<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Valentane</id>
	<title>The Perfect Tower II - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Valentane"/>
	<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/Special:Contributions/Valentane"/>
	<updated>2026-04-28T01:34:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=553</id>
		<title>Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=553"/>
		<updated>2020-10-12T10:39:11Z</updated>

		<summary type="html">&lt;p&gt;Valentane: Created page with &amp;quot;The headquarters is a building where you can upgrade servers which install programs that speed up the core game.  It is also used to soft prestige the military.  Building Tier...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The headquarters is a building where you can upgrade servers which install programs that speed up the core game.&lt;br /&gt;
&lt;br /&gt;
It is also used to soft prestige the military.&lt;br /&gt;
&lt;br /&gt;
Building Tiers&lt;br /&gt;
&lt;br /&gt;
Upgrading the Headquarters does almost nothing currently.&lt;br /&gt;
&lt;br /&gt;
each tier adds 2 extra server slot (Technology)&lt;br /&gt;
&lt;br /&gt;
Contracts&lt;br /&gt;
&lt;br /&gt;
Can be purchased to gain special effects in the core game; the contract's conditions must be met to gain the effects while the contract is also active.&lt;br /&gt;
&lt;br /&gt;
Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs.&lt;br /&gt;
&lt;br /&gt;
Pacifist&lt;br /&gt;
&lt;br /&gt;
The condition is to use 1 offense module or less. Other modules have no limit.&lt;br /&gt;
&lt;br /&gt;
The contract starts at 20 purple cubes for 8 minutes of 8X resources.&lt;br /&gt;
&lt;br /&gt;
Technology&lt;br /&gt;
&lt;br /&gt;
Used to buy and upgrade servers. Each server costs more than the last.&lt;br /&gt;
&lt;br /&gt;
The CPU speeds up the installation of programs in the testing tab.&lt;br /&gt;
&lt;br /&gt;
The RAM does nothing currently.&lt;br /&gt;
&lt;br /&gt;
Facility AI&lt;br /&gt;
&lt;br /&gt;
Placeholder text.&lt;br /&gt;
&lt;br /&gt;
Testing&lt;br /&gt;
&lt;br /&gt;
Install programs to speed up the core game. The programs are:&lt;br /&gt;
&lt;br /&gt;
Autoskip: Removes the wait time between waves as long as fewer than 100 enemies are on the map.&lt;br /&gt;
Wave Streaming: Accelerates spawning and speed of enemies when active (slow and has an upper limit).&lt;br /&gt;
Wave Surge: Removes the upper limit of wave streaming, increases the speed at which enemies become faster, and condenses multiple waves into 1 wave.&lt;br /&gt;
&lt;br /&gt;
There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.&lt;br /&gt;
&lt;br /&gt;
Government&lt;br /&gt;
&lt;br /&gt;
Placeholder text.&lt;br /&gt;
&lt;br /&gt;
Military&lt;br /&gt;
&lt;br /&gt;
In the military tab you can soft prestige after maximizing a specific number of modules and unlocking a specific number of regions.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.&lt;br /&gt;
&lt;br /&gt;
Prestiging will not make you lose gems, exotic gems, or non-cube building resources.&lt;br /&gt;
&lt;br /&gt;
You will start at Tier 1, and will eventually reach Tier 5.&lt;br /&gt;
&lt;br /&gt;
Skills&lt;br /&gt;
&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
Exotic skills&lt;br /&gt;
Placeholder text.&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_tier&amp;diff=536</id>
		<title>Town tier</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_tier&amp;diff=536"/>
		<updated>2020-08-05T10:30:03Z</updated>

		<summary type="html">&lt;p&gt;Valentane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Town tier are reachable by finishing the last wave possible&lt;br /&gt;
Gave as a joke by XmmmX ([https://discordapp.com/channels/488444879836413975/699544001149141053/740191972714610778 discord message])&lt;br /&gt;
SpeedyBrain confirmed it. ([https://discordapp.com/channels/488444879836413975/699544001149141053/740199839341477981 proof]) Features &lt;br /&gt;
&lt;br /&gt;
- Laboratory Laboratory (each miningame has 12 minigame)&lt;br /&gt;
&lt;br /&gt;
- Shipyard Shipyard (ship ships)&lt;br /&gt;
&lt;br /&gt;
- Arcade arcade (create your own minigame and play minigames inside them)&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_tier&amp;diff=535</id>
		<title>Town tier</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_tier&amp;diff=535"/>
		<updated>2020-08-05T10:29:45Z</updated>

		<summary type="html">&lt;p&gt;Valentane: idk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Town tier are reachable by finishing the last wave possible&lt;br /&gt;
Gave as a joke by XmmmX ([https://discordapp.com/channels/488444879836413975/699544001149141053/740191972714610778 discord message])&lt;br /&gt;
SpeedyBrain confirmed it. ([https://discordapp.com/channels/488444879836413975/699544001149141053/740199839341477981 proof]) Features &lt;br /&gt;
- Laboratory Laboratory (each miningame has 12 minigame)&lt;br /&gt;
- Shipyard Shipyard (ship ships)&lt;br /&gt;
- Arcade arcade (create your own minigame and play minigames inside them)&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_tier&amp;diff=534</id>
		<title>Town tier</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_tier&amp;diff=534"/>
		<updated>2020-08-05T10:28:46Z</updated>

		<summary type="html">&lt;p&gt;Valentane: page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Town tier are reachable by finishing the last wave possible&lt;br /&gt;
Gave as a joke by XmmmX ([https://discordapp.com/channels/488444879836413975/699544001149141053/740191972714610778 discord message])&lt;br /&gt;
SpeedyBrain confirmed it. ([https://discordapp.com/channels/488444879836413975/699544001149141053/740199839341477981 proof])&lt;br /&gt;
Features :&lt;br /&gt;
- 12 new building :&lt;br /&gt;
 - Laboratory Laboratory (each miningame has 12 minigame)&lt;br /&gt;
 - Shipyard Shipyard (ship ships)&lt;br /&gt;
 - Arcade arcade (create your own minigame and play minigames inside them)&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Fire_Sword_Studios&amp;diff=532</id>
		<title>Fire Sword Studios</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Fire_Sword_Studios&amp;diff=532"/>
		<updated>2020-07-30T11:37:58Z</updated>

		<summary type="html">&lt;p&gt;Valentane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Probably some  [https://www.fs-studios.com/ c o m p a n y] in like Austria of all places. &lt;br /&gt;
&lt;br /&gt;
Something about making AI and helping businesses become better at their craft or do their craft faster, or is it networking? Idk.&lt;br /&gt;
&lt;br /&gt;
They seem pretty cool, but speedy ain't speedy lemme tell ya. &lt;br /&gt;
&lt;br /&gt;
Matt, oh I don't know, he does like the clickity clack tippity tap on his keyboard and that makes dah codes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The logo is the firey boi&lt;br /&gt;
&lt;br /&gt;
EDIT from valentane : please do NOT change dat page, its perfect&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=AI&amp;diff=531</id>
		<title>AI</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=AI&amp;diff=531"/>
		<updated>2020-07-30T11:35:30Z</updated>

		<summary type="html">&lt;p&gt;Valentane: fixed stuff (AI-script to AI script, removed the &amp;quot;basically&amp;quot; and stuff like that)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The AI is a very powerful tool that can be used to automate nearly anything. To use the AI you have to create AI scripts in the headquarters.&lt;br /&gt;
&lt;br /&gt;
==AI scripts==&lt;br /&gt;
An AI script contains three sections that control its behaviour:&lt;br /&gt;
&lt;br /&gt;
*Impulses&lt;br /&gt;
*Conditions&lt;br /&gt;
*Actions&lt;br /&gt;
&lt;br /&gt;
===Impulse===&lt;br /&gt;
An impulse or trigger is a certain event that activates an AI script. A script can contain zero, one or more impulses and will react to all of them equally. It is possible that a script can trigger multiple times before it has finished execution. In this case multiple instances of this script can run in parallel.&lt;br /&gt;
&lt;br /&gt;
===Condition===&lt;br /&gt;
A condition is a requirement that has to be fulfilled in order for the script to start executing. If any of the specified conditions is not met then the whole script will not be executed once it is triggered by an impulse. During the execution the specified conditions have no effect.&lt;br /&gt;
&lt;br /&gt;
===Action===&lt;br /&gt;
An action is something that the AI does when the script becomes active. The order of all actions is important where the action at the top is executed first and then all following actions are executed one by one. There is no way to execute multiple actions at the same time inside a single active script.&lt;br /&gt;
[[File:AI-Script-Editor.png|alt=AI-Script-Editor (Ingame)|none|thumb|362x362px|AI-Script-Editor (Ingame)]]&lt;br /&gt;
&lt;br /&gt;
==Datatypes==&lt;br /&gt;
There are various types for data objects, placeholders or function arguments with each representing a different format of information.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!Human readable description&lt;br /&gt;
!Example Values&lt;br /&gt;
!Default Value&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|double&lt;br /&gt;
|A number with decimal places. Can be positive or negative&lt;br /&gt;
|3.2, 0.29, -10.2, 7.9999993&lt;br /&gt;
|0.0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|int&lt;br /&gt;
|A number without decimal places. Can be positive or negative.&lt;br /&gt;
|20, 69, 420, -1029, 0&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|string&lt;br /&gt;
|A chain of characters, basically any form of text.&lt;br /&gt;
|&amp;quot;meow&amp;quot;, &amp;quot;hello&amp;quot;, &amp;quot; &amp;quot;, &amp;quot;I am a text&amp;quot;&lt;br /&gt;
|&amp;quot;&amp;quot;&lt;br /&gt;
|The quotes in the examples are not included in the actual string value.&lt;br /&gt;
|-&lt;br /&gt;
|bool&lt;br /&gt;
|A binary value that can either be true or false.&lt;br /&gt;
|true, false&lt;br /&gt;
|false&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Vector2&lt;br /&gt;
|A container type that contains two double values called x and y.&lt;br /&gt;
|(-30.0, 0.0), (28.38, 13)&lt;br /&gt;
|(0.0, 0.0)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Some datetypes can be converted to others by using a function. Check the table below to see which datatypes are currently interchangeable.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Source / Target&lt;br /&gt;
!double&lt;br /&gt;
!int&lt;br /&gt;
!string&lt;br /&gt;
!bool&lt;br /&gt;
!Vector2&lt;br /&gt;
|-&lt;br /&gt;
!double&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|Partially&lt;br /&gt;
|-&lt;br /&gt;
!int&lt;br /&gt;
|Yes&lt;br /&gt;
| -&lt;br /&gt;
|Yes&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!string&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| -&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!bool&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| -&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
!Vector2&lt;br /&gt;
|Partially&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
(The table will be updated as soon as more AI features are available.)&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
Any line in an AI script (apart from impulses) represents a function.&lt;br /&gt;
&lt;br /&gt;
There are two major types of functions:&lt;br /&gt;
&lt;br /&gt;
*Without a return value (= Actions)&lt;br /&gt;
*With a return value&lt;br /&gt;
&lt;br /&gt;
Functions without a return value appear as actions in the sidebar of the AI-script editor. In general these functions do something specific but require some sort of input. &lt;br /&gt;
&lt;br /&gt;
The various inputs to a function are called '''arguments'''. Each argument of a function has a specific datatype and accepts either a constant value or a function with a return value of the same type.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=530</id>
		<title>Modules</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=530"/>
		<updated>2020-07-28T16:49:25Z</updated>

		<summary type="html">&lt;p&gt;Valentane: Nerdy math stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Module.png|borderless]]&lt;br /&gt;
Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.&lt;br /&gt;
&lt;br /&gt;
You can upgrade modules temporarily with experience, or go to the [[workshop]] to permanently upgrade your modules and switch them out.&lt;br /&gt;
&lt;br /&gt;
It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive. ('''7.7e+1976)'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Modules==&lt;br /&gt;
There are various kinds of modules to find.&lt;br /&gt;
&lt;br /&gt;
===Active vs Passive===&lt;br /&gt;
Modules will be either active or passive.&lt;br /&gt;
&lt;br /&gt;
====Active====&lt;br /&gt;
Active modules require manual activation.&lt;br /&gt;
&lt;br /&gt;
Some need to be aimed, while others activate immediately on use.&lt;br /&gt;
&lt;br /&gt;
====Passive====&lt;br /&gt;
Passive modules can be improvements to the core stats of your tower.&lt;br /&gt;
&lt;br /&gt;
They can also activate automatically upon meeting their conditions.&lt;br /&gt;
&lt;br /&gt;
===Offensive, Defensive, Utility &amp;amp; Ultimate===&lt;br /&gt;
A module is either offensive, defensive, utility, or ultimate. &lt;br /&gt;
&lt;br /&gt;
====Offensive====&lt;br /&gt;
Offensive increase the damage of your tower in some way.&lt;br /&gt;
&lt;br /&gt;
This can be by boosting the damage of your bullets,&lt;br /&gt;
&lt;br /&gt;
doing a unique attack upon activation or meeting the modules conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Offensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Desperado'''&lt;br /&gt;
&lt;br /&gt;
'''FireStorm'''&lt;br /&gt;
&lt;br /&gt;
'''LifeLeech'''&lt;br /&gt;
&lt;br /&gt;
'''Lightning'''&lt;br /&gt;
&lt;br /&gt;
'''Super Multishot'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Advanced Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Air Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Air Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Air Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Air Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed'''&lt;br /&gt;
&lt;br /&gt;
'''Bash'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Bouncing'''&lt;br /&gt;
&lt;br /&gt;
'''Burning Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Divine Blessing'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Execution'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Ice Shards'''&lt;br /&gt;
&lt;br /&gt;
'''Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''LifeSteal'''&lt;br /&gt;
&lt;br /&gt;
'''Light Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Light Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Light Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Light Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Multishot'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Nature's Touch'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral Boost'''&lt;br /&gt;
&lt;br /&gt;
'''RapidFire'''&lt;br /&gt;
&lt;br /&gt;
'''Soul Harvesting'''&lt;br /&gt;
&lt;br /&gt;
'''Sparks'''&lt;br /&gt;
&lt;br /&gt;
'''Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Water Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Water Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Water Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Water Taste'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
Defensive modules improve your tower's ability to survive attacks.&lt;br /&gt;
&lt;br /&gt;
They can be improvements to health/health regeneration, or damage reduction, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Defensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Simple Heal'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Air Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Air Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Air Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Air Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Bulletproof'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Defiance'''&lt;br /&gt;
&lt;br /&gt;
'''DaigoParry'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Elemental Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Frost Aura'''&lt;br /&gt;
&lt;br /&gt;
'''HeartStopper Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Light Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Light Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Light Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Light Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Reflect'''&lt;br /&gt;
&lt;br /&gt;
'''Shelter'''&lt;br /&gt;
&lt;br /&gt;
'''Shield Recharger'''&lt;br /&gt;
&lt;br /&gt;
'''Simple Evasion'''&lt;br /&gt;
&lt;br /&gt;
'''Stone Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Strike Back'''&lt;br /&gt;
&lt;br /&gt;
'''Water Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Water Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Water Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Water Shell'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Utility====&lt;br /&gt;
Utility modules do not directly improve offense or defense, but instead have other effects.&lt;br /&gt;
&lt;br /&gt;
They can do things like supply energy for skills, or generate resources for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Utility modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Energy'''&lt;br /&gt;
&lt;br /&gt;
'''Energy Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Transmute'''&lt;br /&gt;
&lt;br /&gt;
'''Wave Resources'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Upgrading Modules==&lt;br /&gt;
Modules can be upgraded in the main game with experience, or permanently upgraded inside the [[workshop]].&lt;br /&gt;
&lt;br /&gt;
Upgrading modules will increase their effects or their chance to activate. &lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
You can unlock additional tiers of modules by prestiging inside the [[Headquaters|headquarters]].&lt;br /&gt;
&lt;br /&gt;
Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.&lt;br /&gt;
&lt;br /&gt;
Percentage based modules usually cap at tier 5, additive modules are usually infinite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Hidden modules==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Module&lt;br /&gt;
!How to get it?&lt;br /&gt;
!What do it do?&lt;br /&gt;
|-&lt;br /&gt;
|Diagoparry&lt;br /&gt;
|Do the konami code in the arcade menu&lt;br /&gt;
|Parry the next 15 hit that would kill you, 1.99s cooldown at maxed tier V&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
1) There is &amp;quot;nature's touch&amp;quot; but there isn't any other element (ex : Flame's touch)&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=528</id>
		<title>Statue of Cubos</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=528"/>
		<updated>2020-06-12T09:57:44Z</updated>

		<summary type="html">&lt;p&gt;Valentane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=250000|Image=StatueOfCubos.png|Color=Black|ColorCode=black}}&lt;br /&gt;
The statue of cubos is a building you use to fight bosses.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the statue of cubos will unlock more bosses. There is only one boss right now.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Boss fights are unique, as every different boss is essentially a different game, with each boss playing differently than the core game.&lt;br /&gt;
&lt;br /&gt;
The boss menu select screen is to the left, where upon clicking the screen opens the boss selection menu.&lt;br /&gt;
&lt;br /&gt;
Every boss menu screen has upgrades to purchase, the control schemes, and an info section.&lt;br /&gt;
&lt;br /&gt;
===Cylindro===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;quot;With the power to control the wind and water, Cylindro unleashes his rage onto his enemies in forms of large waterstorms. Sometimes he just tires to crush them with his entire body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Movement:''' Left/Right or A/D&lt;br /&gt;
*'''Fire Missiles:''' Up, W, Spacebar&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
These upgrades help the tower defeat Cylindro. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Health regeneration:''' Heals the tower over time.&lt;br /&gt;
*'''Energy Regeneration:''' Regenerates the tower's energy over time.&lt;br /&gt;
*'''Powerup bonus:''' Increases power gain by pickups.&lt;br /&gt;
*'''Resistance bonus:''' Tower receives less damage.&lt;br /&gt;
*'''Damage bonus:''' Tower puts out more damage.&lt;br /&gt;
*'''Speed bonus:''' Tower moves faster.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;SPOILER ALERT - Boss 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:StatueOfCubosExample.png|thumb]]&lt;br /&gt;
===Boss 1===&lt;br /&gt;
Cylindro is a large cylinder who will try to attack you with headbutts and water-storms.&lt;br /&gt;
&lt;br /&gt;
You can dodge his attacks by hopping to adjacent pillars.&lt;br /&gt;
&lt;br /&gt;
To damage cylindro you need to fire missiles, this will cost energy.&lt;br /&gt;
&lt;br /&gt;
Energy orbs spawn randomly on pillars, use these to restore energy.&lt;br /&gt;
&lt;br /&gt;
If you defeat cylindro you are rewarded one exotic gem.&lt;br /&gt;
&lt;br /&gt;
VERIFY : remove that part to verify&lt;br /&gt;
If you hit cylindro before his first spin, he will do a headbutt.&lt;br /&gt;
&lt;br /&gt;
If you hit cylindro before his second spin, he will do a water storm. (1 side)&lt;br /&gt;
&lt;br /&gt;
If you dont hit cylindro or attack him after his second spin or hit him during the spin, he will do a water storm. (2 side)&lt;br /&gt;
&lt;br /&gt;
[[File:Cylindro.png|thumb|Fighting Cylindro|alt=|none]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=527</id>
		<title>Statue of Cubos</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=527"/>
		<updated>2020-06-12T09:56:44Z</updated>

		<summary type="html">&lt;p&gt;Valentane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=250000|Image=StatueOfCubos.png|Color=Black|ColorCode=black}}&lt;br /&gt;
The statue of cubos is a building you use to fight bosses.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the statue of cubos will unlock more bosses. There is only one boss right now.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Boss fights are unique, as every different boss is essentially a different game, with each boss playing differently than the core game.&lt;br /&gt;
&lt;br /&gt;
The boss menu select screen is to the left, where upon clicking the screen opens the boss selection menu.&lt;br /&gt;
&lt;br /&gt;
Every boss menu screen has upgrades to purchase, the control schemes, and an info section.&lt;br /&gt;
&lt;br /&gt;
===Cylindro===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;quot;With the power to control the wind and water, Cylindro unleashes his rage onto his enemies in forms of large waterstorms. Sometimes he just tires to crush them with his entire body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Movement:''' Left/Right or A/D&lt;br /&gt;
*'''Fire Missiles:''' Up, W, Spacebar&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
These upgrades help the tower defeat Cylindro. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Health regeneration:''' Heals the tower over time.&lt;br /&gt;
*'''Energy Regeneration:''' Regenerates the tower's energy over time.&lt;br /&gt;
*'''Powerup bonus:''' Increases power gain by pickups.&lt;br /&gt;
*'''Resistance bonus:''' Tower receives less damage.&lt;br /&gt;
*'''Damage bonus:''' Tower puts out more damage.&lt;br /&gt;
*'''Speed bonus:''' Tower moves faster.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;SPOILER ALERT - Boss 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:StatueOfCubosExample.png|thumb]]&lt;br /&gt;
===Boss 1===&lt;br /&gt;
Cylindro is a large cylinder who will try to attack you with headbutts and water-storms.&lt;br /&gt;
&lt;br /&gt;
You can dodge his attacks by hopping to adjacent pillars.&lt;br /&gt;
&lt;br /&gt;
To damage cylindro you need to fire missiles, this will cost energy.&lt;br /&gt;
&lt;br /&gt;
Energy orbs spawn randomly on pillars, use these to restore energy.&lt;br /&gt;
&lt;br /&gt;
If you defeat cylindro you are rewarded one exotic gem.&lt;br /&gt;
&lt;br /&gt;
VERIFY : remove that part to verify&lt;br /&gt;
If you hit cylindro before his first spin, he will do a headbutt&lt;br /&gt;
If you hit cylindro before his second spin, he will do a water storm (1 side)&lt;br /&gt;
If you dont hit cylindro or attack him after his second spin or hit him during the spin, he will do a water storm (2 side)&lt;br /&gt;
[[File:Cylindro.png|thumb|Fighting Cylindro|alt=|none]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template_talk:PerfectNavigation&amp;diff=526</id>
		<title>Template talk:PerfectNavigation</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template_talk:PerfectNavigation&amp;diff=526"/>
		<updated>2020-06-12T09:48:38Z</updated>

		<summary type="html">&lt;p&gt;Valentane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;add a &amp;quot;other&amp;quot; feature for stuff that arent in the game but still useful (how to get started, etc) | SUGGESTION BY VALENTANE | &lt;br /&gt;
Yes : 0&lt;br /&gt;
No : 0&lt;br /&gt;
(edit the page and change the number to vote)&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template_talk:PerfectNavigation&amp;diff=525</id>
		<title>Template talk:PerfectNavigation</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template_talk:PerfectNavigation&amp;diff=525"/>
		<updated>2020-06-12T09:48:24Z</updated>

		<summary type="html">&lt;p&gt;Valentane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;add a &amp;quot;other&amp;quot; feature for stuff that arent in the game but still useful (how to get started, etc) | SUGGESTION BY VALENTANE&lt;br /&gt;
Yes : 0&lt;br /&gt;
No : 0&lt;br /&gt;
(edit the page and change the number to vote)&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template_talk:PerfectNavigation&amp;diff=524</id>
		<title>Template talk:PerfectNavigation</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template_talk:PerfectNavigation&amp;diff=524"/>
		<updated>2020-06-12T09:47:20Z</updated>

		<summary type="html">&lt;p&gt;Valentane: Created page with &amp;quot;add a &amp;quot;other&amp;quot; feature for stuff that arent in the game but still useful (how to get started, etc)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;add a &amp;quot;other&amp;quot; feature for stuff that arent in the game but still useful (how to get started, etc)&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Valentane&amp;diff=523</id>
		<title>User:Valentane</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Valentane&amp;diff=523"/>
		<updated>2020-06-12T09:41:57Z</updated>

		<summary type="html">&lt;p&gt;Valentane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, i'm demi-god demi-cow, who tf can do better that that? Moolol&lt;br /&gt;
&lt;br /&gt;
My socials :&lt;br /&gt;
&lt;br /&gt;
discord :&lt;br /&gt;
&lt;br /&gt;
Main - IRXOSM the pro#9116&lt;br /&gt;
&lt;br /&gt;
Alt - A terraria player#2513&lt;br /&gt;
&lt;br /&gt;
thats it&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User:Valentane&amp;diff=522</id>
		<title>User:Valentane</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User:Valentane&amp;diff=522"/>
		<updated>2020-06-12T09:39:59Z</updated>

		<summary type="html">&lt;p&gt;Valentane: Created page with &amp;quot;Hi, i'm demi-god demi-cow, who tf can do better that that? Moolol&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, i'm demi-god demi-cow, who tf can do better that that? Moolol&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=521</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=521"/>
		<updated>2020-06-12T09:39:12Z</updated>

		<summary type="html">&lt;p&gt;Valentane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; &amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageTop tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Welcome&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to the official [https://www.perfecttower2.com/ The Perfect Tower II] Wiki.&lt;br /&gt;
&lt;br /&gt;
This is a community managed wiki, but the developers are also adding information.&lt;br /&gt;
&lt;br /&gt;
Everyone is encouraged to contribute. &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Vandalism is not tolerated. Please register to start editing! &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
If you are gonna help the wiki, do not forget to check [[How to get started]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageLeft tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Important Links&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/fireswordstudios Discord]{{-}}[https://www.patreon.com/bePatron?u=16508048 Patreon]{{-}}[https://trello.com/b/obubOJAZ Bug Tracker]&lt;br /&gt;
| class=&amp;quot;MainPageRight tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;The Developers&amp;lt;/div&amp;gt; &lt;br /&gt;
The Perfect Tower II is being developed by [[User:Xmmmx|XmmmX]], [[User:Speedybrain|SpeedyBrain]] and their company [[Fire Sword Studios]].&lt;br /&gt;
|}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=How_to_get_started&amp;diff=520</id>
		<title>How to get started</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=How_to_get_started&amp;diff=520"/>
		<updated>2020-06-12T09:37:55Z</updated>

		<summary type="html">&lt;p&gt;Valentane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, this is [https://www.perfecttower2.com/wiki/User:Valentane me], and today (and maybe forever if you come back everyday) I'll be giving you editing tricks for pages :D&lt;br /&gt;
1) Once you got finished with the page, go to the source code and add what I just typed : {{PerfectNavigation}} &lt;br /&gt;
If you got anything that could help begginers, you can write it here :)&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=How_to_get_started&amp;diff=519</id>
		<title>How to get started</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=How_to_get_started&amp;diff=519"/>
		<updated>2020-06-12T09:37:32Z</updated>

		<summary type="html">&lt;p&gt;Valentane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, this is [https://www.perfecttower2.com/wiki/User:Valentane me], and today (and maybe forever if you come back everyday) I'll be giving you editing tricks for pages :D&lt;br /&gt;
1) Once you got finished with the page, go to the source code and add what I just typed :{{PerfectNavigation}}&amp;quot; &lt;br /&gt;
If you got anything that could help begginers, you can write it here :)&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=How_to_get_started&amp;diff=518</id>
		<title>How to get started</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=How_to_get_started&amp;diff=518"/>
		<updated>2020-06-12T09:37:04Z</updated>

		<summary type="html">&lt;p&gt;Valentane: fixed 1 error I made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, this is [https://www.perfecttower2.com/wiki/User:Valentane me], and today (and maybe forever if you come back everyday) I'll be giving you editing tricks for pages :D&lt;br /&gt;
1) Once you got finished with the page, go to the source code and add &amp;quot;{{PerfectNavigation}}&amp;quot; &lt;br /&gt;
If you got anything that could help begginers, you can write it here :)&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=How_to_get_started&amp;diff=517</id>
		<title>How to get started</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=How_to_get_started&amp;diff=517"/>
		<updated>2020-06-12T09:36:27Z</updated>

		<summary type="html">&lt;p&gt;Valentane: Created page with &amp;quot;Hi, this is[https://www.perfecttower2.com/wiki/User:Valentane me], and today (and maybe forever if you come back everyday) I'll be giving you editing tricks for pages :D 1) On...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, this is[https://www.perfecttower2.com/wiki/User:Valentane me], and today (and maybe forever if you come back everyday) I'll be giving you editing tricks for pages :D&lt;br /&gt;
1) Once you got finished with the page, go to the source code and add &amp;quot;{{PerfectNavigation}}&amp;quot; &lt;br /&gt;
If you got anything that could help begginers, you can write it here :)&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=516</id>
		<title>Modules</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=516"/>
		<updated>2020-06-12T09:28:49Z</updated>

		<summary type="html">&lt;p&gt;Valentane: hidden module, PLEASE add spoilers idk how to&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Module.png|borderless]]&lt;br /&gt;
Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.&lt;br /&gt;
&lt;br /&gt;
You can upgrade modules temporarily with experience, or go to the [[workshop]] to permanently upgrade your modules and switch them out.&lt;br /&gt;
&lt;br /&gt;
It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Modules==&lt;br /&gt;
There are various kinds of modules to find.&lt;br /&gt;
&lt;br /&gt;
===Active vs Passive===&lt;br /&gt;
Modules will be either active or passive.&lt;br /&gt;
&lt;br /&gt;
====Active====&lt;br /&gt;
Active modules require manual activation.&lt;br /&gt;
&lt;br /&gt;
Some need to be aimed, while others activate immediately on use.&lt;br /&gt;
&lt;br /&gt;
====Passive====&lt;br /&gt;
Passive modules can be improvements to the core stats of your tower.&lt;br /&gt;
&lt;br /&gt;
They can also activate automatically upon meeting their conditions.&lt;br /&gt;
&lt;br /&gt;
===Offensive, Defensive, Utility &amp;amp; Ultimate===&lt;br /&gt;
A module is either offensive, defensive, utility, or ultimate. &lt;br /&gt;
&lt;br /&gt;
====Offensive====&lt;br /&gt;
Offensive increase the damage of your tower in some way.&lt;br /&gt;
&lt;br /&gt;
This can be by boosting the damage of your bullets,&lt;br /&gt;
&lt;br /&gt;
doing a unique attack upon activation or meeting the modules conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Offensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Desperado'''&lt;br /&gt;
&lt;br /&gt;
'''FireStorm'''&lt;br /&gt;
&lt;br /&gt;
'''LifeLeech'''&lt;br /&gt;
&lt;br /&gt;
'''Lightning'''&lt;br /&gt;
&lt;br /&gt;
'''Super Multishot'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Advanced Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Air Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Air Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Air Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Air Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed'''&lt;br /&gt;
&lt;br /&gt;
'''Bash'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Bouncing'''&lt;br /&gt;
&lt;br /&gt;
'''Burning Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Divine Blessing'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Execution'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Ice Shards'''&lt;br /&gt;
&lt;br /&gt;
'''Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''LifeSteal'''&lt;br /&gt;
&lt;br /&gt;
'''Light Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Light Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Light Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Light Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Multishot'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Nature's Touch'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral Boost'''&lt;br /&gt;
&lt;br /&gt;
'''RapidFire'''&lt;br /&gt;
&lt;br /&gt;
'''Soul Harvesting'''&lt;br /&gt;
&lt;br /&gt;
'''Sparks'''&lt;br /&gt;
&lt;br /&gt;
'''Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Water Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Water Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Water Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Water Taste'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
Defensive modules improve your tower's ability to survive attacks.&lt;br /&gt;
&lt;br /&gt;
They can be improvements to health/health regeneration, or damage reduction, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Defensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Simple Heal'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Air Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Air Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Air Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Air Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Bulletproof'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Defiance'''&lt;br /&gt;
&lt;br /&gt;
'''DaigoParry'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Elemental Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Frost Aura'''&lt;br /&gt;
&lt;br /&gt;
'''HeartStopper Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Light Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Light Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Light Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Light Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Reflect'''&lt;br /&gt;
&lt;br /&gt;
'''Shelter'''&lt;br /&gt;
&lt;br /&gt;
'''Shield Recharger'''&lt;br /&gt;
&lt;br /&gt;
'''Simple Evasion'''&lt;br /&gt;
&lt;br /&gt;
'''Stone Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Strike Back'''&lt;br /&gt;
&lt;br /&gt;
'''Water Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Water Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Water Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Water Shell'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Utility====&lt;br /&gt;
Utility modules do not directly improve offense or defense, but instead have other effects.&lt;br /&gt;
&lt;br /&gt;
They can do things like supply energy for skills, or generate resources for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Utility modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Energy'''&lt;br /&gt;
&lt;br /&gt;
'''Energy Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Transmute'''&lt;br /&gt;
&lt;br /&gt;
'''Wave Resources'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Upgrading Modules==&lt;br /&gt;
Modules can be upgraded in the main game with experience, or permanently upgraded inside the [[workshop]].&lt;br /&gt;
&lt;br /&gt;
Upgrading modules will increase their effects or their chance to activate. &lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
You can unlock additional tiers of modules by prestiging inside the [[Headquaters|headquarters]].&lt;br /&gt;
&lt;br /&gt;
Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.&lt;br /&gt;
&lt;br /&gt;
Percentage based modules usually cap at tier 5, additive modules are usually infinite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Hidden modules==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Module&lt;br /&gt;
!How to get it?&lt;br /&gt;
!What do it do?&lt;br /&gt;
|-&lt;br /&gt;
|Diagoparry&lt;br /&gt;
|Do the konami code in the arcade menu&lt;br /&gt;
|Parry the next 15 hit that would kill you, 1.99s cooldown at maxed tier V&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
1) There is &amp;quot;nature's touch&amp;quot; but there isn't any other element (ex : Flame's touch)&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Museum&amp;diff=500</id>
		<title>Museum</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Museum&amp;diff=500"/>
		<updated>2020-05-09T11:45:47Z</updated>

		<summary type="html">&lt;p&gt;Valentane: Cubos cube EXPOSED&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The museum is a building where you look at statistics, gain boosts, and research artifacts.{{Building|Tier=5|ConversionRate=45000|Image=Museum.png|Color=Grey|ColorCode=grey}}&lt;br /&gt;
[[File:MuseumExample.png|thumb]]&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Museum tiers do nothing currently.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Here you can view your feats in Perfect Tower 2. &lt;br /&gt;
&lt;br /&gt;
Reaching certain goals in statistics unlocks power stone slots.&lt;br /&gt;
&lt;br /&gt;
The statistics are:&lt;br /&gt;
&lt;br /&gt;
*'''Time played''' (Having the game open, not offline)&lt;br /&gt;
*'''Cylindro defeated''' (Boss fight)&lt;br /&gt;
*'''Total gems collected'''&lt;br /&gt;
*'''Total resources'''&lt;br /&gt;
*'''Modules unlocked'''&lt;br /&gt;
*'''Enemies destroyed'''&lt;br /&gt;
&lt;br /&gt;
===Power stones===&lt;br /&gt;
Power stones, when in a statistic slot, give a 1% resource gain to town resources (Additive to each other). Power stones give bonuses based on their element type. The percentage boosts any offensive module that is the same element, such as nature taste, which has no effect if you have none of the specific elemental modules equipped. The percentage also acts as an elemental resistance, without the need or use of a defensive module. &lt;br /&gt;
&lt;br /&gt;
These power stone effects are only for that element, so universal stones only boost universal modules and only gives resistance from universal enemies, not other enemies.&lt;br /&gt;
&lt;br /&gt;
There is an inventory system for power stones, which just holds the stones for tiering up as the stones are not active in the power stone inventory. &lt;br /&gt;
&lt;br /&gt;
Power stones have tiers, as in they can be combined together, if they have the same tier, in the combine section below the inventory. Simply click combine to turn 3 power stones into 1 power stone that is a higher tier. Each tier increases the elemental effect, going up by 0.5% every tier. The resistance effect caps at 99.9%, but the module effect is infinite.&lt;br /&gt;
&lt;br /&gt;
The cube button to the right of the combine button opens the transmute menu&lt;br /&gt;
&lt;br /&gt;
'''Transmute menu:''' Combines all 8 elements into 1 universal stone of any tier. The 8 stones have to be the same tier.&lt;br /&gt;
&lt;br /&gt;
The buy button opens the power stone shop.&lt;br /&gt;
&lt;br /&gt;
'''Power stone shop:''' Gives the ability to buy tier 1 power stones of the 8 elements for the cost of 1e3 museum resources. Fill inventory toggle buys as many stones as is possible the fill up the power stone inventory. The red X button deletes the power stone placed on it. &lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
Found in regions or boss fights &lt;br /&gt;
&lt;br /&gt;
Right now there is only one artifact and it’s unlocked from the beginning. &lt;br /&gt;
&lt;br /&gt;
Artifacts need to be researched, which gives a special mechanic, module or town asset.&lt;br /&gt;
&lt;br /&gt;
===Cubos Cube===&lt;br /&gt;
Make it possible to fuse power stone into elemental ones&lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
Placeholder furry.&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
Placeholder text.&lt;br /&gt;
&lt;br /&gt;
==Badges==&lt;br /&gt;
Placeholder text.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
[[File:MuseumSkills.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
[[File:MuseumExotic.png|frameless]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Statistics Boost====&lt;br /&gt;
Doubles town resource bonus per statistic slot filled.{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Trading_Post&amp;diff=498</id>
		<title>Trading Post</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Trading_Post&amp;diff=498"/>
		<updated>2020-05-04T15:13:02Z</updated>

		<summary type="html">&lt;p&gt;Valentane: T Y P O&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=5|ConversionRate=6000|Image=Tradingpost.png|Color=Columbia Blue|ColorCode=#90DAFF}}&lt;br /&gt;
The trading post is a building used to exchange cubes.[[File:TradePostScreen.png|thumb|alt=|none]]&lt;br /&gt;
==Trading==&lt;br /&gt;
Trading deals appear at the right side of the screen, requesting a random amount of a certain resource and giving a randomly chosen resource in return at equal value. Successful trades are then removed from the list. Every 10 minutes (The timer is at the bottom left of the menu) the trading deals are reset. &lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
&lt;br /&gt;
*'''Input ratio:''' Less resources are required in a trade to get the normal output.&lt;br /&gt;
*'''Output ratio:''' Normal resources used offer more resources than normal.&lt;br /&gt;
*'''Deal modifiers:''' Every upgrades allows trade values to be multiplied, in order of x1, x2, x5, x10, x100&lt;br /&gt;
&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Every tier allows more trading deals to show up on the trade board. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
Placeholder text{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Trading_Post&amp;diff=497</id>
		<title>Trading Post</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Trading_Post&amp;diff=497"/>
		<updated>2020-05-04T11:42:45Z</updated>

		<summary type="html">&lt;p&gt;Valentane: modified my &amp;quot;right color&amp;quot; to the true right color (confirmed by SpeedyBrain)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=5|ConversionRate=6000|Image=Tradingpost.png|Color=Columbia Blue|ColorCode=#90DAFF}}&lt;br /&gt;
The trading post is a building used to exchange cubes.[[File:TradePostScreen.png|thumb|alt=|none]]&lt;br /&gt;
==Trading==&lt;br /&gt;
Trading deals appear at the right side of the screen, requesting a random amount of a certain resource and giving a randomly chosen resource in return at equal value. Successful trades are then removed from the list. Every 10 minutes (The timer is at the bottom left of the menu) the trading deals are reset. &lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
&lt;br /&gt;
*'''Input ratio:''' Less resources are required in a trade to get the normal output.&lt;br /&gt;
*'''Output ratio:''' Normal resources used offer more resources than normal.&lt;br /&gt;
*'''Deal modifiers:''' Ever upgrades allows trade values to be multiplied, in order of x1, x2, x5, x10, x100&lt;br /&gt;
&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Every tier allows more trading deals to show up on the trade board. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
Placeholder text{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Trading_Post&amp;diff=496</id>
		<title>Trading Post</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Trading_Post&amp;diff=496"/>
		<updated>2020-05-04T11:20:10Z</updated>

		<summary type="html">&lt;p&gt;Valentane: changed it to the right color (Color Theme)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=5|ConversionRate=6000|Image=Tradingpost.png|Color=Cyan|ColorCode=#00FFFF}}&lt;br /&gt;
The trading post is a building used to exchange cubes.[[File:TradePostScreen.png|thumb|alt=|none]]&lt;br /&gt;
==Trading==&lt;br /&gt;
Trading deals appear at the right side of the screen, requesting a random amount of a certain resource and giving a randomly chosen resource in return at equal value. Successful trades are then removed from the list. Every 10 minutes (The timer is at the bottom left of the menu) the trading deals are reset. &lt;br /&gt;
&lt;br /&gt;
===Upgrades===&lt;br /&gt;
&lt;br /&gt;
*'''Input ratio:''' Less resources are required in a trade to get the normal output.&lt;br /&gt;
*'''Output ratio:''' Normal resources used offer more resources than normal.&lt;br /&gt;
*'''Deal modifiers:''' Ever upgrades allows trade values to be multiplied, in order of x1, x2, x5, x10, x100&lt;br /&gt;
&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Every tier allows more trading deals to show up on the trade board. &lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
Placeholder text{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Wip_pages&amp;diff=495</id>
		<title>Wip pages</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Wip_pages&amp;diff=495"/>
		<updated>2020-05-04T11:11:58Z</updated>

		<summary type="html">&lt;p&gt;Valentane: Test to make it look better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages that are still WIP (Work In Progress)&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Exotic_gems&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Skills&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Tower_Customization&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Desert&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Winter&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Underground&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Volcano&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/High_Mountain&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Jungle&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Metallic_Ruins&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Beach&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Ocean&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Neutral&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Dark_Realm&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Heaven&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Universe&lt;br /&gt;
&lt;br /&gt;
https://www.perfecttower2.com/wiki/Chaos&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Wip_pages&amp;diff=494</id>
		<title>Wip pages</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Wip_pages&amp;diff=494"/>
		<updated>2020-05-04T11:10:50Z</updated>

		<summary type="html">&lt;p&gt;Valentane: QoL page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages that are still WIP (Work In Progress)&lt;br /&gt;
https://www.perfecttower2.com/wiki/Exotic_gems&lt;br /&gt;
https://www.perfecttower2.com/wiki/Skills&lt;br /&gt;
https://www.perfecttower2.com/wiki/Tower_Customization&lt;br /&gt;
https://www.perfecttower2.com/wiki/Desert&lt;br /&gt;
https://www.perfecttower2.com/wiki/Winter&lt;br /&gt;
https://www.perfecttower2.com/wiki/Underground&lt;br /&gt;
https://www.perfecttower2.com/wiki/Volcano&lt;br /&gt;
https://www.perfecttower2.com/wiki/High_Mountain&lt;br /&gt;
https://www.perfecttower2.com/wiki/Jungle&lt;br /&gt;
https://www.perfecttower2.com/wiki/Metallic_Ruins&lt;br /&gt;
https://www.perfecttower2.com/wiki/Beach&lt;br /&gt;
https://www.perfecttower2.com/wiki/Ocean&lt;br /&gt;
https://www.perfecttower2.com/wiki/Neutral&lt;br /&gt;
https://www.perfecttower2.com/wiki/Dark_Realm&lt;br /&gt;
https://www.perfecttower2.com/wiki/Heaven&lt;br /&gt;
https://www.perfecttower2.com/wiki/Universe&lt;br /&gt;
https://www.perfecttower2.com/wiki/Chaos&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Exotic_gems&amp;diff=493</id>
		<title>Exotic gems</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Exotic_gems&amp;diff=493"/>
		<updated>2020-05-04T11:03:37Z</updated>

		<summary type="html">&lt;p&gt;Valentane: Placeholder, exotic gem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town&amp;diff=492</id>
		<title>Town</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town&amp;diff=492"/>
		<updated>2020-05-04T10:53:33Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Tower_Customization&amp;diff=491</id>
		<title>Tower Customization</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Tower_Customization&amp;diff=491"/>
		<updated>2020-05-04T10:53:18Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Skills&amp;diff=490</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Skills&amp;diff=490"/>
		<updated>2020-05-04T10:53:09Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skills are attacks that can be used [[New Round|in game]] and require a certain amound of energy to cast.&lt;br /&gt;
&lt;br /&gt;
They can be unlocked by installing the corresponding active [[Modules|module]] in your blueprint.&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=489</id>
		<title>Modules</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=489"/>
		<updated>2020-05-04T10:52:44Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Module.png|borderless]]&lt;br /&gt;
Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.&lt;br /&gt;
&lt;br /&gt;
You can upgrade modules temporarily with experience, or go to the [[workshop]] to permanently upgrade your modules and switch them out.&lt;br /&gt;
&lt;br /&gt;
It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Modules==&lt;br /&gt;
There are various kinds of modules to find.&lt;br /&gt;
&lt;br /&gt;
===Active vs Passive===&lt;br /&gt;
Modules will be either active or passive.&lt;br /&gt;
&lt;br /&gt;
====Active====&lt;br /&gt;
Active modules require manual activation.&lt;br /&gt;
&lt;br /&gt;
Some need to be aimed, while others activate immediately on use.&lt;br /&gt;
&lt;br /&gt;
====Passive====&lt;br /&gt;
Passive modules can be improvements to the core stats of your tower.&lt;br /&gt;
&lt;br /&gt;
They can also activate automatically upon meeting their conditions.&lt;br /&gt;
&lt;br /&gt;
===Offensive, Defensive &amp;amp; Utility===&lt;br /&gt;
A module is either offensive, defensive, or utility.&lt;br /&gt;
&lt;br /&gt;
====Offensive====&lt;br /&gt;
Offensive increase the damage of your tower in some way.&lt;br /&gt;
&lt;br /&gt;
This can be by boosting the damage of your bullets,&lt;br /&gt;
&lt;br /&gt;
doing a unique attack upon activation or meeting the modules conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Offensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Desperado'''&lt;br /&gt;
&lt;br /&gt;
'''FireStorm'''&lt;br /&gt;
&lt;br /&gt;
'''LifeLeech'''&lt;br /&gt;
&lt;br /&gt;
'''Lightning'''&lt;br /&gt;
&lt;br /&gt;
'''Super Multishot'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Advanced Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Air Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Air Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Air Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Air Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed'''&lt;br /&gt;
&lt;br /&gt;
'''Bash'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Bouncing'''&lt;br /&gt;
&lt;br /&gt;
'''Burning Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Divine Blessing'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Execution'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Ice Shards'''&lt;br /&gt;
&lt;br /&gt;
'''Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''LifeSteal'''&lt;br /&gt;
&lt;br /&gt;
'''Light Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Light Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Light Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Light Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Multishot'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Nature's Touch'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral Boost'''&lt;br /&gt;
&lt;br /&gt;
'''RapidFire'''&lt;br /&gt;
&lt;br /&gt;
'''Soul Harvesting'''&lt;br /&gt;
&lt;br /&gt;
'''Sparks'''&lt;br /&gt;
&lt;br /&gt;
'''Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Water Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Water Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Water Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Water Taste'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
Defensive modules improve your tower's ability to survive attacks.&lt;br /&gt;
&lt;br /&gt;
They can be improvements to health/health regeneration, or damage reduction, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Defensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Simple Heal'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Air Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Air Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Air Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Air Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Bulletproof'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Defiance'''&lt;br /&gt;
&lt;br /&gt;
'''DaigoParry'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Elemental Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Frost Aura'''&lt;br /&gt;
&lt;br /&gt;
'''HeartStopper Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Light Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Light Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Light Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Light Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Reflect'''&lt;br /&gt;
&lt;br /&gt;
'''Shelter'''&lt;br /&gt;
&lt;br /&gt;
'''Shield Recharger'''&lt;br /&gt;
&lt;br /&gt;
'''Simple Evasion'''&lt;br /&gt;
&lt;br /&gt;
'''Stone Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Strike Back'''&lt;br /&gt;
&lt;br /&gt;
'''Water Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Water Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Water Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Water Shell'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Utility====&lt;br /&gt;
Utility modules do not directly improve offense or defense, but instead have other effects.&lt;br /&gt;
&lt;br /&gt;
They can do things like supply energy for skills, or generate resources for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Utility modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Energy'''&lt;br /&gt;
&lt;br /&gt;
'''Energy Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Transmute'''&lt;br /&gt;
&lt;br /&gt;
'''Wave Resources'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Upgrading Modules==&lt;br /&gt;
Modules can be upgraded in the main game with experience, or permanently upgraded inside the [[workshop]].&lt;br /&gt;
&lt;br /&gt;
Upgrading modules will increase their effects or their chance to activate. &lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
You can unlock additional tiers of modules by prestiging inside the [[Headquaters|headquarters]].&lt;br /&gt;
&lt;br /&gt;
Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.&lt;br /&gt;
&lt;br /&gt;
Percentage based modules usually cap at tier 5, additive modules are usually infinite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
1) There is &amp;quot;nature's touch&amp;quot; but there isn't any other element (ex : Flame's touch)&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Tower_Testing&amp;diff=488</id>
		<title>Tower Testing</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Tower_Testing&amp;diff=488"/>
		<updated>2020-05-04T10:52:17Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NewRound2.png|thumb|The new round Screen]]&lt;br /&gt;
The [[wikipedia:Compulsion_loop|core loop]] of the game - also called ''new round'' - is where you test the strength of your tower against a variety of [[enemies]]. &lt;br /&gt;
&lt;br /&gt;
You'll only be able to say that you created the perfect tower if it can withstand any attacking force in any scenario imaginable. &lt;br /&gt;
&lt;br /&gt;
Therefore, you have to test your tower in different [[regions]] against waves of different enemy types.&lt;br /&gt;
&lt;br /&gt;
The tower gains experience by destroying attackers, with which modules installed inside the tower can be upgraded. &lt;br /&gt;
&lt;br /&gt;
The tower used for the test will be replaced by a new one at the end of the test (round), and all experience won will be lost. But don't worry! &lt;br /&gt;
&lt;br /&gt;
Testing also provides resources to unlock and upgrade modules in your [[town]]. &lt;br /&gt;
&lt;br /&gt;
As soon as you build a workshop you will also have the option to change the blueprint for your tower and the installed modules.&lt;br /&gt;
==Gameplay Loop==&lt;br /&gt;
[[File:Foresteasy.png|alt=|thumb|The core gameplay loop.]]&lt;br /&gt;
When you start a new round enemies will start approaching and attacking you from fixed locations. &lt;br /&gt;
&lt;br /&gt;
Your tower will automatically retaliate against the attackers based on the [[modules]] installed in it.&lt;br /&gt;
&lt;br /&gt;
Each time you destroy an enemy they will reward town resources and xp. &lt;br /&gt;
&lt;br /&gt;
It is important to invest your xp to upgrade modules on the left side of the screen.&lt;br /&gt;
&lt;br /&gt;
Eventually your tower will break and the round will be lost. (''Nobody can start out perfect.'') &lt;br /&gt;
&lt;br /&gt;
Losing is part of the process of getting stronger. Now that you have gained some town resource you can upgrade the your modules inside the [[workshop]].&lt;br /&gt;
&lt;br /&gt;
For each round played you also gain some [[town]] xp. &lt;br /&gt;
&lt;br /&gt;
When you reach a certain amount of xp your town will level up and you get a skillpoint which you can use to purchase skills that improve building's functionality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrading Modules==&lt;br /&gt;
There are two ways of upgrading your modules:&lt;br /&gt;
&lt;br /&gt;
===In Game===&lt;br /&gt;
You gain xp for destroying enemies that can be used to improve your modules during that round.&lt;br /&gt;
After a round is completed all modules reset back to the state they were in before the round was started.&lt;br /&gt;
&lt;br /&gt;
===In Workshop===&lt;br /&gt;
Modules can be permanently upgraded inside the [[workshop]]. &lt;br /&gt;
&lt;br /&gt;
This means that they start with a higher level when you start a new round.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
Your tower needs to work in any environment and that's why you need to test the strength of your tower in different [[regions]].&amp;lt;br /&amp;gt;[[File:RegionInfoExample.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
When you select a region, you will see a infographic displayed like the one above.  &lt;br /&gt;
&lt;br /&gt;
The percentage in the top left represents enemy difficulty. The square in the top right represents your highest wave.&lt;br /&gt;
&lt;br /&gt;
Lastly the bar on the bottom represents the [[Elements|elemental]] properties of the enemies you will encounter.&lt;br /&gt;
&lt;br /&gt;
The region can be changed by clicking on the map preview seen below:&lt;br /&gt;
&lt;br /&gt;
[[File:ForestPreviewExample.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
Notice it says region 1, there are 15 regions in total for you to unlock and test your tower in.&lt;br /&gt;
&lt;br /&gt;
To unlock a new region, you need to beat the previous region with any difficulty on normal mode.&lt;br /&gt;
&lt;br /&gt;
Each region has unique enemy movement patterns, and in the future they will have special rules and effects, secrets and unlockable assets for your town.&lt;br /&gt;
&lt;br /&gt;
Most notably, each region has a random chance to drop modules. This is represented by the module icon [[File:Module.png|frameless|25x25px]] in the top left of the map preview.&lt;br /&gt;
&lt;br /&gt;
An effort should be made to collect these as they will increase your power and give you options for loadouts. &lt;br /&gt;
&lt;br /&gt;
Unlocking regions, and collecting then maxing modules will allow you to soft prestige. Soft prestige is done with the military, inside of the [[Headquaters|headquarters]].&lt;br /&gt;
&lt;br /&gt;
==Modes==&lt;br /&gt;
===Normal===&lt;br /&gt;
The normal mode allows you to test your tower against the environment in the given region. &lt;br /&gt;
&lt;br /&gt;
Once you complete 100 waves in this mode, you unlock the Challenge, Endless and Idle Mode for the given area as well as the normal mode for the next one.&lt;br /&gt;
&lt;br /&gt;
===Endless===&lt;br /&gt;
Same rules as the normal mode except there is no wave cap.&lt;br /&gt;
&lt;br /&gt;
===Challenge===&lt;br /&gt;
Challenge mode is not in the game yet. It is a special mode with certain rules to make the region a lot harder.&lt;br /&gt;
&lt;br /&gt;
===Idle===&lt;br /&gt;
[[File:IdleModeExample.png|thumb|No GFX - Idle Mode]]&lt;br /&gt;
You play through it just like normal mode. Once complete it calculates your average resource gain.&lt;br /&gt;
&lt;br /&gt;
This unlocks a no GFX mode, where you simply produce resources depending on your average.&lt;br /&gt;
&lt;br /&gt;
When you select idle mode again, a button appears on the bottom left you can click to start your idle gains.&lt;br /&gt;
&lt;br /&gt;
[[File:IdleGainsExample.png|frameless]]&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sandbox===&lt;br /&gt;
Sandbox can currently be unlocked on any region by beating normal impossible.&lt;br /&gt;
&lt;br /&gt;
Currently sandbox mode has 2 customizable gameplay options. &amp;lt;blockquote&amp;gt;1.  The hp/damage scaling can be changed to match any difficulty on that region.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
[[File:RegionInfoExample.png|thumb]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;2. Clicking on the elements will toggle which elements enemies can spawn as, if no elements are selected, then by default every element will be enabled.&amp;lt;/blockquote&amp;gt;Sandbox mode has many more planned features that will be added in future releases of the game.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
The difficulties control the rewards, and the strength of enemies.&lt;br /&gt;
&lt;br /&gt;
Each difficulty has to be unlocked by beating the previous tier of difficulty, difficulty options have to be separately unlocked for each region.&lt;br /&gt;
&lt;br /&gt;
Elemental resistances are increased in the higher difficulties.&lt;br /&gt;
&lt;br /&gt;
On impossible, universal cubes and the remaining elemental cubes are added regardless of enemy composition.&lt;br /&gt;
&lt;br /&gt;
In the future, the difficulty might also influence certain rules regarding the gameplay or the environmental effects and bonuses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Chaos&amp;diff=487</id>
		<title>Chaos</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Chaos&amp;diff=487"/>
		<updated>2020-05-04T10:51:58Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As of open alpha, &amp;quot;Chaos&amp;quot; is the final area of the game.&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Universe&amp;diff=486</id>
		<title>Universe</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Universe&amp;diff=486"/>
		<updated>2020-05-04T10:51:49Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Heaven&amp;diff=485</id>
		<title>Heaven</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Heaven&amp;diff=485"/>
		<updated>2020-05-04T10:51:39Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Dark_Realm&amp;diff=484</id>
		<title>Dark Realm</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Dark_Realm&amp;diff=484"/>
		<updated>2020-05-04T10:51:24Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Neutral&amp;diff=483</id>
		<title>Neutral</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Neutral&amp;diff=483"/>
		<updated>2020-05-04T10:51:17Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Ocean&amp;diff=482</id>
		<title>Ocean</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Ocean&amp;diff=482"/>
		<updated>2020-05-04T10:51:09Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Beach&amp;diff=481</id>
		<title>Beach</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Beach&amp;diff=481"/>
		<updated>2020-05-04T10:51:01Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Metallic_Ruins&amp;diff=480</id>
		<title>Metallic Ruins</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Metallic_Ruins&amp;diff=480"/>
		<updated>2020-05-04T10:50:50Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Jungle&amp;diff=479</id>
		<title>Jungle</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Jungle&amp;diff=479"/>
		<updated>2020-05-04T10:50:41Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=High_Mountain&amp;diff=478</id>
		<title>High Mountain</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=High_Mountain&amp;diff=478"/>
		<updated>2020-05-04T10:50:32Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Volcano&amp;diff=477</id>
		<title>Volcano</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Volcano&amp;diff=477"/>
		<updated>2020-05-04T10:50:24Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Underground&amp;diff=476</id>
		<title>Underground</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Underground&amp;diff=476"/>
		<updated>2020-05-04T10:50:15Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Winter&amp;diff=475</id>
		<title>Winter</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Winter&amp;diff=475"/>
		<updated>2020-05-04T10:49:54Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Desert&amp;diff=474</id>
		<title>Desert</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Desert&amp;diff=474"/>
		<updated>2020-05-04T10:49:42Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added + page created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Forest&amp;diff=473</id>
		<title>Forest</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Forest&amp;diff=473"/>
		<updated>2020-05-04T10:49:06Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Forest region preview.PNG|thumb|Game menu screen preview of the Forest]]&lt;br /&gt;
The first region, the forest is a simple natural environment with 4 lanes that enemies may spawn from.&lt;br /&gt;
&lt;br /&gt;
==Enemies==&lt;br /&gt;
The base enemy structure consists of:&lt;br /&gt;
&lt;br /&gt;
*Neutral enemies&lt;br /&gt;
*Fire enemies&lt;br /&gt;
*Nature enemies&lt;br /&gt;
*Earth enemies&lt;br /&gt;
&lt;br /&gt;
== Environmental Effects ==&lt;br /&gt;
This area has no environmental effects.&lt;br /&gt;
&lt;br /&gt;
==Modules==&lt;br /&gt;
&lt;br /&gt;
===RNG Modules:===&lt;br /&gt;
&lt;br /&gt;
*Placeholder Text&lt;br /&gt;
&lt;br /&gt;
===Scripted Modules:===&lt;br /&gt;
&lt;br /&gt;
*[[Modules#Offensive|Modules]] [Wave: Placeholder Text]&lt;br /&gt;
&lt;br /&gt;
== Town Assets ==&lt;br /&gt;
After completing wave 100, you unlock:&lt;br /&gt;
&lt;br /&gt;
* Small tree&lt;br /&gt;
* Small rocks&lt;br /&gt;
* Small shrub&lt;br /&gt;
&lt;br /&gt;
== Easter Eggs ==&lt;br /&gt;
This section currently has no easter eggs.&lt;br /&gt;
&lt;br /&gt;
* South text&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=472</id>
		<title>Statue of Cubos</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Statue_of_Cubos&amp;diff=472"/>
		<updated>2020-05-04T10:48:44Z</updated>

		<summary type="html">&lt;p&gt;Valentane: perfectNavigation added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=250000|Image=StatueOfCubos.png|Color=Black|ColorCode=black}}&lt;br /&gt;
The statue of cubos is a building you use to fight bosses.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the statue of cubos will unlock more bosses. There is only one boss right now.&lt;br /&gt;
&lt;br /&gt;
==Bosses==&lt;br /&gt;
Boss fights are unique, as every different boss is essentially a different game, with each boss playing differently than the core game.&lt;br /&gt;
&lt;br /&gt;
The boss menu select screen is to the left, where upon clicking the screen opens the boss selection menu.&lt;br /&gt;
&lt;br /&gt;
Every boss menu screen has upgrades to purchase, the control schemes, and an info section.&lt;br /&gt;
&lt;br /&gt;
===Cylindro===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Info&amp;lt;/u&amp;gt;====&lt;br /&gt;
&amp;quot;With the power to control the wind and water, Cylindro unleashes his rage onto his enemies in forms of large waterstorms. Sometimes he just tires to crush them with his entire body.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Controls&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Movement:''' Left/Right or A/D&lt;br /&gt;
*'''Fire Missiles:''' Up, W, Spacebar&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
These upgrades help the tower defeat Cylindro. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Health regeneration:''' Heals the tower over time.&lt;br /&gt;
*'''Energy Regeneration:''' Regenerates the tower's energy over time.&lt;br /&gt;
*'''Powerup bonus:''' Increases power gain by pickups.&lt;br /&gt;
*'''Resistance bonus:''' Tower receives less damage.&lt;br /&gt;
*'''Damage bonus:''' Tower puts out more damage.&lt;br /&gt;
*'''Speed bonus:''' Tower moves faster.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;SPOILER ALERT - Boss 1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:StatueOfCubosExample.png|thumb]]&lt;br /&gt;
===Boss 1===&lt;br /&gt;
Cylindro is a large cylinder who will try to attack you with headbutts and water-storms.&lt;br /&gt;
&lt;br /&gt;
You can dodge his attacks by hopping to adjacent pillars.&lt;br /&gt;
&lt;br /&gt;
To damage cylindro you need to fire missiles, this will cost energy.&lt;br /&gt;
&lt;br /&gt;
Energy orbs spawn randomly on pillars, use these to restore energy.&lt;br /&gt;
&lt;br /&gt;
If you defeat cylindro you are rewarded one exotic gem.&lt;br /&gt;
[[File:Cylindro.png|thumb|Fighting Cylindro|alt=|none]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
== Exotic Skills ==&lt;br /&gt;
[[Category:Buildings]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = Buildings&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquaters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquaters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=471</id>
		<title>Modules</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=471"/>
		<updated>2020-05-04T10:36:21Z</updated>

		<summary type="html">&lt;p&gt;Valentane: removed the SPOILER ALERT part at the list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Module.png|borderless]]&lt;br /&gt;
Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.&lt;br /&gt;
&lt;br /&gt;
You can upgrade modules temporarily with experience, or go to the [[workshop]] to permanently upgrade your modules and switch them out.&lt;br /&gt;
&lt;br /&gt;
It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Modules==&lt;br /&gt;
There are various kinds of modules to find.&lt;br /&gt;
&lt;br /&gt;
===Active vs Passive===&lt;br /&gt;
Modules will be either active or passive.&lt;br /&gt;
&lt;br /&gt;
====Active====&lt;br /&gt;
Active modules require manual activation.&lt;br /&gt;
&lt;br /&gt;
Some need to be aimed, while others activate immediately on use.&lt;br /&gt;
&lt;br /&gt;
====Passive====&lt;br /&gt;
Passive modules can be improvements to the core stats of your tower.&lt;br /&gt;
&lt;br /&gt;
They can also activate automatically upon meeting their conditions.&lt;br /&gt;
&lt;br /&gt;
===Offensive, Defensive &amp;amp; Utility===&lt;br /&gt;
A module is either offensive, defensive, or utility.&lt;br /&gt;
&lt;br /&gt;
====Offensive====&lt;br /&gt;
Offensive increase the damage of your tower in some way.&lt;br /&gt;
&lt;br /&gt;
This can be by boosting the damage of your bullets,&lt;br /&gt;
&lt;br /&gt;
doing a unique attack upon activation or meeting the modules conditions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Offensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Desperado'''&lt;br /&gt;
&lt;br /&gt;
'''FireStorm'''&lt;br /&gt;
&lt;br /&gt;
'''LifeLeech'''&lt;br /&gt;
&lt;br /&gt;
'''Lightning'''&lt;br /&gt;
&lt;br /&gt;
'''Super Multishot'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Advanced Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Air Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Air Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Air Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Air Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Attack Speed'''&lt;br /&gt;
&lt;br /&gt;
'''Bash'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Bouncing'''&lt;br /&gt;
&lt;br /&gt;
'''Burning Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Divine Blessing'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Execution'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Ice Shards'''&lt;br /&gt;
&lt;br /&gt;
'''Impetus'''&lt;br /&gt;
&lt;br /&gt;
'''LifeSteal'''&lt;br /&gt;
&lt;br /&gt;
'''Light Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Light Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Light Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Light Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Multishot'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Taste'''&lt;br /&gt;
&lt;br /&gt;
'''Nature's Touch'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral Boost'''&lt;br /&gt;
&lt;br /&gt;
'''RapidFire'''&lt;br /&gt;
&lt;br /&gt;
'''Soul Harvesting'''&lt;br /&gt;
&lt;br /&gt;
'''Sparks'''&lt;br /&gt;
&lt;br /&gt;
'''Splash'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Universal Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Water Attack'''&lt;br /&gt;
&lt;br /&gt;
'''Water Boost'''&lt;br /&gt;
&lt;br /&gt;
'''Water Burst'''&lt;br /&gt;
&lt;br /&gt;
'''Water Taste'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Defensive====&lt;br /&gt;
Defensive modules improve your tower's ability to survive attacks.&lt;br /&gt;
&lt;br /&gt;
They can be improvements to health/health regeneration, or damage reduction, etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Defensive modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
'''Simple Heal'''&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Air Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Air Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Air Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Air Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Basic Shield'''&lt;br /&gt;
&lt;br /&gt;
'''Bulletproof'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Darkness Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Defiance'''&lt;br /&gt;
&lt;br /&gt;
'''DaigoParry'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Earth Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Electricity Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Elemental Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Fire Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Frost Aura'''&lt;br /&gt;
&lt;br /&gt;
'''HeartStopper Aura'''&lt;br /&gt;
&lt;br /&gt;
'''Light Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Light Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Light Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Light Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Nature Shell'''&lt;br /&gt;
&lt;br /&gt;
'''Reflect'''&lt;br /&gt;
&lt;br /&gt;
'''Shelter'''&lt;br /&gt;
&lt;br /&gt;
'''Shield Recharger'''&lt;br /&gt;
&lt;br /&gt;
'''Simple Evasion'''&lt;br /&gt;
&lt;br /&gt;
'''Stone Foundation'''&lt;br /&gt;
&lt;br /&gt;
'''Strike Back'''&lt;br /&gt;
&lt;br /&gt;
'''Water Barrier'''&lt;br /&gt;
&lt;br /&gt;
'''Water Resistance'''&lt;br /&gt;
&lt;br /&gt;
'''Water Resistance (ABS.)'''&lt;br /&gt;
&lt;br /&gt;
'''Water Shell'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
====Utility====&lt;br /&gt;
Utility modules do not directly improve offense or defense, but instead have other effects.&lt;br /&gt;
&lt;br /&gt;
They can do things like supply energy for skills, or generate resources for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Utility modules list&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
==Active==&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Passive==&lt;br /&gt;
&lt;br /&gt;
'''Energy'''&lt;br /&gt;
&lt;br /&gt;
'''Energy Regeneration'''&lt;br /&gt;
&lt;br /&gt;
'''Transmute'''&lt;br /&gt;
&lt;br /&gt;
'''Wave Resources'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Upgrading Modules==&lt;br /&gt;
Modules can be upgraded in the main game with experience, or permanently upgraded inside the [[workshop]].&lt;br /&gt;
&lt;br /&gt;
Upgrading modules will increase their effects or their chance to activate. &lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
You can unlock additional tiers of modules by prestiging inside the [[Headquaters|headquarters]].&lt;br /&gt;
&lt;br /&gt;
Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.&lt;br /&gt;
&lt;br /&gt;
Percentage based modules usually cap at tier 5, additive modules are usually infinite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
1) There is &amp;quot;nature's touch&amp;quot; but there isn't any other element (ex : Flame's touch)&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Regions&amp;diff=470</id>
		<title>Regions</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Regions&amp;diff=470"/>
		<updated>2020-05-04T10:34:01Z</updated>

		<summary type="html">&lt;p&gt;Valentane: added the page (placeholder)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Placeholder text.&lt;/div&gt;</summary>
		<author><name>Valentane</name></author>
		
	</entry>
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