Artifacts

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Artifacts are hidden items that can be found and researched for unique rewards. Artifacts can be viewed and researched in the Museum.

Researching

Once unlocked, each artifact can be researched, and will only grant its reward once this process is completed. Researching takes a fixed amount of time.

There are two Museum skills which affect artifact research: the Faster Research skill improves the research time, while the Research Funding skill decreases research cost.

All boss artifacts get a +100% base drop chance per kill on the respective boss(which is pretty much just base chance multiplied by boss kills)

List of artifacts

Difficulty icon.png Warning: This section contains spoilers about artifact unlock conditions and rewards.

There are currently 36 artifacts available to collect. (2 are event artifacts so they are not always obtainable)

Name Unlock condition Reward
Golden Apple [1] Region: Forest. Click on tree immediately to the right of the tower in-between the rock formations. Flavor

Looks like we can use this specimen to kick early runs up a notch.

+100 starting Tower Testing XP per researched artifact.
Rib Cage [1] Region: Desert. Click on skeleton hiding behind large rib cage. Flavor

The anatomy of the creature from which this calcium-based structure originated appears to be non-cubical in nature, making it entirely unexplainable based on our current documented research.

+5% artifact research speed per researched artifact.
Carrot [1] Region: Winter. Click on the snowman's carrot. Flavor

This strange object from the old world is made out of 88% water, 9% carbohydrates, 0.9% protein, 2.8% dietary fiber, 1% ash, and 0.2% fat.

It seems to attracted a mysterious creature. Not sure what we can use this for.

+10% Resource drops per researched artifact.
Dwarven Minecart [1] Region: Underground. Click on traveling minecart to the left of the tower. Flavor

In ancient times, long before cubekind ruled as the dominant creatures of this world, there was a cave dwelling species present, persistently digging through the depths of the earth to surface only the most precious treasures hidden beneath the walls of stone and dirt.

+25% mining rewards per researched artifact.
Lava Ruby [1] Region: Volcano. Click on floating rectangular rock in upper right lava pool. Look carefully as it is the same color as the lava, it is there at the start before drifting away, though it comes back. Flavor

What a precious mineral. We should refine our Power Stones based on its internal structure.

+2% Power Stone bonus per researched artifact.
Sign [1] Region: High Mountain. Click on the sign. Flavor

This object was used for navigation before we invented the Quantum Positioning System. Perhaps we should examine where it leads to.

+1% Modules (Dropchance) per researched artifact.
Monkey Idol [1] Region: Jungle. Click on the large vine hanging in the foreground. Flavor

Our xenobiologists have yet to find out how these formidable creatures survived the planetary cubical restructuring. Additionally they have managed to develope the ability to use basic tools in order to create little figurines like this sample. Sadly these ornaments are not of any material value since they are just made out of pure gold instead of resources.

+1% Crate factor per researched artifact.
Ancient Gear [1] Region: Metallic Ruins. Click on large bottom right gear. Flavor

This large metallic circular object emits radioactive waves when being turned fast enough. Obviously this means we can use this effect to speed up our factory machines.

+2% Factory machine speed* per researched artifact.
*Conveyor belts are considered machines too
Compass [1] Region: Beach. Click on sand castle until crab appears carrying a compass - click it before it goes in the water. Flavor

This compact device utilizes the planets magnetic field to orient its pointers towards their polar extremes. Maybe we can use it to reverse its effect in order to reorient the planet's magnetic field to aling with the direction of the needles.

+1% Sea Miles (Shipyard) per researched artifact.
Broken Sword [1] Region: Ocean. Click on the broken sword. Flavor

A broken sword found in the depths of the ocean.

Unlocks the Broken Sword Town Asset.
Base Shipment count is increased by +100% in formulas involving the shipment count.
Strange Cube [1] Region: Neutral. Click on rising cubes on the right-most chasm, when floating cube appears click on it once every time it moves to a different location - repeat until it blows up. Flavor

This otherworldly looking lump of matter allows us to harness SCP (Strange Cube Power) from it. We can then contain this SCP in order to better secure and protect the towers basis.

+1% Basic Resistance (Tower) per researched artifact.
Kat's Eye [1] Cratorrex's clue #1
Cratorrex's clue #2, please ignore as it's not too helpful
Clue #3 credit to @thresher3907 on discord
Region: Unlock:
Flavor

Cratorrex's latest synthesized creation!

+100% Town XP on Town Level 1
+Bonus decreases as Town level increases
+5% Town XP on max. Town Level
Broken Wing [1] Region: Heaven. Click on winged cubes to the left of the tower until a dark cube with only 1 wing appears - click on it. Flavor

Apparently angels with one wing like clouds and have a longer range than those with two wings. Additionally, they will never be a memory.

+0.1% Attack Range (Tower) per researched artifact.
Blackhole In A Bottle [1] Region: Universe. Look for stationary white star a bit to the top-left of the tower - click on it. Flavor

The ultimate trash can for the lazy ones among us. It's raccoon-safe as well. Make sure to close the bottle after putting something in to avoid galactic scale collateral damage.

+1% Combat XP (Statue of Cubos) per researched artifact.
Light Triangle [1] Region: Chaos. Click on the Escher-like triangle whose color represents the Light element located at the bottom left of the tower. Flavor

Where has it been all this time? It was always there, wasn't it? Is this a reference to something?

+0.5% Contract bonus (Headquarters) per researched artifact.
Chained Mannequin Disable the Era powers of any element and then kill Era enemies of that element(0.25% drop rate) Flavor

One of those strange mutated enemy cubes. We put it into chains before we "un-alived" it, just in case it's a bit more alive than we want it to be. This should make experimenting a lot easier in the workshop.

+300% XP Cost Research Speed (in the Era Experiments tab)
+Ability to immediatly finish the current xp research by using gems.
Ominous Coil Disable the electricity Era power and kill electricity Era enemies (0.25% drop rate per kill) Flavor

This weird pillar shaped component dropped right from the heart of a mutated enemy. We can use it to build a powerline from the powerplant to the workshop.

Powerplant can now boost Workshop!
Energy Sphere Boss 1 (??% dropchance) Flavor

This spehere is emitting vast quantities of energy. It is difficult to contain because it destroys any container we try to put it in. I'm curious what might happen if we fed it more energy...

Unlocks the Defensive Module Energy Sphere Module.
+5% Resource drops.
Metal Plating Boss 2 (15% drop chance) Flavor

This material was used as armor. It might prove useful for upgrading our towers.

Unlocks the Defensive Module Metal Plating Module.
+5% Resource drops.
Vine Monster Boss 2 (5% drop chance) Flavor

This organism has similarities with a plant, but it is in fact a monster which emits clouds of highly toxic poison strong enough to penetrate any material.

Unlocks the Offensive Module Toxic Piranha Ivy Module.
+5% Resource drops.
Incendiary Device Boss 3 (15% drop chance) Flavor

This contraption contains explosive substances, with the fuse visible from the outside. When it is ignited, after a while it shatters into a million pieces and wreaks havoc.

Unlocks the Offensive Module Fire Bomb Module.
+5% Resource drops.
Cubos Cube Boss 3 (100% drop chance) Flavor

This artifact comes from a very special source. It was used to conjure and combine different elements. Perhaps we can use it for a similar purpose?

Unlocks transmutation of Power Stones in the Museum. (Transmute a set of Power Stones into Universal Power Stones)
Dice of Fate Boss 4 (10% drop chance) Flavor

We appear to have been destined to discover this artifact. It claims we'll construct the perfect tower, but we already knew that. It is useless by itself, therefore perhaps we can convert it into a module instead.

Unlocks the Ultimate Module Dice of Fate Module.
+5% Resource drops.
Necronomicon Boss 4 (5% drop chance) Flavor

The fabled grimoire, from which so many magical gadgets and doomsday spells were derived. Even though our science is far more advanced than this ancient relic, we might be able to use it to enhance our spell casting abilities.

-10% Active Skill Cooldown.
Quantum Warehouse Asteroid Mining (Mine 2nd floor) Flavor

Because of the sci-fi term in its name the quantum warehouse is considerably bigger on the inside than it looks from the outside. Some say that if you start to wander around in it for too long you won't be able to find the exit anymore ...

Increases the Factory inventory size by 24 slots.
Hyper Trading Table Asteroid Mining (Mine 2nd floor) Flavor

Not really quantum level but still better than meh. This peak of cubic craftmanship provides a magnificent amount of trading space for advanced resource trading.

Adds 10% to the trade resource conversion rate of the Trading Post.
Increases the crate factor by 5% (multiplicative).
Unstable Matter Asteroid Mining (Mine 2nd floor) Flavor

This highly dense lump of raw matter has been compressed using a special type of container made out of universal material. Opening it would wipe out half the universe so you should probably avoid doing that.

Raises the matter gained from dissolving items in the Fabricator by 50%.
Lowers the fabricating cost of items by 25%.
Heart of the Cards Adventure (Arcade) Flavor

The possessor of this unique relic has the ability to summon the "Heart of the Cards" in any card game. This, according to legend, will provide them with the exact card(s) they require to win the game.

+1% Damage Factor (Tower) for each unlocked trading card.
W.I.N.C.E. Plushie Have Ultimate Module W.I.N.C.E equipped, have 0 offensive(red) modules equipped, and complete Chaos Impossible difficulty on Normal mode. Flavor

Show your support for WootImNoob Innovations with this DELUXE, AUTHENTIC, DEFINITIVELY PERFECT, collector's edition miniature of the legendary pioneer of zero damage solutions.

Warning: do not eat. If gets in eyes, wash thoroughly with water. Conatins 40% recycled polyesters. Handwash only. Potentially hazardous - handle with care. Not for resale.

WootImNoob Collector's Edition Plushie
Pumpkin Reward of the Halloween event (Oct. 1st to Oct. 31st 2023) Flavor

This object instills fear in mortals! We can use it to get some extra treats.

+5% Resource drops.
Book of Cubimas Reward of the Christmas event (Dec. 1st to Jan. 1st, 2022) Flavor

Dr. Frostical used this book to measure the success of Cubimas.

+5% Resource drops.
Celestial Tokens Beat Arcade Perfect Space with Pulse Laser Flavor

Forged somewhere in the depths of space by an unknown civilization probably centuries ago. It's cool though that they fit in modern arcade machine coin slots.

Arcade token reward amount x2
Some Kinda Laser Thingie Beat Arcade Perfect Space with Laser Flavor

Found drifting amidst the vast expanse of space. The allure to unleash its powers is undeniably strong.

Improves the strength of the 'Spiked Tokens' exotic skill.
Antimatter Die Beat Arcade Perfect Space with Plasma Cannon Flavor

Rolling this particular die turns out to be quite difficult as you need an anti-table to prevent planetary-scale matter annihilation.

Increases luck factor of all arcade games by 50%.
Google's Treasure Bag Adventure (Arcade) (WIP)
Una's Replicator Una's clue #1
Una's clue #2
Location: Unlock:
Flavor

Una's replicator, a marvel of ancient craftsmanship, is named in honor of its creator, Una. This intricate device is capable of converting the town's hard-earned XP into valuable skillpoints.

Gains up to 1000 extra skillpoints using excess Town XP. (XP needed per SP: n3*1000, where n from 1 to 1000)

Footnotes

  1. Artifacts from Regions: When searching for these artifacts, set your resolution to highest possible and close all side tabs (Skills and Modules) or else the artifact's location may be obscured