https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&user=Bobh&feedformat=atomThe Perfect Tower II - User contributions [en]2024-03-29T13:04:26ZUser contributionsMediaWiki 1.33.1https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&diff=2432Construction Firm2022-05-10T08:27:40Z<p>Bobh: Removed "other" from "to build and upgrade other town buildings"</p>
<hr />
<div>{{Building|Tier=5|ConversionRate=60|Image=Constructionfirm.png|Color=Brown|ColorCode=brown}}<br />
[[File:Brown resource.png|left]]<br />
The '''Construction Firm''' is a building that you use to build and upgrade town buildings.<br />
[[File:ConstructionFirmExample.png|thumb]]<br />
{{clear|left}}<br />
==Building Tiers==<br />
Upgrading the construction firm unlocks more buildings to construct.<br />
<br />
==Building==<br />
There is a list of buildings, each costs a certain amount of brown resources and take a certain amount of time. At the start, there are tutorial arrows that show how to use the construction firm. <br />
<br />
When constructing a building, or upgrading a building, they are closed and not active/usable, except the construction firm itself. Cancelling a construction project refunds ONLY the brown resources. Gems used in construction are lost.<br />
<br />
When constructing a building or upgrading one, they get covered in different shaded brown cubes to show that the building is being worked on. <br />
<br />
Once having a T5 Construction Firm, Beacons are unlocked, which boost a certain stat (Damage, Resistance or Resource Drops) by 1%/Tier. Beacons don't have a maximum Tier, but their upgrade cost increases slowly. <br />
<br />
==Upgrade cost==<br />
{| class="wikitable"<br />
|+The upgrade cost of buildings in brown resources.<br />
!level<br />
!Construction Firm<br />
!Workshop<br />
!Headquarters<br />
!Mine<br />
!Factory<br />
!Laboratory<br />
!Power Plant<br />
!Arcade<br />
!Trading Post<br />
!Museum<br />
!Statue of Cubos<br />
!Shipyard<br />
|-<br />
|1<br />
|1<br />
|5<br />
|100<br />
|10<br />
|25<br />
|100<br />
|750<br />
|12500<br />
|500<br />
|12500<br />
|<br />
|<br />
|-<br />
|2<br />
|500<br />
|250<br />
|800<br />
|125<br />
|200<br />
|2750<br />
|10000<br />
|250000<br />
|6000<br />
|300000<br />
|<br />
|<br />
|-<br />
|3<br />
|25000<br />
|2000<br />
|6000<br />
|500<br />
|1250<br />
|12500<br />
|37500<br />
|<br />
|<br />
|<br />
|<br />
|<br />
|-<br />
|4<br />
|100000<br />
|15000<br />
|75000<br />
|6000<br />
|6000<br />
|100000<br />
|<br />
| -<br />
|<br />
|<br />
| -<br />
| -<br />
|-<br />
|5<br />
|500000<br />
|75000<br />
|<br />
|25000<br />
|25000<br />
|1250000<br />
|<br />
| -<br />
|<br />
|<br />
| -<br />
| -<br />
|-<br />
|6<br />
|<br />
|225000<br />
|<br />
|150000<br />
|75000<br />
|7500000<br />
|<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|-<br />
|7<br />
|<nowiki>-</nowiki><br />
|800000<br />
|<br />
|<br />
|225000<br />
|<nowiki>-</nowiki><br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|-<br />
|8<br />
|<nowiki>-</nowiki><br />
|<br />
|<br />
|<br />
|<br />
|<nowiki>-</nowiki><br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|-<br />
|9<br />
|<nowiki>-</nowiki><br />
|<br />
| -<br />
|<br />
|<br />
|<nowiki>-</nowiki><br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|-<br />
|10<br />
|<nowiki>-</nowiki><br />
|<br />
| -<br />
|<br />
|<br />
|<nowiki>-</nowiki><br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|-<br />
|11<br />
|<nowiki>-</nowiki><br />
|<br />
|<nowiki>-</nowiki><br />
|<nowiki>-</nowiki><br />
|<nowiki>-</nowiki><br />
|<nowiki>-</nowiki><br />
|<nowiki>-</nowiki><br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|-<br />
|12<br />
|<nowiki>-</nowiki><br />
|<br />
|<nowiki>-</nowiki><br />
|<nowiki>-</nowiki><br />
|<nowiki>-</nowiki><br />
|<nowiki>-</nowiki><br />
|<nowiki>-</nowiki><br />
| -<br />
| -<br />
| -<br />
| -<br />
| -<br />
|}<br />
<br />
==Skills==<br />
{{See also|Skills (Upgrade)}}<br />
<br />
*'''Fast Construction''' - Increases the construction speed of all buildings by 20% for each tier of the construction firm.<br />
*'''Cheap Materials''' - Decreases the construction cost of all buildings by 10% for each tier of the construction firm.<br />
*'''Magic Workers''' - Allows you to instantly finish an active construction project by using an exotic gem.<br />
*'''Offline Construction''' - Allows the construction of buildings to continue while the game is closed.<br />
*'''Construction Boost''' - Enables you the ability to pay 4 gems per remaining second to instantly finish the current construction.<br />
*'''Efficiency''' - Decreases the conversion rate from 60 to 40.<br />
<br />
==Exotic Skills==<br />
{{See also|Exotic Skills}}<br />
<br />
*'''Construction Queue''' - Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.<br />
*'''Security Measures''' - Allows you to use buildings while they are being constructed.<br />
*'''Battle Engineers''' - Triples the construction speed while a round is active. Works for all gamemodes as long as the tower is alive and the round-over-screen is not visible.<br />
<br />
{{Navbox buildings|state=expanded}}<br />
{{PerfectNavigation}}<br />
[[Category:Buildings]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Volcano&diff=1637Volcano2021-07-30T09:56:33Z<p>Bobh: Added infobox</p>
<hr />
<div>{{Infobox region<br />
|image=Volcano.png<br />
|lanes=3<br />
|enemies={{Element|Neutral}} {{Element|Light}} {{Element|Electricity}} {{Element|Fire}} {{Element|Darkness}} {{Element|Earth}} {{Element|Universal}}<br />
|easy=154692<br />
|medium=305789<br />
|hard=2.337E+06<br />
|insane=1.175E+08<br />
|nightmare=1.24E+11<br />
|impossible=6.322E+17<br />
}}<br />
'''Volcano''' is the fifth region in the game, unlocked after completing wave 100 on [[Underground]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Light enemies<br />
* Electricity enemies<br />
* Fire enemies<br />
* Darkness enemies<br />
* Earth enemies<br />
* Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Magma Foundation'''||Wave 100?<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Firestorm'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Burning Attack'''||Random 0.1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Armor'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Armor'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Armor'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Armor'''||Random 5%<br />
|}<br />
<br />
==Town Assets==<br />
{{Unknown}}<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Underground&diff=1636Underground2021-07-30T09:52:01Z<p>Bobh: Added infobox</p>
<hr />
<div>{{Infobox region<br />
|image=Underground.png<br />
|lanes=4<br />
|enemies={{Element|Neutral}} {{Element|Fire}} {{Element|Darkness}} {{Element|Nature}} {{Element|Air}} {{Element|Earth}} {{Element|Universal}}<br />
|easy=28051<br />
|medium=65680<br />
|hard=660921<br />
|insane=4.184E+07<br />
|nightmare=3.606E+10<br />
|impossible=8.253E+16<br />
}}<br />
'''Underground''' is the fourth region in the game, unlocked after completing wave 100 on [[Winter]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Fire enemies<br />
* Darkness enemies<br />
* Nature enemies<br />
* Air enemies<br />
* Earth enemies<br />
* Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Soul Harvesting'''||Random 0.1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Armor'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Armor'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Armor'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Armor'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Shelter'''||Random 1%<br />
|-<br />
|[[File:Utility Module.png|Utility|center|30px]]||'''Transmute'''||Random 0.5%<br />
|-<br />
|[[File:Utility Module.png|Utility|center|30px]]||'''Offensive Pack'''||Random 2%<br />
|-<br />
|[[File:Utility Module.png|Utility|center|30px]]||'''Defensive Pack'''||Random 2%<br />
|}<br />
<br />
==Town Assets==<br />
{{Unknown}}<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Winter&diff=1591Winter2021-06-10T15:39:37Z<p>Bobh: Added infobox, added extra detail.</p>
<hr />
<div>{{Infobox region<br />
|image=Winter.png<br />
|lanes=4<br />
|enemies={{Element|Neutral}} {{Element|Light}} {{Element|Darkness}} {{Element|Water}} {{Element|Earth}} {{Element|Universal}}<br />
|easy=2877<br />
|medium=21852<br />
|hard=419964<br />
|insane=3.426E+07<br />
|nightmare=2.854E+10<br />
|impossible=5.237E+16<br />
}}<br />
'''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]]. <br />
The region consists of 4 lanes that enemies may spawn from.<br />
<br />
Completing wave 100 in this region unlocks the [[Underground]] region.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
<br />
{| class="wikitable sortable"<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Basic Shield'''||Wave {{Unknown}}<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Attack'''||Random 5%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Burst'''||Random 2%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Attack'''||Random 5%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Burst'''||Random 2%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.12%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random 1.2%<br />
|-<br />
|[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random 5%<br />
|}<br />
<br />
==Town Assets==<br />
{{Unknown}}<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Chaos&diff=1590Chaos2021-06-10T15:27:01Z<p>Bobh: Added drop chances based on workshop treasure map</p>
<hr />
<div>[[File:Chaos.png|thumb]]<br />
'''Chaos''' is the fifteenth region in the game, unlocked after completing wave 100 on [[Universe]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Light enemies<br />
* Electricity enemies<br />
* Fire enemies<br />
* Darkness enemies<br />
* Nature enemies<br />
* Air enemies<br />
* Water enemies<br />
* Earth enemies<br />
* Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Ultimate Module.png|Ultimate|center|30px]]||'''Super Tower'''||Wave 100<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Neutral Focus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Focus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Focus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Focus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Focus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Focus'''||Random 1%<br />
|- <br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Focus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Focus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Focus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Focus'''||Random 1%<br />
|}<br />
<br />
==Town Assets==<br />
* Fire Penrose triangle<br />
* Water Penrose triangle<br />
* Nature Penrose triangle<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Universe&diff=1589Universe2021-06-10T15:25:52Z<p>Bobh: Added drop chances based on workshop treasure map</p>
<hr />
<div>[[File:Universe.png|thumb]]<br />
'''Universe''' is the fourteenth region in the game, unlocked after completing wave 100 on [[Heaven]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Light enemies<br />
* Electricity enemies<br />
* Fire enemies<br />
* Darkness enemies<br />
* Water enemies<br />
* Earth enemies<br />
* Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Block'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Block'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Block'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Block'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Block'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Block'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Block'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Block'''||Random 1%<br />
|} <br />
<br />
==Town Assets==<br />
{{Unknown}}<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Heaven&diff=1588Heaven2021-06-10T15:25:03Z<p>Bobh: Added drop chances based on workshop treasure map</p>
<hr />
<div>[[File:Heaven.png|thumb]]<br />
'''Heaven''' is the thirteenth region in the game, unlocked after completing wave 100 on [[Dark Realm]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Light enemies<br />
* Electricity enemies<br />
* Nature enemies<br />
* Air enemies<br />
* Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Crit'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Crit'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Crit'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Crit'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Protection'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Protection'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Protection'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Protection'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Protection'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Protection'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Protection'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Protection'''||Random 1%<br />
|}<br />
<br />
==Town Assets==<br />
{{Unknown}}<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Dark_Realm&diff=1587Dark Realm2021-06-10T15:23:41Z<p>Bobh: Added drop chances based on workshop treasure map</p>
<hr />
<div>[[File:Dark Realm.png|thumb]]<br />
'''Dark Realm''' is the twelfth region in the game, unlocked after completing wave 100 on [[Neutral]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Fire enemies<br />
* Darkness enemies<br />
* Water enemies<br />
* Earth enemies<br />
* Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Crit'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Crit'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Crit'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Crit'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Subsistence'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Subsistence'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Subsistence'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Subsistence'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Subsistence'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Subsistence'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Subsistence'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Subsistence'''||Random 1%<br />
|}<br />
<br />
==Town Assets==<br />
* Dark House<br />
* Dark Tree<br />
* Dark Rock<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Neutral&diff=1586Neutral2021-06-10T15:22:06Z<p>Bobh: Added new module, added drop chances based on workshop treasure map</p>
<hr />
<div>[[File:Neutral.png|thumb]]<br />
'''Neutral''' is the eleventh region in the game, unlocked after completing wave 100 on [[Ocean]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Neutral Boost'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Boost'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Boost'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Boost'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Boost'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Boost'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Boost'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Boost'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Boost'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Universal Boost'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Neutral Exchange'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Universal Exchange'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Marble Foundation'''||Random 0.5%<br />
|}<br />
<br />
==Town Assets==<br />
* Neutral Cube<br />
* Universal Cube<br />
* Spinning Neutral Cube<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Ocean&diff=1585Ocean2021-06-10T15:19:54Z<p>Bobh: Added and changed drop chances based on workshop treasure map</p>
<hr />
<div>[[File:Ocean.png|thumb]]<br />
'''Ocean''' is the tenth region in the game, unlocked after completing wave 100 on the [[Beach]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Darkness enemies<br />
* Nature enemies<br />
* Water enemies<br />
* Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Ice Shards'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Impetus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Impetus'''||Random 1%<br />
|- <br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Impetus'''||Random 1%<br />
|- <br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Impetus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Impetus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Impetus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Impetus'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Impetus'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Shell'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Frost Aura'''||Random 0.8%<br />
|}<br />
<br />
==Town Assets==<br />
{{Unknown}}<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Beach&diff=1584Beach2021-06-10T15:16:25Z<p>Bobh: Added drop chances based on workshop treasure map</p>
<hr />
<div>[[File:Beach.png|thumb]]<br />
The '''Beach''' is the ninth region in the game, unlocked after completing wave 100 on [[Metallic Ruins]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Light enemies<br />
* Darkness enemies<br />
* Nature enemies<br />
* Air enemies<br />
* Water enemies<br />
* Earth enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Execution'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Rapidfire'''||Random 0.6%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Advanced Splash'''||Random 0.14%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Super Multishot'''||Random 0.8%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Barrier'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Exchange'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Exchange'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Exchange'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Exchange'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Exchange'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Exchange'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Exchange'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Exchange'''||Random 1%<br />
|-<br />
|[[File:Utility Module.png|Utility|center|30px]]||'''Sun Energy'''||Random 5%<br />
|}<br />
<br />
==Town Assets==<br />
* Umbrella<br />
* Sand Castle<br />
* Sunbed<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Metallic_Ruins&diff=1583Metallic Ruins2021-06-10T15:15:09Z<p>Bobh: Added drop chances based on workshop treasure map</p>
<hr />
<div>[[File:Metallic Ruins.png|thumb]]<br />
'''Metallic Ruins''' is the eighth region in the game, unlocked after completing wave 100 on [[Jungle]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Light enemies<br />
* Electricity enemies<br />
* Fire enemies<br />
* Air enemies<br />
* Earth enemies<br />
* Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Sparks'''||Random 0.12%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Shell'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Shell'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Shell'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Fire Barrier'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Electricity Barrier'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Light Barrier'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Diamond Foundation'''||Random 1%<br />
|}<br />
<br />
==Town Assets==<br />
{{Unknown}}<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Jungle&diff=1582Jungle2021-06-10T15:13:02Z<p>Bobh: Added and changed drop chances based on workshop treasure map</p>
<hr />
<div>[[File:Jungle.png|thumb]]<br />
The '''Jungle''' is the seventh region in the game, unlocked after completing wave 100 on [[High Mountain]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Light enemies<br />
* Fire enemies<br />
* Darkness enemies<br />
* Nature enemies<br />
* Air enemies<br />
* Water enemies<br />
* Earth enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Lifeleech'''||Random 1.5%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Earth Splash'''||Random 0.9%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Splash'''||Random 0.9%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Nature Splash'''||Random 2%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Splash'''||Random 0.9%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Shell'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Shell'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Shell'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Barrier'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Barrier'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Barrier'''||Random 1%<br />
|}<br />
<br />
==Town Assets==<br />
{{Unknown}}<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=High_Mountain&diff=1581High Mountain2021-06-10T15:11:18Z<p>Bobh: Added drop chances based on workshop treasure map</p>
<hr />
<div>[[File:High Mountain.png|thumb]]<br />
'''High Mountain''' is the sixth region in the game, unlocked after completing wave 100 on [[Volcano]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Light enemies<br />
* Nature enemies<br />
* Air enemies<br />
* Water enemies<br />
* Earth enemies<br />
* Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Divine Blessing'''||Random 0.15%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Light Splash'''||Random 0.9%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Fire Splash'''||Random 0.9%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Electricity Splash'''||Random 0.9%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Air Splash'''||Random 2%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Shell'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Barrier'''||Random 1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Bulletproof'''||Random 0.9%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Shield Recharger'''||Random 0.5%<br />
|}<br />
<br />
==Town Assets==<br />
{{Unknown}}<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Underground&diff=1580Underground2021-06-10T15:07:03Z<p>Bobh: Added drop chances based on workshop treasure map</p>
<hr />
<div>[[File:Underground.png|thumb]]<br />
'''Underground''' is the fourth region in the game, unlocked after completing wave 100 on [[Winter]].<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
* Neutral enemies<br />
* Fire enemies<br />
* Darkness enemies<br />
* Nature enemies<br />
* Air enemies<br />
* Earth enemies<br />
* Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
{| class='wikitable sortable'<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Soul Harvesting'''||Random 0.1%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Armor'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Air Armor'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Earth Armor'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Nature Armor'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Shelter'''||Random 1%<br />
|-<br />
|[[File:Utility Module.png|Utility|center|30px]]||'''Transmute'''||Random 0.5%<br />
|-<br />
|[[File:Utility Module.png|Utility|center|30px]]||'''Offensive Pack'''||Random 2%<br />
|-<br />
|[[File:Utility Module.png|Utility|center|30px]]||'''Defensive Pack'''||Random 2%<br />
|}<br />
<br />
==Town Assets==<br />
{{Unknown}}<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Winter&diff=1579Winter2021-06-10T15:05:16Z<p>Bobh: /* Modules */ Added and changed drop chances based on workshop treasure map</p>
<hr />
<div>[[File:Winter.png|thumb]]<br />
'''Winter''' is the third region in the game, unlocked after completing wave 100 on [[Desert]]. <br />
The region consists of 4 lanes that enemies may spawn from.<br />
<br />
==Enemies==<br />
The base enemy structure consists of:<br />
<br />
*Neutral enemies<br />
*Light enemies<br />
*Darkness enemies<br />
*Water enemies<br />
*Earth enemies<br />
*Universal enemies<br />
<br />
==Environmental Effects==<br />
This area has no environmental effects.<br />
<br />
==Modules==<br />
{{See also|Modules}}<br />
<br />
{| class="wikitable sortable"<br />
!Type!!Name!!Unlock Condition<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Basic Shield'''||Wave {{Unknown}}<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Attack'''||Random 5%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Darkness Burst'''||Random 2%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Attack'''||Random 5%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Water Burst'''||Random 2%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Splash'''||Random 1%<br />
|-<br />
|[[File:Offensive Module.png|Offensive|center|30px]]||'''Bash'''||Random 0.12%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Darkness Resistance'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Water Resistance'''||Random 5%<br />
|-<br />
|[[File:Defensive Module.png|Defensive|center|30px]]||'''Boss shield'''||Random 1.2%<br />
|-<br />
|[[File:Utility Module.png|Utility|center|30px]]||'''Moon Energy'''||Random 5%<br />
|}<br />
<br />
==Town Assets==<br />
{{Unknown}}<br />
<br />
{{PerfectNavigation}}<br />
[[Category:Regions]]</div>Bobhhttps://www.perfecttower2.com/wiki/index.php?title=Infinity&diff=1578Infinity2021-06-10T13:07:45Z<p>Bobh: Fixed some formatting, wording, and added some details.</p>
<hr />
<div>{{Spoiler warning|Infinity content}}<br />
[[File:Infinity icon.png|60px]] '''Infinity''' is a phase of the game which opens up at [[Military Tier]] 12. Infinity begins when the player reaches [[Era]] 100B in endless mode on any difficulty of a given [[Regions|region]].<br />
<br />
<br />
=Acquiring Infinity modules=<br />
<br />
Upon entering infinity phase you gain access to another tab in the second floor of the workshop. At first only the left side called “infinty modules” is unlocked, here you purchase modules in the grid which lets you buy the next module(s) in that chain if any. Buying all of these is your first goal on infinity phase. <br />
<br />
==Income of the Phase==<br />
<br />
Early Infinity: by now you should have at least 1 t5 producer, for getting more money you should be creating more t5 producers maybe around a hundred and spending all your money on trading post crates. <br />
<br />
Mid Infinity: (refer back here once you are MT14) Once you get to mt14 you should get to infinity 1 on Neutral (R11) Nightmare. Then start a new round and use critical wave jump to reach Era 90 billion and farm the enemies there. <br />
<br />
Late infinity: (refer back here once you are starting to charge stones) TBD<br />
<br />
<br />
==Infinity effects/modules explained==<br />
<br />
Infinity shield buffs: Enemies get increases stats for each infinity and stack with era sheild with the formula of base * Era shield * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies.<br />
<br />
<br />
Infinity damage: penetrates era and infinity shields, it is a type of damage not to be confused with the quantity infinite damage (meaning 1.8e308 damage, which is the highest number that can be stored.) It is a if most of your damage consists of infinity damage then the hp buff of infinity shield and the getting /inf on hp era divider can be ignored. As for the modules themselves, most of them are terrible as they do damage in the 100ks, even if they penetrate sheilds the damage is so low that the modules are basically useless, Infinity splash is the only good source of infinity damage and it does neutral infinity damage so you'll want to maximize neutral boost in the museum in this phase.<br />
<br />
<br />
infinity foundation: converts enemies infinity damage into regular damage so that the donuts don’t instant kill you, not needed below infinity 1. <br />
<br />
infinity enemy resistance: TBD <br />
<br />
=Software Boosting=<br />
<br /><br />
==Era 1 completion==<br />
<br />
Now that you have all the infinity modules you can reach Era 1 on higher difficulties that were you weren't able to in era phase. mt13 and 14 don't unlock and software that speed up reaching Era 1 in modes you haven't reached it on so the most efficient goal now is finishing 90/90 Era 1, which is means for all 15 regions the endless mode of all 6 difficulties have a highscore of at least Era 1. The reason this is so important is because of the era software Wave Horizon and Wave Marathon, with 90/90 Era these software make your acceleration over 2250 times faster. You may be worried about it taking a very long time because Era takes like 45 minutes at the beginning but each era you get will shorten the time it takes to get all the next era and the last few eras take only a few minutes and the total time is around 3-5 hours. <br />
<br />
Pretty much any blueprint will work as long as it has enough good infinity modules but if you dont want to make your own you can use the one for 90/90 inf's in the next section. <br />
<br />
<br />
==Reaching MT14/Infinity 1 completion== <br />
<br />
Once your acceleration is as fast as possible you can quickly reach infinities for tiering up your military. You do not need to max out the era dividers to infinity anymore. First do Region 1,2 and 3 on easy to get to mt13 and then do R4-9 and R11 for reaching mt14. Now, you have to repeat that grinding again for getting 90/90 Inf 1's, which same as 90/90 era 1 means for all 15 regions and 6 difficulties for each, endless mode has a highscore of at least infinity 1. <br />
<br />
Surviving Era Damage Red Skull: Make a build comprising of as many block and attack slowing modules and as you can fit, blocks deny 100% of damage so it makes the era shields attack bonus not affect you (while the era shield has a red skull in damage, resistance and other non-100% damage mitigation does nothing with the exception of temporal barrier). I recommend finishing the gem experiment as the last module helps a lot with blocking. You do not need infinity foundation because you're facing era enemies not donuts. <br />
<br />
Penetrating Era hp Red Skull: As for the Era hp shield, there are many infinity modules that do instant kills or infinity damage (infinity splash is the only source of infinity damage that doesn't suck), which allows you to kill enemies pretty easily. <br />
<br />
{{collapsible<br />
|Recommended build and Ai|<br />
If you wont want to build your own blueprint you can use this. It is a Blueprint made by Connecting in the Discord Server many people use this for getting 90/90 era and inf 1's. It can be imported in the workshop. For easier regions you should replace Snap of Destiny with Bulwark. <br />
<br />
ZG9nZWNvaW4gc3VwcmVtZQ0KO2VuZXJneS5yZWdlbmVyYXRpb247ZW5lcmd5LmJhc2ljO3hwLmJvbnVzO2JvbnVzLmNvbmRlbnNlO2VuZXJneS5yZWN5Y2xpbmc7ZW5lcmd5L <br />
<br />
m1vb247ZW5lcmd5LnN1bjtzcGVsbC5yZWNoYXJnZTthdHRhY2suc3<br />
BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNlO2F0dGFjay5ib3VuY2UucGhvZW5peDthdHR <br />
<br />
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cGVlZDtpbmZpbml0eS5zcGxhc2g7c <br />
<br />
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<br />
XR1cmU7YmxvY2<br />
subGlnaHQ7YmxvY2suZGFya25lc3M7YmxvY2suZWxlY3RyaWNpdHk7YXVyYS5mcm9zdDtzaGllbGQuZnJvc3Q7ZGVmZW5zZS5kYWlnb3BhcnJ5O2F1cmEuZ <br />
<br />
GVhdGg7ZXZhc2lvbi5iYXNpYztkZWZlbnNlLmRlZmlhbmNlO2RlZmVuc2Uuc2hlbHRl<br />
cjtkZWZlbnNlLnN0cmlrZWJhY2s7YmFycmllci50ZW1wb3JhbDtzaGllbGQuYWR2YW5jZWQ7b <br />
<br />
XVsdGlzaG90LmZvY3VzZWQ7ZGVmZW5zZS5zdG9uZXNraW47c2hpZWxkLnVuaXZlcnNhbDttaXNzaWxlLnNlcmlvdXM7aW5maW5pdHkucmFuZ2U7YW<br />
lyLmh1cnJpY2FuZTt0b3 <br />
<br />
dlci5zdXBlci4yO3Rvd2VyLnN1cGVyLjM7YW1wbGlmaWVyLm5ldXRyYWw7c3BlbGwuc25hcE9mRGVzdGlueTt0b3dlci5zdXBlci4x <br />
<br />
This is the ai script that goes with it. If you choose to make your own, make sure it uses dark sacrifice twice at the start of every round so that the hp based effects like shelter, strikeback and bulwark can be utilized.<br />
<br />
DmRhcmsgc2FjIGJ1aWxkAQAAAAVrZXkuMwAAAAAQAAAADGdlbmVyaWMud2FpdAhjb25zdGFudAMAAAAAAAAAAA5nZW5lcmljLmdvdG9pZghjb25zdGFudAIFAAAAD2NvbXBh <br />
<br />
cmlzb24uYm9vbBFjb21wYXJpc29uLmRvdWJsZQx0b3dlci5oZWFsdG<br />
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<br />
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<br />
=Stones=<br />
<br />
Almost everything about this phase has to do with infinity phase, they can be sped up with by getting Highscores of infinities, upgraded with exotic gems and used to provide powerful game-changing effects. <br />
<br />
==Collecting and Unlocking Stones== <br />
<br />
With the exception of Neutral being unlocked at 1m era, Infinity stones are collected by going to its respective region and killing a disabled enemy of that element. The region where each element is found is very intuitive and I recommend guessing yourself. <br />
{{collapsible<br />
|Locations to find Infinity Stones<br />
|<br />
Earth: Underground<br />
<br />
Fire: Volcano<br />
<br />
Air: High Mountain<br />
<br />
Nature: Jungle<br />
<br />
Electric: Metallic Ruins<br />
<br />
Water: Ocean<br />
<br />
Darkness: Dark Realm<br />
<br />
Light: Heaven<br />
<br />
Universal: Universe<br />
}}<br />
<br />
Once they're collected they will show up in the infinity board with some conditions before you can upgrade them, these conditions only need to be met once and the stones unlocked forever. All stones have the conditions of prestiging their respective laboratory experiments 3 times and have 50 essence in the 3rd tab of the Era Workshop.<br />
<br />
{{collapsible<br />
|Unique Condition to Unlock Infinity Stones<br />
|<br />
Neutral: <br />
{{collapsible<br />
|Condition<br />
|<br />
1000 or greater % Neutral boost in the Museum<br />
}}<br />
Earth: <br />
{{collapsible<br />
|Condition<br />
|<br />
100k depth or greater in the Mine<br />
}}<br />
Fire: <br />
{{collapsible<br />
|Condition<br />
|<br />
T8 Boiler or Higher obtained in Factory<br />
}}<br />
Air: <br />
{{collapsible<br />
|Condition<br />
|<br />
1e10 or more Crates in the Trading Post<br />
}}<br />
Nature: <br />
{{collapsible<br />
|Condition<br />
|<br />
100 or Greater total Beacon tier in the Construction Firm<br />
}}<br />
Electric: <br />
{{collapsible<br />
|Condition<br />
|<br />
100M or more Maximum Power in Power Plant<br />
}}<br />
Water: <br />
{{collapsible<br />
|Condition<br />
|<br />
100 or more Shipments made in the Shipyard<br />
}}<br />
Darkness: <br />
{{collapsible<br />
|Condition<br />
|<br />
12 or more Maximised servers in the Headquarters<br />
}}<br />
Light: <br />
{{collapsible<br />
|Condition<br />
|<br />
500 or more Arcade Coins in the Acrade<br />
}}<br />
Universal: <br />
{{collapsible<br />
|Condition<br />
|<br />
Tier 3 Cylindro defeated in Statue of Cubos<br />
}}<br />
}}<br />
<br />
==Charging Stones==<br />
<br />
[[File:Stone Charge Menu.png|thumb|This is the Charging menu shows the bonuses, charge times, infinities and amount charged.]]<br />
<br />
=Infinity Perks=<br />
<br />
Once a stone is full charged it can be used on an infinity perk and then need to be charged again. After being used the speed and amount bonus that were stockpiled get reset. The ones that are in '''bold''' are highly recommended.<br />
{{collapsible<br />
|List of Infinity Perks|<br />
[[File:Perk List.png|thumb|]]<br />
}}<br />
==Use Perks==<br />
<br />
These use up all the charge and puts the stones on charging to perform a 1 time use function. With a couple exceptions, they display an "X" on the button if wont do anything.<br />
<br />
{{collapsible<br />
|List of Use perks|<br />
<br />
Earth: Refreshes all layers in the Mine<br />
<br />
Water: Finishing the current shipment in the Shipyard<br />
<br />
'''Fire, Earth, Electric: skips 400 hours of Factory Refinement<br />
<br />
Nature, Light, Darkness: Resets the cooldown of town perk respec<br />
<br />
Nature: Gives 250k Rubber in the Factory<br />
<br />
'''Universal, Neutral, Darkness: Increases the tier of all Museum power stones by 1 (max of 50).<br />
<br />
Neutral: Gives 1e30 town resources.<br />
<br />
Neutral, Fire, Earth, Air, Water, Universal: Gives 1e45 town resources.<br />
<br />
'''All stones: Gives 1e60 town resources.'''<br />
}}<br />
<br />
==Toggle Perks==<br />
When started, Toggle Perks doesn't use up the charge but it makes the stone not be able to be used on anything else. They last until you turn them off and then they will lose the charge and start recharging.<br />
{{collapsible<br />
|List of Toggle perks|<br />
<br />
'''Air: Turns the Trading Post trade refresh timer into a button.'''<br />
<br />
Neutral: Turns the Museum Offshore Market stock change timer into a button.<br />
<br />
Air, Water: Forces good weather, takes around 20 minutes for it to take effect.<br />
<br />
'''Electric: Multiplies the Powerplant's power capacity by 1 million'''<br />
<br />
Universal: Multiplies Resources dropped from enemies by 10k, does not affect transmute and wave resources.<br />
<br />
Universal, Any Element: Multiplies damage of that element by 1 trillion.<br />
<br />
'''Neutral, Fire, Earth, Water, Air, Nature: Temporarily grants access to Infinity Forge.'''<br />
}}<br />
<br />
==Unlock Perks==<br />
Unlock perks use up the charge and put the stones on charging for a permanent buff.<br />
{{collapsible<br />
|List of Unlock perks|<br />
<br />
'''Fire, Earth, Electric, Universal, Darkness, Light: Multiplies processing speed of all machines in the factory (including belt) by 10.'''<br />
<br />
'''Fire, Electric, Air, Nature, Darkness: Makes you get 2 skill points per level, applies to levels gotten before unlocking this perk.'''<br />
<br />
'''Neutral, Light, Nature, Dark, Universal: Reduces the cooldown of respecing town perks to 1 hours instead of 12.'''<br />
<br />
Fire, Earth, Electric, Nature, Universal: Reduces the time it takes to generate a Mine layer to 1 minute instead of 3.<br />
<br />
All stones: Permanently grants access to Infinty Forge.<br />
}}<br />
<br />
'''<u><br /></u>'''{{stub}}<br />
{{PerfectNavigation}}</div>Bobh