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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zitro</id>
	<title>The Perfect Tower II - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zitro"/>
	<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/Special:Contributions/Zitro"/>
	<updated>2026-04-28T16:31:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Shipyard&amp;diff=1831</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Shipyard&amp;diff=1831"/>
		<updated>2021-09-13T16:09:45Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=100000|Image=Shipyard.png|Color=Spring Green|ColorCode=#00E77F}}&lt;br /&gt;
[[File:Cyan resource.png|left]]&lt;br /&gt;
The '''Shipyard''' is a building where you can send ships out to gather resources.&lt;br /&gt;
[[File:Shipyard2.png|thumb]]&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Weather==&lt;br /&gt;
Weather is a modifier to the resource gain of your shipments.&lt;br /&gt;
&lt;br /&gt;
Weather changes over time, except when you start a mission, then weather stays the same until you collect the shipment. &lt;br /&gt;
&lt;br /&gt;
You can keep good weather for a long time if you quickly start another shipment after collecting a shipment. If you have bad weather, then it's advisable to wait until the weather changes.&lt;br /&gt;
&lt;br /&gt;
==Shipments==&lt;br /&gt;
You can send your ship out to gather shipments.&lt;br /&gt;
&lt;br /&gt;
Every time you collect a shipment, your reward bonus is increased by increasing shipment number by 1, which additively increases the reward bonus by your bonus/shipment percentage.&lt;br /&gt;
&lt;br /&gt;
You can upgrade your bonus modifier per shipment, which recalculates you reward bonus by multiplying shipment number by the new percentage bonus. &lt;br /&gt;
&lt;br /&gt;
There are 6 options of shipments&lt;br /&gt;
&lt;br /&gt;
*'''5 minutes:''' White Cubes&lt;br /&gt;
*'''15 minutes:''' Orange Cubes, Brown Cubes, and Red Cubes&lt;br /&gt;
*'''60 minutes:''' Green Cubes, Blue Cubes, and Purple Cubes&lt;br /&gt;
*'''4 hours:''' Yellow Cubes, Light Blue Cubes, and Pink Cubes&lt;br /&gt;
*'''8 hours:''' Cyan Cubes, Gray Cubes, and Black Cubes&lt;br /&gt;
*'''24 hours:''' Gems, and Exotic Gems.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Sturdy Decks''' - Reduces the effects of bad weather by 50%&lt;br /&gt;
*'''Precious Freight''' - Applies the shipment bonus to regular gems at a reduced rate of x^0.5.&lt;br /&gt;
*'''Advanced Navigation''' - Raises the seamile multiplier to the power of 1.2 for all shipments that take longer than 5 minutes in total to complete.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Armored Cargo Bay''' - Applies the shipment bonus to exotic gems at a reduced rate of x^0.2 by reinforcing the bulkheads of all ships.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Shipyard&amp;diff=1830</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Shipyard&amp;diff=1830"/>
		<updated>2021-09-13T16:09:19Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=100000|Image=Shipyard.png|Color=Spring Green|ColorCode=#00E77F}}&lt;br /&gt;
[[File:Cyan resource.png|left]]&lt;br /&gt;
The '''Shipyard''' is a building where you can send ships out to gather resources.&lt;br /&gt;
[[File:Shipyard2.png|thumb]]&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Weather==&lt;br /&gt;
Weather is a modifier to the resource gain of your shipments.&lt;br /&gt;
&lt;br /&gt;
Weather changes over time, except when you start a mission, then weather stays the same until you collect the shipment. &lt;br /&gt;
&lt;br /&gt;
You can keep good weather for a long time if you quickly start another shipment after collecting a shipment. If you have bad weather, then it's advisable to wait until the weather changes.&lt;br /&gt;
&lt;br /&gt;
==Shipments==&lt;br /&gt;
You can send your ship out to gather shipments.&lt;br /&gt;
&lt;br /&gt;
Every time you collect a shipment, your reward bonus is increased by increasing shipment number by 1, which additively increases the reward bonus by your bonus/shipment percentage.&lt;br /&gt;
&lt;br /&gt;
You can upgrade your bonus modifier per shipment, which recalculates you reward bonus by multiplying shipment number by the new percentage bonus. &lt;br /&gt;
&lt;br /&gt;
There are 6 options of shipments&lt;br /&gt;
&lt;br /&gt;
*'''5 minutes:''' White Cubes&lt;br /&gt;
*'''15 minutes:''' Orange Cubes, Brown Cubes, and Red Cubes&lt;br /&gt;
*'''60 minutes:''' Green Cubes, Blue Cubes, and Purple Cubes&lt;br /&gt;
*'''4 hours:''' Yellow Cubes, Light Blue Cubes, and Pink Cubes&lt;br /&gt;
*'''8 hours:''' Cyan Cubes, Gray Cubes, and Black Cubes&lt;br /&gt;
*'''24 hours:''' Gems, and Exotic Gems.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Sturdy Decks''' - Reduces the effects of bad weather by 50%&lt;br /&gt;
*'''Precious Freight''' - Applies the shipment bonus to regular gems at a reduced rate of x^0.5.&lt;br /&gt;
*'''Advanced Navigation''' - Raises the seamile power to the power of 1.2 for all shipments that take longer than 5 minutes in total to complete.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Armored Cargo Bay''' - Applies the shipment bonus to exotic gems at a reduced rate of x^0.2 by reinforcing the bulkheads of all ships.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Fire&amp;diff=1742</id>
		<title>Experiment: Fire</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Fire&amp;diff=1742"/>
		<updated>2021-08-10T10:30:19Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fire.png|thumb|The Fire Experiment]]&lt;br /&gt;
[[File:Experiment Fire icon.png|left]]&lt;br /&gt;
The '''Fire experiment''' is one of 12 experiments in the [[laboratory]], available when the laboratory is first built.&lt;br /&gt;
&lt;br /&gt;
The goal of the fire experiment is to reach the maximum available temperature, while raising the temperature gauge.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
==Mechanic==&lt;br /&gt;
Heaters increase temperature per tick. &lt;br /&gt;
&lt;br /&gt;
Tickers reduce the time per tick.&lt;br /&gt;
&lt;br /&gt;
Insulators reduce the percentage of temperature lost per minute.&lt;br /&gt;
&lt;br /&gt;
Upgrades of a higher tier produce upgrades of their previous tier.&lt;br /&gt;
&lt;br /&gt;
===Prestige===&lt;br /&gt;
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also multiplies the maximum temperature by 100.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Temperature!!Reward&lt;br /&gt;
|-&lt;br /&gt;
!100&amp;amp;deg;C&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Fire Taste&lt;br /&gt;
|-&lt;br /&gt;
!3,000&amp;amp;deg;C&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Fire Breath&lt;br /&gt;
|-&lt;br /&gt;
!75,000&amp;amp;deg;C&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Combustion&lt;br /&gt;
|-&lt;br /&gt;
!950,000&amp;amp;deg;C&lt;br /&gt;
|[[File:Defensive Module.png|Defensive|30px]] Shield of Fire&lt;br /&gt;
|-&lt;br /&gt;
!5M&amp;amp;deg;C&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Incineration&lt;br /&gt;
|-&lt;br /&gt;
!500*1.8&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; &amp;amp;deg;C&lt;br /&gt;
| +(lvl+1)% Fire damage&lt;br /&gt;
|-&lt;br /&gt;
!750*1.9&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; &amp;amp;deg;C&lt;br /&gt;
| +(lvl+1)% Fire resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Fire&amp;diff=1741</id>
		<title>Experiment: Fire</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Fire&amp;diff=1741"/>
		<updated>2021-08-10T10:29:45Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Fire.png|thumb|The Fire Experiment]]&lt;br /&gt;
[[File:Experiment Fire icon.png|left]]&lt;br /&gt;
The '''Fire experiment''' is one of 12 experiments in the [[laboratory]], available when the laboratory is first built.&lt;br /&gt;
&lt;br /&gt;
The goal of the fire experiment is to reach the maximum temperature, while raising the temperature gauge.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
==Mechanic==&lt;br /&gt;
Heaters increase temperature per tick. &lt;br /&gt;
&lt;br /&gt;
Tickers reduce the time per tick.&lt;br /&gt;
&lt;br /&gt;
Insulators reduce the percentage of temperature lost per minute.&lt;br /&gt;
&lt;br /&gt;
Upgrades of a higher tier produce upgrades of their previous tier.&lt;br /&gt;
&lt;br /&gt;
===Prestige===&lt;br /&gt;
Prestige resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. Choosing one of these bonuses will make every manual purchases increases its effect by 1%. Prestige also multiplies the maximum temperature by 100.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Temperature!!Reward&lt;br /&gt;
|-&lt;br /&gt;
!100&amp;amp;deg;C&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Fire Taste&lt;br /&gt;
|-&lt;br /&gt;
!3,000&amp;amp;deg;C&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Fire Breath&lt;br /&gt;
|-&lt;br /&gt;
!75,000&amp;amp;deg;C&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Combustion&lt;br /&gt;
|-&lt;br /&gt;
!950,000&amp;amp;deg;C&lt;br /&gt;
|[[File:Defensive Module.png|Defensive|30px]] Shield of Fire&lt;br /&gt;
|-&lt;br /&gt;
!5M&amp;amp;deg;C&lt;br /&gt;
|[[File:Offensive Module.png|Offensive|30px]] Incineration&lt;br /&gt;
|-&lt;br /&gt;
!500*1.8&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; &amp;amp;deg;C&lt;br /&gt;
| +(lvl+1)% Fire damage&lt;br /&gt;
|-&lt;br /&gt;
!750*1.9&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; &amp;amp;deg;C&lt;br /&gt;
| +(lvl+1)% Fire resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=1739</id>
		<title>Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=1739"/>
		<updated>2021-08-10T10:24:15Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=8|ConversionRate=750|Image=Hq.png|Color=Purple|ColorCode=purple}}&lt;br /&gt;
[[File:Purple resource.png|left|link=Special:FilePath/Purple_resource.png]]&lt;br /&gt;
The '''Headquarters''' is a building where you can upgrade your [[Military Tier]], purchase and install software to speed up [[Tower Testing]], or access the [[AI]] scripting feature.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Each tier adds 2 extra server slots.&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
Can be purchased to gain special effects in the [[New Round|core game]]; the contract's conditions must be met to gain the effects while the contract is also active. &lt;br /&gt;
&lt;br /&gt;
Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Time!!Cost ({{resource|purple}})&lt;br /&gt;
|-&lt;br /&gt;
|10 Minutes||{{number|20}}&lt;br /&gt;
|-&lt;br /&gt;
|1 Hour||{{number|4000}}&lt;br /&gt;
|-&lt;br /&gt;
|5 Hours||{{number|80000}}&lt;br /&gt;
|-&lt;br /&gt;
|24 Hours||{{number|1.6e6}}&lt;br /&gt;
|-&lt;br /&gt;
|Forever||{{number|1.25e14}}&lt;br /&gt;
|}&lt;br /&gt;
===Pacifist===&lt;br /&gt;
Condition: Use max. 1 offensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 8x Resources&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
Condition: Use max. 1 defensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 4x Resources&lt;br /&gt;
&lt;br /&gt;
===Colorful===&lt;br /&gt;
Condition : Use min. 1 [[Modules|Module]] of each type (offensive, defensive, utility and ultimate)&lt;br /&gt;
&lt;br /&gt;
Bonus : 3x Resources&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
===Servers===&lt;br /&gt;
[[File:Server.png|thumb]] Servers must be purchased in order to hold more CPU and RAM. Servers increase in cost as more are owned. The player can have a maximum of 16 servers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Server!!Cost ({{resource|purple}})&lt;br /&gt;
|-&lt;br /&gt;
|1||{{number|100}}&lt;br /&gt;
|-&lt;br /&gt;
|2||{{number|1000}}&lt;br /&gt;
|-&lt;br /&gt;
|3||{{number|10000}}&lt;br /&gt;
|-&lt;br /&gt;
|4||{{number|100000}}&lt;br /&gt;
|-&lt;br /&gt;
|5||{{number|1e6}}&lt;br /&gt;
|-&lt;br /&gt;
|6||{{number|1e7}}&lt;br /&gt;
|-&lt;br /&gt;
|7||{{number|1e8}}&lt;br /&gt;
|-&lt;br /&gt;
|8||{{number|1e9}}&lt;br /&gt;
|-&lt;br /&gt;
|9||{{number|1e10}}&lt;br /&gt;
|-&lt;br /&gt;
|10||{{number|1e11}}&lt;br /&gt;
|-&lt;br /&gt;
|11||{{number|1e12}}&lt;br /&gt;
|-&lt;br /&gt;
|12||{{number|1e13}}&lt;br /&gt;
|-&lt;br /&gt;
|13||{{number|1e14}}&lt;br /&gt;
|-&lt;br /&gt;
|14||{{number|1e15}}&lt;br /&gt;
|-&lt;br /&gt;
|15||{{number|1e16}}&lt;br /&gt;
|-&lt;br /&gt;
|16||{{number|1e17}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CPU===&lt;br /&gt;
[[File:CPU.png|thumb|link=Special:FilePath/CPU.png]] CPU increases the speed at which new technology is researched. Each server can hold a maximum of 27.49 THz CPU. You get 1 'flop' for each 20Hz, so the maximum amount of CPU possible (with 16 servers) is 21.99 T flops.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of each CPU upgrade is {{Math|5&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; × 4}}&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of speed each tier grants is {{Math|4&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; × 25}} Hz&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Name!!Speed!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|0||Basic Onboard Circuit||25 Hz||-&lt;br /&gt;
|-&lt;br /&gt;
|1||Cubical Series Basic||100 Hz||20&lt;br /&gt;
|-&lt;br /&gt;
|2||Cubical Series X2||400 Hz||100&lt;br /&gt;
|-&lt;br /&gt;
|3||Cubical Series X4||1.6 KHz||500&lt;br /&gt;
|-&lt;br /&gt;
|4||Cubical Series X4-M||6.4 KHz||2500&lt;br /&gt;
|-&lt;br /&gt;
|5||Phantom Series||25.6 KHz||12500&lt;br /&gt;
|-&lt;br /&gt;
|6||Phantom Series II-M||102.4 KHz||62500&lt;br /&gt;
|-&lt;br /&gt;
|7||Phantom Series X||409.6 KHz||312500&lt;br /&gt;
|-&lt;br /&gt;
|8||Phantom Series Dual X||1.64 MHz||1.56 M&lt;br /&gt;
|-&lt;br /&gt;
|9||Athlete Series Neo||6.55 MHz||7.81 M&lt;br /&gt;
|-&lt;br /&gt;
|10||Athlete Series X2||26.21 MHz||39.06 M&lt;br /&gt;
|-&lt;br /&gt;
|11||Athlete Series X4-FX||104.86 MHz||195.31 M&lt;br /&gt;
|-&lt;br /&gt;
|12||Athlete Series Titan||419.43 MHz||976.56 M&lt;br /&gt;
|-&lt;br /&gt;
|13||Fire Core i3||1.68 GHz||4.88 B&lt;br /&gt;
|-&lt;br /&gt;
|14||Fire Core i5||6.71 GHz||24.41 B&lt;br /&gt;
|-&lt;br /&gt;
|15||Fire Core i7||26.84 GHz||122.07 B&lt;br /&gt;
|-&lt;br /&gt;
|16||Fire Core i9||107.37 GHz||610.35 B&lt;br /&gt;
|-&lt;br /&gt;
|17||Fire Core i9-X||429.5 GHz||3.05 T&lt;br /&gt;
|-&lt;br /&gt;
|18||Phoenix Series Quad-Core||1.72 THz||15.26 T&lt;br /&gt;
|-&lt;br /&gt;
|19||Phoenix Series Octa-Core||6.87 THz||76.29 T&lt;br /&gt;
|-&lt;br /&gt;
|20||Phoenix Series X16 Supernova||27.49 THz||381.47 T&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===RAM===&lt;br /&gt;
[[File:RAM.png|thumb|link=Special:FilePath/RAM.png]] RAM increases the number of lines that an AI Script can hold. Each server can hold a maximum of 1.1 PB RAM. The maximum amount of RAM possible (with 16 servers) is 17.59 PB, which allows 22 lines per AI script.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of each RAM upgrade is {{Math|(6&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; / 0.6)}}&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of memory each tier grants is {{Math|(4&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt;)}} KB&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Name!!Memory!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|0||Small Onboard Chip||1 KB||-&lt;br /&gt;
|-&lt;br /&gt;
|1||Basic Static RAM Chip||4 KB||10&lt;br /&gt;
|-&lt;br /&gt;
|2||Basic Static RAM Chip X4||16 KB||60&lt;br /&gt;
|-&lt;br /&gt;
|3||Cubical DRAM Gen 1||64 KB||360&lt;br /&gt;
|-&lt;br /&gt;
|4||Cubical DRAM Gen 2||256 KB||2160&lt;br /&gt;
|-&lt;br /&gt;
|5||Cubical DRAM Gen 8||1.02 MB||12960&lt;br /&gt;
|-&lt;br /&gt;
|6||Cubical DRAM Extreme||4.1 MB||77760&lt;br /&gt;
|-&lt;br /&gt;
|7||Lightning Series SDRAM||16.38 MB||466560&lt;br /&gt;
|-&lt;br /&gt;
|8||Lightning Series SDRAM-XL||65.54 MB||2.8 M&lt;br /&gt;
|-&lt;br /&gt;
|9||Lightning Series SDRAM VI||262.14 MB||16.8 M&lt;br /&gt;
|-&lt;br /&gt;
|10||Lightning Series SDRAM Final||1.05 GB||100.78 M&lt;br /&gt;
|-&lt;br /&gt;
|11||Poseidon Series DDR2||4.19 GB||604.66 M&lt;br /&gt;
|-&lt;br /&gt;
|12||Poseidon Series DDR2 X4||16.78 GB||3.63 B&lt;br /&gt;
|-&lt;br /&gt;
|13||Poseidon Series DDR2 Platinum||67.11 GB||21.77 B&lt;br /&gt;
|-&lt;br /&gt;
|14||Poseidon Series DDR2 Platinum X4||268.44 GB||130.61 B&lt;br /&gt;
|-&lt;br /&gt;
|15||Fire RAM DDR3||1.07 TB||783.64 B&lt;br /&gt;
|-&lt;br /&gt;
|16||Fire RAM DDR3 X4||4.29 TB||4.7 T&lt;br /&gt;
|-&lt;br /&gt;
|17||Fire RAM DDR3 Colossal||17.18 TB||28.21 T&lt;br /&gt;
|-&lt;br /&gt;
|18||Phoenix DDR4 Experimental||68.72 TB||169.27 T&lt;br /&gt;
|-&lt;br /&gt;
|19||Phoenix DDR5 Collection||274.88 TB||1.02 Qa&lt;br /&gt;
|-&lt;br /&gt;
|20||Phoenix DDR5 Gargantuan||1.1 PB||6.09 Qa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Install programs to speed up the core game. The programs are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Time!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Autoskip||50||2500000 flop-sec||When activated it removes the waiting time between waves once all enemies have spawned and therefore slightly speeds up wave progression on lower difficulties.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Streaming||250000||12500 flop-days||Slowly accelerates enemies while at the same time decreasing the spawn interval duration yielding a much higher wave progression speed.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Surge||7500000||100000 flop-days||Improves wave streaming by increasing the maximum acceleration limit. After a certain amount of time entire waves are being skipped. ''Skipped waves do not trigger wave related module effects!''&lt;br /&gt;
|-&lt;br /&gt;
|Critical Wavejump||2.25e7||150000 flop-days||Provides a 1% chance to skip waves equal to 5% of your wave record of the current region and difficulty whenever you proceed to the next wave as long as you are below your previous record. Only works in [[Endless mode|endless mode]]!&lt;br /&gt;
|-&lt;br /&gt;
|Facility AI|| ||200000 flop-days||Unlocks the Facility AI which includes some basic programmable logic scripts.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Momentum|| ||250000 flop-days||Everytime the tower destroys an enemy in [[Endless mode|endless mode]] you gain one more wave the next time the wave counter changes. Afterwards the destroyed enemy counter resets. Only works in endless mode!&lt;br /&gt;
|-&lt;br /&gt;
|Wave Storm|| ||500000 flop-days||Increases the amount the counter of Wave Momentum increases whenever an enemy is being destroyed by 10% (Multiplicatively) for each completed normal mode. Additionally increases the wave acceleration factor by 0.25 whenever an enemy is being destroyed and Wave Streaming is active.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Persistence|| ||1000000 flop-days||Improves Wave Momentum by resetting the destroyed enemy counter only to 90% of its previous value instead of zero.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Instability|| ||2000000 flop-days||Improves Critical Wavejump by increasing its chance to trigger by another 4% and increases the skipped amount to 10% of your previous record.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Vortex||3e13||4000000 flop-days||Removes the warm-up time from Wave Streaming and further increases the wave acceleration speed. Can be combined with Wave Surge.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Catalyst||1e14||5000000 flop-days||Increases the speed of Wave Streaming based on the amount of waves skipped everytime Critical Wavejump triggers. Has no effect if the wave acceleration factor already exceed 100M.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Endurance||4e14||6250000 flop-days||Increases the acceleration of Wave Streaming by 5% per second. (This means that the acceleration gets accelerated over time.)&lt;br /&gt;
|-&lt;br /&gt;
|New Bounds|| || ||[[Endless mode|Endless mode]] starts at [[Era]] 1 if the highest record in the current region and difficulty is equal to or bigger than Era 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Marathon|| || ||Increases the acceleration factor of wave endurance by 100% (From 5% to 10%, 15%, 20%, ...) for each region and difficulty with a highscore equal or greater than era 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Compression||3e16|| ||Reduces the amount of spawn ticks per wave by 50% and increases the destroyed enemy counter of wave momentum exponentially by 0.4% everytime an enemy is being destroyed. Only works in endless mode!&lt;br /&gt;
|-&lt;br /&gt;
|Era Surge||5e16|| ||Skips to the next [[Era]] every 10 times the wave counter changes. Only works if the current Era is at least 1.&lt;br /&gt;
|-&lt;br /&gt;
|Era Burst||3e17|| ||Skips (Total amount of waves skipped)^0.5 eras whenever the wave counter changes. If Era Surge is active then its effect will change to a 10% boost for Era Burst&lt;br /&gt;
|-&lt;br /&gt;
|Era Swirl||8e18|| ||Increases the amount of eras skipped the greater your gap to era 100B is. Has no effect if your current era is bigger than 100B.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Horizon||9e19|| ||Multiplies the acceleration speed of wave streaming by 25 for each region and difficulty with a highscore equal or greater than era 1. Only works if current infinity is below 100B.&lt;br /&gt;
|-&lt;br /&gt;
|No Bounds||3e21|| ||Endless mode starts at [[Infinity]] 1 if the highest record in the current region and difficulty is equal to or bigger than Infinity 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Floor|| || ||Prevents the wave counter from going below 100M if the highest era in the current region is bigger than 0.&lt;br /&gt;
|-&lt;br /&gt;
|Era Floor|| || ||Prevents the era counter from going below 100M if the highest infinity in the current region is bigger than 0.&lt;br /&gt;
|-&lt;br /&gt;
|Era Horizon|| || ||As long as this software is active, each difficulty in each region with a highscore equal to or greater than Infinity 1 multiplies the amount of eras skipped using era software by 4 (additively) and the exponent of era burst by 0.002 (additively). Removes the Era/Infinity restriction of Era Swirl as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
{{Main|Military Tier}}&lt;br /&gt;
&lt;br /&gt;
In the military tab you can soft prestige after meeting certain requirements (unlocking regions, maxing out modules...), which change with every prestige.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reward the player with higher maximum modules tier, new buildings, software, bosses, and other features.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.&lt;br /&gt;
&lt;br /&gt;
Prestiging will not make you lose gems, exotic gems, or non-cube building resources.&lt;br /&gt;
&lt;br /&gt;
You will start at Tier 0, and will eventually reach Tier 4, unlocking access to the [[AI]]. Upon reaching tier 8, you will unlock access to [[Era]] content. Infinity content is available at Tier 12.&lt;br /&gt;
&lt;br /&gt;
==Facility AI==&lt;br /&gt;
{{Main|AI}}&lt;br /&gt;
&lt;br /&gt;
The Facility AI is a section unlocked by attaining military prestige 4 and installing it from software section. The AI allows for multiple automation tasks to be performed, including refreshing [[Mine]] layers, combining power stones at the [[Museum]], using active modules automatically, or simply clicking at specific locations on the screen.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Sponsoring''' - Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
*'''Dealbreaker''' - Allows you to cancel non-forever contracts. Does not refund any resources!&lt;br /&gt;
*'''Offline Installing''' - Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=1738</id>
		<title>Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=1738"/>
		<updated>2021-08-10T10:22:45Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=8|ConversionRate=750|Image=Hq.png|Color=Purple|ColorCode=purple}}&lt;br /&gt;
[[File:Purple resource.png|left]]&lt;br /&gt;
The '''Headquarters''' is a building where you can upgrade your [[Military Tier]], purchase and install software to speed up [[Tower Testing]], or access the [[AI]] scripting feature.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Each tier adds 2 extra server slots.&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
Can be purchased to gain special effects in the [[New Round|core game]]; the contract's conditions must be met to gain the effects while the contract is also active. &lt;br /&gt;
&lt;br /&gt;
Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Time!!Cost ({{resource|purple}})&lt;br /&gt;
|-&lt;br /&gt;
|10 Minutes||{{number|20}}&lt;br /&gt;
|-&lt;br /&gt;
|1 Hour||{{number|4000}}&lt;br /&gt;
|-&lt;br /&gt;
|5 Hours||{{number|80000}}&lt;br /&gt;
|-&lt;br /&gt;
|24 Hours||{{number|1.6e6}}&lt;br /&gt;
|-&lt;br /&gt;
|Forever||{{number|1.25e14}}&lt;br /&gt;
|}&lt;br /&gt;
===Pacifist===&lt;br /&gt;
Condition: Use max. 1 offensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 8x Resources&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
Condition: Use max. 1 defensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 4x Resources&lt;br /&gt;
&lt;br /&gt;
===Colorful===&lt;br /&gt;
Condition : Use min. 1 [[Modules|Module]] of each type (offensive, defensive, utility and ultimate)&lt;br /&gt;
&lt;br /&gt;
Bonus : 3x Resources&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
===Servers===&lt;br /&gt;
[[File:Server.png|thumb]] Servers must be purchased in order to hold more CPU and RAM. Servers increase in cost as more are owned. The player can have a maximum of 16 servers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Server!!Cost ({{resource|purple}})&lt;br /&gt;
|-&lt;br /&gt;
|1||{{number|100}}&lt;br /&gt;
|-&lt;br /&gt;
|2||{{number|1000}}&lt;br /&gt;
|-&lt;br /&gt;
|3||{{number|10000}}&lt;br /&gt;
|-&lt;br /&gt;
|4||{{number|100000}}&lt;br /&gt;
|-&lt;br /&gt;
|5||{{number|1e6}}&lt;br /&gt;
|-&lt;br /&gt;
|6||{{number|1e7}}&lt;br /&gt;
|-&lt;br /&gt;
|7||{{number|1e8}}&lt;br /&gt;
|-&lt;br /&gt;
|8||{{number|1e9}}&lt;br /&gt;
|-&lt;br /&gt;
|9||{{number|1e10}}&lt;br /&gt;
|-&lt;br /&gt;
|10||{{number|1e11}}&lt;br /&gt;
|-&lt;br /&gt;
|11||{{number|1e12}}&lt;br /&gt;
|-&lt;br /&gt;
|12||{{number|1e13}}&lt;br /&gt;
|-&lt;br /&gt;
|13||{{number|1e14}}&lt;br /&gt;
|-&lt;br /&gt;
|14||{{number|1e15}}&lt;br /&gt;
|-&lt;br /&gt;
|15||{{number|1e16}}&lt;br /&gt;
|-&lt;br /&gt;
|16||{{number|1e17}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===CPU===&lt;br /&gt;
[[File:CPU.png|thumb|link=Special:FilePath/CPU.png]] CPU increases the speed at which new technology is researched. Each server can hold a maximum of 27.49 THz CPU. You get 1 'flop' for each 20Hz, so the maximum amount of CPU possible (with 16 servers) is 21.99 T flops.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of each CPU upgrade is {{Math|5&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; × 4}}&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of speed each tier grants is {{Math|4&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; × 25}} Hz&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Name!!Speed!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|0||Basic Onboard Circuit||25 Hz||-&lt;br /&gt;
|-&lt;br /&gt;
|1||Cubical Series Basic||100 Hz||20&lt;br /&gt;
|-&lt;br /&gt;
|2||Cubical Series X2||400 Hz||100&lt;br /&gt;
|-&lt;br /&gt;
|3||Cubical Series X4||1.6 KHz||500&lt;br /&gt;
|-&lt;br /&gt;
|4||Cubical Series X4-M||6.4 KHz||2500&lt;br /&gt;
|-&lt;br /&gt;
|5||Phantom Series||25.6 KHz||12500&lt;br /&gt;
|-&lt;br /&gt;
|6||Phantom Series II-M||102.4 KHz||62500&lt;br /&gt;
|-&lt;br /&gt;
|7||Phantom Series X||409.6 KHz||312500&lt;br /&gt;
|-&lt;br /&gt;
|8||Phantom Series Dual X||1.64 MHz||1.56 M&lt;br /&gt;
|-&lt;br /&gt;
|9||Athlete Series Neo||6.55 MHz||7.81 M&lt;br /&gt;
|-&lt;br /&gt;
|10||Athlete Series X2||26.21 MHz||39.06 M&lt;br /&gt;
|-&lt;br /&gt;
|11||Athlete Series X4-FX||104.86 MHz||195.31 M&lt;br /&gt;
|-&lt;br /&gt;
|12||Athlete Series Titan||419.43 MHz||976.56 M&lt;br /&gt;
|-&lt;br /&gt;
|13||Fire Core i3||1.68 GHz||4.88 B&lt;br /&gt;
|-&lt;br /&gt;
|14||Fire Core i5||6.71 GHz||24.41 B&lt;br /&gt;
|-&lt;br /&gt;
|15||Fire Core i7||26.84 GHz||122.07 B&lt;br /&gt;
|-&lt;br /&gt;
|16||Fire Core i9||107.37 GHz||610.35 B&lt;br /&gt;
|-&lt;br /&gt;
|17||Fire Core i9-X||429.5 GHz||3.05 T&lt;br /&gt;
|-&lt;br /&gt;
|18||Phoenix Series Quad-Core||1.72 THz||15.26 T&lt;br /&gt;
|-&lt;br /&gt;
|19||Phoenix Series Octa-Core||6.87 THz||76.29 T&lt;br /&gt;
|-&lt;br /&gt;
|20||Phoenix Series X16 Supernova||27.49 THz||381.47 T&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===RAM===&lt;br /&gt;
[[File:RAM.png|thumb|link=Special:FilePath/RAM.png]] RAM increases the number of lines that an AI Script can hold. Each server can hold a maximum of 1.1 PB RAM. The maximum amount of RAM possible (with 16 servers) is 17.59 PB, which allows 22 lines per AI script.&lt;br /&gt;
&lt;br /&gt;
The formula for the cost of each RAM upgrade is {{Math|(6&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt; / 0.6)}}&lt;br /&gt;
&lt;br /&gt;
The formula for the amount of memory each tier grants is {{Math|(4&amp;lt;sup&amp;gt;''tier''&amp;lt;/sup&amp;gt;)}} KB&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Tier!!Name!!Memory!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|0||Small Onboard Chip||1 KB||-&lt;br /&gt;
|-&lt;br /&gt;
|1||Basic Static RAM Chip||4 KB||10&lt;br /&gt;
|-&lt;br /&gt;
|2||Basic Static RAM Chip X4||16 KB||60&lt;br /&gt;
|-&lt;br /&gt;
|3||Cubical DRAM Gen 1||64 KB||360&lt;br /&gt;
|-&lt;br /&gt;
|4||Cubical DRAM Gen 2||256 KB||2160&lt;br /&gt;
|-&lt;br /&gt;
|5||Cubical DRAM Gen 8||1.02 MB||12960&lt;br /&gt;
|-&lt;br /&gt;
|6||Cubical DRAM Extreme||4.1 MB||77760&lt;br /&gt;
|-&lt;br /&gt;
|7||Lightning Series SDRAM||16.38 MB||466560&lt;br /&gt;
|-&lt;br /&gt;
|8||Lightning Series SDRAM-XL||65.54 MB||2.8 M&lt;br /&gt;
|-&lt;br /&gt;
|9||Lightning Series SDRAM VI||262.14 MB||16.8 M&lt;br /&gt;
|-&lt;br /&gt;
|10||Lightning Series SDRAM Final||1.05 GB||100.78 M&lt;br /&gt;
|-&lt;br /&gt;
|11||Poseidon Series DDR2||4.19 GB||604.66 M&lt;br /&gt;
|-&lt;br /&gt;
|12||Poseidon Series DDR2 X4||16.78 GB||3.63 B&lt;br /&gt;
|-&lt;br /&gt;
|13||Poseidon Series DDR2 Platinum||67.11 GB||21.77 B&lt;br /&gt;
|-&lt;br /&gt;
|14||Poseidon Series DDR2 Platinum X4||268.44 GB||130.61 B&lt;br /&gt;
|-&lt;br /&gt;
|15||Fire RAM DDR3||1.07 TB||783.64 B&lt;br /&gt;
|-&lt;br /&gt;
|16||Fire RAM DDR3 X4||4.29 TB||4.7 T&lt;br /&gt;
|-&lt;br /&gt;
|17||Fire RAM DDR3 Colossal||17.18 TB||28.21 T&lt;br /&gt;
|-&lt;br /&gt;
|18||Phoenix DDR4 Experimental||68.72 TB||169.27 T&lt;br /&gt;
|-&lt;br /&gt;
|19||Phoenix DDR5 Collection||274.88 TB||1.02 Qa&lt;br /&gt;
|-&lt;br /&gt;
|20||Phoenix DDR5 Gargantuan||1.1 PB||6.09 Qa&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Install programs to speed up the core game. The programs are:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Time!!Description&lt;br /&gt;
|-&lt;br /&gt;
|Autoskip||50||2500000 flop-sec||When activated it removes the waiting time between waves once all enemies have spawned and therefore slightly speeds up wave progression on lower difficulties.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Streaming||250000||12500 flop-days||Slowly accelerates enemies while at the same time decreasing the spawn interval duration yielding a much higher wave progression speed.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Surge||7500000||100000 flop-days||Improves wave streaming by increasing the maximum acceleration limit. After a certain amount of time entire waves are being skipped. ''Skipped waves do not trigger wave related module effects!''&lt;br /&gt;
|-&lt;br /&gt;
|Critical Wavejump||2.25e7||150000 flop-days||Provides a 1% chance to skip waves equal to 5% of your wave record of the current region and difficulty whenever you proceed to the next wave as long as you are below your previous record. Only works in [[Endless mode|endless mode]]!&lt;br /&gt;
|-&lt;br /&gt;
|Facility AI|| ||200000 flop-days||Unlocks the Facility AI which includes some basic programmable logic scripts.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Momentum|| ||250000 flop-days||Everytime the tower destroys an enemy in [[Endless mode|endless mode]] you gain one more wave the next time the wave counter changes. Afterwards the destroyed enemy counter resets. Only works in endless mode!&lt;br /&gt;
|-&lt;br /&gt;
|Wave Storm|| ||500000 flop-days||Increases the amount the counter of Wave Momentum increases whenever an enemy is being destroyed by 10% (Multiplicatively) for each completed normal mode. Additionally increases the wave acceleration factor by 0.25 whenever an enemy is being destroyed and Wave Streaming is active.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Persistence|| ||1000000 flop-days||Improves Wave Momentum by resetting the destroyed enemy counter only to 90% of its previous value instead of zero.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Instability|| ||2000000 flop-days||Improves Critical Wavejump by increasing its chance to trigger by another 4% and increases the skipped amount to 10% of your previous record.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Vortex||3e13||4000000 flop-days||Removes the warm-up time from Wave Streaming and further increases the wave acceleration speed. Can be combined with Wave Surge.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Catalyst||1e14||5000000 flop-days||Increases the speed of Wave Streaming based on the amount of waves skipped everytime Critical Wavejump triggers. Has no effect if the wave acceleration factor already exceed 100M.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Endurance||4e14||6250000 flop-days||Increases the acceleration of Wave Streaming by 5% per second. (This means that the acceleration gets accelerated over time.)&lt;br /&gt;
|-&lt;br /&gt;
|New Bounds|| || ||[[Endless mode|Endless mode]] starts at [[Era]] 1 if the highest record in the current region and difficulty is equal to or bigger than Era 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Marathon|| || ||Increases the acceleration factor of wave endurance by 100% (From 5% to 10%, 15%, 20%, ...) for each region and difficulty with a highscore equal or greater than era 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Compression||3e16|| ||Reduces the amount of spawn ticks per wave by 50% and increases the destroyed enemy counter of wave momentum exponentially by 0.4% everytime an enemy is being destroyed. Only works in endless mode!&lt;br /&gt;
|-&lt;br /&gt;
|Era Surge||5e16|| ||Skips to the next [[Era]] every 10 times the wave counter changes. Only works if the current Era is at least 1.&lt;br /&gt;
|-&lt;br /&gt;
|Era Burst||3e17|| ||Skips (Total amount of waves skipped)^0.5 eras whenever the wave counter changes. If Era Surge is active then its effect will change to a 10% boost for Era Burst&lt;br /&gt;
|-&lt;br /&gt;
|Era Swirl||8e18|| ||Increases the amount of eras skipped the greater your gap to era 100B is. Has no effect if your current era is bigger than 100B.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Horizon||9e19|| ||Multiplies the acceleration speed of wave streaming by 25 for each region and difficulty with a highscore equal or greater than era 1. Only works if current infinity is below 100B.&lt;br /&gt;
|-&lt;br /&gt;
|No Bounds||3e21|| ||Endless mode starts at [[Infinity]] 1 if the highest record in the current region and difficulty is equal to or bigger than Infinity 1.&lt;br /&gt;
|-&lt;br /&gt;
|Wave Floor|| || ||Prevents the wave counter from going below 100M if the highest era in the current region is bigger than 0.&lt;br /&gt;
|-&lt;br /&gt;
|Era Floor|| || ||Prevents the era counter from going below 100M if the highest infinity in the current region is bigger than 0.&lt;br /&gt;
|-&lt;br /&gt;
|Era Horizon|| || ||As long as this software is active, each difficulty in each region with a highscore equal to or greater than Infinity 1 multiplies the amount of eras skipped using era software by 4 (additively) and the exponent of era burst by 0.002 (additively). Removes the Era/Infinity restriction of Era Swirl as well.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
{{Main|Military Tier}}&lt;br /&gt;
&lt;br /&gt;
In the military tab you can soft prestige after meeting certain requirements, which change every prestige.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reward the player with higher maximum modules tier, new buildings, software, bosses, and other features.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.&lt;br /&gt;
&lt;br /&gt;
Prestiging will not make you lose gems, exotic gems, or non-cube building resources.&lt;br /&gt;
&lt;br /&gt;
You will start at Tier 0, and will eventually reach Tier 4, unlocking access to the [[AI]]. Upon reaching tier 8, you will unlock access to [[Era]] content. Infinity content is available at Tier 12.&lt;br /&gt;
&lt;br /&gt;
==Facility AI==&lt;br /&gt;
{{Main|AI}}&lt;br /&gt;
&lt;br /&gt;
The Facility AI is a section unlocked by attaining military prestige 4 and installing it from software section. The AI allows for multiple automation tasks to be performed, including refreshing [[Mine]] layers, combining power stones at the [[Museum]], using active modules automatically, or simply clicking at specific locations on the screen.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Sponsoring''' - Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
*'''Dealbreaker''' - Allows you to cancel non-forever contracts. Does not refund any resources!&lt;br /&gt;
*'''Offline Installing''' - Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=1737</id>
		<title>Construction Firm</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=1737"/>
		<updated>2021-08-10T10:20:10Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=5|ConversionRate=60|Image=Constructionfirm.png|Color=Brown|ColorCode=brown}}&lt;br /&gt;
[[File:Brown resource.png|left]]&lt;br /&gt;
The '''Construction Firm''' is a building that you use to build and upgrade other town buildings.&lt;br /&gt;
[[File:ConstructionFirmExample.png|thumb]]&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the construction firm unlocks more buildings to construct.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
There is a list of buildings, each costs a certain amount of brown resources and take a certain amount of time. At the start, there are tutorial arrows that show how to use the construction firm. &lt;br /&gt;
&lt;br /&gt;
When constructing a building, or upgrading a building, they are closed and not active/usable, except the construction firm itself. Cancelling a construction project refunds ONLY the brown resources. Gems used in construction are lost.&lt;br /&gt;
&lt;br /&gt;
When constructing a building or upgrading one, they get covered in different shaded brown cubes to show that the building is being worked on. &lt;br /&gt;
&lt;br /&gt;
Once having a T5 Construction Firm, Beacons are unlocked, which boost a certain stat (Damage, Resistance or Resource Drops) by 1%/Tier. Beacons don't have a maximum Tier, but their upgrade cost increases slowly. &lt;br /&gt;
&lt;br /&gt;
==Upgrade cost==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The upgrade cost of buildings in brown resources. (feel free to expand)&lt;br /&gt;
!level&lt;br /&gt;
!Construction Firm&lt;br /&gt;
!Workshop&lt;br /&gt;
!Mine&lt;br /&gt;
!Factory&lt;br /&gt;
!Laboratory&lt;br /&gt;
!Power Plant&lt;br /&gt;
!Headquarters&lt;br /&gt;
!Arcade&lt;br /&gt;
!Trading Post&lt;br /&gt;
!Museum&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
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|500&lt;br /&gt;
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|-&lt;br /&gt;
|2&lt;br /&gt;
|500&lt;br /&gt;
|250&lt;br /&gt;
|125&lt;br /&gt;
|200&lt;br /&gt;
|2750&lt;br /&gt;
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|800&lt;br /&gt;
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|6000&lt;br /&gt;
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|100000&lt;br /&gt;
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|6000&lt;br /&gt;
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|100000&lt;br /&gt;
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| -&lt;br /&gt;
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|5&lt;br /&gt;
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| -&lt;br /&gt;
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|-&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|225000&lt;br /&gt;
|150000&lt;br /&gt;
|&lt;br /&gt;
|7500000&lt;br /&gt;
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| -&lt;br /&gt;
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|-&lt;br /&gt;
|7&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|800000&lt;br /&gt;
|&lt;br /&gt;
|225000&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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| -&lt;br /&gt;
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|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
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|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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| -&lt;br /&gt;
| -&lt;br /&gt;
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|-&lt;br /&gt;
|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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|11&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Fast Construction''' - Increases the construction speed of all buildings by 20% for each tier of the construction firm.&lt;br /&gt;
*'''Cheap Materials''' - Decreases the construction cost of all buildings by 10% for each tier of the construction firm.&lt;br /&gt;
*'''Magic Workers''' - Allows you to instantly finish an active construction project by using an exotic gem.&lt;br /&gt;
*'''Offline Construction''' - Allows the construction of buildings to continue while the game is closed.&lt;br /&gt;
*'''Construction Boost''' - Enables you the ability to pay 4 gems per remaining second to instantly finish the current construction.&lt;br /&gt;
*'''Efficiency''' - Decreases the conversion rate from 60 to 40.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Construction Queue''' - Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.&lt;br /&gt;
*'''Security Measures''' - Allows you to use buildings while they are being constructed.&lt;br /&gt;
*'''Battle Engineers''' - Triples the construction speed while a round is active. Works for all gamemodes as long as the tower is alive and the round-over-screen is not visible.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=1736</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Mine&amp;diff=1736"/>
		<updated>2021-08-10T10:18:16Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|ConversionRate=120|ColorCode=orange|Tier=10|Color=Orange|Image=Mine.png}}&lt;br /&gt;
[[File:Orange resource.png|left]]&lt;br /&gt;
The '''Mine''' is a building located on the left side of the town. In it, the player can acquire shards and other resources, the former of which can either be converted into its resource equivalent, or refined in the [[Factory]]. The amount and rate at which these resources are acquired increase as you dig deeper.&lt;br /&gt;
&lt;br /&gt;
It is recommended to start getting this building established early game; It starts slow, but can be an amazing source of resources such as [[Gems]] and other resources, as well as shards you'll need in large quantities for a late-game factory.&lt;br /&gt;
&lt;br /&gt;
==Drilling==&lt;br /&gt;
Drilling is controlled and monitored on the left side of the screen.&lt;br /&gt;
&lt;br /&gt;
In order to run the drill, first add fuel in form of orange resources and then hit the &amp;quot;'''DRILL'''&amp;quot; button (One orange cube = 10L of fuel). When drilling, the drill button changes into a stop button, which can be pressed to stop drilling. Adding more fuel is possible while the drill is running, but only after at least 10L of fuel has been used up to prevent orange resource loss from premature refuel.&lt;br /&gt;
&lt;br /&gt;
There are upgrades that can help speed up the drilling process:&lt;br /&gt;
&lt;br /&gt;
*'''DRILLPOWER:''' The rate in seconds that the depth increases. This starts out very slow, but by investing orange resources can be permanently increased.&lt;br /&gt;
*'''TANKVOLUME:''' How long the drill can run for without refueling. Naturally, this also increases the cost to fill the fuel tank since refueling is all-or-nothing.&lt;br /&gt;
*'''FUEL USAGE:''' How much fuel is used per second. This is a very costly but very effective upgrade, as it makes fuel deplete slower and therefore the drill becomes permanently more efficient.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
In the middle of the screen, a grid of squares are situated. This is the &amp;quot;mine&amp;quot;. There is a completely independent (the exception being all of them use the mine's drill depth) mining zone for every cube resource in the game'''.''' These can be switched between and navigated using the taskbar at the top of the screen. The arrows move further left or right, and clicking on a colored shard focuses its mining area.&lt;br /&gt;
&lt;br /&gt;
The player can mine by clicking covered tiles inside the mine. This costs '''x''' orange resources, depending on the '''digging cost''' (See: Layer Information). By doing so, the tile is uncovered and the resources (if any) are exposed and given to the player.&lt;br /&gt;
&lt;br /&gt;
The new layer button resets the layer by replacing all tiles with covered tiles. Creating a new layer consumes one charge, which are refueled over time to a maximum of 10. When the new layer pool is empty, the layer cannot be reset, and the player must wait for more charges. Each resource has their own new layer pools independent from the others (so orange resources have 10 charges, and if they are all depleted, brown will still have 10 layers).&lt;br /&gt;
&lt;br /&gt;
When a new layer is generated, the game uses the '''tile percentages''' to randomly generate a new tileset. These increase (with the exception of the ''empty tile'', which decreases) as the drill digs deeper down.&lt;br /&gt;
&lt;br /&gt;
==Layer information==&lt;br /&gt;
To the right of the layers are information boxes about the resource in the mine:&lt;br /&gt;
&lt;br /&gt;
*'''Tile percentages:''' General information about the types of resources that can be acquired and their probability.&lt;br /&gt;
*'''Digging cost:''' The amount of oranges required to dig one tile of that resource type.&lt;br /&gt;
*'''Shard production rate:''' How many shards of that resource are produced by the mine every second.&lt;br /&gt;
*'''Conversion rate:''' How many shards are required to generate one of that resource type.&lt;br /&gt;
&lt;br /&gt;
===Mining Rewards===&lt;br /&gt;
&lt;br /&gt;
====Generic Rewards====&lt;br /&gt;
&lt;br /&gt;
*White resources&lt;br /&gt;
*Gems&lt;br /&gt;
*Digging cost reduction &lt;br /&gt;
*Exotic Gems (If '''Mineralogy''' is unlocked)&lt;br /&gt;
&lt;br /&gt;
====Resource-specific Rewards====&lt;br /&gt;
&lt;br /&gt;
*Shards&lt;br /&gt;
*Shard conversion rate&lt;br /&gt;
*Shard production rate&lt;br /&gt;
&lt;br /&gt;
The bottom of the screen shows your shard amount, and a button that shows how much resources you will collect from the shards if pressed.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Detector''' - Automatically reveals the content of one covered tile without digging it up every time a new layer is being generated.&lt;br /&gt;
*'''Deep Mining''' - Increases all resource, resource shard and gem rewards by 100%.&lt;br /&gt;
*'''Collapsing Tunnels''' - Installs an automated drill that passively drills 1m/hour (even offline). Each mine tier increases the speed 0.5m/hour.&lt;br /&gt;
*'''Offline Mining''' - Allows the mine to continue producing resource shards while the game is closed at 50% of the original speed.&lt;br /&gt;
*'''Tank Expansion''' - Expands the tankvolume of the drill by 10 for each drillpower or fuel usage upgrade.&lt;br /&gt;
*'''Advanced Drill''' - Increases the drillpower by 10% for each tier of the mine.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Mineralogy''' - Provides a 0.05% chance that a mined tile turns into an exotic gem.&lt;br /&gt;
*'''Geology''' - Multiplies shard and resource rewards by your current town level and gem rewards by town level^0.15.&lt;br /&gt;
*'''Battle Drills''' - Triples the speed at which new mining layers are generated while tower testing is active and the drill is working. Works for all non-sandbox gamemodes as long as the tower is alive and the round-over-screen is not visible.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=1735</id>
		<title>Construction Firm</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=1735"/>
		<updated>2021-08-10T10:12:54Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=5|ConversionRate=60|Image=Constructionfirm.png|Color=Brown|ColorCode=brown}}&lt;br /&gt;
[[File:Brown resource.png|left]]&lt;br /&gt;
The '''Construction Firm''' is a building that you use to build and upgrade other town buildings.&lt;br /&gt;
[[File:ConstructionFirmExample.png|thumb]]&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the construction firm unlocks more buildings to construct.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
There is a list of buildings, each costs a certain amount of brown resources and take a certain amount of time. At the start, there are tutorial arrows that show how to use the construction firm. &lt;br /&gt;
&lt;br /&gt;
When constructing a building, or upgrading a building, they are closed and not active/usable, except the construction firm itself. Cancelling a construction project refunds ONLY the brown resources. Gems used in construction are lost.&lt;br /&gt;
&lt;br /&gt;
When constructing a building or upgrading one, they get covered in different shaded brown cubes to show that the building is being worked on. &lt;br /&gt;
&lt;br /&gt;
Once having a T4 Construction Firm, Beacons are unlocked, which boost a certain stat (Damage, Resistance or Resource Drops) by 1%/Tier. Beacons don't have a maximum Tier, but their upgrade cost increases slowly. &lt;br /&gt;
&lt;br /&gt;
==Upgrade cost==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The upgrade cost of buildings in brown resources. (feel free to expand)&lt;br /&gt;
!level&lt;br /&gt;
!Construction Firm&lt;br /&gt;
!Workshop&lt;br /&gt;
!Mine&lt;br /&gt;
!Factory&lt;br /&gt;
!Laboratory&lt;br /&gt;
!Power Plant&lt;br /&gt;
!Headquarters&lt;br /&gt;
!Arcade&lt;br /&gt;
!Trading Post&lt;br /&gt;
!Museum&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
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|-&lt;br /&gt;
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|-&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|225000&lt;br /&gt;
|150000&lt;br /&gt;
|&lt;br /&gt;
|7500000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|800000&lt;br /&gt;
|&lt;br /&gt;
|225000&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Fast Construction''' - Increases the construction speed of all buildings by 20% for each tier of the construction firm.&lt;br /&gt;
*'''Cheap Materials''' - Decreases the construction cost of all buildings by 10% for each tier of the construction firm.&lt;br /&gt;
*'''Magic Workers''' - Allows you to instantly finish an active construction project by using an exotic gem.&lt;br /&gt;
*'''Offline Construction''' - Allows the construction of buildings to continue while the game is closed.&lt;br /&gt;
*'''Construction Boost''' - Enables you the ability to pay 4 gems per remaining second to instantly finish the current construction.&lt;br /&gt;
*'''Efficiency''' - Decreases the conversion rate from 60 to 40.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Construction Queue''' - Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.&lt;br /&gt;
*'''Security Measures''' - Allows you to use buildings while they are being constructed.&lt;br /&gt;
*'''Battle Engineers''' - Triples the construction speed while a round is active. Works for all gamemodes as long as the tower is alive and the round-over-screen is not visible.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=1734</id>
		<title>Construction Firm</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=1734"/>
		<updated>2021-08-10T10:09:32Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=5|ConversionRate=60|Image=Constructionfirm.png|Color=Brown|ColorCode=brown}}&lt;br /&gt;
[[File:Brown resource.png|left]]&lt;br /&gt;
The '''Construction Firm''' is a building that you use to build and upgrade other town buildings.&lt;br /&gt;
[[File:ConstructionFirmExample.png|thumb]]&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the construction firm unlocks more buildings to construct.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
There is a list of buildings, each costs a certain amount of brown resources and take a certain amount of time. At the start, there are tutorial arrows that show how to use the construction firm. &lt;br /&gt;
&lt;br /&gt;
When constructing a building, or upgrading a building, they are closed and not active/usable, except the construction firm itself. Cancelling a construction project refunds ONLY the brown resources. Gems used in construction are lost.&lt;br /&gt;
&lt;br /&gt;
When constructing a building or upgrading one, they get covered in different shaded brown cubes to show that the building is being worked on. &lt;br /&gt;
&lt;br /&gt;
Once having a T5 Construction Firm, Beacons are unlocked, which boost a certain stat (Damage, Resistance or Resource Drops) by 1%/Tier. Beacons don't have a maximum Tier, but their upgrade cost increases slowly. &lt;br /&gt;
&lt;br /&gt;
==Upgrade cost==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The upgrade cost of buildings in brown resources. (feel free to expand)&lt;br /&gt;
!level&lt;br /&gt;
!Construction Firm&lt;br /&gt;
!Workshop&lt;br /&gt;
!Mine&lt;br /&gt;
!Factory&lt;br /&gt;
!Laboratory&lt;br /&gt;
!Power Plant&lt;br /&gt;
!Headquarters&lt;br /&gt;
!Arcade&lt;br /&gt;
!Trading Post&lt;br /&gt;
!Museum&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|100&lt;br /&gt;
|750&lt;br /&gt;
|100&lt;br /&gt;
|12500&lt;br /&gt;
|500&lt;br /&gt;
|12500&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|500&lt;br /&gt;
|250&lt;br /&gt;
|125&lt;br /&gt;
|200&lt;br /&gt;
|2750&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|250000&lt;br /&gt;
|6000&lt;br /&gt;
|300000&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|25000&lt;br /&gt;
|2000&lt;br /&gt;
|500&lt;br /&gt;
|1250&lt;br /&gt;
|12500&lt;br /&gt;
|37500&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|100000&lt;br /&gt;
|15000&lt;br /&gt;
|6000&lt;br /&gt;
|6000&lt;br /&gt;
|100000&lt;br /&gt;
|&lt;br /&gt;
|75000&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|75000&lt;br /&gt;
|25000&lt;br /&gt;
|25000&lt;br /&gt;
|1250000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|225000&lt;br /&gt;
|150000&lt;br /&gt;
|&lt;br /&gt;
|7500000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|800000&lt;br /&gt;
|&lt;br /&gt;
|225000&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Fast Construction''' - Increases the construction speed of all buildings by 20% for each tier of the construction firm.&lt;br /&gt;
*'''Cheap Materials''' - Decreases the construction cost of all buildings by 10% for each tier of the construction firm.&lt;br /&gt;
*'''Magic Workers''' - Allows you to instantly finish an active construction project by using an exotic gem.&lt;br /&gt;
*'''Offline Construction''' - Allows the construction of buildings to continue while the game is closed.&lt;br /&gt;
*'''Construction Boost''' - Enables you the ability to pay 4 gems per remaining second to instantly finish the current construction.&lt;br /&gt;
*'''Efficiency''' - Decreases the conversion rate from 60 to 40.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Construction Queue''' - Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.&lt;br /&gt;
*'''Security Measures''' - Allows you to use buildings while they are being constructed.&lt;br /&gt;
*'''Battle Engineers''' - Triples the construction speed while a round is active. Works for all gamemodes as long as the tower is alive and the round-over-screen is not visible.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=1733</id>
		<title>Construction Firm</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Construction_Firm&amp;diff=1733"/>
		<updated>2021-08-09T15:49:30Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=5|ConversionRate=60|Image=Constructionfirm.png|Color=Brown|ColorCode=brown}}&lt;br /&gt;
[[File:Brown resource.png|left]]&lt;br /&gt;
The '''Construction Firm''' is a building that you use to build and upgrade other town buildings.&lt;br /&gt;
[[File:ConstructionFirmExample.png|thumb]]&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the construction firm unlocks more buildings to construct.&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
There is a list of buildings, each costs a certain amount of brown resources and take a certain amount of time. At the start, there are tutorial arrows that show how to use the construction firm. &lt;br /&gt;
&lt;br /&gt;
When constructing a building, or upgrading a building, they are closed and not active/usable, except the construction firm itself. Cancelling a construction project refunds ONLY the brown resources. Gems used in construction are lost.&lt;br /&gt;
&lt;br /&gt;
When constructing a building or upgrading one, they get covered in different shaded brown cubes to show that the building is being worked on. &lt;br /&gt;
&lt;br /&gt;
Once having a T5 Construction Firm, Beacons are unlocked, which boost a certain stat (Damage, Resistance or Resource Drops) by 1%/Tier. Beacons don't have a maximum Tier, but their upgrade cost increases slowly every Tier. &lt;br /&gt;
&lt;br /&gt;
==Upgrade cost==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+The upgrade cost of buildings in brown resources. (feel free to expand)&lt;br /&gt;
!level&lt;br /&gt;
!Construction Firm&lt;br /&gt;
!Workshop&lt;br /&gt;
!Mine&lt;br /&gt;
!Factory&lt;br /&gt;
!Laboratory&lt;br /&gt;
!Power Plant&lt;br /&gt;
!Headquarters&lt;br /&gt;
!Arcade&lt;br /&gt;
!Trading Post&lt;br /&gt;
!Museum&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|25&lt;br /&gt;
|100&lt;br /&gt;
|750&lt;br /&gt;
|100&lt;br /&gt;
|12500&lt;br /&gt;
|500&lt;br /&gt;
|12500&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|500&lt;br /&gt;
|250&lt;br /&gt;
|125&lt;br /&gt;
|200&lt;br /&gt;
|2750&lt;br /&gt;
|10000&lt;br /&gt;
|800&lt;br /&gt;
|250000&lt;br /&gt;
|6000&lt;br /&gt;
|300000&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|25000&lt;br /&gt;
|2000&lt;br /&gt;
|500&lt;br /&gt;
|1250&lt;br /&gt;
|12500&lt;br /&gt;
|37500&lt;br /&gt;
|6000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|100000&lt;br /&gt;
|15000&lt;br /&gt;
|6000&lt;br /&gt;
|6000&lt;br /&gt;
|100000&lt;br /&gt;
|&lt;br /&gt;
|75000&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|75000&lt;br /&gt;
|25000&lt;br /&gt;
|25000&lt;br /&gt;
|1250000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|225000&lt;br /&gt;
|150000&lt;br /&gt;
|&lt;br /&gt;
|7500000&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|800000&lt;br /&gt;
|&lt;br /&gt;
|225000&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
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==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Fast Construction''' - Increases the construction speed of all buildings by 20% for each tier of the construction firm.&lt;br /&gt;
*'''Cheap Materials''' - Decreases the construction cost of all buildings by 10% for each tier of the construction firm.&lt;br /&gt;
*'''Magic Workers''' - Allows you to instantly finish an active construction project by using an exotic gem.&lt;br /&gt;
*'''Offline Construction''' - Allows the construction of buildings to continue while the game is closed.&lt;br /&gt;
*'''Construction Boost''' - Enables you the ability to pay 4 gems per remaining second to instantly finish the current construction.&lt;br /&gt;
*'''Efficiency''' - Decreases the conversion rate from 60 to 40.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Construction Queue''' - Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.&lt;br /&gt;
*'''Security Measures''' - Allows you to use buildings while they are being constructed.&lt;br /&gt;
*'''Battle Engineers''' - Triples the construction speed while a round is active. Works for all gamemodes as long as the tower is alive and the round-over-screen is not visible.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Museum&amp;diff=1732</id>
		<title>Museum</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Museum&amp;diff=1732"/>
		<updated>2021-08-09T15:41:50Z</updated>

		<summary type="html">&lt;p&gt;Zitro: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=5|ConversionRate=45000|Image=Museum.png|Color=Grey|ColorCode=grey}}&lt;br /&gt;
[[File:Grey resource.png|left]]&lt;br /&gt;
The '''Museum''' is a building where you look at statistics, gain boosts via Power Stones, and research artifacts.&lt;br /&gt;
[[File:MuseumExample.png|thumb]]&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Museum tiers do nothing currently.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Here you can view your feats in Perfect Tower 2. &lt;br /&gt;
&lt;br /&gt;
Reaching certain goals in statistics unlocks power stone slots.&lt;br /&gt;
&lt;br /&gt;
The statistics are:&lt;br /&gt;
&lt;br /&gt;
*'''Time Played''' (Having the game open, not offline)&lt;br /&gt;
*'''Total Gems Collected'''&lt;br /&gt;
*'''Total Resources'''&lt;br /&gt;
*'''Factory: Shards Refined'''&lt;br /&gt;
*'''Power Plant: Total Power Produced'''&lt;br /&gt;
*'''Shipyard: Resources Earned'''&lt;br /&gt;
*'''Arcade: Coins Earned'''&lt;br /&gt;
*'''Cylindro Defeated''' (Boss Fight)&lt;br /&gt;
*'''Pyramidas Defeated''' (Boss Fight)&lt;br /&gt;
*'''Cubos Jr. Defeated''' (Boss Fight)&lt;br /&gt;
*'''Dodecai Defeated''' (Boss Fight)&lt;br /&gt;
*'''Perfect Space: Highscore''' (Game in the Arcade)&lt;br /&gt;
*'''Enemies Destroyed'''&lt;br /&gt;
*'''Mine: Layers Generated'''&lt;br /&gt;
*'''Mine: Tiles Uncovered'''&lt;br /&gt;
*'''Trading Post: Total Times Traded'''&lt;br /&gt;
*'''Modules Unlocked'''&lt;br /&gt;
*'''Challenges Completed'''&lt;br /&gt;
*'''Normal Mode Completed''' (The number of Regions you complete Normal Difficulty in)&lt;br /&gt;
&lt;br /&gt;
==Power stones==&lt;br /&gt;
Power stones grant a boost to resource gain, as well as a boost to elemental damage. The amount of boost provided depends on the tier of the equipped power stones, modified by any bonuses such as [[Town#Town Perks|town perks]]. All elements apart from neutral have a power stone, but universal power stones are only available through [[#Transmute|transmutation]]. With the ''Power Prism'' skill, power stones can also provide a boost to the neutral element.&lt;br /&gt;
&lt;br /&gt;
Power stones can be purchased from the [[#Power stone shop|power stone shop]], and must be equipped before they provide any bonus. Unequipped power stones can be upgraded to a higher tier by combining 3 power stones of the same tier. Higher tier power stones provide stronger boosts.&lt;br /&gt;
&lt;br /&gt;
The number of power stones that can be equipped at once is determined by the available power stone slots, which can be obtained by completing [[#Statistics|statistics]] milestones.&lt;br /&gt;
&lt;br /&gt;
===Power stone shop===&lt;br /&gt;
Gives the ability to buy tier 1 power stones of the 8 elements for the cost of {{cost|1000|Grey}}. The ''Fill inventory'' button toggles the ability to buy a full inventory worth of power stones per purchase. The trashcan icon deletes any power stones placed in it.&lt;br /&gt;
&lt;br /&gt;
===Offshore market===&lt;br /&gt;
Once the exotic skill is purchased, the offshore market becomes available. The offshore market sells higher tier power stones at an increased cost. The maximum tier power stone for sale is dependent on an upgrade purchasable with {{resource|Grey}} resources, but will never exceed your highest obtained power stone for that element. Upgrading tiers costs 36000*1.8&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; to upgrade to max-tier (lvl+3); you start at maximum tier 2. Stones cost 2000*18&amp;lt;sup&amp;gt;tier-1&amp;lt;/sup&amp;gt; (except Universal stones which cost 10x as much), which gets expensive &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; quickly, so think carefully before upgrading your max-tier too high - there's no way to downgrade.&lt;br /&gt;
&lt;br /&gt;
At any given time, there are 6 different elements of power stones available in the offshore market in varying tiers, chosen randomly. These power stones change every 1 hour; this timer can be sped up by employing [[Power Plant]] boosts. It is possible to find Universal power stones for sale in the offshore market, rarely.&lt;br /&gt;
&lt;br /&gt;
===Transmute===&lt;br /&gt;
After unlocking a certain [[Artifacts|artifact]], power stones can be transmuted into universal power stones. Transmutation requires 8 power stones, one of each element, each with the same tier. This action consumes the power stones and produces a single universal power stone of the same tier.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
{{Main|Artifacts}}&lt;br /&gt;
&lt;br /&gt;
Artifacts are hidden items that can be found and researched for unique rewards. Each artifact takes a set amount of time to research, but can be improved with Museum skills.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
Achievements are unlocked after completing certain hidden tasks throughout the game.&lt;br /&gt;
&lt;br /&gt;
The Achievements are:&lt;br /&gt;
&lt;br /&gt;
*'''Like That's Gonna Work''' (Start a round on Chaos without any module)&lt;br /&gt;
*'''Konami Code''' (Enter the Konami Code in the Arcade)&lt;br /&gt;
*'''Botanist''' (Complete Botany in the Nature Experiment)&lt;br /&gt;
*'''Exotic Producer''' (Craft an Exotic Producer in the Factory)&lt;br /&gt;
*'''You Spin Me Right Round''' (Kill Cylindro during his Slam attack)&lt;br /&gt;
*'''Botanophobia''' (Kill all Vine Monsters before Eyes and Tesla coils)&lt;br /&gt;
*'''Not A Scratch''' (Take no hit on Cubos Jr. Fight)&lt;br /&gt;
*'''Born Under A Lucky Star''' (Don't discard any cards on Dodecai Fight)&lt;br /&gt;
*'''Full Potential''' (Make a Tier 50 Power Stone)&lt;br /&gt;
*'''First Producer''' (Craft a Producer in the Factory)&lt;br /&gt;
*'''T10 Ore''' (Refine T10 Ore in the Factory)&lt;br /&gt;
*'''Earth Tunnel''' (Mine 12,742,000 m in the Mine)&lt;br /&gt;
*'''To Infinity''' (Upgrade a module past T5)&lt;br /&gt;
*'''And So It Begins''' (Combine your first Power Stones)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Faster Research''' - Decreases the research time of all artifacts by 10% for each tier of the museum.&lt;br /&gt;
*'''Statistics Boost''' - Doubles Town Resource bonus per statistics slot filled.&lt;br /&gt;
*'''Power Prism''' - Boost the neutral element for each completed set of power stones (all 9 elements including universal) by the lowest tier of that set. (Having tier 9 stones of each element but earth and having a tier 3 earth stone will give the same neutral bonus as having only tier 3 stones of each element.)&lt;br /&gt;
*'''Achievement Boost''' - Doubles the achievement conversion rate boost.&lt;br /&gt;
*'''Quick Combine''' - Automatically use highest tier power stones from inventory when combination slots are empty.&lt;br /&gt;
*'''Offline Research''' - Allows the research of artifacts to continue while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Offshore Market''' - Unlocks the Offshore Market to buy higher tier Power Stones.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Zitro</name></author>
		
	</entry>
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