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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Theguylikesmusicals</id>
	<title>The Perfect Tower II - User contributions [en]</title>
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	<updated>2026-05-05T01:24:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3528</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3528"/>
		<updated>2024-10-26T15:51:02Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Chest Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests from a certain distance or boughts from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
====Chest Items====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms.&amp;lt;br /&amp;gt;Clicking the left arrow on the header shows the&amp;lt;br /&amp;gt;full map, with green indicating cleared rooms.&lt;br /&gt;
|10&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged&amp;lt;br /&amp;gt;by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Haste&lt;br /&gt;
|Makes moving faster. This reduces the time&amp;lt;br /&amp;gt;between actions, so it also makes it easier&amp;lt;br /&amp;gt;to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests.&amp;lt;br /&amp;gt;Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some items&amp;lt;br /&amp;gt;can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's&amp;lt;br /&amp;gt;Treasure Bag&lt;br /&gt;
|Increases the chance of finding tokens and skillpoints.&amp;lt;br /&amp;gt; It also increases the number of tokens.&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|Sets your damage to 99.&lt;br /&gt;
|Top-right corner (256, you get this&lt;br /&gt;
after clearing the monsters)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|Sets your armor to 99.&lt;br /&gt;
|Bottom-right corner (255, you get&lt;br /&gt;
this after clearing the monsters)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Emerald Shop Items====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Emerald&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|EOD&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
|Deals 10% of incoming damage&amp;lt;br /&amp;gt;(rounded up) back to the attacker.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&amp;lt;br /&amp;gt;Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared&amp;lt;br /&amp;gt;rooms. Cleared rooms are rooms with no&amp;lt;br /&amp;gt;chests and no enemies remaining.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric&amp;lt;br /&amp;gt;Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged&amp;lt;br /&amp;gt;Impaler&lt;br /&gt;
|Deals additional 10% melee&amp;lt;br /&amp;gt;damage that ignores armor.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana&amp;lt;br /&amp;gt;Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks, as if they are doors.&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength&amp;lt;br /&amp;gt;instead of half-strength, and bombs have a 10%&amp;lt;br /&amp;gt;chance to not be consumed on use.&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Book of&amp;lt;br /&amp;gt;Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3487</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3487"/>
		<updated>2024-06-16T07:26:52Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Chest Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests from a certain distance or boughts from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
====Chest Items====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms.&amp;lt;br /&amp;gt;Clicking the left arrow on the header shows the&amp;lt;br /&amp;gt;full map, with green indicating cleared rooms.&lt;br /&gt;
|10&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged&amp;lt;br /&amp;gt;by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Haste&lt;br /&gt;
|Makes moving faster. This reduces the time&amp;lt;br /&amp;gt;between actions, so it also makes it easier&amp;lt;br /&amp;gt;to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests.&amp;lt;br /&amp;gt;Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some items&amp;lt;br /&amp;gt;can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's&amp;lt;br /&amp;gt;Treasure Bag&lt;br /&gt;
|Increases the chance of finding tokens and skillpoints.&amp;lt;br /&amp;gt; It also increases the number of tokens.&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|?&lt;br /&gt;
|Corner room (except BL) (255)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|?&lt;br /&gt;
|Corner room (except BL) (255)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Emerald Shop Items====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Emerald&amp;lt;br /&amp;gt;Cost&lt;br /&gt;
!Item&amp;lt;br /&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|EOD&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns&amp;lt;br /&amp;gt;Armor&lt;br /&gt;
|Deals 10% of incoming damage&amp;lt;br /&amp;gt;(rounded up) back to the attacker.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&amp;lt;br /&amp;gt;Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared&amp;lt;br /&amp;gt;rooms. Cleared rooms are rooms with no&amp;lt;br /&amp;gt;chests and no enemies remaining.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric&amp;lt;br /&amp;gt;Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged&amp;lt;br /&amp;gt;Impaler&lt;br /&gt;
|Deals additional 10% melee&amp;lt;br /&amp;gt;damage that ignores armor.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana&amp;lt;br /&amp;gt;Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks, as if they are doors.&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength&amp;lt;br /&amp;gt;instead of half-strength, and bombs have a 10%&amp;lt;br /&amp;gt;chance to not be consumed on use.&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Book of&amp;lt;br /&amp;gt;Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Artifacts&amp;diff=3486</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Artifacts&amp;diff=3486"/>
		<updated>2024-06-12T02:04:50Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* List of artifacts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Artifacts''' are hidden items that can be found and researched for unique rewards. Artifacts can be viewed and researched in the [[Museum]].&lt;br /&gt;
&lt;br /&gt;
==Researching==&lt;br /&gt;
Once unlocked, each artifact can be researched, and will only grant its reward once this process is completed. Researching takes a fixed amount of time.&lt;br /&gt;
&lt;br /&gt;
There are two Museum skills which affect artifact research: the '''Faster Research''' skill improves the research time, while the '''Research Funding''' skill decreases research cost.&lt;br /&gt;
&lt;br /&gt;
All boss artifacts get a +100% base drop chance per kill on the respective boss(which is pretty much just base chance multiplied by boss kills)&lt;br /&gt;
&lt;br /&gt;
==List of artifacts==&lt;br /&gt;
{{Spoiler hatnote|artifact unlock conditions and rewards}}&lt;br /&gt;
&lt;br /&gt;
There are currently '''37''' artifacts available to collect. (2 are event artifacts so they are not always obtainable)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Unlock condition!!Reward&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Golden Apple''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Forest]]. Click on tree immediately to the right of the tower in-between the rock formations.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Looks like we can use this specimen to kick early runs up a notch.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +100 starting Tower Testing XP per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Rib Cage''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Desert]]. Click on skeleton hiding behind large rib cage.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;The anatomy of the creature from which this calcium-based structure originated appears to be non-cubical in nature, making it entirely unexplainable based on our current documented research.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +5% artifact research speed per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Carrot''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Winter]]. Click on the snowman's carrot.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This strange object from the old world is made out of 88% water, 9% carbohydrates, 0.9% protein, 2.8% dietary fiber, 1% ash, and 0.2% fat.&amp;lt;p&amp;gt;It seems to attracted a mysterious creature. Not sure what we can use this for.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +10% Resource drops per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Dwarven Minecart''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Underground]]. Click on traveling minecart to the left of the tower.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;In ancient times, long before cubekind ruled as the dominant creatures of this world, there was a cave dwelling species present, persistently digging through the depths of the earth to surface only the most precious treasures hidden beneath the walls of stone and dirt.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +25% mining rewards per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Lava Ruby''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Volcano]]. Click on floating rectangular rock in upper right lava pool. Look carefully as it is the same color as the lava, it is there at the start before drifting away, though it comes back.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;What a precious mineral. We should refine our Power Stones based on its internal structure.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +2% [[Museum#Power_stones|Power Stone]] bonus per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Sign''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[High Mountain]]. Click on the sign.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This object was used for navigation before we invented the Quantum Positioning System. Perhaps we should examine where it leads to.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +1% [[Modules]] (Dropchance) per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Monkey Idol''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Jungle]]. Click on the large vine hanging in the foreground.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Our xenobiologists have yet to find out how these formidable creatures survived the planetary cubical restructuring. Additionally they have managed to develope the ability to use basic tools in order to create little figurines like this sample. Sadly these ornaments are not of any material value since they are just made out of pure gold instead of resources.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +1% Crate factor per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Ancient Gear''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Metallic_Ruins|Metallic Ruins]]. Click on large bottom right gear.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This large metallic circular object emits radioactive waves when being turned fast enough. Obviously this means we can use this effect to speed up our factory machines.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +2% [[Factory]] machine speed* per researched artifact.&lt;br /&gt;
 *Conveyor belts are considered machines too&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Compass''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Beach]]. Click on sand castle until crab appears carrying a compass - click it before it goes in the water.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This compact device utilizes the planets magnetic field to orient its pointers towards their polar extremes. Maybe we can use it to reverse its effect in order to reorient the planet's magnetic field to aling with the direction of the needles.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +1% [[Shipyard#Sea_miles|Sea Miles]] ([[Shipyard]]) per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Broken Sword''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Ocean]]. Click on the broken sword.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;A broken sword found in the depths of the ocean.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Unlocks the '''Broken Sword''' [[Town#Town Assets|Town Asset]].&lt;br /&gt;
 Base [[Shipyard#Shipments|Shipment]] count is increased by +100% in formulas involving the shipment count.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Strange Cube''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Neutral]]. Click on rising cubes on the right-most chasm, when floating cube appears click on it once every time it moves to a different location - repeat until it blows up.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This otherworldly looking lump of matter allows us to harness SCP (Strange Cube Power) from it. We can then contain this SCP in order to better secure and protect the towers basis.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +1% Basic Resistance (Tower) per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Kat's Eye''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Cratorrex's clue #1 &amp;lt;spoiler&amp;gt;''It's early, but never too late.'' (Game progress)&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
Cratorrex's clue #2, please ignore as it's not too helpful &amp;lt;spoiler&amp;gt;''What's the similarities between cats and endermen?'' (also consider the differences)&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
Clue #3 credit to @thresher3907 on discord &amp;lt;spoiler&amp;gt;''The Dark Knight would be at home here''&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
Region: &amp;lt;spoiler&amp;gt;[[Dark_Realm|Dark Realm]]&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
Unlock: &amp;lt;spoiler&amp;gt;Location: [[Dark_Realm|Dark Realm]]. Click on the big house 15 times.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Cratorrex's latest synthesized creation!&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +100% Town XP on Town Level 1&lt;br /&gt;
 +Bonus decreases as Town level increases&lt;br /&gt;
 +5% Town XP on max. Town Level&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Broken Wing''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Heaven]]. Click on winged cubes to the left of the tower until a dark cube with only 1 wing appears - click on it.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Apparently angels with one wing like clouds and have a longer range than those with two wings. Additionally, they will never be a memory.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +0.1% Attack Range (Tower) per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Blackhole In A Bottle''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Universe]]. Look for stationary white star a bit to the top-left of the tower - click on it.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;The ultimate trash can for the lazy ones among us. It's raccoon-safe as well. Make sure to close the bottle after putting something in to avoid galactic scale collateral damage.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +1% Combat XP ([[Statue_of_Cubos|Statue of Cubos]]) per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Light Triangle''' &amp;lt;sup&amp;gt;[[Artifacts#Footnotes|[1]]]&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
|Region: [[Chaos]]. Click on the Escher-like triangle whose color represents the Light element located at the bottom left of the tower.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Where has it been all this time? It was always there, wasn't it? Is this a reference to something?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +0.5% Contract bonus ([[Headquarters]]) per researched artifact.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Chained Mannequin'''}}&lt;br /&gt;
|Disable the [[Era]] powers of any element and then kill Era enemies of that element(0.25% drop rate)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;One of those strange mutated enemy cubes. We put it into chains before we &amp;quot;un-alived&amp;quot; it, just in case it's a bit more alive than we want it to be. This should make experimenting a lot easier in the workshop.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +300% XP Cost Research Speed (in the [[Era#Tab_3:_Era_Experiments|Era Experiments]] tab)&lt;br /&gt;
 +Ability to immediatly finish the current xp research by using gems.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Ominous Coil'''}}&lt;br /&gt;
|Disable the electricity Era power and kill electricity Era enemies (0.25% drop rate per kill)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This weird pillar shaped component dropped right from the heart of a mutated enemy. We can use it to build a powerline from the powerplant to the workshop.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 [[Power_Plant|Powerplant]] can now boost [[Workshop]]!&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Energy Sphere'''}}&lt;br /&gt;
|[[Statue_of_Cubos#Cylindro|Boss 1]] (??% dropchance)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This spehere is emitting vast quantities of energy. It is difficult to contain because it destroys any container we try to put it in. I'm curious what might happen if we fed it more energy...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Unlocks the {{Module|Defensive|size=30px}} '''Energy Sphere''' Module.&lt;br /&gt;
 +5% Resource drops.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Metal Plating'''}}&lt;br /&gt;
|[[Statue_of_Cubos#Pyramidas|Boss 2]] (15% drop chance)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This material was used as armor. It might prove useful for upgrading our towers.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Unlocks the {{Module|Defensive|size=30px}} '''Metal Plating''' Module.&lt;br /&gt;
 +5% Resource drops.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Vine Monster'''}}&lt;br /&gt;
|[[Statue_of_Cubos#Pyramidas|Boss 2]] (5% drop chance)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This organism has similarities with a plant, but it is in fact a monster which emits clouds of highly toxic poison strong enough to penetrate any material.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Unlocks the {{Module|Offensive|size=30px}} '''Toxic Piranha Ivy''' Module.&lt;br /&gt;
 +5% Resource drops.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Incendiary Device'''}}&lt;br /&gt;
|[[Statue_of_Cubos#Cubos_Jr.|Boss 3]] (15% drop chance)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This contraption contains explosive substances, with the fuse visible from the outside. When it is ignited, after a while it shatters into a million pieces and wreaks havoc.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Unlocks the {{Module|Offensive|size=30px}} '''Fire Bomb''' Module.&lt;br /&gt;
 +5% Resource drops.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Cubos Cube'''}}&lt;br /&gt;
|[[Statue_of_Cubos#Cubos_Jr.|Boss 3]] (100% drop chance)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This artifact comes from a very special source. It was used to conjure and combine different elements. Perhaps we can use it for a similar purpose?&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Unlocks transmutation of [[Museum#Power_stones|Power Stones]] in the [[Museum]]. (Transmute a set of Power Stones into Universal Power Stones)&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Dice of Fate'''}}&lt;br /&gt;
|[[Statue_of_Cubos#Dodecai|Boss 4]] (10% drop chance)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;We appear to have been destined to discover this artifact. It claims we'll construct the perfect tower, but we already knew that. It is useless by itself, therefore perhaps we can convert it into a module instead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Unlocks the {{Module|Ultimate|size=30px}} '''Dice of Fate''' Module.&lt;br /&gt;
 +5% Resource drops.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Necronomicon'''}}&lt;br /&gt;
|[[Statue_of_Cubos#Dodecai|Boss 4]] (5% drop chance)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;The fabled grimoire, from which so many magical gadgets and doomsday spells were derived. Even though our science is far more advanced than this ancient relic, we might be able to use it to enhance our spell casting abilities.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 -10% [[Modules#Active|Active]] Skill Cooldown.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Quantum Warehouse'''}}&lt;br /&gt;
|[[Specializations#Mine:_Asteroid_Mining|Asteroid Mining]] ([[Mine]] 2nd floor)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Because of the sci-fi term in its name the quantum warehouse is considerably bigger on the inside than it looks from the outside. Some say that if you start to wander around in it for too long you won't be able to find the exit anymore ...&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Increases the [[Factory]] inventory size by 24 slots.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Hyper Trading Table'''}}&lt;br /&gt;
|[[Specializations#Mine:_Asteroid_Mining|Asteroid Mining]] ([[Mine]] 2nd floor)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Not really quantum level but still better than meh. This peak of cubic craftmanship provides a magnificent amount of trading space for advanced resource trading.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Adds 10% to the trade resource conversion rate of the [[Trading_Post|Trading Post]].&lt;br /&gt;
 Increases the crate factor by 5% (multiplicative).&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Unstable Matter'''}}&lt;br /&gt;
|[[Specializations#Mine:_Asteroid_Mining|Asteroid Mining]] ([[Mine]] 2nd floor)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This highly dense lump of raw matter has been compressed using a special type of container made out of universal material. Opening it would wipe out half the universe so you should probably avoid doing that.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Raises the matter gained from dissolving items in the [[Factory#Fabricator|Fabricator]] by 50%.&lt;br /&gt;
 Lowers the fabricating cost of items by 25%.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Heart of the Cards'''}}&lt;br /&gt;
|[[Arcade#Adventure|Adventure (Arcade)]]&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;The possessor of this unique relic has the ability to summon the &amp;quot;Heart of the Cards&amp;quot; in any card game. This, according to legend, will provide them with the exact card(s) they require to win the game.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +1% Damage Factor (Tower) for each unlocked trading card.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''W.I.N.C.E. Plushie'''}}&lt;br /&gt;
|Have {{Module|Ultimate|size=30px}} '''W.I.N.C.E''' equipped, have 0 offensive(red) modules equipped, and complete [[Chaos]] Impossible difficulty on Normal mode.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Show your support for WootImNoob Innovations with this DELUXE, AUTHENTIC, DEFINITIVELY PERFECT, collector's edition miniature of the legendary pioneer of zero damage solutions.&amp;lt;p&amp;gt;Warning: do not eat. If gets in eyes, wash thoroughly with water. Conatins 40% recycled polyesters. Handwash only. Potentially hazardous - handle with care. Not for resale.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 WootImNoob Collector's Edition Plushie&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Pumpkin'''}}&lt;br /&gt;
|Reward of the [[Halloween|Halloween]] event (Oct. 1st to Oct. 31st 2023)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This object instills fear in mortals! We can use it to get some extra treats.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +5% Resource drops.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Book of Cubimas'''}}&lt;br /&gt;
|Reward of the [[Christmas|Christmas]] event (Dec. 1st to Jan. 1st, 2022)&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Dr. Frostical used this book to measure the success of Cubimas.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 +5% Resource drops.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Celestial Tokens'''}}&lt;br /&gt;
|Beat [[Arcade#Perfect_Space|Arcade Perfect Space]] with Pulse Laser&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Forged somewhere in the depths of space by an unknown civilization probably centuries ago. It's cool though that they fit in modern arcade machine coin slots.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Arcade token reward amount x2&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Some Kinda Laser Thingie'''}}&lt;br /&gt;
|Beat [[Arcade#Perfect_Space|Arcade Perfect Space]] with Laser&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Found drifting amidst the vast expanse of space. The allure to unleash its powers is undeniably strong.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Improves the strength of the 'Spiked Tokens' exotic skill.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Antimatter Die'''}}&lt;br /&gt;
|Beat [[Arcade#Perfect_Space|Arcade Perfect Space]] with Plasma Cannon&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Rolling this particular die turns out to be quite difficult as you need an anti-table to prevent planetary-scale matter annihilation.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Increases luck factor of all arcade games by 50%.&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Google's Treasure Bag'''}}&lt;br /&gt;
|[[Arcade#Adventure|Adventure (Arcade)]]&lt;br /&gt;
Defeat a mimic. Not 100% droprate, so defeat many mimics.&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Named after its tamer, Google, this friendly mimic masquerades as a treasure bag. Unlike its deceptive kin, it warmly guides adventurers to wealth, infusing their journey with a playful mischief that enriches every step.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 A must take on any adventure! (increases the chance of finding tokens and skillpoints as well as the amount of tokens)&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Una's Replicator'''}}&lt;br /&gt;
|Una's clue #1 &amp;lt;spoiler&amp;gt;''Maybe y'all should go touch grass......... in the game.''&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
Una's clue #2 &amp;lt;spoiler&amp;gt;''I think you're way overthinking it. If someone tells you to go touch grass, where are you going?''&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
Location: &amp;lt;spoiler&amp;gt;[[Town]]&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
Unlock: &amp;lt;spoiler&amp;gt;[[Town]] level 1000. (10% chance to appear?)&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;Una's replicator, a marvel of ancient craftsmanship, is named in honor of its creator, Una. This intricate device is capable of converting the town's hard-earned XP into valuable skillpoints.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Gains up to 1000 extra skillpoints using excess [[Town]] XP. (XP needed per SP: n&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;*1000, where n from 1 to 1000)&lt;br /&gt;
|-&lt;br /&gt;
|{{Nowrap|'''Nar's Tubular Test Tube'''}}&lt;br /&gt;
|Nar's clue #1&amp;lt;spoiler&amp;gt;''My module helps with the artifact unlock but you gonna need more than that''&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
Unlock: &amp;lt;spoiler&amp;gt;Kill an enemy with an element not normally present in a region&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
Note: Currently Bugged&lt;br /&gt;
&lt;br /&gt;
|''Flavor''&amp;lt;blockquote&amp;gt;This potent fluid required 31 experiments for Nar to create, but in the end, he succeeded in producing something that will boost the tower's base armor without the need for any modules. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
 Increase base armor of all elements by 1.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Footnotes==&lt;br /&gt;
&lt;br /&gt;
#Artifacts from Regions: When searching for these artifacts, set your resolution to highest possible and close all side tabs (Skills and Modules) or else the artifact's location may be obscured&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3485</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3485"/>
		<updated>2024-06-11T08:14:41Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Chest Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests from a certain distance or boughts from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
==== Chest Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Item&amp;lt;br/&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms.&amp;lt;br/&amp;gt;Clicking the left arrow on the header shows the&amp;lt;br/&amp;gt;full map, with green indicating cleared rooms.&lt;br /&gt;
|10&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged&amp;lt;br/&amp;gt;by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Haste&lt;br /&gt;
|Makes moving faster. This reduces the time&amp;lt;br/&amp;gt;between actions, so it also makes it easier&amp;lt;br/&amp;gt;to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests.&amp;lt;br/&amp;gt;Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some items&amp;lt;br/&amp;gt;can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's&amp;lt;br/&amp;gt;Treasure Bag&lt;br /&gt;
|Increases the chance of finding tokens and skillpoints.&amp;lt;br/&amp;gt; It also increases the number of tokens.&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Emerald Shop Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&amp;lt;br/&amp;gt;Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Emerald&amp;lt;br/&amp;gt;Cost&lt;br /&gt;
!Item&amp;lt;br/&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|EOD&amp;lt;br/&amp;gt;Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns&amp;lt;br/&amp;gt;Armor&lt;br /&gt;
|Deals 10% of incoming damage&amp;lt;br/&amp;gt;(rounded up) back to the attacker.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&amp;lt;br/&amp;gt;Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared&amp;lt;br/&amp;gt;rooms. Cleared rooms are rooms with no&amp;lt;br/&amp;gt;chests and no enemies remaining.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric&amp;lt;br/&amp;gt;Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged&amp;lt;br/&amp;gt;Impaler&lt;br /&gt;
|Deals additional 10% melee&amp;lt;br/&amp;gt;damage that ignores armor.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana&amp;lt;br/&amp;gt;Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks, as if they are doors.&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength&amp;lt;br/&amp;gt;instead of half-strength, and bombs have a 10%&amp;lt;br/&amp;gt;chance to not be consumed on use.&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Book of&amp;lt;br/&amp;gt;Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3484</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3484"/>
		<updated>2024-06-10T12:53:00Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Emerald Shop Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests from a certain distance or boughts from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
==== Chest Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Item&amp;lt;br/&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms.&amp;lt;br/&amp;gt;Clicking the left arrow on the header shows the&amp;lt;br/&amp;gt;full map, with green indicating cleared rooms.&lt;br /&gt;
|10&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged&amp;lt;br/&amp;gt;by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Haste&lt;br /&gt;
|Makes moving faster. This reduces the time&amp;lt;br/&amp;gt;between actions, so it also makes it easier&amp;lt;br/&amp;gt;to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests.&amp;lt;br/&amp;gt;Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some items&amp;lt;br/&amp;gt;can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's&amp;lt;br/&amp;gt;Treasure Bag&lt;br /&gt;
|?&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Emerald Shop Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&amp;lt;br/&amp;gt;Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Emerald&amp;lt;br/&amp;gt;Cost&lt;br /&gt;
!Item&amp;lt;br/&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|EOD&amp;lt;br/&amp;gt;Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns&amp;lt;br/&amp;gt;Armor&lt;br /&gt;
|Deals 10% of incoming damage&amp;lt;br/&amp;gt;(rounded up) back to the attacker.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&amp;lt;br/&amp;gt;Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared&amp;lt;br/&amp;gt;rooms. Cleared rooms are rooms with no&amp;lt;br/&amp;gt;chests and no enemies remaining.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric&amp;lt;br/&amp;gt;Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged&amp;lt;br/&amp;gt;Impaler&lt;br /&gt;
|Deals additional 10% melee&amp;lt;br/&amp;gt;damage that ignores armor.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana&amp;lt;br/&amp;gt;Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks, as if they are doors.&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength&amp;lt;br/&amp;gt;instead of half-strength, and bombs have a 10%&amp;lt;br/&amp;gt;chance to not be consumed on use.&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Book of&amp;lt;br/&amp;gt;Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3483</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3483"/>
		<updated>2024-06-10T12:51:09Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Chest Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests from a certain distance or boughts from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
==== Chest Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Item&amp;lt;br/&amp;gt;Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms.&amp;lt;br/&amp;gt;Clicking the left arrow on the header shows the&amp;lt;br/&amp;gt;full map, with green indicating cleared rooms.&lt;br /&gt;
|10&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged&amp;lt;br/&amp;gt;by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Haste&lt;br /&gt;
|Makes moving faster. This reduces the time&amp;lt;br/&amp;gt;between actions, so it also makes it easier&amp;lt;br/&amp;gt;to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests.&amp;lt;br/&amp;gt;Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some items&amp;lt;br/&amp;gt;can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's&amp;lt;br/&amp;gt;Treasure Bag&lt;br /&gt;
|?&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Emerald Shop Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Emerald&lt;br /&gt;
Cost&lt;br /&gt;
!Item&lt;br /&gt;
Type&lt;br /&gt;
|-&lt;br /&gt;
|EOD&lt;br /&gt;
Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns&lt;br /&gt;
Armor&lt;br /&gt;
|Deals 10% of incoming damage&lt;br /&gt;
(rounded up) back to the attacker.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared&lt;br /&gt;
rooms. Cleared rooms are rooms with no&lt;br /&gt;
&lt;br /&gt;
chests and no enemies remaining.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric&lt;br /&gt;
Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged&lt;br /&gt;
Impaler&lt;br /&gt;
|Deals additional 10% melee&lt;br /&gt;
damage that ignores armor.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana&lt;br /&gt;
Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks.as if they are doors.&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength&lt;br /&gt;
instead of half-strength, and bombs have a 10%&lt;br /&gt;
&lt;br /&gt;
chance to not be consumed on use.&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Book of&lt;br /&gt;
Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3482</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3482"/>
		<updated>2024-06-10T12:50:38Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Chest Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests from a certain distance or boughts from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
==== Chest Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Item&lt;br /&gt;
Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms.&amp;lt;br/&amp;gt;Clicking the left arrow on the header shows the&amp;lt;br/&amp;gt;full map, with green indicating cleared rooms.&lt;br /&gt;
|10&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged&amp;lt;br/&amp;gt;by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Haste&lt;br /&gt;
|Makes moving faster. This reduces the time&amp;lt;br/&amp;gt;between actions, so it also makes it easier&amp;lt;br/&amp;gt;to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests.&amp;lt;br/&amp;gt;Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some items&amp;lt;br/&amp;gt;can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's&amp;lt;br/&amp;gt;Treasure Bag&lt;br /&gt;
|?&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Emerald Shop Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Emerald&lt;br /&gt;
Cost&lt;br /&gt;
!Item&lt;br /&gt;
Type&lt;br /&gt;
|-&lt;br /&gt;
|EOD&lt;br /&gt;
Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns&lt;br /&gt;
Armor&lt;br /&gt;
|Deals 10% of incoming damage&lt;br /&gt;
(rounded up) back to the attacker.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared&lt;br /&gt;
rooms. Cleared rooms are rooms with no&lt;br /&gt;
&lt;br /&gt;
chests and no enemies remaining.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric&lt;br /&gt;
Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged&lt;br /&gt;
Impaler&lt;br /&gt;
|Deals additional 10% melee&lt;br /&gt;
damage that ignores armor.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana&lt;br /&gt;
Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks.as if they are doors.&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength&lt;br /&gt;
instead of half-strength, and bombs have a 10%&lt;br /&gt;
&lt;br /&gt;
chance to not be consumed on use.&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Book of&lt;br /&gt;
Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3481</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3481"/>
		<updated>2024-06-10T12:46:48Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Chest Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests from a certain distance or boughts from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
==== Chest Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Item&lt;br /&gt;
Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms.&lt;br /&gt;
Clicking the left arrow on the header shows the&lt;br /&gt;
full map, with green indicating cleared rooms.&lt;br /&gt;
|10&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged&lt;br /&gt;
by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Haste&lt;br /&gt;
|Makes moving faster. This reduces the time&lt;br /&gt;
between actions, so it also makes it easier&lt;br /&gt;
to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests.&lt;br /&gt;
Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some items&lt;br /&gt;
can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's&lt;br /&gt;
Treasure Bag&lt;br /&gt;
|?&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Emerald Shop Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Emerald&lt;br /&gt;
Cost&lt;br /&gt;
!Item&lt;br /&gt;
Type&lt;br /&gt;
|-&lt;br /&gt;
|EOD&lt;br /&gt;
Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns&lt;br /&gt;
Armor&lt;br /&gt;
|Deals 10% of incoming damage&lt;br /&gt;
(rounded up) back to the attacker.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared&lt;br /&gt;
rooms. Cleared rooms are rooms with no&lt;br /&gt;
&lt;br /&gt;
chests and no enemies remaining.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric&lt;br /&gt;
Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged&lt;br /&gt;
Impaler&lt;br /&gt;
|Deals additional 10% melee&lt;br /&gt;
damage that ignores armor.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana&lt;br /&gt;
Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks.as if they are doors.&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength&lt;br /&gt;
instead of half-strength, and bombs have a 10%&lt;br /&gt;
&lt;br /&gt;
chance to not be consumed on use.&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Book of&lt;br /&gt;
Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3480</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3480"/>
		<updated>2024-06-09T05:11:14Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Items */ Separated the emerald items to the non-emerald items in Adventure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests from a certain distance or boughts from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
==== Chest Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Item&lt;br /&gt;
Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms.&lt;br /&gt;
Clicking the left arrow on the header shows the&lt;br /&gt;
&lt;br /&gt;
full map, with green indicating cleared rooms.&lt;br /&gt;
|10&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged&lt;br /&gt;
by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Haste&lt;br /&gt;
|Makes moving faster. This reduces the time&lt;br /&gt;
between actions, so it also makes it easier&lt;br /&gt;
&lt;br /&gt;
to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests.&lt;br /&gt;
Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some items&lt;br /&gt;
can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's&lt;br /&gt;
Treasure Bag&lt;br /&gt;
|?&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|?&lt;br /&gt;
|One of the corner rooms (255/256)&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Emerald Shop Items ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item&lt;br /&gt;
Name&lt;br /&gt;
!Effect&lt;br /&gt;
!Emerald&lt;br /&gt;
Cost&lt;br /&gt;
!Item&lt;br /&gt;
Type&lt;br /&gt;
|-&lt;br /&gt;
|EOD&lt;br /&gt;
Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns&lt;br /&gt;
Armor&lt;br /&gt;
|Deals 10% of incoming damage&lt;br /&gt;
(rounded up) back to the attacker.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of&lt;br /&gt;
Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared&lt;br /&gt;
rooms. Cleared rooms are rooms with no&lt;br /&gt;
&lt;br /&gt;
chests and no enemies remaining.&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric&lt;br /&gt;
Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged&lt;br /&gt;
Impaler&lt;br /&gt;
|Deals additional 10% melee&lt;br /&gt;
damage that ignores armor.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana&lt;br /&gt;
Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks.as if they are doors.&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength&lt;br /&gt;
instead of half-strength, and bombs have a 10%&lt;br /&gt;
&lt;br /&gt;
chance to not be consumed on use.&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Book of&lt;br /&gt;
Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3479</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3479"/>
		<updated>2024-06-09T05:00:54Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests. They require you to reach a certain distance to obtain or a certain number of emeralds to buy from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Emerald cost&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms. Can be toggled to show the coordinates of every cleared room.&lt;br /&gt;
|10&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|EOD Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|N/A&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns Armor&lt;br /&gt;
|Deals 10% of incoming damage(rounded up) back to the attacker.&lt;br /&gt;
|N/A&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Haste&lt;br /&gt;
|Makes moving faster. This reduces the time between actions, so it also makes it easier to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared rooms. Cleared rooms are ones with no chests and no enemies remaining.&lt;br /&gt;
|N/A&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests. Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|N/A&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged Impaler&lt;br /&gt;
|Deals additional 10% melee damage that ignores armor.&lt;br /&gt;
|N/A&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|N/A&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks.(like doors)&lt;br /&gt;
|N/A&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength instead of half-strength, and bombs have a 10% chance to not be consumed on use.&lt;br /&gt;
|N/A&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some itmes can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Book of Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|N/A&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's Treasure bag&lt;br /&gt;
|?&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun: No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3478</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3478"/>
		<updated>2024-06-09T05:00:31Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests. They require you to reach a certain distance to obtain or a certain number of emeralds to buy from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Emerald cost&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms. Can be toggled to show the coordinates of every cleared room.&lt;br /&gt;
|10&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|EOD Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|N/A&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns Armor&lt;br /&gt;
|Deals 10% of incoming damage(rounded up) back to the attacker.&lt;br /&gt;
|N/A&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Haste&lt;br /&gt;
|Makes moving faster. This reduces the time between actions, so it also makes it easier to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared rooms. Cleared rooms are ones with no chests and no enemies remaining.&lt;br /&gt;
|N/A&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests. Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|N/A&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged Impaler&lt;br /&gt;
|Deals additional 10% melee damage that ignores armor.&lt;br /&gt;
|N/A&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|N/A&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks.(like doors)&lt;br /&gt;
|N/A&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength instead of half-strength, and bombs have a 10% chance to not be consumed on use.&lt;br /&gt;
|N/A&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some itmes can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Book of Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|N/A&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's Treasure bag&lt;br /&gt;
|?&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun : No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||N/A||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||N/A&lt;br /&gt;
|Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||N/A&lt;br /&gt;
|Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||N/A&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||N/A&lt;br /&gt;
|Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3477</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3477"/>
		<updated>2024-06-09T04:35:35Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Abilities: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests. They require you to reach a certain distance to obtain or a certain number of emeralds to buy from the emerald shop. Key items reset on death while relics are kept across runs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Item name&lt;br /&gt;
!Effect&lt;br /&gt;
!Minimum distance&lt;br /&gt;
!Emerald cost&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|Map&lt;br /&gt;
|Shows the current room and adjacent 8 rooms. Can be toggled to show the coordinates of every cleared room.&lt;br /&gt;
|10&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Emerald Map&lt;br /&gt;
|Increases the chance of finding emeralds.&lt;br /&gt;
|50&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Compass&lt;br /&gt;
|Points to the starting room.&lt;br /&gt;
|2&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Ultra Key&lt;br /&gt;
|Opening doors no longer spend keys.&lt;br /&gt;
|80(drops from enemies)&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Lantern&lt;br /&gt;
|Allows you to see in and not get damaged by darkness in distance 100+.&lt;br /&gt;
|95&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|EOD Armor&lt;br /&gt;
|Bombs no longer damage you.&lt;br /&gt;
|N/A&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Thorns Armor&lt;br /&gt;
|Deals 10% of incoming damage(rounded up) back to the attacker.&lt;br /&gt;
|N/A&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Haste&lt;br /&gt;
|Makes moving faster. This reduces the time between actions, so it also makes it easier to double-move by accident.&lt;br /&gt;
|7&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Boots of Phasing&lt;br /&gt;
|Allows you to walk through walls in cleared rooms. Cleared rooms are ones with no chests and no enemies remaining.&lt;br /&gt;
|N/A&lt;br /&gt;
|21&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Golden Heart&lt;br /&gt;
|Gives 1 extra heart from chests. Can be obtained multiple times.&lt;br /&gt;
|40, then 1 more every 20 distance&lt;br /&gt;
|N/A&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Vampiric Blade&lt;br /&gt;
|Killing an enemy restores 1 heart.&lt;br /&gt;
|N/A&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Voidforged Impaler&lt;br /&gt;
|Deals additional 10% melee damage that ignores armor.&lt;br /&gt;
|N/A&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Mana Reaver&lt;br /&gt;
|Killing an enemy restores 1 mana.&lt;br /&gt;
|N/A&lt;br /&gt;
|39&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Hammer&lt;br /&gt;
|Can be used to destroy rocks.(like doors)&lt;br /&gt;
|N/A&lt;br /&gt;
|48&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Holy Bomb&lt;br /&gt;
|Bomb damage adjacent to bombs becomes full-strength instead of half-strength, and bombs have a 10% chance to not be consumed on use.&lt;br /&gt;
|N/A&lt;br /&gt;
|99&lt;br /&gt;
|Key item&lt;br /&gt;
|-&lt;br /&gt;
|Market&lt;br /&gt;
|Unlocks a market where some itmes can be bought with emeralds.&lt;br /&gt;
|10(very low droprate)&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Book of Spells&lt;br /&gt;
|Unlocks spells and mana.&lt;br /&gt;
|N/A&lt;br /&gt;
|99&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Google's Treasure bag&lt;br /&gt;
|?&lt;br /&gt;
|100(rare drop from mimics)&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Sword&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|Master Armor&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|N/A&lt;br /&gt;
|Relic&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||40||50&lt;br /&gt;
|-&lt;br /&gt;
|130-159||50||50&lt;br /&gt;
|-&lt;br /&gt;
|160-255||50||60&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun : No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||NA||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||NA&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||NA||Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||NA||Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||NA&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||NA||Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3473</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3473"/>
		<updated>2024-06-07T10:56:50Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests. They require you to reach a certain distance to obtain or a certain number of emeralds to buy from the emerald shop.&lt;br /&gt;
&lt;br /&gt;
'''Map''': Shows the layout of the dungeons, and its 8 adjacent rooms. Minimum distance: 10&lt;br /&gt;
&lt;br /&gt;
'''Compass''': Points to the starting room. Minimum distance: 5?&lt;br /&gt;
&lt;br /&gt;
'''Boots of Haste''': Reduces action cooldown. Minimum distance: 7&lt;br /&gt;
&lt;br /&gt;
'''Golden Heart''': +1 Heart per Chest (per Golden Heart).&lt;br /&gt;
&lt;br /&gt;
'''Ultra Key''': Unlimited Key.&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|2||0||2&lt;br /&gt;
|-&lt;br /&gt;
|3-4||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5-9||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10-14||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15-39||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40-99||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100-129||48||50&lt;br /&gt;
|-&lt;br /&gt;
|130-?||50||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades:=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities:=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun : No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||NA||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||NA&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||NA||Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||NA||Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||NA&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||NA||Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3471</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3471"/>
		<updated>2024-06-04T06:11:04Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests. They require you to reach a certain distance to obtain or a certain number of emeralds to buy from the emerald shop.&lt;br /&gt;
&lt;br /&gt;
'''Map''': Shows the layout of the dungeons, and its 8 adjacent rooms. Minimum distance: 10&lt;br /&gt;
&lt;br /&gt;
'''Compass''': Points to the starting room. Minimum distance: 5?&lt;br /&gt;
&lt;br /&gt;
'''Boots of Haste''': Reduces action cooldown. Minimum distance: 7&lt;br /&gt;
&lt;br /&gt;
'''Golden Heart''': +1 Heart per Chest (per Golden Heart).&lt;br /&gt;
&lt;br /&gt;
'''Ultra Key''': Unlimited Key.&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|1||0||2&lt;br /&gt;
|-&lt;br /&gt;
|2||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10||7||10&lt;br /&gt;
|-&lt;br /&gt;
|15||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100||48||50&lt;br /&gt;
|-&lt;br /&gt;
|130||?||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades:=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities:=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun : No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||NA||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||NA&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||NA||Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||NA||Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||NA&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||NA||Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3470</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3470"/>
		<updated>2024-06-01T07:06:17Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: /* Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Medium resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Large resources||∞&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards||15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules||6 modules&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞&lt;br /&gt;
|-&lt;br /&gt;
|Gems||∞&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
*{{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests. They require you to reach a certain distance to obtain or a certain number of emeralds to buy from the emerald shop.&lt;br /&gt;
&lt;br /&gt;
'''Map''': Shows the layout of the dungeons, and its 8 adjacent rooms. Minimum distance: 10&lt;br /&gt;
&lt;br /&gt;
'''Compass''': Points to the starting room. Minimum distance: 5?&lt;br /&gt;
&lt;br /&gt;
'''Boots of Haste''': Reduces action cooldown. Minimum distance: 7&lt;br /&gt;
&lt;br /&gt;
'''Golden Heart''': +1 Heart per Chest (per Golden Heart).&lt;br /&gt;
&lt;br /&gt;
'''Ultra Key''': Unlimited Key.&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1||5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1||100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1||20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3||60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;||99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table||100||1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources||23000 per color||2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens||∞||1&lt;br /&gt;
|-&lt;br /&gt;
|Gems||100||10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds||3(6)||?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints||1000||5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact||1||25&lt;br /&gt;
|-&lt;br /&gt;
|Sword||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor||varies||varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs||up to 99||2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World)||6*5||10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone)||6*5||20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five)||6*4||30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5)||6||50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|1||0||2&lt;br /&gt;
|-&lt;br /&gt;
|2||0||7&lt;br /&gt;
|-&lt;br /&gt;
|5||1||7&lt;br /&gt;
|-&lt;br /&gt;
|10?||7?||10?&lt;br /&gt;
|-&lt;br /&gt;
|15?||15||17&lt;br /&gt;
|-&lt;br /&gt;
|40||30||39&lt;br /&gt;
|-&lt;br /&gt;
|100||48||50&lt;br /&gt;
|-&lt;br /&gt;
|130||?||?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
*&amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
*&amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
*&amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Unlock Condition!!Stats!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||N/A (Starter Ship)||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Cloaking||Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Beat Boss with Dragonfly, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}||Impulse Engines||Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Beat Boss with Juggernaut, or unlock for 5000 Tokens||{{Nowrap|HP &amp;amp;#9733;}}||Adaptive Armor||Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Spaceship!!Weapon!!Unlock Condition!!Type!!Stats!!Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Dragonfly&lt;br /&gt;
|Railgun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser&lt;br /&gt;
|Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher&lt;br /&gt;
|Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Juggernaut&lt;br /&gt;
|Double Cannon&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Laser&lt;br /&gt;
|Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
|Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
|Drones&lt;br /&gt;
|Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |Reaper&lt;br /&gt;
|Gatling Gun&lt;br /&gt;
|N/A (Starter Weapon)&lt;br /&gt;
|Ballistic&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon&lt;br /&gt;
|Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
|Energy&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon&lt;br /&gt;
|Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
|Special&lt;br /&gt;
|{{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
|Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Unlock Condition!!Weapon Passive!!Ability!!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Captain||N/A (Starter Pilot)||Bonus to Ballistic||Shotgun||Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Beat Boss with Captain, or unlock for 10000 Tokens||Bonus to Energy||Shield||Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Beat Boss with Mechanic, or unlock for 10000 Tokens||Bonus to  Special||Overdrive||Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades:=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The upgrades menu is split into 4 sections:&lt;br /&gt;
&lt;br /&gt;
*'''Ship''', which includes 5 upgrades.&lt;br /&gt;
*'''Pilot''' - 3 upgrades.&lt;br /&gt;
*'''Weapon''' - also 3 upgrades.&lt;br /&gt;
*'''Abilities''' - 5 upgrades, more about them below this section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Ship''' category consists of 3 upgrades which are the same for each ship, weapon and pilot combo:&lt;br /&gt;
&lt;br /&gt;
*'''Max. Health''' - Increases the ship's maximum hitpoints.&lt;br /&gt;
*'''Health Regeneration''' - Increases the ship's hitpoint regeneration.&lt;br /&gt;
*'''Mobility''' - Increases the ship's mobility.&lt;br /&gt;
&lt;br /&gt;
The other 2 upgrades depend on the ship:&lt;br /&gt;
&lt;br /&gt;
*For '''Dragonfly''' these upgrades are:&lt;br /&gt;
**'''Cloaking: Damage Reduction''' - Dragonfly takes less damage while cloaked.&lt;br /&gt;
**'''Cloaking: Duration''' - Increases Dragonfly's cloaking duration.&lt;br /&gt;
*For '''Juggernaut:'''&lt;br /&gt;
**'''Impulse Engines: Duration''' - Increases the duration of impulse engines.&lt;br /&gt;
**'''Impulse Engines: Cooldown''' - Reduces the cooldown of impulse engines.&lt;br /&gt;
*For '''Reaper:'''&lt;br /&gt;
**'''Adaptive Armor: Armor''' - Increases the armor received from adaptive armor.&lt;br /&gt;
**'''Adaptive Armor: Cooldown''' - Decreases the cooldown of adaptive armor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Pilot''' section depend only on what pilot you're using (obviously):&lt;br /&gt;
&lt;br /&gt;
*With '''Captain''' the upgrades are:&lt;br /&gt;
**'''Shotgun: Projectiles''' - Increases the amount of projectiles on use.&lt;br /&gt;
**'''Shotgun: Power''' - Increases power converted to shotgun power.&lt;br /&gt;
**'''Shotgun: Cooldown''' - Reduces the cooldown of shotgun.&lt;br /&gt;
*With '''Mechanic:'''&lt;br /&gt;
**'''Shield: Amount''' - Increases the shield's size.&lt;br /&gt;
**'''Shield: Armor''' - Increases the ship's armor for a few seconds after skill activation.&lt;br /&gt;
**'''Shield: Cooldown''' - Reduces the cooldown of shield.&lt;br /&gt;
*With '''Securbot:'''&lt;br /&gt;
**'''Overdrive: Offensive''' - Increases the boost of overdrive for offensive ship stats.&lt;br /&gt;
**'''Overdrive: Defensive''' - Increases the boost of overdrive for defensive ship stats.&lt;br /&gt;
**'''Overdrive: Cooldown''' - Reduces the cooldown of overdrive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upgrades in the '''Weapon''' section depend on your selected weapon:&lt;br /&gt;
&lt;br /&gt;
*All weapons have a '''Power''' upgrade, which increases their damage.&lt;br /&gt;
*Per-weapon upgrades, besides '''Power:'''&lt;br /&gt;
**'''Railgun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Pulse Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Rocket Launcher:'''&lt;br /&gt;
***'''Explosion Damage''' - Increases how much power is converted to explosion damage.&lt;br /&gt;
***'''Ammunition Regeneration''' - Reduces the time needed to generate new ammunition.&lt;br /&gt;
**'''Double Cannon:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Laser:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Consumption''' - Reduces the amount of energy needed to fire the weapon.&lt;br /&gt;
**'''Drones:'''&lt;br /&gt;
***'''Drone Regeneration''' - Increases how fast new drones are produced.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Gatling Gun:'''&lt;br /&gt;
***'''Projectile Size''' - Increases the projectiles' size.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
**'''Plasma Cannon:'''&lt;br /&gt;
***'''Energy Regeneration''' - Increases the weapon's energy regeneration.&lt;br /&gt;
***'''Energy Regeneration Cooldown''' - Reduces the time needed before energy regeneration starts.&lt;br /&gt;
**'''Gauss Cannon:'''&lt;br /&gt;
***'''Ammunition+''' - Increases the maximum ammunition.&lt;br /&gt;
***'''Weapon Cooldown''' - Decreases weapon fire cooldown.&lt;br /&gt;
&lt;br /&gt;
===Abilities:=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!'''Ship'''!!Level 25&amp;lt;br&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Dragonfly||Reactive&lt;br /&gt;
|-&lt;br /&gt;
|Juggernaut||Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
|Reaper||Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Pilot!!Level 20&amp;lt;br /&amp;gt;Ability!!Level 30&amp;lt;br /&amp;gt; Ability&lt;br /&gt;
|-&lt;br /&gt;
|Captain||Shotgun : No Cooldown||Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
|Mechanic||Regenerative Hull||Electronics&lt;br /&gt;
|-&lt;br /&gt;
|Securbot||Overloaded||Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Weapon!!Level 5&amp;lt;br /&amp;gt;Ability!!Level 10&amp;lt;br /&amp;gt;Ability!!Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
|Railgun (Dragonfly Ballistic)||Piercing||NA||Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Laser (Dragonfly Energy)||Energy Siphon||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Rocket Launcher (Dragonfly Special)||Free Ammunition||Volatile Payload||NA&lt;br /&gt;
|-&lt;br /&gt;
|Double Cannon (Juggernaut Ballistic)||Piercing||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Laser (Juggernaut Energy)||Energy Siphon||Stun Chance||NA&lt;br /&gt;
|-&lt;br /&gt;
|Drones (Juggernaut Special)||NA||Explosive Drones||Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
|Gatling Gun (Reaper Ballistic)||Piercing||NA||Multishot&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Cannon (Reaper Energy)||Energy Siphon||Volatile Payload||NA&lt;br /&gt;
|-&lt;br /&gt;
|Gauss Cannon (Reaper Special)||Piercing||NA||Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
*{{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
*{{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
*{{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
*{{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
*{{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five||Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power||Defensive, Offensive, Utility, Ultimate, Special||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins||Forest, Desert, Winter, Underground, Volcano||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench||High Mountain, Jungle, Metallic Ruins, Beach, Ocean||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World||Neutral, Dark Realm, Heaven, Universe, Chaos||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals||Fire, Water, Earth, Nature, Air||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy||Neutral, Light, Darkness, Electricity, Universal||Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil||Tank, Archer, Wizard, Assassin, Boss||Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone||Heart, Armor, Sword, Bomb, Boots||Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them||Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter||Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore||Captain, Mechanic, Securbot, Alien, Computer||Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3414</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3414"/>
		<updated>2024-03-04T09:56:40Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: Edited the values on Adventure for hopefully the last time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Medium resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Large resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints || up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact || none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards || 15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules || 6 modules &lt;br /&gt;
|-&lt;br /&gt;
|Tokens || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Gems || ∞ &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests. They usually require you to reach a certain distance to obtain.&lt;br /&gt;
&lt;br /&gt;
'''Map''':&lt;br /&gt;
&lt;br /&gt;
'''Compass''': Points to the starting room.&lt;br /&gt;
&lt;br /&gt;
'''Boots''': Reduces action cooldown.&lt;br /&gt;
&lt;br /&gt;
'''Eod Armor''': Bombs no longer damage you.&lt;br /&gt;
&lt;br /&gt;
'''Golden Heart''': +1 Heart per Chest (per Golden Heart).&lt;br /&gt;
&lt;br /&gt;
'''Ultra Key''': Unlimited Key.&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1 || 5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1 || 100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1 || 20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3 || 60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table || 100 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources || 23000 per color || 2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens || ∞ || 1&lt;br /&gt;
|-&lt;br /&gt;
|Gems || 100 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds || 3(6) || ?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints || 1000 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Sword || varies || varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor || varies || varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs || up to 99 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World) || 6*5 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone) || 6*5 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five) || 6*4 || 30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5) || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|1 || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
|2 || 0 || 7&lt;br /&gt;
|-&lt;br /&gt;
|5 || 1 || 7&lt;br /&gt;
|-&lt;br /&gt;
|10? || 7? || 10?&lt;br /&gt;
|-&lt;br /&gt;
|15? || 15 || 17&lt;br /&gt;
|-&lt;br /&gt;
|40 || 30 || 39&lt;br /&gt;
|-&lt;br /&gt;
|100 || 48 || 50&lt;br /&gt;
|-&lt;br /&gt;
|130 || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
* &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
* &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
* &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
* &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship !! Unlock Condition !! Stats !! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || N/A (Starter Ship) || {{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}} || Cloaking || Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut || Beat Boss with Dragonfly, or unlock for 5000 Tokens || {{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}} || Impulse Engines || Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || Beat Boss with Juggernaut, or unlock for 5000 Tokens || {{Nowrap|HP &amp;amp;#9733;}} || Adaptive Armor || Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship !! Weapon !! Unlock Condition !! Type !! Stats !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Dragonfly&lt;br /&gt;
| Railgun&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Juggernaut&lt;br /&gt;
| Double Cannon&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
| Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Drones&lt;br /&gt;
| Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Reaper&lt;br /&gt;
| Gatling Gun&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Cannon&lt;br /&gt;
| Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! Unlock Condition !! Weapon Passive !! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Captain || N/A (Starter Pilot) || Bonus to Ballistic || Shotgun || Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Beat Boss with Captain, or unlock for 10000 Tokens || Bonus to Energy || Shield || Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
| Securbot || Beat Boss with Mechanic, or unlock for 10000 Tokens || Bonus to  Special || Overdrive || Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades:=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
(outdated)&lt;br /&gt;
&lt;br /&gt;
*'''Power:''' Increases the damage of the spaceship's bullets.&lt;br /&gt;
*'''Max health:''' Increases spaceship maximum health.&lt;br /&gt;
*'''Health Regeneration:''' Speeds up passive spaceship health regeneration. &lt;br /&gt;
*'''Movement Speed:''' Increases the speed at which the spaceship moves.&lt;br /&gt;
*'''Attack Speed:''' Decreases the interval between shooting bullets.&lt;br /&gt;
*'''Bullet Size:''' Increases the size of the spaceship's bullets.&lt;br /&gt;
*'''Dash:''' Reduces dash cooldown and increases dash intangibility duration.&lt;br /&gt;
*'''Shotgun:''' Reduces the cooldown of shotgun attack.&lt;br /&gt;
&lt;br /&gt;
===Abilities:=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Ship''' !! Level 25&amp;lt;br/ &amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || Reactive&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut || Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! Level 20&amp;lt;br /&amp;gt;Ability !! Level 30&amp;lt;br /&amp;gt; Ability &lt;br /&gt;
|-&lt;br /&gt;
| Captain || Shotgun : No Cooldown || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Regenerative Hull || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Securbot || Overloaded || Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Level 5&amp;lt;br /&amp;gt;Ability !! Level 10&amp;lt;br /&amp;gt;Ability !! Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
| Railgun (Dragonfly Ballistic) || Piercing || NA || Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser (Dragonfly Energy) || Energy Siphon || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher (Dragonfly Special) || Free Ammunition || Volatile Payload || NA&lt;br /&gt;
|-&lt;br /&gt;
| Double Cannon (Juggernaut Ballistic) || Piercing || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Laser (Juggernaut Energy) || Energy Siphon || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Drones (Juggernaut Special) || NA || Explosive Drones || Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
| Gatling Gun (Reaper Ballistic) || Piercing || NA || Multishot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon (Reaper Energy) || Energy Siphon || Volatile Payload || NA&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Cannon (Reaper Special) || Piercing || NA || Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
* {{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five || Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5 || Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power || Defensive, Offensive, Utility, Ultimate, Special || Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins || Forest, Desert, Winter, Underground, Volcano || Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench || High Mountain, Jungle, Metallic Ruins, Beach, Ocean || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World || Neutral, Dark Realm, Heaven, Universe, Chaos ||  Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals || Fire, Water, Earth, Nature, Air || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy || Neutral, Light, Darkness, Electricity, Universal || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil || Tank, Archer, Wizard, Assassin, Boss ||  Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone || Heart, Armor, Sword, Bomb, Boots || Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them || Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter || Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore || Captain, Mechanic, Securbot, Alien, Computer || Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3411</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3411"/>
		<updated>2024-03-02T10:07:46Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: Changed a bit of the values for adventure. And reconfirmed what the abilities are in ~~pew pew~~ Perfect Space.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Medium resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Large resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints || up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact || none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards || 15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules || 6 modules &lt;br /&gt;
|-&lt;br /&gt;
|Tokens || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Gems || ∞ &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests. They usually require you to reach a certain distance to obtain.&lt;br /&gt;
&lt;br /&gt;
'''Map''':&lt;br /&gt;
&lt;br /&gt;
'''Compass''': Points to the starting room.&lt;br /&gt;
&lt;br /&gt;
'''Boots''': Reduces action cooldown.&lt;br /&gt;
&lt;br /&gt;
'''Eod Armor''': Bombs no longer damage you.&lt;br /&gt;
&lt;br /&gt;
'''Golden Heart''': +1 Heart per Chest (per Golden Heart).&lt;br /&gt;
&lt;br /&gt;
'''Ultra Key''': Unlimited Key.&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1 || 5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1 || 100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1 || 20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3 || 60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table || 100 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources || 23000 per color || 2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens || ∞ || 1&lt;br /&gt;
|-&lt;br /&gt;
|Gems || 100 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Emeralds || 3(6) || ?&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints || 1000 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Sword || varies || varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor || varies || varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs || up to 99 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World) || 6*5 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone) || 6*5 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five) || 6*4 || 30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5) || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|1 || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
|2 || 0 || 7&lt;br /&gt;
|-&lt;br /&gt;
|5 || 1 || 7&lt;br /&gt;
|-&lt;br /&gt;
|10 || 15 || 7&lt;br /&gt;
|-&lt;br /&gt;
|14 || 15 || 17&lt;br /&gt;
|-&lt;br /&gt;
|40 || 30 || 39&lt;br /&gt;
|-&lt;br /&gt;
|100 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
|130 || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
* &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
* &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
* &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
* &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship !! Unlock Condition !! Stats !! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || N/A (Starter Ship) || {{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}} || Cloaking || Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut || Beat Boss with Dragonfly, or unlock for 5000 Tokens || {{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}} || Impulse Engines || Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || Beat Boss with Juggernaut, or unlock for 5000 Tokens || {{Nowrap|HP &amp;amp;#9733;}} || Adaptive Armor || Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship !! Weapon !! Unlock Condition !! Type !! Stats !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Dragonfly&lt;br /&gt;
| Railgun&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Juggernaut&lt;br /&gt;
| Double Cannon&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
| Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Drones&lt;br /&gt;
| Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Reaper&lt;br /&gt;
| Gatling Gun&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Cannon&lt;br /&gt;
| Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! Unlock Condition !! Weapon Passive !! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Captain || N/A (Starter Pilot) || Bonus to Ballistic || Shotgun || Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Beat Boss with Captain, or unlock for 10000 Tokens || Bonus to Energy || Shield || Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
| Securbot || Beat Boss with Mechanic, or unlock for 10000 Tokens || Bonus to  Special || Overdrive || Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades:=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
(outdated)&lt;br /&gt;
&lt;br /&gt;
*'''Power:''' Increases the damage of the spaceship's bullets.&lt;br /&gt;
*'''Max health:''' Increases spaceship maximum health.&lt;br /&gt;
*'''Health Regeneration:''' Speeds up passive spaceship health regeneration. &lt;br /&gt;
*'''Movement Speed:''' Increases the speed at which the spaceship moves.&lt;br /&gt;
*'''Attack Speed:''' Decreases the interval between shooting bullets.&lt;br /&gt;
*'''Bullet Size:''' Increases the size of the spaceship's bullets.&lt;br /&gt;
*'''Dash:''' Reduces dash cooldown and increases dash intangibility duration.&lt;br /&gt;
*'''Shotgun:''' Reduces the cooldown of shotgun attack.&lt;br /&gt;
&lt;br /&gt;
===Abilities:=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Ship''' !! Level 25&amp;lt;br/ &amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || Reactive&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut || Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! Level 20&amp;lt;br /&amp;gt;Ability !! Level 30&amp;lt;br /&amp;gt; Ability &lt;br /&gt;
|-&lt;br /&gt;
| Captain || Shotgun : No Cooldown || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Regenerative Hull || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Securbot || Overloaded || Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Level 5&amp;lt;br /&amp;gt;Ability !! Level 10&amp;lt;br /&amp;gt;Ability !! Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
| Railgun (Dragonfly Ballistic) || Piercing || NA || Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser (Dragonfly Energy) || Energy Siphon || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher (Dragonfly Special) || Free Ammunition || Volatile Payload || NA&lt;br /&gt;
|-&lt;br /&gt;
| Double Cannon (Juggernaut Ballistic) || Piercing || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Laser (Juggernaut Energy) || Energy Siphon || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Drones (Juggernaut Special) || NA || Explosive Drones || Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
| Gatling Gun (Reaper Ballistic) || Piercing || NA || Multishot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon (Reaper Energy) || Energy Siphon || Volatile Payload || NA&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Cannon (Reaper Special) || Piercing || NA || Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
* {{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five || Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5 || Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power || Defensive, Offensive, Utility, Ultimate, Special || Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins || Forest, Desert, Winter, Underground, Volcano || Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench || High Mountain, Jungle, Metallic Ruins, Beach, Ocean || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World || Neutral, Dark Realm, Heaven, Universe, Chaos ||  Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals || Fire, Water, Earth, Nature, Air || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy || Neutral, Light, Darkness, Electricity, Universal || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil || Tank, Archer, Wizard, Assassin, Boss ||  Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone || Heart, Armor, Sword, Bomb, Boots || Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them || Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter || Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore || Captain, Mechanic, Securbot, Alien, Computer || Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' ({{Number|15|icon=[[File:Exotic gem.png|20px]]}}) - Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''.&lt;br /&gt;
*'''Spiked Tokens''' ({{Number|25|icon=[[File:Exotic gem.png|20px]]}}) - Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output.&lt;br /&gt;
*'''Charged Tokens''' ({{Number|50|icon=[[File:Exotic gem.png|20px]]}}) - Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3262</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3262"/>
		<updated>2023-11-24T10:35:32Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: Edited the Abilities in Perfect Space, for hopefully the last time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Medium resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Large resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints || up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact || none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards || 15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules || 6 modules &lt;br /&gt;
|-&lt;br /&gt;
|Tokens || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Gems || ∞ &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests. They usually require you to reach a certain distance to obtain.&lt;br /&gt;
&lt;br /&gt;
'''Map''':&lt;br /&gt;
&lt;br /&gt;
'''Compass''': Points to the starting room.&lt;br /&gt;
&lt;br /&gt;
'''Boots''': Reduces action cooldown.&lt;br /&gt;
&lt;br /&gt;
'''Eod Armor''': Bombs no longer damage you.&lt;br /&gt;
&lt;br /&gt;
'''Golden Heart''': +1 Heart per Chest (per Golden Heart).&lt;br /&gt;
&lt;br /&gt;
'''Ultra Key''': Unlimited Key.&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1 || 5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1 || 100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1 || 20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3 || 60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table || 100 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources || 23000 per color || 2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens || ∞ || 1&lt;br /&gt;
|-&lt;br /&gt;
|Gems || 100 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints || 1000 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Sword || vaires || varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor || varies || varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs || up to 99 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World) || 6*5 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone) || 6*5 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five) || 6*4 || 30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5) || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|1 || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
|2 || 0 || 7&lt;br /&gt;
|-&lt;br /&gt;
|5 || 1 || 7&lt;br /&gt;
|-&lt;br /&gt;
|10 || 15 || 7&lt;br /&gt;
|-&lt;br /&gt;
|14 || 15 || 17&lt;br /&gt;
|-&lt;br /&gt;
|40 || 30 || 39&lt;br /&gt;
|-&lt;br /&gt;
|100 || 40? || 50&lt;br /&gt;
|-&lt;br /&gt;
|200 || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
* &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
* &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
* &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
* &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship !! Unlock Condition !! Stats !! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || N/A (Starter Ship) || {{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}} || Cloaking || Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut || Beat Boss with Dragonfly, or unlock for 5000 Tokens || {{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}} || Impulse Engines || Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || Beat Boss with Juggernaut, or unlock for 5000 Tokens || {{Nowrap|HP &amp;amp;#9733;}} || Adaptive Armor || Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship !! Weapon !! Unlock Condition !! Type !! Stats !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Dragonfly&lt;br /&gt;
| Railgun&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Juggernaut&lt;br /&gt;
| Double Cannon&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
| Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Drones&lt;br /&gt;
| Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Reaper&lt;br /&gt;
| Gatling Gun&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Cannon&lt;br /&gt;
| Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! Unlock Condition !! Weapon Passive !! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Captain || N/A (Starter Pilot) || Bonus to Ballistic || Shotgun || Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Beat Boss with Captain, or unlock for 10000 Tokens || Bonus to Energy || Shield || Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
| Securbot || Beat Boss with Mechanic, or unlock for 10000 Tokens || Bonus to  Special || Overdrive || Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades:=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
(outdated)&lt;br /&gt;
&lt;br /&gt;
*'''Power:''' Increases the damage of the spaceship's bullets.&lt;br /&gt;
*'''Max health:''' Increases spaceship maximum health.&lt;br /&gt;
*'''Health Regeneration:''' Speeds up passive spaceship health regeneration. &lt;br /&gt;
*'''Movement Speed:''' Increases the speed at which the spaceship moves.&lt;br /&gt;
*'''Attack Speed:''' Decreases the interval between shooting bullets.&lt;br /&gt;
*'''Bullet Size:''' Increases the size of the spaceship's bullets.&lt;br /&gt;
*'''Dash:''' Reduces dash cooldown and increases dash intangibility duration.&lt;br /&gt;
*'''Shotgun:''' Reduces the cooldown of shotgun attack.&lt;br /&gt;
&lt;br /&gt;
===Abilities:=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Ship''' !! Level 25&amp;lt;br/ &amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || Reactive&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut || Vampiric Maneuvers&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! Level 20&amp;lt;br /&amp;gt;Ability !! Level 30&amp;lt;br /&amp;gt; Ability &lt;br /&gt;
|-&lt;br /&gt;
| Captain || Shotgun : No Cooldown || Marksmanship&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Regenerative Hull || Electronics&lt;br /&gt;
|-&lt;br /&gt;
| Securbot || Overloaded || Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon (please check if I got these right)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Weapon !! Level 5&amp;lt;br /&amp;gt;Ability !! Level 10&amp;lt;br /&amp;gt;Ability !! Level 15&amp;lt;br /&amp;gt;Ability&lt;br /&gt;
|-&lt;br /&gt;
| Railgun (Dragonfly Ballistic) || Piercing || NA || Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser (Dragonfly Energy) || Energy Siphon || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher (Dragonfly Special) || Free Ammunition || Volatile Payload || NA&lt;br /&gt;
|-&lt;br /&gt;
| Double Cannon (Juggernaut Ballistic) || Piercing || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Laser (Juggernaut Energy) || Energy Siphon || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Drones (Juggernaut Special) || NA || Explosive Drones || Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
| Gatling Gun (Reaper Ballistic) || Piercing || NA || Multishot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon (Reaper Energy) || Energy Siphon || Volatile Payload || NA&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Cannon (Reaper Special) || Piercing || NA || Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
* {{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five || Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5 || Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power || Defensive, Offensive, Utility, Ultimate, Special || Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins || Forest, Desert, Winter, Underground, Volcano || Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench || High Mountain, Jungle, Metallic Ruins, Beach, Ocean || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World || Neutral, Dark Realm, Heaven, Universe, Chaos ||  Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals || Fire, Water, Earth, Nature, Air || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy || Neutral, Light, Darkness, Electricity, Universal || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil || Tank, Archer, Wizard, Assassin, Boss ||  Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone || Heart, Armor, Sword, Bomb, Boots || Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them || Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter || Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore || Captain, Mechanic, Securbot, Alien, Computer || Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens:''' Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''. (15)&lt;br /&gt;
*'''Spiked Tokens:''' Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output. (25)&lt;br /&gt;
*'''Charged Tokens:''' Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''. (50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3261</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3261"/>
		<updated>2023-11-21T06:04:43Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: tried editing the abilities in Perfect Space again, but I hope this the last&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Medium resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Large resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints || up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact || none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards || 15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules || 6 modules &lt;br /&gt;
|-&lt;br /&gt;
|Tokens || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Gems || ∞ &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests. They usually require you to reach a certain distance to obtain.&lt;br /&gt;
&lt;br /&gt;
'''Map''':&lt;br /&gt;
&lt;br /&gt;
'''Compass''': Points to the starting room.&lt;br /&gt;
&lt;br /&gt;
'''Boots''': Reduces action cooldown.&lt;br /&gt;
&lt;br /&gt;
'''Eod Armor''': Bombs no longer damage you.&lt;br /&gt;
&lt;br /&gt;
'''Golden Heart''': +1 Heart per Chest (per Golden Heart).&lt;br /&gt;
&lt;br /&gt;
'''Ultra Key''': Unlimited Key.&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1 || 5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1 || 100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1 || 20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3 || 60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table || 100 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources || 23000 per color || 2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens || ∞ || 1&lt;br /&gt;
|-&lt;br /&gt;
|Gems || 100 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints || 1000 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Sword || vaires || varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor || varies || varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs || up to 99 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World) || 6*5 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone) || 6*5 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five) || 6*4 || 30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5) || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|1 || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
|2 || 0 || 7&lt;br /&gt;
|-&lt;br /&gt;
|5 || 1 || 7&lt;br /&gt;
|-&lt;br /&gt;
|10 || 15 || 7&lt;br /&gt;
|-&lt;br /&gt;
|14 || 15 || 17&lt;br /&gt;
|-&lt;br /&gt;
|40 || 30 || 39&lt;br /&gt;
|-&lt;br /&gt;
|100 || 40? || 50&lt;br /&gt;
|-&lt;br /&gt;
|200 || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
* &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
* &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
* &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
* &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship !! Unlock Condition !! Stats !! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || N/A (Starter Ship) || {{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}} || Cloaking || Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut || Beat Boss with Dragonfly, or unlock for 5000 Tokens || {{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}} || Impulse Engines || Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || Beat Boss with Juggernaut, or unlock for 5000 Tokens || {{Nowrap|HP &amp;amp;#9733;}} || Adaptive Armor || Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship !! Weapon !! Unlock Condition !! Type !! Stats !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Dragonfly&lt;br /&gt;
| Railgun&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Juggernaut&lt;br /&gt;
| Double Cannon&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
| Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Drones&lt;br /&gt;
| Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Reaper&lt;br /&gt;
| Gatling Gun&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Cannon&lt;br /&gt;
| Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! Unlock Condition !! Weapon Passive !! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Captain || N/A (Starter Pilot) || Bonus to Ballistic || Shotgun || Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Beat Boss with Captain, or unlock for 10000 Tokens || Bonus to Energy || Shield || Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
| Securbot || Beat Boss with Mechanic, or unlock for 10000 Tokens || Bonus to  Special || Overdrive || Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades:=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
(outdated)&lt;br /&gt;
&lt;br /&gt;
*'''Power:''' Increases the damage of the spaceship's bullets.&lt;br /&gt;
*'''Max health:''' Increases spaceship maximum health.&lt;br /&gt;
*'''Health Regeneration:''' Speeds up passive spaceship health regeneration. &lt;br /&gt;
*'''Movement Speed:''' Increases the speed at which the spaceship moves.&lt;br /&gt;
*'''Attack Speed:''' Decreases the interval between shooting bullets.&lt;br /&gt;
*'''Bullet Size:''' Increases the size of the spaceship's bullets.&lt;br /&gt;
*'''Dash:''' Reduces dash cooldown and increases dash intangibility duration.&lt;br /&gt;
*'''Shotgun:''' Reduces the cooldown of shotgun attack.&lt;br /&gt;
&lt;br /&gt;
===Abilities:=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Ship''' || Dragonfly || Juggernaut || Reaper&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 25''' || Reactive || Vampiric Maneuvers || Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Pilot''' || Captain || Mechanic || Securbot&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 20''' || Shotgun: No Cooldown || Regenerative Hull || Overloaded&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 30''' || Marksmanship || Electronics || Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon (please check if I got these right)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon''' || '''Level 5''' || '''Level 10''' || '''Level 15'''&lt;br /&gt;
|-&lt;br /&gt;
| Railgun (Dragonfly Ballistic) || Piercing || NA || Kinetic Converter&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser (Dragonfly Energy) || Energy Siphon || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher (Dragonfly Special) || Free Ammunition || Volatile Payload || NA&lt;br /&gt;
|-&lt;br /&gt;
| Double Cannon (Juggernaut Ballistic) || Piercing || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Laser (Juggernaut Energy) || Energy Siphon || Stun Chance || NA&lt;br /&gt;
|-&lt;br /&gt;
| Drones (Juggernaut Special) || NA || Explosive Drones || Rocket Drones&lt;br /&gt;
|-&lt;br /&gt;
| Gatling Gun (Reaper Ballistic) || Piercing || NA || Multishot&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon (Reaper Energy) || Energy Siphon || Volatile Payload || NA&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Cannon (Reaper Special) || Piercing || NA || Explosive Ammunition&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
* {{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five || Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5 || Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power || Defensive, Offensive, Utility, Ultimate, Special || Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins || Forest, Desert, Winter, Underground, Volcano || Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench || High Mountain, Jungle, Metallic Ruins, Beach, Ocean || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World || Neutral, Dark Realm, Heaven, Universe, Chaos ||  Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals || Fire, Water, Earth, Nature, Air || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy || Neutral, Light, Darkness, Electricity, Universal || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil || Tank, Archer, Wizard, Assassin, Boss ||  Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone || Heart, Armor, Sword, Bomb, Boots || Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them || Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter || Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore || Captain, Mechanic, Securbot, Alien, Computer || Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens:''' Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''. (15)&lt;br /&gt;
*'''Spiked Tokens:''' Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output. (25)&lt;br /&gt;
*'''Charged Tokens:''' Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''. (50)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3260</id>
		<title>Arcade</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Arcade&amp;diff=3260"/>
		<updated>2023-11-21T05:45:45Z</updated>

		<summary type="html">&lt;p&gt;Theguylikesmusicals: Tried fixing the abilities in Perfect Space.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=4|ConversionRate=25000|Image=Arcade.png|Color=Pink|ColorCode=#CD0064}}&lt;br /&gt;
[[File: Pink resource.png|left]]&lt;br /&gt;
The '''Arcade''' is a building where you can play a small collection of arcade games.&lt;br /&gt;
&lt;br /&gt;
Playing the games will earn you tokens which you can turn in for prizes.&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=Upgrades=&lt;br /&gt;
The Arcade has 4 levels, each unlocking a new minigame as follows:&lt;br /&gt;
&lt;br /&gt;
Level 1 unlocks [[#Lucky Wheel|Lucky Wheel]]&lt;br /&gt;
&lt;br /&gt;
Level 2 unlocks [[#Jumble|Jumble]]&lt;br /&gt;
&lt;br /&gt;
Level 3 unlocks [[#Adventure|Adventure]]&lt;br /&gt;
&lt;br /&gt;
Level 4 unlocks [[#Perfect Space|Perfect Space]]&lt;br /&gt;
&lt;br /&gt;
=Games=&lt;br /&gt;
&lt;br /&gt;
==Lucky Wheel==&lt;br /&gt;
[[File:ArcadeLuckyWheel.png|thumb]]&lt;br /&gt;
Spin a wheel to receive whatever it lands on!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount&lt;br /&gt;
|-&lt;br /&gt;
|Small resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Medium resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Large resources || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints || up to 100&lt;br /&gt;
|-&lt;br /&gt;
|Artifact || none can be earned for now&lt;br /&gt;
|-&lt;br /&gt;
|Cards || 15 cards, 6 tiers of each&lt;br /&gt;
|-&lt;br /&gt;
|Modules || 6 modules &lt;br /&gt;
|-&lt;br /&gt;
|Tokens || ∞ &lt;br /&gt;
|-&lt;br /&gt;
|Gems || ∞ &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Refined Armor]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Energy Recycling]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Strike Back]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Desperado]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Death Wish]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Redirect]]&lt;br /&gt;
&lt;br /&gt;
==Jumble==&lt;br /&gt;
[[File:ArcadeJumble.png|thumb]]&lt;br /&gt;
Wager resources to match tiles in rows and earn rewards. The higher the wager, the higher the likelihood of reward tiles appearing.&lt;br /&gt;
&lt;br /&gt;
Jumble can be frustrating to many players because of the seeming randomness of the minigame. However there are a few factors that can make the gamble easier and less stressful.&lt;br /&gt;
&lt;br /&gt;
On starting a New Game, the board is covered by an orbiting circle of randomized icons that cycle through potential tiles. When the player clicks the 'stop' button the first time, the board will draw every 5th icon and place them from the bottom to the top in the left-most column. On the second click, it will draw every 4th icon, then 3rd, 2nd, and finally all 5 remaining tiles. This means that watching the last icon in the circle will reliably allow a player to place their desired tile on the top row of the board.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Void]]&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Fracture]]&lt;br /&gt;
* {{Module|Ultimate|size=30px}} [[Modules#List_of_Modules|Power of the Cat]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Neutral Response]]&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Reboot]]&lt;br /&gt;
&lt;br /&gt;
==Adventure==&lt;br /&gt;
[[File:ArcadeAdventure.png|thumb]]&lt;br /&gt;
Explore in a randomly generated 256x256 dungeon, killing enemies and opening chests for rewards.&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
'''Heart(HP)''': Your health. If it reaches 0, you die and have to start a new game.&lt;br /&gt;
&lt;br /&gt;
'''Sword(Attack)''': Base damage done per attack.&lt;br /&gt;
&lt;br /&gt;
'''Shield(Defense)''': Reduces damage taken when being attacked.&lt;br /&gt;
&lt;br /&gt;
'''Key''': Used for opening gates.&lt;br /&gt;
&lt;br /&gt;
'''Bomb''': Can be placed to deal damage or break rocks. Explodes in 3 turns.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
Items are found in chests. They usually require you to reach a certain distance to obtain.&lt;br /&gt;
&lt;br /&gt;
'''Map''':&lt;br /&gt;
&lt;br /&gt;
'''Compass''': Points to the starting room.&lt;br /&gt;
&lt;br /&gt;
'''Boots''': Reduces action cooldown.&lt;br /&gt;
&lt;br /&gt;
'''Eod Armor''': Bombs no longer damage you.&lt;br /&gt;
&lt;br /&gt;
'''Golden Heart''': +1 Heart per Chest (per Golden Heart).&lt;br /&gt;
&lt;br /&gt;
'''Ultra Key''': Unlimited Key.&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
Where you can increase your stats and unlock QoL features with arcade tokens.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name!!Cost!!Limit&lt;br /&gt;
|-&lt;br /&gt;
|Hearts +1 || 5 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Armor +1 || 100 * 3.5&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 50&lt;br /&gt;
|-&lt;br /&gt;
|Key +1 || 20 * 1.2&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Bombs +3 || 60 * 1.4&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; || 99&lt;br /&gt;
|-&lt;br /&gt;
|Loot Table || 100 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rewards===&lt;br /&gt;
You can see a list of rewards possible in the Loot Table tab, once unlocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reward type!!Reward amount!!Min. distance to drop&lt;br /&gt;
|-&lt;br /&gt;
|Resources || 23000 per color || 2&lt;br /&gt;
|-&lt;br /&gt;
|Tokens || ∞ || 1&lt;br /&gt;
|-&lt;br /&gt;
|Gems || 100 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Skillpoints || 1000 || 5&lt;br /&gt;
|-&lt;br /&gt;
|Artifact || 1 || 25&lt;br /&gt;
|-&lt;br /&gt;
|Sword || vaires || varies&lt;br /&gt;
|-&lt;br /&gt;
|Armor || varies || varies&lt;br /&gt;
|-&lt;br /&gt;
|Bombs || up to 99 || 2&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Not From This World) || 6*5 || 10&lt;br /&gt;
|-&lt;br /&gt;
|Cards(It's Dangerous to Go Alone) || 6*5 || 20&lt;br /&gt;
|-&lt;br /&gt;
|Cards(The Mighty Five) || 6*4 || 30&lt;br /&gt;
|-&lt;br /&gt;
|Cards(Boss 5) || 6 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Also, a card that hasn't been dropped ever will have its drop chance increased.&lt;br /&gt;
&lt;br /&gt;
Skillpoints drop in groups of 200, the last one drops at distance 100&lt;br /&gt;
&lt;br /&gt;
Here is a list of max armor/sword obtainable from a certain distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Distance!!Max. Armor!!Max Sword&lt;br /&gt;
|-&lt;br /&gt;
|1 || 0 || 2&lt;br /&gt;
|-&lt;br /&gt;
|2 || 0 || 7&lt;br /&gt;
|-&lt;br /&gt;
|5 || 1 || 7&lt;br /&gt;
|-&lt;br /&gt;
|10 || 15 || 7&lt;br /&gt;
|-&lt;br /&gt;
|14 || 15 || 17&lt;br /&gt;
|-&lt;br /&gt;
|40 || 30 || 39&lt;br /&gt;
|-&lt;br /&gt;
|100 || 40? || 50&lt;br /&gt;
|-&lt;br /&gt;
|200 || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Technical===&lt;br /&gt;
====Enemy Stats====&lt;br /&gt;
'''Enemy Count''': &amp;lt;code&amp;gt;round(d*0.1+3)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Health''': &amp;lt;code&amp;gt;round(d*0.38+1)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Armor''': &amp;lt;code&amp;gt;round(d*0.08)&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Enemy Attack''': &amp;lt;code&amp;gt;ceil(d*0.39), capped at 99&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All rounding would [https://en.wikipedia.org/wiki/Rounding#Round_half_to_even round half to even].&lt;br /&gt;
&lt;br /&gt;
====Order of Operation====&lt;br /&gt;
1. Player action&lt;br /&gt;
&lt;br /&gt;
This includes moving (&amp;lt;kbd&amp;gt;WASD&amp;lt;/kbd&amp;gt;), waiting (&amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt;) or placing bombs (&amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
Moving towards an enemy/gate would not move the player, instead the player would attack enemy/open the gate.&lt;br /&gt;
&lt;br /&gt;
Moving outside a room would move the player to the next room, and respawn all enemies in the room.&lt;br /&gt;
&lt;br /&gt;
Moving towards a wall/rock has no effect.&lt;br /&gt;
&lt;br /&gt;
2. Bombs&lt;br /&gt;
&lt;br /&gt;
All bombs will have their explosion cooldown reduced by 1, and if it reach 0, the bomb explodes.&lt;br /&gt;
&lt;br /&gt;
Explosion will deal [dmg] damage to the enemy on it, and [dmg]*(2/3) damage to the enemies on adjacent 4 tiles, where [dmg] is your damage. This ignores armor.&lt;br /&gt;
&lt;br /&gt;
Explosion will also damage yourself without the Eod Armor, using the same formula.&lt;br /&gt;
&lt;br /&gt;
3. Enemy action&lt;br /&gt;
&lt;br /&gt;
All enemies will try to move towards you following the shortest path, and enemies adjacent to you will attack you.&lt;br /&gt;
&lt;br /&gt;
Enemies won't stack, so if an enemy try to move to a tile already with an enemy, nothing will happen.&lt;br /&gt;
&lt;br /&gt;
Enemy moving order is (probably) based on the order they are spawned(and effectively a random order).&lt;br /&gt;
&lt;br /&gt;
====Maze Generation====&lt;br /&gt;
The game first set all primary tiles(tiles with both coordinate even when using the center as the origin) to empty tiles. Room doors(the midpoint of each edge) is also set to empty to provide a way to enter new rooms&lt;br /&gt;
&lt;br /&gt;
Then, the game uses the [https://en.wikipedia.org/wiki/Maze_generation_algorithm recursive backtracker algorithm] to generate the maze of the primary tiles.&lt;br /&gt;
&lt;br /&gt;
Finally, the game spawn chests and enemies. Chests may spawn on any primary tile that's next to three walls(aka on dead ends), and a gate/rock may spawn next to it. Enemies can spawn on any primary tiles whose Manhattan distance(ignores walls) to the nearest room door is no less than 5.&lt;br /&gt;
&lt;br /&gt;
Note that due to order of operation, enemies will move right after you enter a new room and spawn them.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Rak's Curse]]&lt;br /&gt;
&lt;br /&gt;
==Perfect Space==&lt;br /&gt;
[[File:PerfectSpace.png|thumb]]&lt;br /&gt;
'''To access it: Upgrade the arcade in the construction firm to tier IV(4)'''&lt;br /&gt;
&lt;br /&gt;
(this section is mostly outdated because perfect space was reworked. please update this)&lt;br /&gt;
&lt;br /&gt;
A space shooter game, where shooting asteroids and enemies increases score and grants experience.&lt;br /&gt;
&lt;br /&gt;
===Controls===&lt;br /&gt;
Default keybinds:&lt;br /&gt;
* &amp;lt;kbd&amp;gt;A&amp;lt;/kbd&amp;gt; or &amp;lt;kbd&amp;gt;D&amp;lt;/kbd&amp;gt; : Move Left or Right&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Space&amp;lt;/kbd&amp;gt; : Shoot/Fire (can be held down)&lt;br /&gt;
* &amp;lt;kbd&amp;gt;E&amp;lt;/kbd&amp;gt; : Toggle Autofire&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Q&amp;lt;/kbd&amp;gt; : Use Pilot Ability&lt;br /&gt;
* &amp;lt;kbd&amp;gt;W&amp;lt;/kbd&amp;gt; : Use Ship Ability&lt;br /&gt;
* &amp;lt;kbd&amp;gt;S&amp;lt;/kbd&amp;gt; : Toggle Upgrade Menu&lt;br /&gt;
* &amp;lt;kbd&amp;gt;Esc&amp;lt;/kbd&amp;gt; : Toggle Pause&lt;br /&gt;
&lt;br /&gt;
Keybinds may be changed via Settings &amp;gt; Controls &amp;gt; Arcade.&lt;br /&gt;
&lt;br /&gt;
===Spaceships===&lt;br /&gt;
[[File:PerfectSpaceShips.png|thumb]]&lt;br /&gt;
There are 3 different spaceships you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship !! Unlock Condition !! Stats !! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Dragonfly || N/A (Starter Ship) || {{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}} || Cloaking || Can't be targeted and receives less damage.&lt;br /&gt;
|-&lt;br /&gt;
| Juggernaut || Beat Boss with Dragonfly, or unlock for 5000 Tokens || {{Nowrap|HP &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}} || Impulse Engines || Movement speed and power are temporarily increased.&lt;br /&gt;
|-&lt;br /&gt;
| Reaper || Beat Boss with Juggernaut, or unlock for 5000 Tokens || {{Nowrap|HP &amp;amp;#9733;}} || Adaptive Armor || Armor and health regeneration are temporarily increased.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Spaceship influences your base stats, namely Hitpoints.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
For every Spaceship there are 3 unique weapons to choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Spaceship !! Weapon !! Unlock Condition !! Type !! Stats !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Dragonfly&lt;br /&gt;
| Railgun&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash devastating kinetic projectiles piercing through multiple targets and abosrbing health.&lt;br /&gt;
|-&lt;br /&gt;
| Pulse Laser&lt;br /&gt;
| Beat Boss with Railgun, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| A rapid-firing energy weapon capable of absorbing energy and stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Rocket Launcher&lt;br /&gt;
| Beat Boss with Pulse Laser, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash explosive devastation with swift missiles, obliterating multiple targets.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Juggernaut&lt;br /&gt;
| Double Cannon&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Dual-wield high-velocity cannons for relentless piercing shots, capable of stunning enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Laser&lt;br /&gt;
| Beat Boss with Double Cannon, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733;}}&lt;br /&gt;
| Swift and focused beam of energy, delivering continuous damage that can absorb energy and has a chance to stun enemies.&lt;br /&gt;
|-&lt;br /&gt;
| Drones&lt;br /&gt;
| Beat Boss with Laser, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Deploy autonomous drones aiding in combat with additional firepower and explosive abilities.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Reaper&lt;br /&gt;
| Gatling Gun&lt;br /&gt;
| N/A (Starter Weapon)&lt;br /&gt;
| Ballistic&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash a relentless ball of piercing bullets with high rate of fire and a chance to multishot.&lt;br /&gt;
|-&lt;br /&gt;
| Plasma Cannon&lt;br /&gt;
| Beat Boss with Gatling Gun, or unlock for 10000 Tokens&lt;br /&gt;
| Energy&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Fire fast and powerful plasma projectiles, capable of absorbing energy and exploding on impact.&lt;br /&gt;
|-&lt;br /&gt;
| Gauss Cannon&lt;br /&gt;
| Beat Boss with Plasma Cannon, or unlock for 20000 Tokens&lt;br /&gt;
| Special&lt;br /&gt;
| {{Nowrap|POW &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&amp;lt;br /&amp;gt;{{Nowrap|SPD &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733; &amp;amp;#9733;}}&lt;br /&gt;
| Unleash electromagnetic projectiles, capable of piercing enemies and causing explosive devastation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Your choice of Weapon influences both stats: Power, and Speed.&lt;br /&gt;
&lt;br /&gt;
===Pilots===&lt;br /&gt;
[[File:PerfectSpacePilots.png|thumb]]&lt;br /&gt;
There are 3 different Pilots you can choose from:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Pilot !! Unlock Condition !! Weapon Passive !! Ability !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Captain || N/A (Starter Pilot) || Bonus to Ballistic || Shotgun || Overloads and fires the ship's weapon in a half circle.&lt;br /&gt;
|-&lt;br /&gt;
| Mechanic || Beat Boss with Captain, or unlock for 10000 Tokens || Bonus to Energy || Shield || Creates a shield around the ship. (Absorbs damage)&lt;br /&gt;
|-&lt;br /&gt;
| Securbot || Beat Boss with Mechanic, or unlock for 10000 Tokens || Bonus to  Special || Overdrive || Increases ship's stats temporarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may use any Pilot with any Spaceship.&lt;br /&gt;
&lt;br /&gt;
===Upgrades:=== &lt;br /&gt;
[[File:PerfectSpaceUpgrades.png|thumb]]&lt;br /&gt;
(outdated)&lt;br /&gt;
&lt;br /&gt;
*'''Power:''' Increases the damage of the spaceship's bullets.&lt;br /&gt;
*'''Max health:''' Increases spaceship maximum health.&lt;br /&gt;
*'''Health Regeneration:''' Speeds up passive spaceship health regeneration. &lt;br /&gt;
*'''Movement Speed:''' Increases the speed at which the spaceship moves.&lt;br /&gt;
*'''Attack Speed:''' Decreases the interval between shooting bullets.&lt;br /&gt;
*'''Bullet Size:''' Increases the size of the spaceship's bullets.&lt;br /&gt;
*'''Dash:''' Reduces dash cooldown and increases dash intangibility duration.&lt;br /&gt;
*'''Shotgun:''' Reduces the cooldown of shotgun attack.&lt;br /&gt;
&lt;br /&gt;
===Abilities:=== &lt;br /&gt;
Abilities depend on (1) the spaceship you are using&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Ship''' || Dragonfly || Juggernaut || Reaper&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 25''' || Reactive || Vampiric Maneuvers || Distortion Field&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(2) the pilot&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Pilot''' || Captain || Mechanic || Securbot&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 20''' || Shotgun: No Cooldown || Regenerative Hull || Overloaded&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 30''' || Marksmanship || Electronics || Engineering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
and (3) the type of weapon (please help (can't edit visually, this is more than just types, it's unique for each weapon in a ship)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon''' || Ballistic || Energy || Explosion&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 5''' || Shotgun: No Cooldown || Kinetic Converter || Shotgun: no CD&lt;br /&gt;
|-&lt;br /&gt;
| '''Level 10''' || Marksmanship || Energy || Of&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Due to their strength it is recommended to unlock abilities as soon as unlocked.&lt;br /&gt;
&lt;br /&gt;
===Modules===&lt;br /&gt;
&lt;br /&gt;
* {{Module|Offensive|size=30px}} [[Modules#List_of_Modules|Immolation]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Aura Enhancement]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Tactical Maneuver]]&lt;br /&gt;
* {{Module|Defensive|size=30px}} [[Modules#List_of_Modules|Defense Overload]]&lt;br /&gt;
* {{Module|Utility|size=30px}} [[Modules#List_of_Modules|Cooling Cell]]&lt;br /&gt;
* {{Module|Special|size=30px}} [[Modules#List_of_Modules|Borf]]&lt;br /&gt;
* {{Module|Legendary|size=30px}} [[Modules#List_of_Modules|Daigoparry]]&lt;br /&gt;
&lt;br /&gt;
'''[[Modules#List_of_Modules|Daigoparry]] is an easter egg module and is not required in order to beat the game.''' &lt;br /&gt;
&amp;lt;spoiler&amp;gt;Requires beating Perfect Space without losing health(can lose shield).&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Cards=&lt;br /&gt;
Cards allow you to gain bonus skillpoints. Each tier gives 1,2,3,5,8,13 more Sp, for a total of 32(note that common gives 1 and divine gives 13 in the list to the left).&lt;br /&gt;
There are currently 55 unique cards, and 11 categories they are displayed in, each with 6 tiers (common, uncommon, rare, epic, legendary, divine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Card category!!Cards in category!!Where to find them&lt;br /&gt;
|-&lt;br /&gt;
|The Mighty Five || Cylindro, Pyramidas, Cubos Jr., Dodecai, Boss 5 || Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Source Of Power || Defensive, Offensive, Utility, Ultimate, Special || Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|The Journey Begins || Forest, Desert, Winter, Underground, Volcano || Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|Highest Peak To Deepest Trench || High Mountain, Jungle, Metallic Ruins, Beach, Ocean || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Not From This World || Neutral, Dark Realm, Heaven, Universe, Chaos ||  Adventure&lt;br /&gt;
|-&lt;br /&gt;
|The Fundamentals || Fire, Water, Earth, Nature, Air || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alchemy || Neutral, Light, Darkness, Electricity, Universal || Jumble&lt;br /&gt;
|-&lt;br /&gt;
|Shapes Of Evil || Tank, Archer, Wizard, Assassin, Boss ||  Lucky Wheel&lt;br /&gt;
|-&lt;br /&gt;
|It's Dangerous To Go Alone || Heart, Armor, Sword, Bomb, Boots || Adventure&lt;br /&gt;
|-&lt;br /&gt;
|Fire Some Kinda Laser Thingie At Them || Dragonfly, Juggernaut, Reaper, Drone, Laser Shooter || Perfect Space&lt;br /&gt;
|-&lt;br /&gt;
|They're Not Your Crew Anymore || Captain, Mechanic, Securbot, Alien, Computer || Perfect Space&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Gambler's Luck''' - Raises the chance to revive '''unique rewards'''.&lt;br /&gt;
*'''Foretelling''' - Raises the '''luck factor''' for all minigames to the power of '''1.1'''.&lt;br /&gt;
*'''Determination''' - Increase the '''luck factor''' in '''Adventure''' based on '''rooms cleared''' and '''distance''' to the starting room.&lt;br /&gt;
*'''Extended Possibilities''' - Adds the top and the bottom rows of '''Jumble''' to the rows that are checked for potential reward combinations.&lt;br /&gt;
*'''Fate Forging''' - Unlocks the ability to '''manually refresh the rewards''' of the '''Lucky Wheel'''&lt;br /&gt;
*'''High Stakes''' - increases the amount of '''tokens''' gained from minigames.&lt;br /&gt;
&lt;br /&gt;
=Exotic skills=&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens:''' Increases your tower's '''armor''' and '''elemental armor''' by using the metallic properties of your '''tokens'''. (15)&lt;br /&gt;
*'''Spiked Tokens:''' Enhances the projectiles of your tower with pointy '''tokens''' which in turn increase the total '''damage''' output. (25)&lt;br /&gt;
*'''Charged Tokens:''' Charges your '''tokens''' and directs them to your tower to increase it's '''energy''' and '''energy regeneration'''. (50)&lt;br /&gt;
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{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Theguylikesmusicals</name></author>
		
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