchange Random 1%
Defensive
Darkness Exchange Random 1%
Utility
Sun Energy Random 5%

Town Assets

  • Umbrella
  • Sand Castle
  • Sunbed