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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Techterror731</id>
	<title>The Perfect Tower II - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Techterror731"/>
	<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/Special:Contributions/Techterror731"/>
	<updated>2026-05-01T01:03:20Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Shipyard&amp;diff=662</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Shipyard&amp;diff=662"/>
		<updated>2020-12-10T22:12:47Z</updated>

		<summary type="html">&lt;p&gt;Techterror731: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=3|ConversionRate=100000|Image=Shipyard.png|Color=Spring Green|ColorCode=#00E77F}}&lt;br /&gt;
The shipyard is a building where you can send ships out to gather resources.&lt;br /&gt;
[[File:Shipyard2.png|thumb|alt=|none]]&lt;br /&gt;
&lt;br /&gt;
==Weather==&lt;br /&gt;
Weather is a modifier to the resource gain of your shipments.&lt;br /&gt;
&lt;br /&gt;
Weather changes over time, except when you start a mission, then weather stays the same until you collect the shipment. &lt;br /&gt;
&lt;br /&gt;
You can keep good weather for a long time if you quickly start another shipment after collecting a shipment. If you have bad weather, then it's advisable to wait until the weather changes.&lt;br /&gt;
&lt;br /&gt;
==Shipments==&lt;br /&gt;
You can send your ship out to gather shipments.&lt;br /&gt;
&lt;br /&gt;
Every time you collect a shipment, your reward bonus is increased by increasing shipment number by 1, which additively increases the reward bonus by your bonus/shipment percentage.&lt;br /&gt;
&lt;br /&gt;
You can upgrade your bonus modifier per shipment, which recalculates you reward bonus by multiplying shipment number by the new percentage bonus. &lt;br /&gt;
&lt;br /&gt;
There are 6 options of shipments&lt;br /&gt;
&lt;br /&gt;
*5 minutes: White Cubes&lt;br /&gt;
*15 minutes: Orange Cubes, Brown Cubes, and Red Cubes&lt;br /&gt;
*60 minutes: Green Cubes, Blue Cubes, and Purple Cubes&lt;br /&gt;
*4 hours: Yellow Cubes, Light Blue Cubes, and Pink Cubes&lt;br /&gt;
*8 hours: Cyan Cubes, Gray Cubes, and Black Cubes&lt;br /&gt;
*24 hours: Gems, and Exotic Gems.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
* '''Sturdy Decks''' - Reduces the effects of bad weather by 50%&lt;br /&gt;
* '''Precious Freight''' - Applies the shipment bonus to regular gems at a reduced rate of x^0.5.&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Techterror731</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Skills_(Upgrade)&amp;diff=661</id>
		<title>Skills (Upgrade)</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Skills_(Upgrade)&amp;diff=661"/>
		<updated>2020-12-10T22:04:34Z</updated>

		<summary type="html">&lt;p&gt;Techterror731: Shipyard, trading post and museum skills added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This is the page referring to Skills that are purchased using skill points that increase the capabilities of certain town buildings. To see Skills referring to the module type, please click [[Skills (Module)|here]].''&lt;br /&gt;
&lt;br /&gt;
Skills can be purchased using skill points to enhance or add capability to certain town buildings. Skill points are acquired by leveling up (by playing rounds and killing enemies).&lt;br /&gt;
&lt;br /&gt;
==Power Plant==&lt;br /&gt;
&lt;br /&gt;
*Quantum Grid - Allows components on the power grid to connect to components on the opposite edge of the grid.&lt;br /&gt;
*Super Boost - Using more power for boosts has a higher impact on duration/effectivity. (Log10 -&amp;gt; Log7)&lt;br /&gt;
*Max. Power - Increases the effectiveness of all active boosts by 25% (multiplicative) if the current amount of power exceeds the maximum amount.&lt;br /&gt;
&lt;br /&gt;
==Mine==&lt;br /&gt;
&lt;br /&gt;
*Detector - Automatically reveals the content of one covered tile without digging it up every time a new layer is being generated.&lt;br /&gt;
*Deep Mining - Increases all resource, resource shard and gem rewards by 100%.&lt;br /&gt;
*Collapsing Tunnels - Installs an automated drill that passively drills 1m/hour (even offline). Each mine tier increases the speed 0.5m/hour.&lt;br /&gt;
*Offline Mining - Allows the mine to continue producing resource shards while the game is closed at 50% of the original speed.&lt;br /&gt;
*Tank Expansion - Expands the tankvolume of the drill by 10 for each drillpower or fuel usage upgrade.&lt;br /&gt;
*Advanced Drill - Increases the drillpower by 10% for each tier of the mine.&lt;br /&gt;
&lt;br /&gt;
==Factory==&lt;br /&gt;
&lt;br /&gt;
*Faster Machines - Increases the production speed of all machines by 50%.&lt;br /&gt;
*Full Capacity - Increases the resource production by 2% for each unique item type inside the production grid.&lt;br /&gt;
*Infinite Rubber - Doubles the stock limit of all shop items and halves the refill time. Also the refill time of rubber changes to 0.1 sec. per item.&lt;br /&gt;
*Auto-Fill - Allows you to automatically fill the contents of the crafting grid with the requirements of the selected recipe.&lt;br /&gt;
*More Ores - Doubles ore output from shard refining.&lt;br /&gt;
*Advanced Refining - Reduces the basic refining time per shard from 5 seconds to 2 seconds.&lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
&lt;br /&gt;
*Sponsoring - Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
*Dealbreaker - Allows you to cancel non-forever contracts. Does not refund any resources!&lt;br /&gt;
*Offline Installing - Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Arcade==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
==Laboratory==&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
==Shipyard==&lt;br /&gt;
&lt;br /&gt;
* Sturdy Decks - Reduces the effects of bad weather by 50%&lt;br /&gt;
* Precious Freight - Applies the shipment bonus to regular gems at a reduced rate of x^0.5.&lt;br /&gt;
&lt;br /&gt;
==Trading Post==&lt;br /&gt;
&lt;br /&gt;
* Offer Quality- Adds a visual indicator to display the offer quality.  Red = bad deal  Yellow = average deal  Green = good deal&lt;br /&gt;
* Trading Archives - Unlocks the ability to keep specific offers which are then not removed when the countdown for new trading offers triggers.&lt;br /&gt;
&lt;br /&gt;
==Workshop==&lt;br /&gt;
&lt;br /&gt;
*Analysis - Doubles the chance to randomly unlock new modules.&lt;br /&gt;
*Recycling - Reduces the conversion rate of workshop points by 1 for each tier of the workshop.&lt;br /&gt;
*Examination - Unlocks more detailed region information for the selected gamemode and difficulty. To open the detail screen click on the highscore while having a gamemode and difficulty selected.&lt;br /&gt;
*Engineering - Increases the blueprint size per workshop tier from 3 to 4.&lt;br /&gt;
&lt;br /&gt;
==Museum==&lt;br /&gt;
&lt;br /&gt;
* Faster Research - Decreases the research time of all artifacts by 10% for each tier of the museum.&lt;br /&gt;
* Statistics Boost - Doubles Town Resource bonus per statistics slot filled.&lt;br /&gt;
* Power Prism - Boost the neutral element for each completed set of power stones (all 9 elements including universal) by the lowest tier of that set. (Having tier 9 stones of each element but earth and having a tier 3 earth stone will give the same neutral bonus as having only tier 3 stones of each element.)&lt;br /&gt;
* Achievement Boost - Doubles the achievement conversion rate boost.&lt;br /&gt;
* Quick Combine - Automatically use highest tier power stones from inventory when combination slots are empty.&lt;br /&gt;
* Offline Research - Allows the research of artifacts to continue while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Construction Firm==&lt;br /&gt;
&lt;br /&gt;
*Fast Construction - Increases the construction speed of all buildings by 20% for each tier of the construction firm.&lt;br /&gt;
*Cheap Materials - Decreases the construction cost of all buildings by 10% for each tier of the construction firm.&lt;br /&gt;
*Magic Workers - Allows you to instantly finish an active construction project by using an exotic gem.&lt;br /&gt;
*Offline Construction - Allows the construction of buildings to continue while the game is closed.&lt;br /&gt;
*Construction Boost - Enables the ability to boost the current production by around 4% / sec. of the total time consuming 2.5 Gems / sec. until you stop.&lt;br /&gt;
*Efficiency - Decreases the conversion rate from 60 to 40.&lt;br /&gt;
&lt;br /&gt;
==Statue of Cubos==&lt;br /&gt;
?&lt;/div&gt;</summary>
		<author><name>Techterror731</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=660</id>
		<title>Headquarters</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Headquarters&amp;diff=660"/>
		<updated>2020-12-10T21:54:05Z</updated>

		<summary type="html">&lt;p&gt;Techterror731: Added colorful contract, skills and software up to pre-era content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=8|ConversionRate=750|Image=Hq.png|Color=Purple|ColorCode=purple}}&lt;br /&gt;
The headquarters is a building where you can upgrade servers which install programs that speed up the core game.&lt;br /&gt;
&lt;br /&gt;
It is also used to soft prestige the military.&lt;br /&gt;
&lt;br /&gt;
==Building Tiers==&lt;br /&gt;
Upgrading the Headquarters does almost nothing currently.&lt;br /&gt;
&lt;br /&gt;
Each tier adds 2 extra server slots (Technology)&lt;br /&gt;
&lt;br /&gt;
==Contracts==&lt;br /&gt;
Can be purchased to gain special effects in the [[New Round|core game]]; the contract's conditions must be met to gain the effects while the contract is also active. &lt;br /&gt;
&lt;br /&gt;
Click the time button of a contract cycles between the contract length options, which also cycles through the costs. Contracts can be bought for permanent use at high costs. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Time!!Cost&lt;br /&gt;
|-&lt;br /&gt;
|10 Minutes||20&lt;br /&gt;
|-&lt;br /&gt;
|1 Hour||4000&lt;br /&gt;
|-&lt;br /&gt;
|5 Hours||80,000&lt;br /&gt;
|-&lt;br /&gt;
|24 Hours||1.6M&lt;br /&gt;
|-&lt;br /&gt;
|Forever||125T&lt;br /&gt;
|}&lt;br /&gt;
===Pacifist===&lt;br /&gt;
Condition: Use max. 1 offensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 8x Resources&lt;br /&gt;
&lt;br /&gt;
===Glass Cannon===&lt;br /&gt;
Condition: Use max. 1 defensive [[Modules|module]].&lt;br /&gt;
&lt;br /&gt;
Bonus: 4x Resources&lt;br /&gt;
&lt;br /&gt;
=== Colorful ===&lt;br /&gt;
Condition : Use min. 1 [[Modules|Module]] of each type (offensive, defensive, utility and ultimate)&lt;br /&gt;
&lt;br /&gt;
Bonus : 3x Resources&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Used to buy and upgrade servers. Each server costs more than the last. &lt;br /&gt;
&lt;br /&gt;
The CPU speeds up the installation of programs in the Software tab.&lt;br /&gt;
&lt;br /&gt;
The RAM increases the amount of lines any specific program in the Facility AI can hold.&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
Install programs to speed up the core game. The programs are:&lt;br /&gt;
&lt;br /&gt;
*'''Autoskip:''' Removes the wait time between waves after all enemies have spawned.&lt;br /&gt;
*'''Wave Streaming:''' Slowly accelerates spawning and speed of enemies when active (slow and has an upper limit).&lt;br /&gt;
*'''Wave Surge:''' Removes the upper limit of wave streaming, increases the speed at which enemies become faster, and condenses multiple waves into 1 wave.&lt;br /&gt;
**'''Critical Wavejump :''' Gives a 1% chance to increase the wave counter by 5% of your highest waves ever in the same difficulty and region. Stops working once you reach your highest ever wave. Only works in [[Endless mode|endless mode]].&lt;br /&gt;
*'''Wave Momentum :''' Whenever an enemy dies in [[Endless mode|endless mode]], increase the amount of waves gained by one the next time the wave counter increases. Resets afterwards.&lt;br /&gt;
*'''Wave persistence :''' Improves Wave Momentum by reducing the amount of waves gained the next time the counter increases by 10% instead of resetting it to zero.&lt;br /&gt;
*'''Wave Instability :''' Improves Critical Wavejump by giving it an extra 4% chance to trigger and doubling its effect.&lt;br /&gt;
*'''Wave Vortex :''' Improves Wave Streaming by making it start at a faster speed and makes enemies accelerate even faster. Works with Wave Surge.&lt;br /&gt;
*'''Wave Catalyst :''' Increases the speed of Wave Streaming based on waves skipped by Critical Wavejump. Does nothing if 100 million waves have already been skipped by Critical Wavejump.&lt;br /&gt;
*'''Wave Endurance :''' Increases the acceleration of Wave Streaming by 5% per second, making enemies exponentially faster as time goes on.&lt;br /&gt;
&lt;br /&gt;
There is another technical limit for speed which is compensated by skipping waves leading to a higher resources/sec increase at the cost of missing out a few enemies.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
In the military tab you can soft prestige after maximizing a specific number of modules and unlocking a specific number of regions.&lt;br /&gt;
&lt;br /&gt;
Prestiging will reset the level of all modules, as well as losing all your cubes. To compensate this, you are rewarded some gems.&lt;br /&gt;
&lt;br /&gt;
Prestiging will not make you lose gems, exotic gems, or non-cube building resources.&lt;br /&gt;
&lt;br /&gt;
You will start at Tier 1, and will eventually reach Tier 5, unlocking access to the [[AI]]. Upon reaching tier 8, you will unlock access to [[Era]] content.&lt;br /&gt;
&lt;br /&gt;
==Facility AI==&lt;br /&gt;
main article : [[AI]] &lt;br /&gt;
&lt;br /&gt;
The Facility AI is a section unlocked by attaining military prestige 5. The AI allows for multiple automation tasks to be performed, including refreshing [[Mine]] layers, combining power stones at the [[Museum]], using active modules automatically, or simply clicking at specific locations on the screen.&lt;br /&gt;
==Skills==&lt;br /&gt;
'''Sponsoring :''' Decreases the resource conversion rate of the headquarters by 5 for each completed difficulty in normal mode. Takes all unlocked regions into account.&lt;br /&gt;
&lt;br /&gt;
'''Dealbreaker :''' Allows you to cancel non-forever contracts. Since using this skill does not refund any used resources, and having a contract active does not force you to follow its rules, this skill is not of a high priority to unlock.&lt;br /&gt;
&lt;br /&gt;
'''Offline Installing :''' Allows the headquarters to continue installing software while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic skills==&lt;br /&gt;
&lt;br /&gt;
==Placeholder text.==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Techterror731</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Era&amp;diff=659</id>
		<title>Era</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Era&amp;diff=659"/>
		<updated>2020-12-10T21:53:33Z</updated>

		<summary type="html">&lt;p&gt;Techterror731: Created page with &amp;quot;== Placeholder ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Placeholder ==&lt;/div&gt;</summary>
		<author><name>Techterror731</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Endless_mode&amp;diff=658</id>
		<title>Endless mode</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Endless_mode&amp;diff=658"/>
		<updated>2020-12-10T21:46:17Z</updated>

		<summary type="html">&lt;p&gt;Techterror731: Created page with &amp;quot;== Placeholder ==&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Placeholder ==&lt;/div&gt;</summary>
		<author><name>Techterror731</name></author>
		
	</entry>
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