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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tibetje2</id>
	<title>The Perfect Tower II - User contributions [en]</title>
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	<updated>2026-04-30T11:49:19Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.perfecttower2.com/wiki/index.php?title=Power_Plant&amp;diff=3004</id>
		<title>Power Plant</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Power_Plant&amp;diff=3004"/>
		<updated>2023-08-22T09:20:55Z</updated>

		<summary type="html">&lt;p&gt;Tibetje2: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=6|ConversionRate=800|Image=Powerplant.png|Color=Yellow|ColorCode=#E6C900}}&lt;br /&gt;
[[File:Yellow resource.png|left]]&lt;br /&gt;
The '''Power Plant''' is a building used to generate electricity to give speed boosts to other buildings.&lt;br /&gt;
[[File:PowerPlant.png|thumb|Power plant example]]&lt;br /&gt;
&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
==Power Grid==&lt;br /&gt;
The power grid is where you place structures in order to generate and store energy.&lt;br /&gt;
&lt;br /&gt;
You can place structures by selecting one from the list on the left of the screen, and then clicking an empty tile.&lt;br /&gt;
&lt;br /&gt;
To delete a structure, right-click the filled tile while not having any structure selected from the list. Doing so will refund you 25% of the resource you spent buying the component. This can be increased to 50% if you have Component Recycling Skill.&lt;br /&gt;
&lt;br /&gt;
Structures can connect with each other without the use of pipes, but pipes can be used to use resources more efficiently at times. &lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
This is where you spend your energy to speed up other buildings:&lt;br /&gt;
&lt;br /&gt;
*[[Construction Firm]]: Reduces construction time for buildings.&lt;br /&gt;
*[[Factory]]: Speeds up shard refining, store reload, machine speed, and fabricator speed.&lt;br /&gt;
*[[Mine]]: Speeds up the drill, asteroid mining time, and asteroid scanning time.&lt;br /&gt;
*[[Headquarters]]: Speeds up download of software and how fast contracts run out.&lt;br /&gt;
*[[Shipyard]]: Speeds up shipments.&lt;br /&gt;
*[[Museum]]: speeds up artifact research time and offshore market refresh time.&lt;br /&gt;
* &amp;lt;spoiler&amp;gt;[[Workshop]]: To boost [[Workshop]] you need an [[Era]] artifact. Boosting the workshop is only relevant for Era-related activities.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*[[Arcade]]: On its own, it only speeds up the cooldown timer of &amp;quot;Refresh Wheel.&amp;quot; To effectively boost the [[arcade]] you need to have something else (located in the spoiler below), which reduces the time between delays (such as time between stopping jumble rows) and increases the speed of the lucky wheel. &amp;lt;spoiler&amp;gt;The darkness [[infinity]] stone grants this power.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
*[[Trading Post]]: reduces the time between perk refreshes and the timer to reset trades&lt;br /&gt;
&lt;br /&gt;
The more energy you use, the longer and stronger the boost is. &lt;br /&gt;
&lt;br /&gt;
You can boost multiple buildings at the same time, but if they are boosted at &amp;lt;i&amp;gt;exactly&amp;lt;/i&amp;gt; the same time then they have to split the energy for the boost, and so the boosts will be weaker. If you are using workers to restart boosts this isn't a problem in practice, because the periods of each building are different, and so each building will end up boosted at a unique time.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
&lt;br /&gt;
Boosting applies a percentage of the total available energy (10%, 25%, 50% or 100% depending on your selection) towards boosting. If there are multiple buildings being boosted simultaneously, the energy is split between them. (This splitting will not be shown in the preview numbers before you boost, but it will be apparent afterwards.) Call this energy being allocated to boosting a building &amp;lt;code&amp;gt;BoostEnergy&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Then &amp;lt;code&amp;gt;BoostEnergy&amp;lt;/code&amp;gt; is divided between time and effectiveness based on the position of the slider. For effectiveness, the slider runs from 1% to 100% of &amp;lt;code&amp;gt;BoostEnergy&amp;lt;/code&amp;gt;, and for time the slider runs from 100% to 1%. This does mean that the overall energy sums to 101%! Call the amount after the the slider &amp;lt;code&amp;gt;PostSlider&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For both time and effectiveness, &amp;lt;code&amp;gt;PostSlider&amp;lt;/code&amp;gt; is used as follows: &amp;lt;code&amp;gt;Result = log(PostSlider) * Perks * BaseValue&amp;lt;/code&amp;gt;. When displayed, &amp;lt;code&amp;gt;Result&amp;lt;/code&amp;gt; is rounded for effectiveness, but truncated for time. The base for the log is 10 normally, or 7 with the Super Boost skill. Perks include Town Perks, as well as the 1.25 multiplier from Max Power if at full power (only applies to effectiveness). The table of &amp;lt;code&amp;gt;BaseValues&amp;lt;/code&amp;gt; is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Time !! Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| Construction Firm || 4:00 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Factory || 3:00 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Mine || 3:20 || 18%&lt;br /&gt;
|-&lt;br /&gt;
| Headquarters || 2:00 || 22%&lt;br /&gt;
|-&lt;br /&gt;
| Shipyard || 5:00 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Museum || 3:00 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| {{Inline spoiler|Workshop}} || 3:40 || 21%&lt;br /&gt;
|-&lt;br /&gt;
| Arcade || 5:00 || 0.5%&lt;br /&gt;
|-&lt;br /&gt;
| Trading Post || 3:00 || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
These are your structures for use in the power grid.&lt;br /&gt;
&lt;br /&gt;
You can unlock more by upgrading the Power Plant in the Construction Firm.&lt;br /&gt;
&lt;br /&gt;
You can upgrade structures if they are upgradeable. All costs are rounded to the nearest resource. The power plant runs at 10 ticks/sec.&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
&lt;br /&gt;
====Water Pump====&lt;br /&gt;
Provides infinite water.&lt;br /&gt;
&lt;br /&gt;
Cost: 25 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;[[File:PowerPlantExample.png|thumb|Basic setup for tier 1.]]&lt;br /&gt;
&lt;br /&gt;
====Fluid Pipe====&lt;br /&gt;
Transports 1000L of gas or fluid per tick.&lt;br /&gt;
&lt;br /&gt;
Cost: 5 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently used to move water from a water pump to a coal boiler, and to move steam from a coal boiler to a steam turbine.&lt;br /&gt;
&lt;br /&gt;
The pipe is gray when empty, blue when filled with water, and white when filled with steam.&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Pipe Throughput (9 levels): +1000 to pipe input, output and storage (add.)&lt;br /&gt;
&lt;br /&gt;
====Yellow Battery====&lt;br /&gt;
Adds +2000 power capacity.&lt;br /&gt;
&lt;br /&gt;
Cost: 50 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be placed anywhere, and is not needed to be connected to anything.&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Capacity (15 levels): +50% battery capacity&lt;br /&gt;
&lt;br /&gt;
Deep link (5 levels): +1% total power capacity per Yellow battery (add.)&lt;br /&gt;
&lt;br /&gt;
Note that the Total Capacity bonus applies to &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; batteries, as well as the base 1000 power! I.e. if you have fully upgraded Yellow Batteries and have 10 of them, they're providing +50% to all capacities.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&lt;br /&gt;
====Coal Chest====&lt;br /&gt;
Provides 2500kg of coal.&lt;br /&gt;
&lt;br /&gt;
Cost: 40 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Needs to be placed next to a coal boiler.&lt;br /&gt;
&lt;br /&gt;
Has to be replaced periodically, as it will run out of coal.&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Storage (30 levels) +25% Coal (mul.) (Cost: 25000 * 3&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
====Coal Boiler====&lt;br /&gt;
Turns 100L of water, and 4 kg of coal into 30L of steam.&lt;br /&gt;
&lt;br /&gt;
Cost: 150 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Needs to be connected to a water pump and a coal chest to function.&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Denser coal (9 levels): +30L steam/tick, +4kg coal useage/tick and +100L water useage/tick&lt;br /&gt;
&lt;br /&gt;
====Steam Turbine====&lt;br /&gt;
Transforms 10L of steam into 30 power per tick.&lt;br /&gt;
&lt;br /&gt;
Cost: 60 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Needs to be connected to an active coal boiler to generate energy.&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Condensed turbines (6 levels): +100% power production (mult.) and steam useage/tick (Cost: 5000 × 3&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two-flow rotors (6 levels): -1 base steam useage/tick (Cost: 10,000,000 × 16&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&lt;br /&gt;
====Oil Barrel====&lt;br /&gt;
Provides 10000L of oil&lt;br /&gt;
&lt;br /&gt;
Cost: 1000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be placed anywhere, as long as a fluid pipe connects it to an oil furnace.&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Storage (30 levels): +20% Oil (mul.) (Cost: 100000 * 3&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
====Oil Furnace====&lt;br /&gt;
Turns 20L of oil and 200L of water into 100L of steam.&lt;br /&gt;
&lt;br /&gt;
Cost: 17500 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Bigger heat chambers (9 levels): +100L steam/tick, +20L oil usage and +200L water useage/tick&lt;br /&gt;
&lt;br /&gt;
====Gas Tank====&lt;br /&gt;
provides 20000L of gas.&lt;br /&gt;
&lt;br /&gt;
Cost: 2000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
can be placed anywhere, as long as fluid pipes connect it to a gas turbine.&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Storage (30 levels): +20% Gas (mul.) (Cost: 125000 * 3&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
====Gas Turbine====&lt;br /&gt;
Turns 25L of gas into 100 power per tick.&lt;br /&gt;
&lt;br /&gt;
Cost: 5000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Early ignition (5 levels): +100% power production and gas requirement&lt;br /&gt;
&lt;br /&gt;
Optimized pipes (2 levels): +1% power production (mul.) for gas turbines per regular pipe on the grid regardless if it's in use&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&lt;br /&gt;
====Water Turbine====&lt;br /&gt;
Uses 20L of water to provide 3 power per tick.&lt;br /&gt;
&lt;br /&gt;
Cost: 20000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be connected with pipes or directly to a Water Pump&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Streamlined turbines (9 levels): +100% power production (mul.) and +20L water useage&lt;br /&gt;
&lt;br /&gt;
====Solar Panel====&lt;br /&gt;
Produces 1 power per tick (0 when raining).&lt;br /&gt;
&lt;br /&gt;
Cost: 10000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Double sized panels (10 levels): +100% power production&lt;br /&gt;
&lt;br /&gt;
Aqua panels (5 levels): 2% × lvl of power production well continue during rain&lt;br /&gt;
&lt;br /&gt;
====Wind Turbine====&lt;br /&gt;
Produces 0~4 power per tick (min. of 0 without wind and max of 4 when there is a hurricane).&lt;br /&gt;
&lt;br /&gt;
Cost: 12500 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Extra long blades (10 levels): +100% power production&lt;br /&gt;
&lt;br /&gt;
Titanium rotors: 8x power generation during hurricanes&lt;br /&gt;
&lt;br /&gt;
====Red Battery====&lt;br /&gt;
Gives +25000 to power capacity.&lt;br /&gt;
&lt;br /&gt;
Cost: 2000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Capacity (4 levels): +100% power capacity&lt;br /&gt;
&lt;br /&gt;
Deep link (3 levels): +1% power capacity per component that processes resources and/or produces power times the number of red batteries (add.)&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&lt;br /&gt;
====Lava Pump====&lt;br /&gt;
Provides 10M L of lava.&lt;br /&gt;
&lt;br /&gt;
Cost: 25000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava can be moved with a fluid pipe.&lt;br /&gt;
&lt;br /&gt;
====Thermal Generator====&lt;br /&gt;
Turns 100L of lava and 100L of water into 200 power per tick.&lt;br /&gt;
&lt;br /&gt;
Cost: 50000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be connected with a pipe or directly to a lava pump.&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Turbine overheating (4 levels): +100% power production (mul.), +100L water and lava useage/tick&lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&lt;br /&gt;
====Fission Reactor====&lt;br /&gt;
Transforms 1Kg of Uranium and 100L of water into 200L of steam.&lt;br /&gt;
&lt;br /&gt;
Cost: 100000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Uranium Box====&lt;br /&gt;
Provides 50000Kg of Uranium.&lt;br /&gt;
&lt;br /&gt;
Cost: 75000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Storage (30 levels): +10% Uranium (mul.) (Cost: 5000000 * 3&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
====Blue Battery====&lt;br /&gt;
Gives +500000 to power capacity.&lt;br /&gt;
&lt;br /&gt;
Cost: 50000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Deep link (4 levels): +1% total power capacity per component on the grid that emits resources (imcluding storage) times the number of blue batteries (add.)&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&lt;br /&gt;
====Fusion Reactor====&lt;br /&gt;
Transforms 250L of He3 into 500L of Plasma&lt;br /&gt;
&lt;br /&gt;
Cost: 1750000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Helium3 Tank====&lt;br /&gt;
Provides 100000L of He3&lt;br /&gt;
&lt;br /&gt;
Cost: 500000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgrades:&lt;br /&gt;
&lt;br /&gt;
Storage (30 levels): +8% Gas (mul.) (Cost: 25000000 * 3&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
====Plasma Pipe====&lt;br /&gt;
Transport 1000L of Plasma per tick&lt;br /&gt;
&lt;br /&gt;
Cost: 100000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Plasma Turbine====&lt;br /&gt;
Transform 100L of Plasma into 5000 power per tick&lt;br /&gt;
&lt;br /&gt;
Cost: 500000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Floor 2===&lt;br /&gt;
&lt;br /&gt;
====Dyson Node====&lt;br /&gt;
Provides aura and +X Power / Tick (depends on dyson power)&lt;br /&gt;
&lt;br /&gt;
Cost: 1e12 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dyson nodes cannot be placed in the 8 squares next to another node. Available as soon as Floor 2 is unlocked, regardless of Power Plant level.&lt;br /&gt;
&lt;br /&gt;
Power amount is &amp;lt;code&amp;gt;dyson_power&amp;lt;/code&amp;gt;&amp;lt;sup&amp;gt;0.25&amp;lt;/sup&amp;gt;. This maxes at 1189.2071 power per tick.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Quantum Grid''' - Allows components on the power grid to connect to components on the opposite edge of the grid.&lt;br /&gt;
*'''Super Boost''' - Using more power for boosts has a higher impact on duration/effectivity. (Log10 -&amp;gt; Log7)&lt;br /&gt;
*'''Max. Power''' - Increases the effectiveness of all active boosts by 25% (multiplicative) if the current amount of power exceeds the maximum amount.&lt;br /&gt;
*'''Component Recycling''' - Increases the amount of resources returned from selling components to 50% instead of 25%.&lt;br /&gt;
*'''Shutdown''' - Allows you to cancel boosts anytime. Does not refund any power!&lt;br /&gt;
*'''Yellowprints''' - Unlocks the ability to store up to 3 different layouts of the power plant as well as the functionality to import, export and apply them at any time. Additionally adds the an option to sell the entire grid.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
*'''Hibernation Mode''' - Boosts stop losing their duration while the game is closed but still affect all buildings during that time as many they would normally do.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Tibetje2</name></author>
		
	</entry>
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