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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The4matterstates</id>
	<title>The Perfect Tower II - User contributions [en]</title>
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	<updated>2026-05-01T20:20:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Exotic_Skills&amp;diff=2364</id>
		<title>Exotic Skills</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Exotic_Skills&amp;diff=2364"/>
		<updated>2022-04-06T11:04:15Z</updated>

		<summary type="html">&lt;p&gt;The4matterstates: There are exotic skills in the arcade and laboratory.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Exotic skills''' are powerful skills that can be acquired with [[Exotic gems|exotic gems]].&lt;br /&gt;
&lt;br /&gt;
==Power Plant==&lt;br /&gt;
&lt;br /&gt;
*'''Hibernation Mode''' - Boosts stop losing their duration while the game is closed but still affect all buildings during that time as many they would normally do.&lt;br /&gt;
&lt;br /&gt;
==Mine==&lt;br /&gt;
&lt;br /&gt;
*'''Mineralogy''' - Provides a 0.05% chance that a mined tile turns into an exotic gem.&lt;br /&gt;
*'''Geology''' - Multiplies shard and resource rewards by your current town level and gem rewards by town level^0.15.&lt;br /&gt;
*'''Battle Drills''' - Triples the speed at which new mining layers are generated while tower testing is active and the drill is working. Works for all non-sandbox gamemodes as long as the tower is alive and the round-over-screen is not visible.&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
&lt;br /&gt;
*'''Machine Handling''' - Allows you to pick up machines from their machine slot via right click and place them back via left click.&lt;br /&gt;
*'''Chemical Lumps''' - Changes the recipe for ore lumps to only use 4 dust of the previous tier.&lt;br /&gt;
*'''Battle Producers''' - Increases the production of all producers by 1% for each second that passes during an active tower run. Resets upon quitting or restarting. Does not affect exotic producers.&lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
&lt;br /&gt;
*'''Metallic Tokens''' - Increases your tower's armor and elemental armor by using the metallic properties of your tokens.&lt;br /&gt;
*'''Spiked Tokens''' - Enhances the projectiles of your tower with pointy tokens which in turn increase the total damage output.&lt;br /&gt;
*'''Charged Tokens''' - Charges your tokens and directs them to the tower to increase it's energy and energy regeneration.&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
&lt;br /&gt;
*'''Fundamentals''' - Removes or reduces the negative prestige effects of the fire, water, nature, and earth experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.&lt;br /&gt;
*'''Forces''' - Removes or reduces the negative prestige effects of the electricity, darkness, light, and air experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.&lt;br /&gt;
*'''Universal Theorem''' - Removes or reduces the negative prestige effects of the neutral, universal, gems, and exotic experiments. Resetting the prestige tree to respend points still preforms a full prestige with all it's downsides.&lt;br /&gt;
&lt;br /&gt;
==Shipyard==&lt;br /&gt;
&lt;br /&gt;
*'''Armored Cargo Bay''' - Applies the shipment bonus to exotic gems at a reduced rate of x^0.2 by reinforcing the bulkheads of all ships.&lt;br /&gt;
&lt;br /&gt;
==Trading Post==&lt;br /&gt;
&lt;br /&gt;
* '''Bargaining''' - Increases the convertion rate by a additional 10%.&lt;br /&gt;
&lt;br /&gt;
==Workshop==&lt;br /&gt;
&lt;br /&gt;
* '''Treasure Map''' - Clicking in the module icon in the top left corner in the region preview displays the drop chances for all remaining modules of the selected region.&lt;br /&gt;
&lt;br /&gt;
==Museum==&lt;br /&gt;
&lt;br /&gt;
*'''Offshore Market''' - Unlocks the Offshore Market to buy higher tier Power Stones.&lt;br /&gt;
&lt;br /&gt;
==Construction Firm==&lt;br /&gt;
&lt;br /&gt;
*'''Construction Queue''' - Allows you to queue up 2 buildings (3 if construction firm is maximized) Which are then automatically constructed one after another.&lt;br /&gt;
*'''Security Measures''' - Allows you to use buildings while they are being constructed.&lt;br /&gt;
*'''Battle Engineers''' - Triples the construction speed while a round is active. Works for all gamemodes as long as the tower is alive and the round-over-screen is not visible.&lt;br /&gt;
&lt;br /&gt;
==Statue of Cubos==&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>The4matterstates</name></author>
		
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