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	<updated>2026-05-15T16:32:42Z</updated>
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	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Challenge_Mode&amp;diff=1852</id>
		<title>Challenge Mode</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Challenge_Mode&amp;diff=1852"/>
		<updated>2021-09-15T21:55:27Z</updated>

		<summary type="html">&lt;p&gt;Tiln: /* Level #4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Mode is a gauntlet of scenarios (6 per region, totaling to 90 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.&lt;br /&gt;
&lt;br /&gt;
If the solutions on this page do not work for you, your Laboratory Boosts and Museum powerstone Boosts may not be sufficient enough.&lt;br /&gt;
&lt;br /&gt;
=Forest Challenges (Region 1):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 A SYMPHONY OF WATER AND FIRE.&lt;br /&gt;
'''Elements:''' [[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]] (All tanks)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 111&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''7''' modules in total&lt;br /&gt;
*Modules have to be maxed '''T1''' or above&lt;br /&gt;
*Modules will be set to maxed '''T1'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Phoenix Bounce&lt;br /&gt;
&lt;br /&gt;
'''Solution (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAxO2ZvdW5kYXRpb24uc3RvbmU7cmVnZW5lcmF0aW9uLmJhc2ljO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNl&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS?&lt;br /&gt;
'''Elements:''' [[File:Earth element.png|frameless|25x25px]] (Tanks and Bosses)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 325&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' +5% Resource Drops per Completed Challenge&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Tortoise Box#9049):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlXzI7YXVyYS5oZWFydHN0b3BwZXI7c2hlbGwuZWFydGg7YmFycmllci5uYXR1cmU7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5iYXNpYw==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
**Earth Shell&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: Diamond Foundation and Earth Shell (Guarantees survival), Basic Shield, Nature Barrier (One hit KO all enemies), and Heartstopper Aura (If you don't have Nature Barrier and import this blueprint, it will still work because of Heartstopper Aura - it just will take longer). You can switch out Diamond Foundation Granite Foundation (Possibly other ones as well but haven't tested). Adding more software will probably make the run even faster.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
==Level #3==&lt;br /&gt;
 NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS.&lt;br /&gt;
'''Elements:''' [[File:Nature element.png|frameless|25x25px]] (Archers and Assassins)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 500&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] '''None'''&lt;br /&gt;
*Modules have to be maxed '''T3''' or above&lt;br /&gt;
*Modules will be set to maxed '''T3'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Stab Prevention&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Coffee#5926):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlIDM7YmFycmllci5maXJlO3NoZWxsLm5hdHVyZTtmb3VuZGF0aW9uLmRpYW1vbmQ7c2hpZWxkLmJhc2lj&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Fire Barrier&lt;br /&gt;
**Nature Shell&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: This is just a modified version of @Tortoise Box 's script for challenge 2 but remade against nature enemies. It takes a bit of time but gets the job done. Unlike in challenge 2 the diamond foundation is actually required here unless you've spent a lot of time in the museum and in the fire and nature experiments.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
==Level #4==&lt;br /&gt;
 RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER.&lt;br /&gt;
'''Elements:''' [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]][[File:Nature element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 50&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] '''None'''&lt;br /&gt;
*Modules have to be maxed '''T4''' or above&lt;br /&gt;
*Modules will be set to maxed '''T4'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Planned Strike&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @DeserveVictory#3600)'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAjNDthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNlO3NoYXJkcy5pY2U7YXR0YWNrLnNwYXJr&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Ice Shards&lt;br /&gt;
**Sparks&lt;br /&gt;
&lt;br /&gt;
Notes: Was trivially easy. I have +145.2% to all 8 elements from my Museum. You may have to disable wave streaming&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #5==&lt;br /&gt;
 ARE THE NEUTRALS EVOLVING?&lt;br /&gt;
'''Elements: [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]'''&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 20&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''6''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''2''' Offensive Modules&lt;br /&gt;
*Modules have to be maxed '''T5''' or above&lt;br /&gt;
*Modules will be set to maxed '''T5'''&lt;br /&gt;
*Neutral enemies are '''IMMUNE''' to anything except universal&lt;br /&gt;
*Universal damage can '''ONLY''' damage neutral enemies&lt;br /&gt;
*'''TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Special Module.png|frameless|25x25px]] Universal&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Traxaner#3385):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 QzU7YXR0YWNrLnVuaXZlcnNhbDtmb2N1cy51bml2ZXJzYWw7Zm91bmRhdGlvbi5kaWFtb25kO2F1cmEuaGVhcnRzdG9wcGVyO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9u&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Universal Attack&lt;br /&gt;
**Universal Focus&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
&lt;br /&gt;
Notes: Used with 250% universal museum powerstone boost&lt;br /&gt;
&lt;br /&gt;
Forest Gift or Checkerboard Aura should be strictly better than Energy Regeneration as Universal Focus shouldn't need to be used more than 6 times, and Energy starts off with max energy(40000)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #6==&lt;br /&gt;
 PIERCING &amp;quot;ARROWS&amp;quot;. ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER.&lt;br /&gt;
'''Elements: [[File:Nature element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]''' (All Archers)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 60&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''10''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''4''' Offensive Modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''4''' Defensive Modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] Max. '''2''' Ultimate Modules&lt;br /&gt;
*Modules have to be maxed '''T5''' or above&lt;br /&gt;
*Modules will be set to maxed '''T5'''&lt;br /&gt;
*Enemies have only '''1%''' of their original health&lt;br /&gt;
*Enemy damage is multiplied by '''10'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Forest Gift&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @MasonTheDuke#8227 and Kotton#2664)''':&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlIDY7c2hpZWxkLnVuaXZlcnNhbDthdHRhY2submF0dXJlc3RvdWNoO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5maXJlO2F1cmEudW5ob2x5O3JlZ2VuZXJhdGlvbi5yZWxhdGl2ZTtmb3VuZGF0aW9uLmRpYW1vbmQ7Zm91bmRhdGlvbi5tYWdtYQ==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Multishot&lt;br /&gt;
**Nature Attack&lt;br /&gt;
**Fire Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Shield of Frost&lt;br /&gt;
**Unholy Aura&lt;br /&gt;
**Frost Aura&lt;br /&gt;
**Daigoparry&lt;br /&gt;
&lt;br /&gt;
*Ultimate Module:&lt;br /&gt;
**Universal Shield&lt;br /&gt;
&lt;br /&gt;
Note: I had about 400% in fire and nature in the museum. You may need more or less depending on other factors.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Desert Challenges (Region 2):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 THE WIZARDS OF LIGHT BLEND IN WITH THE SCENERY.&lt;br /&gt;
'''Elements:''' [[File:Light element.png|frameless|25x25px]] (All Wizard) &lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 250&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''10''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''2''' modules&lt;br /&gt;
*Modules have to be maxed '''T1''' or above&lt;br /&gt;
*Modules will be set to maxed '''T1'''&lt;br /&gt;
*Modules start at '''level 0'''&lt;br /&gt;
*Utility modules keep their original tier and level&lt;br /&gt;
*Enemies don't drop '''XP'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' + 1 [[File:Exotic gem.png|frameless|25x25px]] per completed challenge &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;Rewarded Retroactively. As such completion order for challenges does not matter.&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMTtzaGVsbC5saWdodDtmb3VuZGF0aW9uLnN0b25lO3JlZ2VuZXJhdGlvbi5iYXNpYztzcGVsbC5kZXNwZXJhZG87Ym9udXMub2ZmZW5zaXZlO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO2JvbnVzLmRlZmVuc2l2ZQ==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Desperado&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Light Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Offensive Pack&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
**Defensive Pack&lt;br /&gt;
&lt;br /&gt;
Notes: You need to spend 325 gems each on the foundation and regen at the beginning and keep spamming desperado through out.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Solution (Post-Era) (Courtesy to @Sün.chr#8775)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 UjIgQzEvMy80LzU7YXVyYS5maWVyeTtmb3VuZGF0aW9uLmRpYW1vbmQ=&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Fiery Aura&lt;br /&gt;
&lt;br /&gt;
Notes: Works with all software active. '''THIS MODULE WILL WORK FOR C2-3, C2-4 AND C2-5 TOO.'''&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 SANDSTORM FROM THE ROOT.&lt;br /&gt;
'''Elements:''' [[File:Nature element.png|frameless|25x25px]] [[File:Air element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 175&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max '''8''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] '''No''' defensive modules&lt;br /&gt;
*[[File:Utility Module.png|frameless|25x25px]] '''No''' utility modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] '''No''' ultimate modules&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Utility Module.png|frameless|25x25px]] Energy Flow&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMjthdHRhY2suZGFya25lc3M7YXR0YWNrLmZpcmVicmVhdGg7c291bC5oYXJ2ZXN0aW5nO2F0dGFjay5zcGVlZDthdHRhY2subXVsdGlzaG90O2F0dGFjay5jb21idXN0aW9uO2F0dGFjay5ib3VuY2U7YnVyc3QuZGFya25lc3M=&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Darkness Attack&lt;br /&gt;
**Fire Breath&lt;br /&gt;
**Soul Harvesting&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Combustion&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Darkness Burst&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #3==&lt;br /&gt;
 ASSASSINS DON'T LIKE SAND. THEY ARE NOT THE ONLY TYPE OF ENEMY YOU WILL FACE BETWEEN THE DUNES.&lt;br /&gt;
'''Elements:''' [[File:electricity element.png|frameless|25x25px]] (Assassin and Boss)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 300&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]] Max. '''6''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''3''' defensive modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] '''No''' ultimate modules&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Headhunting&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMztzaGVsbC5lbGVjdHJpY2l0eTtmb3VuZGF0aW9uLnN0b25lO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5ib3VuY2U7YXR0YWNrLmVhcnRo&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Earth Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Electricity Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #4==&lt;br /&gt;
tba&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Forest Gift&lt;br /&gt;
**Air Barrier&lt;br /&gt;
**Water Barrier&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
**Basic Shield&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Level #5==&lt;br /&gt;
tba&lt;br /&gt;
==Level #6==&lt;br /&gt;
tba&lt;/div&gt;</summary>
		<author><name>Tiln</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Challenge_Mode&amp;diff=1851</id>
		<title>Challenge Mode</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Challenge_Mode&amp;diff=1851"/>
		<updated>2021-09-15T21:45:00Z</updated>

		<summary type="html">&lt;p&gt;Tiln: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Mode is a gauntlet of scenarios (6 per region, totaling to 90 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.&lt;br /&gt;
&lt;br /&gt;
If the solutions on this page do not work for you, your Laboratory Boosts and Museum powerstone Boosts may not be sufficient enough.&lt;br /&gt;
&lt;br /&gt;
=Forest Challenges (Region 1):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 A SYMPHONY OF WATER AND FIRE.&lt;br /&gt;
'''Elements:''' [[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]] (All tanks)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 111&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''7''' modules in total&lt;br /&gt;
*Modules have to be maxed '''T1''' or above&lt;br /&gt;
*Modules will be set to maxed '''T1'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Phoenix Bounce&lt;br /&gt;
&lt;br /&gt;
'''Solution (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAxO2ZvdW5kYXRpb24uc3RvbmU7cmVnZW5lcmF0aW9uLmJhc2ljO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNl&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS?&lt;br /&gt;
'''Elements:''' [[File:Earth element.png|frameless|25x25px]] (Tanks and Bosses)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 325&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' +5% Resource Drops per Completed Challenge&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Tortoise Box#9049):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlXzI7YXVyYS5oZWFydHN0b3BwZXI7c2hlbGwuZWFydGg7YmFycmllci5uYXR1cmU7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5iYXNpYw==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
**Earth Shell&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: Diamond Foundation and Earth Shell (Guarantees survival), Basic Shield, Nature Barrier (One hit KO all enemies), and Heartstopper Aura (If you don't have Nature Barrier and import this blueprint, it will still work because of Heartstopper Aura - it just will take longer). You can switch out Diamond Foundation Granite Foundation (Possibly other ones as well but haven't tested). Adding more software will probably make the run even faster.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
==Level #3==&lt;br /&gt;
 NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS.&lt;br /&gt;
'''Elements:''' [[File:Nature element.png|frameless|25x25px]] (Archers and Assassins)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 500&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] '''None'''&lt;br /&gt;
*Modules have to be maxed '''T3''' or above&lt;br /&gt;
*Modules will be set to maxed '''T3'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Stab Prevention&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Coffee#5926):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlIDM7YmFycmllci5maXJlO3NoZWxsLm5hdHVyZTtmb3VuZGF0aW9uLmRpYW1vbmQ7c2hpZWxkLmJhc2lj&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Fire Barrier&lt;br /&gt;
**Nature Shell&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: This is just a modified version of @Tortoise Box 's script for challenge 2 but remade against nature enemies. It takes a bit of time but gets the job done. Unlike in challenge 2 the diamond foundation is actually required here unless you've spent a lot of time in the museum and in the fire and nature experiments.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
==Level #4==&lt;br /&gt;
 RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER.&lt;br /&gt;
'''Elements:''' [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]][[File:Nature element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 50&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] '''None'''&lt;br /&gt;
*Modules have to be maxed '''T4''' or above&lt;br /&gt;
*Modules will be set to maxed '''T4'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Planned Strike&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @DeserveVictory#3600)'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAjNDthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNlO3NoYXJkcy5pY2U7YXR0YWNrLnNwYXJr&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Ice Shards&lt;br /&gt;
**Sparks&lt;br /&gt;
&lt;br /&gt;
Notes: Was trivially easy. I have +145.2% to all 8 elements from my Museum. You may have to disable wave streaming&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #5==&lt;br /&gt;
 ARE THE NEUTRALS EVOLVING?&lt;br /&gt;
'''Elements: [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]'''&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 20&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''6''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''2''' Offensive Modules&lt;br /&gt;
*Modules have to be maxed '''T5''' or above&lt;br /&gt;
*Modules will be set to maxed '''T5'''&lt;br /&gt;
*Neutral enemies are '''IMMUNE''' to anything except universal&lt;br /&gt;
*Universal damage can '''ONLY''' damage neutral enemies&lt;br /&gt;
*'''TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Special Module.png|frameless|25x25px]] Universal&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Traxaner#3385):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 QzU7YXR0YWNrLnVuaXZlcnNhbDtmb2N1cy51bml2ZXJzYWw7Zm91bmRhdGlvbi5kaWFtb25kO2F1cmEuaGVhcnRzdG9wcGVyO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9u&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Universal Attack&lt;br /&gt;
**Universal Focus&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
&lt;br /&gt;
Notes: Used with 250% universal museum powerstone boost&lt;br /&gt;
&lt;br /&gt;
Forest Gift or Checkerboard Aura should be strictly better than Energy Regeneration as Universal Focus shouldn't need to be used more than 6 times, and Energy starts off with max energy(40000)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #6==&lt;br /&gt;
 PIERCING &amp;quot;ARROWS&amp;quot;. ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER.&lt;br /&gt;
'''Elements: [[File:Nature element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]''' (All Archers)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 60&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''10''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''4''' Offensive Modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''4''' Defensive Modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] Max. '''2''' Ultimate Modules&lt;br /&gt;
*Modules have to be maxed '''T5''' or above&lt;br /&gt;
*Modules will be set to maxed '''T5'''&lt;br /&gt;
*Enemies have only '''1%''' of their original health&lt;br /&gt;
*Enemy damage is multiplied by '''10'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Forest Gift&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @MasonTheDuke#8227 and Kotton#2664)''':&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlIDY7c2hpZWxkLnVuaXZlcnNhbDthdHRhY2submF0dXJlc3RvdWNoO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5maXJlO2F1cmEudW5ob2x5O3JlZ2VuZXJhdGlvbi5yZWxhdGl2ZTtmb3VuZGF0aW9uLmRpYW1vbmQ7Zm91bmRhdGlvbi5tYWdtYQ==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Multishot&lt;br /&gt;
**Nature Attack&lt;br /&gt;
**Fire Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Shield of Frost&lt;br /&gt;
**Unholy Aura&lt;br /&gt;
**Frost Aura&lt;br /&gt;
**Daigoparry&lt;br /&gt;
&lt;br /&gt;
*Ultimate Module:&lt;br /&gt;
**Universal Shield&lt;br /&gt;
&lt;br /&gt;
Note: I had about 400% in fire and nature in the museum. You may need more or less depending on other factors.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Desert Challenges (Region 2):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 THE WIZARDS OF LIGHT BLEND IN WITH THE SCENERY.&lt;br /&gt;
'''Elements:''' [[File:Light element.png|frameless|25x25px]] (All Wizard) &lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 250&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''10''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''2''' modules&lt;br /&gt;
*Modules have to be maxed '''T1''' or above&lt;br /&gt;
*Modules will be set to maxed '''T1'''&lt;br /&gt;
*Modules start at '''level 0'''&lt;br /&gt;
*Utility modules keep their original tier and level&lt;br /&gt;
*Enemies don't drop '''XP'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' + 1 [[File:Exotic gem.png|frameless|25x25px]] per completed challenge &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;Rewarded Retroactively. As such completion order for challenges does not matter.&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMTtzaGVsbC5saWdodDtmb3VuZGF0aW9uLnN0b25lO3JlZ2VuZXJhdGlvbi5iYXNpYztzcGVsbC5kZXNwZXJhZG87Ym9udXMub2ZmZW5zaXZlO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO2JvbnVzLmRlZmVuc2l2ZQ==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Desperado&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Light Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Offensive Pack&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
**Defensive Pack&lt;br /&gt;
&lt;br /&gt;
Notes: You need to spend 325 gems each on the foundation and regen at the beginning and keep spamming desperado through out.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Solution (Post-Era) (Courtesy to @Sün.chr#8775)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 UjIgQzEvMy80LzU7YXVyYS5maWVyeTtmb3VuZGF0aW9uLmRpYW1vbmQ=&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Fiery Aura&lt;br /&gt;
&lt;br /&gt;
Notes: Works with all software active. '''THIS MODULE WILL WORK FOR C2-3, C2-4 AND C2-5 TOO.'''&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 SANDSTORM FROM THE ROOT.&lt;br /&gt;
'''Elements:''' [[File:Nature element.png|frameless|25x25px]] [[File:Air element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 175&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max '''8''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] '''No''' defensive modules&lt;br /&gt;
*[[File:Utility Module.png|frameless|25x25px]] '''No''' utility modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] '''No''' ultimate modules&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Utility Module.png|frameless|25x25px]] Energy Flow&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMjthdHRhY2suZGFya25lc3M7YXR0YWNrLmZpcmVicmVhdGg7c291bC5oYXJ2ZXN0aW5nO2F0dGFjay5zcGVlZDthdHRhY2subXVsdGlzaG90O2F0dGFjay5jb21idXN0aW9uO2F0dGFjay5ib3VuY2U7YnVyc3QuZGFya25lc3M=&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Darkness Attack&lt;br /&gt;
**Fire Breath&lt;br /&gt;
**Soul Harvesting&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Combustion&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Darkness Burst&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #3==&lt;br /&gt;
 ASSASSINS DON'T LIKE SAND. THEY ARE NOT THE ONLY TYPE OF ENEMY YOU WILL FACE BETWEEN THE DUNES.&lt;br /&gt;
'''Elements:''' [[File:electricity element.png|frameless|25x25px]] (Assassin and Boss)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 300&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]] Max. '''6''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''3''' defensive modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] '''No''' ultimate modules&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Headhunting&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMztzaGVsbC5lbGVjdHJpY2l0eTtmb3VuZGF0aW9uLnN0b25lO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5ib3VuY2U7YXR0YWNrLmVhcnRo&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Earth Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Electricity Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #4==&lt;br /&gt;
tba&lt;br /&gt;
==Level #5==&lt;br /&gt;
tba&lt;br /&gt;
==Level #6==&lt;br /&gt;
tba&lt;/div&gt;</summary>
		<author><name>Tiln</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Challenge_Mode&amp;diff=1850</id>
		<title>Challenge Mode</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Challenge_Mode&amp;diff=1850"/>
		<updated>2021-09-15T21:43:58Z</updated>

		<summary type="html">&lt;p&gt;Tiln: /* Level #5 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Challenge Mode is a gauntlet of scenarios (6 per region, totaling to 90 once all regions get challenges) in which you make a blueprint that adheres to special rules (varies between challenges) to defeat waves upon waves upon enemies. Successful completion of a challenge will give you a reward which may come as a module or something that would help influence gameplay.&lt;br /&gt;
&lt;br /&gt;
If the solutions on this page do not work for you, your Laboratory Boosts and Museum powerstone Boosts may not be sufficient enough.&lt;br /&gt;
&lt;br /&gt;
=Forest Challenges (Region 1):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 A SYMPHONY OF WATER AND FIRE.&lt;br /&gt;
'''Elements:''' [[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]] (All tanks)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 111&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''7''' modules in total&lt;br /&gt;
*Modules have to be maxed '''T1''' or above&lt;br /&gt;
*Modules will be set to maxed '''T1'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Phoenix Bounce&lt;br /&gt;
&lt;br /&gt;
'''Solution (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAxO2ZvdW5kYXRpb24uc3RvbmU7cmVnZW5lcmF0aW9uLmJhc2ljO2F0dGFjay5iYXNpYzthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNl&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 THE DIRT IS ALIVE. CAN YOU OVERCOME 325 WAVES OF ANGRY, TANKY AND BOSSY EARTH ELEMENTALS?&lt;br /&gt;
'''Elements:''' [[File:Earth element.png|frameless|25x25px]] (Tanks and Bosses)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 325&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' +5% Resource Drops per Completed Challenge&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Tortoise Box#9049):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlXzI7YXVyYS5oZWFydHN0b3BwZXI7c2hlbGwuZWFydGg7YmFycmllci5uYXR1cmU7Zm91bmRhdGlvbi5kaWFtb25kO3NoaWVsZC5iYXNpYw==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
**Earth Shell&lt;br /&gt;
**Nature Barrier&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: Diamond Foundation and Earth Shell (Guarantees survival), Basic Shield, Nature Barrier (One hit KO all enemies), and Heartstopper Aura (If you don't have Nature Barrier and import this blueprint, it will still work because of Heartstopper Aura - it just will take longer). You can switch out Diamond Foundation Granite Foundation (Possibly other ones as well but haven't tested). Adding more software will probably make the run even faster.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
==Level #3==&lt;br /&gt;
 NATURE STRIKES BACK. MAKE SURE TO HOLD BACK THE INCOMING WAVES OF ARCHERS AND ASSASSINS.&lt;br /&gt;
'''Elements:''' [[File:Nature element.png|frameless|25x25px]] (Archers and Assassins)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 500&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] '''None'''&lt;br /&gt;
*Modules have to be maxed '''T3''' or above&lt;br /&gt;
*Modules will be set to maxed '''T3'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Stab Prevention&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Coffee#5926):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlIDM7YmFycmllci5maXJlO3NoZWxsLm5hdHVyZTtmb3VuZGF0aW9uLmRpYW1vbmQ7c2hpZWxkLmJhc2lj&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Fire Barrier&lt;br /&gt;
**Nature Shell&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Basic Shield&lt;br /&gt;
&lt;br /&gt;
Notes: This is just a modified version of @Tortoise Box 's script for challenge 2 but remade against nature enemies. It takes a bit of time but gets the job done. Unlike in challenge 2 the diamond foundation is actually required here unless you've spent a lot of time in the museum and in the fire and nature experiments.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
==Level #4==&lt;br /&gt;
 RAGE OF THE FOREST. A COMBINATION OF VARIOUS ELEMENTAL TYPES TRY TO BREAK YOUR GLASS TOWER.&lt;br /&gt;
'''Elements:''' [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Water element.png|frameless|25x25px]][[File:Nature element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 50&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''5''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] '''None'''&lt;br /&gt;
*Modules have to be maxed '''T4''' or above&lt;br /&gt;
*Modules will be set to maxed '''T4'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Planned Strike&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @DeserveVictory#3600)'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Rm9yZXN0IENoYWxsZW5nZSAjNDthdHRhY2suc3BlZWQ7YXR0YWNrLm11bHRpc2hvdDthdHRhY2suYm91bmNlO3NoYXJkcy5pY2U7YXR0YWNrLnNwYXJr&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Ice Shards&lt;br /&gt;
**Sparks&lt;br /&gt;
&lt;br /&gt;
Notes: Was trivially easy. I have +145.2% to all 8 elements from my Museum. You may have to disable wave streaming&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #5==&lt;br /&gt;
 ARE THE NEUTRALS EVOLVING?&lt;br /&gt;
'''Elements: [[File:Neutral element.png|frameless|25x25px]][[File:Fire element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]'''&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 20&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''6''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''2''' Offensive Modules&lt;br /&gt;
*Modules have to be maxed '''T5''' or above&lt;br /&gt;
*Modules will be set to maxed '''T5'''&lt;br /&gt;
*Neutral enemies are '''IMMUNE''' to anything except universal&lt;br /&gt;
*Universal damage can '''ONLY''' damage neutral enemies&lt;br /&gt;
*'''TOWER ELEMENT TYPE IS CONSIDERED UNIVERSAL INSTEAD OF NEUTRAL'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Special Module.png|frameless|25x25px]] Universal&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @Traxaner#3385):'''&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 QzU7YXR0YWNrLnVuaXZlcnNhbDtmb2N1cy51bml2ZXJzYWw7Zm91bmRhdGlvbi5kaWFtb25kO2F1cmEuaGVhcnRzdG9wcGVyO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9u&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Universal Attack&lt;br /&gt;
**Universal Focus&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Heartstopper Aura&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
&lt;br /&gt;
Notes: Used with 250% universal museum powerstone boost&lt;br /&gt;
&lt;br /&gt;
Forest Gift or Checkerboard Aura should be strictly better than Energy Regeneration as Universal Focus shouldn't need to be used more than 6 times, as Energy starts off with max energy(40000)&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #6==&lt;br /&gt;
 PIERCING &amp;quot;ARROWS&amp;quot;. ONLY WAVES FULL OF ARCHERS ARE NOW TRYING TO TEAR DOWN YOUR TOWER.&lt;br /&gt;
'''Elements: [[File:Nature element.png|frameless|25x25px]][[File:Earth element.png|frameless|25x25px]]''' (All Archers)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 60&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''10''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''4''' Offensive Modules&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''4''' Defensive Modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] Max. '''2''' Ultimate Modules&lt;br /&gt;
*Modules have to be maxed '''T5''' or above&lt;br /&gt;
*Modules will be set to maxed '''T5'''&lt;br /&gt;
*Enemies have only '''1%''' of their original health&lt;br /&gt;
*Enemy damage is multiplied by '''10'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Defensive Module.png|frameless|25x25px]] Forest Gift&lt;br /&gt;
&lt;br /&gt;
'''Solution: (Courtesy to @MasonTheDuke#8227 and Kotton#2664)''':&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 Q2hhbGxlbmdlIDY7c2hpZWxkLnVuaXZlcnNhbDthdHRhY2submF0dXJlc3RvdWNoO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5maXJlO2F1cmEudW5ob2x5O3JlZ2VuZXJhdGlvbi5yZWxhdGl2ZTtmb3VuZGF0aW9uLmRpYW1vbmQ7Zm91bmRhdGlvbi5tYWdtYQ==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Multishot&lt;br /&gt;
**Nature Attack&lt;br /&gt;
**Fire Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Shield of Frost&lt;br /&gt;
**Unholy Aura&lt;br /&gt;
**Frost Aura&lt;br /&gt;
**Daigoparry&lt;br /&gt;
&lt;br /&gt;
*Ultimate Module:&lt;br /&gt;
**Universal Shield&lt;br /&gt;
&lt;br /&gt;
Note: I had about 400% in fire and nature in the museum. You may need more or less depending on other factors.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Desert Challenges (Region 2):=&lt;br /&gt;
==Level #1==&lt;br /&gt;
 THE WIZARDS OF LIGHT BLEND IN WITH THE SCENERY.&lt;br /&gt;
'''Elements:''' [[File:Light element.png|frameless|25x25px]] (All Wizard) &lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 250&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]][[File:Ultimate Module.png|frameless|25x25px]] Max. '''10''' modules in total&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max. '''2''' modules&lt;br /&gt;
*Modules have to be maxed '''T1''' or above&lt;br /&gt;
*Modules will be set to maxed '''T1'''&lt;br /&gt;
*Modules start at '''level 0'''&lt;br /&gt;
*Utility modules keep their original tier and level&lt;br /&gt;
*Enemies don't drop '''XP'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' + 1 [[File:Exotic gem.png|frameless|25x25px]] per completed challenge &amp;lt;small&amp;gt;&amp;lt;sub&amp;gt;Rewarded Retroactively. As such completion order for challenges does not matter.&amp;lt;/sub&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMTtzaGVsbC5saWdodDtmb3VuZGF0aW9uLnN0b25lO3JlZ2VuZXJhdGlvbi5iYXNpYztzcGVsbC5kZXNwZXJhZG87Ym9udXMub2ZmZW5zaXZlO2VuZXJneS5iYXNpYztlbmVyZ3kucmVnZW5lcmF0aW9uO2JvbnVzLmRlZmVuc2l2ZQ==&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Basic Attack&lt;br /&gt;
**Desperado&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Light Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
**Basic Regeneration&lt;br /&gt;
&lt;br /&gt;
*Utility Module:&lt;br /&gt;
**Offensive Pack&lt;br /&gt;
**Energy&lt;br /&gt;
**Energy Regeneration&lt;br /&gt;
**Defensive Pack&lt;br /&gt;
&lt;br /&gt;
Notes: You need to spend 325 gems each on the foundation and regen at the beginning and keep spamming desperado through out.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Solution (Post-Era) (Courtesy to @Sün.chr#8775)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 UjIgQzEvMy80LzU7YXVyYS5maWVyeTtmb3VuZGF0aW9uLmRpYW1vbmQ=&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Diamond Foundation&lt;br /&gt;
**Fiery Aura&lt;br /&gt;
&lt;br /&gt;
Notes: Works with all software active. '''THIS MODULE WILL WORK FOR C2-3, C2-4 AND C2-5 TOO.'''&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #2==&lt;br /&gt;
 SANDSTORM FROM THE ROOT.&lt;br /&gt;
'''Elements:''' [[File:Nature element.png|frameless|25x25px]] [[File:Air element.png|frameless|25x25px]]&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 175&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]] Max '''8''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] '''No''' defensive modules&lt;br /&gt;
*[[File:Utility Module.png|frameless|25x25px]] '''No''' utility modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] '''No''' ultimate modules&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Utility Module.png|frameless|25x25px]] Energy Flow&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMjthdHRhY2suZGFya25lc3M7YXR0YWNrLmZpcmVicmVhdGg7c291bC5oYXJ2ZXN0aW5nO2F0dGFjay5zcGVlZDthdHRhY2subXVsdGlzaG90O2F0dGFjay5jb21idXN0aW9uO2F0dGFjay5ib3VuY2U7YnVyc3QuZGFya25lc3M=&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Darkness Attack&lt;br /&gt;
**Fire Breath&lt;br /&gt;
**Soul Harvesting&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Combustion&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
**Darkness Burst&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #3==&lt;br /&gt;
 ASSASSINS DON'T LIKE SAND. THEY ARE NOT THE ONLY TYPE OF ENEMY YOU WILL FACE BETWEEN THE DUNES.&lt;br /&gt;
'''Elements:''' [[File:electricity element.png|frameless|25x25px]] (Assassin and Boss)&lt;br /&gt;
&lt;br /&gt;
'''Goal:''' Reach wave 300&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rules: '''&lt;br /&gt;
&lt;br /&gt;
*[[File:Offensive Module.png|frameless|25x25px]][[File:Defensive Module.png|frameless|25x25px]][[File:Utility Module.png|frameless|25x25px]] Max. '''6''' modules in total&lt;br /&gt;
*[[File:Defensive Module.png|frameless|25x25px]] Max. '''3''' defensive modules&lt;br /&gt;
*[[File:Ultimate Module.png|frameless|25x25px]] '''No''' ultimate modules&lt;br /&gt;
*Modules have to be maxed '''T2''' or above&lt;br /&gt;
*Modules will be set to maxed '''T2'''&lt;br /&gt;
&lt;br /&gt;
'''Challenge Rewards:''' [[File:Offensive Module.png|frameless|25x25px]] Headhunting&lt;br /&gt;
&lt;br /&gt;
'''Solution (Pre-Era) (Courtesy to @V̷̾̕ó̴͗i̸͊̽ḑ̴͋Cannon#4271)''': &lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
'''Import Code:'''&lt;br /&gt;
 RGVzZXJ0IENoYWwgMztzaGVsbC5lbGVjdHJpY2l0eTtmb3VuZGF0aW9uLnN0b25lO2F0dGFjay5tdWx0aXNob3Q7YXR0YWNrLnNwZWVkO2F0dGFjay5ib3VuY2U7YXR0YWNrLmVhcnRo&lt;br /&gt;
'''Modules:'''&lt;br /&gt;
&lt;br /&gt;
*Offensive Module:&lt;br /&gt;
**Earth Attack&lt;br /&gt;
**Attack Speed&lt;br /&gt;
**Multishot&lt;br /&gt;
**Basic Bouncing&lt;br /&gt;
&lt;br /&gt;
*Defensive Module:&lt;br /&gt;
**Electricity Shell&lt;br /&gt;
**Stone Foundation&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level #4==&lt;br /&gt;
tba&lt;br /&gt;
==Level #5==&lt;br /&gt;
tba&lt;br /&gt;
==Level #6==&lt;br /&gt;
tba&lt;/div&gt;</summary>
		<author><name>Tiln</name></author>
		
	</entry>
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