<?xml version="1.0"?>
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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sunny1983</id>
	<title>The Perfect Tower II - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sunny1983"/>
	<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/Special:Contributions/Sunny1983"/>
	<updated>2026-04-30T11:49:03Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=2368</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=2368"/>
		<updated>2022-04-07T07:24:02Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Spoiler For one of the [[Military Perks]] &lt;br /&gt;
|&lt;br /&gt;
If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled for the Calculations involving Town Perks&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the '''12''' Town Perks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level &lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level] [Max Level: 40] &lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  &lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level] [Max Level: 5]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficiency''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Both the Duration of [[Power Plant]] Boosts as well as the Boost Amount by 1%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coin Rewards''' [Base cost 1 Skill Points. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the amount of '''Tokens''' rewarded by all '''Minigames''' in the [[Arcade]] by 1% per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Power Stones''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level&lt;br /&gt;
&lt;br /&gt;
so a 100% base boost would get increased by 12% per level in the perk &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Town Assets''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the Resource drop boost of each Town asset by 0.25% per level &lt;br /&gt;
&lt;br /&gt;
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=2367</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=2367"/>
		<updated>2022-04-07T07:21:40Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Spoiler For one of the [[Military Perks]] &lt;br /&gt;
|&lt;br /&gt;
If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the '''12''' Town Perks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level &lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level] [Max Level: 40] &lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  &lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level] [Max Level: 5]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficiency''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Both the Duration of [[Power Plant]] Boosts as well as the Boost Amount by 1%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coin Rewards''' [Base cost 1 Skill Points. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the amount of '''Tokens''' rewarded by all '''Minigames''' in the [[Arcade]] by 1% per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Power Stones''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level&lt;br /&gt;
&lt;br /&gt;
so a 100% base boost would get increased by 12% per level in the perk &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Town Assets''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the Resource drop boost of each Town asset by 0.25% per level &lt;br /&gt;
&lt;br /&gt;
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=2366</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=2366"/>
		<updated>2022-04-07T07:20:36Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: Removed the part on Multiple Perks taht stated &amp;quot;Multiplied by your Military Tier&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Spoiler For one of the [[Military Perks]] &lt;br /&gt;
|&lt;br /&gt;
If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the '''12''' Town Perks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level &lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level] [Max Level: 40] &lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  &lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level] [Max Level: 5]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficiency''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Both the Duration of [[Power Plant]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coin Rewards''' [Base cost 1 Skill Points. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the amount of '''Tokens''' rewarded by all '''Minigames''' in the [[Arcade]] by 1% per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Power Stones''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level&lt;br /&gt;
&lt;br /&gt;
so a 100% base boost would get increased by 12% per level in the perk &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Town Assets''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the Resource drop boost of each Town asset by 0.25% per level &lt;br /&gt;
&lt;br /&gt;
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=2365</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=2365"/>
		<updated>2022-04-07T07:19:07Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: Changed the old &amp;quot;Favour Conversion&amp;quot; into the new &amp;quot;Coin Rewards&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Spoiler For one of the [[Military Perks]] &lt;br /&gt;
|&lt;br /&gt;
If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the '''12''' Town Perks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level &lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level] [Max Level: 40] &lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''1%''' per level (multiplicative with your [[Military Tier|MT]]) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100]  &lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level] [Max Level: 5]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficiency''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases Both the Duration of [[Power Plant]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Coin Rewards''' [Base cost 1 Skill Points. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the amount of '''Tokens''' rewarded by all '''Minigames''' in the [[Arcade]] by 1% per level (multiplicative with your [[Military Tier|MT]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Power Stones''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level&lt;br /&gt;
&lt;br /&gt;
so a 100% base boost would get increased by 12% per level in the perk &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Town Assets''' [Base cost 1 Skill Point. +1 per level] [Max Level: 100] &lt;br /&gt;
&lt;br /&gt;
Increases the Resource drop boost of each Town asset by 0.25% per level &lt;br /&gt;
&lt;br /&gt;
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1.25% per Town Asset, effectively being +25% resources compared to the +20% of the resource perk)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Power_Plant&amp;diff=2224</id>
		<title>Power Plant</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Power_Plant&amp;diff=2224"/>
		<updated>2021-12-01T20:56:20Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: Removed the Dumb change BudE made&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=6|ConversionRate=800|Image=Powerplant.png|Color=Yellow|ColorCode=#E6C900}}&lt;br /&gt;
[[File:Yellow resource.png|left]]&lt;br /&gt;
The '''Power Plant''' is a building used to generate electricity to give speed boosts to other buildings.&lt;br /&gt;
[[File:PowerPlant.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
==Power Grid==&lt;br /&gt;
The power grid is where you place structures in order to generate and store energy.&lt;br /&gt;
&lt;br /&gt;
You can place structures by selecting one from the list on the left of the screen, and then clicking an empty tile.&lt;br /&gt;
&lt;br /&gt;
To delete a structure, right-click the filled tile while not having any structure selected from the list. Doing so will refund you 25% of the resource you spent buying the component. This can be increased to 50% if you have Component Recycling Skill.&lt;br /&gt;
&lt;br /&gt;
Structures can connect with each other without the use of pipes, but pipes can be used to use resources more efficiently at times. &lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
This is where you spend your energy to speed up other buildings:&lt;br /&gt;
&lt;br /&gt;
*[[Construction Firm]]: Reduces construction time for buildings.&lt;br /&gt;
*[[Factory]]: Speeds up shard refining, store reload, and machine speed.&lt;br /&gt;
*[[Mine]]: Speeds up the drill.&lt;br /&gt;
*[[Headquarters]]: Speeds up download of software.&lt;br /&gt;
*[[Shipyard]]: Speeds up shipments.&lt;br /&gt;
*[[Workshop]]: To boost [[Workshop]] you need an [[Era]] artifact, speeds up Era related purposes.&lt;br /&gt;
&lt;br /&gt;
The more energy you use, the longer and stronger the boost is. &lt;br /&gt;
&lt;br /&gt;
You can boost multiple buildings at the same time, but if they are boosted at &amp;lt;i&amp;gt;exactly&amp;lt;/i&amp;gt; the same time then they have to split the energy for the boost, and so the boosts will be weaker. If you are using workers to restart boosts this isn't a problem in practice, because the periods of each building are different, and so each building will end up boosted at a unique time.&lt;br /&gt;
&lt;br /&gt;
===Mechanics===&lt;br /&gt;
&lt;br /&gt;
Boosting applies a percentage of the total available energy (10%, 25%, 50% or 100% depending on your selection) towards boosting. If there are multiple buildings being boosted simultaneously, the energy is split between them. (This splitting will not be shown in the preview numbers before you boost, but it will be apparent afterwards.) Call this energy being allocated to boosting a building &amp;lt;code&amp;gt;BoostEnergy&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Then &amp;lt;code&amp;gt;BoostEnergy&amp;lt;/code&amp;gt; is divided between time and effectiveness based on the position of the slider. For effectiveness, the slider runs from 1% to 100% of &amp;lt;code&amp;gt;BoostEnergy&amp;lt;/code&amp;gt;, and for time the slider runs from 100% to 1%. This does mean that the overall energy sums to 101%! Call the amount after the the slider &amp;lt;code&amp;gt;PostSlider&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
For both time and effectiveness, &amp;lt;code&amp;gt;PostSlider&amp;lt;/code&amp;gt; is used as follows: &amp;lt;code&amp;gt;Result = log(PostSlider) * Perks * BaseValue&amp;lt;/code&amp;gt;. When displayed, &amp;lt;code&amp;gt;Result&amp;lt;/code&amp;gt; is rounded for effectiveness, but truncated for time. The base for the log is 10 normally, or 7 with the Super Boost skill. Perks include Town Perks, as well as the 1.25 multiplier from Max Power if at full power (only applies to effectiveness). The table of &amp;lt;code&amp;gt;BaseValues&amp;lt;/code&amp;gt; is:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Building !! Time !! Effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| Construction Firm || 4:00 || 20%&lt;br /&gt;
|-&lt;br /&gt;
| Factory || 3:00 || 15%&lt;br /&gt;
|-&lt;br /&gt;
| Mine || 3:20 || 18%&lt;br /&gt;
|-&lt;br /&gt;
| Headquarters || 2:00 || 22%&lt;br /&gt;
|-&lt;br /&gt;
| Shipyard || 5:00 || 10%&lt;br /&gt;
|-&lt;br /&gt;
| Museum || 3:00 || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
These are your structures for use in the power grid.&lt;br /&gt;
&lt;br /&gt;
You can unlock more by upgrading the Power Plant in the Construction Firm.&lt;br /&gt;
&lt;br /&gt;
You can upgrade structures if they are upgradeable. All costs are rounded to the nearest resource. The power plant runs at 10 ticks/sec.&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
&lt;br /&gt;
====Water Pump====&lt;br /&gt;
Provides infinite water.&lt;br /&gt;
&lt;br /&gt;
Cost: 25 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;[[File:PowerPlantExample.png|thumb|Basic setup for tier 1.]]&lt;br /&gt;
&lt;br /&gt;
====Fluid Pipe====&lt;br /&gt;
Transports 1000L of gas or fluid per tick.&lt;br /&gt;
&lt;br /&gt;
Cost: 5 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Currently used to move water from a water pump to a coal boiler, and to move steam from a coal boiler to a steam turbine.&lt;br /&gt;
&lt;br /&gt;
The pipe is gray when empty, blue when filled with water, and white when filled with steam.&lt;br /&gt;
&lt;br /&gt;
====Yellow Battery====&lt;br /&gt;
Adds +2000 power capacity.&lt;br /&gt;
&lt;br /&gt;
Cost: 50 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be placed anywhere, and is not needed to be connected to anything.&lt;br /&gt;
&lt;br /&gt;
Upgradeable: +1% Total Capacity per Yellow Battery (add.) (5 times), +50% Power Capacity (15 times)&lt;br /&gt;
&lt;br /&gt;
Note that the Total Capacity bonus applies to &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; batteries, as well as the base 1000 power! I.e. if you have fully upgraded Yellow Batteries and have 10 of them, they're providing +50% to all capacities.&lt;br /&gt;
&lt;br /&gt;
===Tier 1===&lt;br /&gt;
&lt;br /&gt;
====Coal Chest====&lt;br /&gt;
Provides 2500kg of coal.&lt;br /&gt;
&lt;br /&gt;
Cost: 40 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Needs to be placed next to a coal boiler.&lt;br /&gt;
&lt;br /&gt;
Has to be replaced periodically, as it will run out of coal.&lt;br /&gt;
&lt;br /&gt;
Upgradeable: +25% Coal (mul.) (30 times, Cost: 25000 * 3&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
====Coal Boiler====&lt;br /&gt;
Turns 100L of water, and 4 kg of coal into 30L of steam.&lt;br /&gt;
&lt;br /&gt;
Cost: 150 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Needs to be connected to a water pump and a coal chest to function.&lt;br /&gt;
&lt;br /&gt;
====Steam Turbine====&lt;br /&gt;
Transforms 10L of steam into 30 power per tick.&lt;br /&gt;
&lt;br /&gt;
Cost: 60 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Needs to be connected to an active coal boiler to generate energy.&lt;br /&gt;
&lt;br /&gt;
===Tier 2===&lt;br /&gt;
&lt;br /&gt;
====Oil Barrel====&lt;br /&gt;
Provides 10000L of oil&lt;br /&gt;
&lt;br /&gt;
Cost: 1000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be placed anywhere, as long as a fluid pipe connects it to an oil furnace.&lt;br /&gt;
&lt;br /&gt;
Upgradeable: +20% Oil (mul.) (30 times, Cost: 100000 * 3&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
====Oil Furnace====&lt;br /&gt;
Turns 20L of oil and 200L of water into 100L of steam.&lt;br /&gt;
&lt;br /&gt;
Cost: 17500 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Gas Tank====&lt;br /&gt;
provides 20000L of gas.&lt;br /&gt;
&lt;br /&gt;
Cost: 2000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
can be placed anywhere, as long as fluid pipes connect it to a gas turbine.&lt;br /&gt;
&lt;br /&gt;
Upgradeable: +20% Gas (mul.) (30 times, Cost: 125000 * 3&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
====Gas Turbine====&lt;br /&gt;
Turns 25L of gas into 100 power per tick.&lt;br /&gt;
&lt;br /&gt;
Cost: 5000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 3===&lt;br /&gt;
&lt;br /&gt;
====Water Turbine====&lt;br /&gt;
Uses 20L of water to provide 3 power per tick.&lt;br /&gt;
&lt;br /&gt;
Cost: 20000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be connected with pipes or directly to a Water Pump&lt;br /&gt;
&lt;br /&gt;
====Solar Panel====&lt;br /&gt;
Produces 1 power per tick (0 when raining).&lt;br /&gt;
&lt;br /&gt;
Cost: 10000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Wind Turbine====&lt;br /&gt;
Produces 0~4 power per tick (min. of 0 without wind and max of 4 when there is a hurricane).&lt;br /&gt;
&lt;br /&gt;
Cost: 12500 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Red Battery====&lt;br /&gt;
Gives +25000 to power capacity.&lt;br /&gt;
&lt;br /&gt;
Cost: 2000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 4===&lt;br /&gt;
&lt;br /&gt;
====Lava Pump====&lt;br /&gt;
Provides 10M L of lava.&lt;br /&gt;
&lt;br /&gt;
Cost: 25000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lava can be moved with a fluid pipe.&lt;br /&gt;
&lt;br /&gt;
====Thermal Generator====&lt;br /&gt;
Turns 100L of lava and 100L of water into 200 power per tick.&lt;br /&gt;
&lt;br /&gt;
Cost: 50000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can be connected with a pipe or directly to a lava pump. &lt;br /&gt;
&lt;br /&gt;
===Tier 5===&lt;br /&gt;
&lt;br /&gt;
====Fission Reactor====&lt;br /&gt;
Transforms 1Kg of Uranium and 100L of water into 200L of steam.&lt;br /&gt;
&lt;br /&gt;
Cost: 100000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Uranium Box====&lt;br /&gt;
Provides 50000Kg of Uranium.&lt;br /&gt;
&lt;br /&gt;
Cost: 75000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgradeable: +10% Uranium (mul.) (30 times, Cost: 5000000 * 3&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
====Blue Battery====&lt;br /&gt;
Gives +500000 to power capacity.&lt;br /&gt;
&lt;br /&gt;
Cost: 50000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tier 6===&lt;br /&gt;
&lt;br /&gt;
====Fusion Reactor====&lt;br /&gt;
Transforms 250L of He3 into 500L of Plasma&lt;br /&gt;
&lt;br /&gt;
Cost: 1750000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Helium3 Tank====&lt;br /&gt;
Provides 100000L of He3&lt;br /&gt;
&lt;br /&gt;
Cost: 500000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upgradeable: +8% Gas (mul.) (30 times, Cost: 25000000 * 3&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
====Plasma Pipe====&lt;br /&gt;
Transport 1000L of Plasma per tick&lt;br /&gt;
&lt;br /&gt;
Cost: 100000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Plasma Turbine====&lt;br /&gt;
Transform 100L of Plasma into 5000 power per tick&lt;br /&gt;
&lt;br /&gt;
Cost: 500000 * 1.5&amp;lt;sup&amp;gt;qty&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Quantum Grid''' - Allows components on the power grid to connect to components on the opposite edge of the grid.&lt;br /&gt;
*'''Super Boost''' - Using more power for boosts has a higher impact on duration/effectivity. (Log10 -&amp;gt; Log7)&lt;br /&gt;
*'''Max. Power''' - Increases the effectiveness of all active boosts by 25% (multiplicative) if the current amount of power exceeds the maximum amount.&lt;br /&gt;
*'''Component Recycling''' - Increases the amount of resources returned from selling components to 50% instead of 25%.&lt;br /&gt;
*'''Shutdown''' - Allows you to cancel boosts anytime. Does not refund any power!&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
*'''Hibernation Mode''' - Boosts stop losing their duration while the game is closed but still affect all buildings during that time as many they would normally do.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1808</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1808"/>
		<updated>2021-09-08T09:40:01Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PerfectNavigation}}&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Spoiler For one of the [[Military Perks]] &lt;br /&gt;
|&lt;br /&gt;
If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the '''12''' Town Perks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level &lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''1''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level] &lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level] [Max Level: 5]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Both the Duration of [[Power Plant]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Favor Conversion Rate''' [Base cost 2 Skill Points. +2 per level]&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of resources in the Rewards tab in the [[Arcade]] by 1% per level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Power Stones''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level&lt;br /&gt;
&lt;br /&gt;
so a 100% base boost would get increased by 12% per level in the perk &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Town Assets''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Resource drop boost of each Town asset by 0,25% per level &lt;br /&gt;
&lt;br /&gt;
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1,25% per Town Asset)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1807</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1807"/>
		<updated>2021-09-08T09:39:24Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PerfectNavigation}}&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Spoiler For one of the [[Military Perks]] &lt;br /&gt;
|&lt;br /&gt;
If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the '''12''' Town Perks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level &lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''1''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level] &lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level] [Max Level: 5]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Both the Duration of [[Power Plant]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Favor Conversion Rate''' [Base cost 2 Skill Points. +2 per level]&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of resources in the Rewards tab in the [[Arcade]] by 1% per level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Power Stones''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level&lt;br /&gt;
&lt;br /&gt;
so a 100% base boost would get increased by 12% per level in the perk &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Town Assets''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Resource drop boost of each Town asset by 0,25% per level &lt;br /&gt;
&lt;br /&gt;
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1,25% per Town Asset)&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1806</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1806"/>
		<updated>2021-09-08T09:38:33Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: Increased readability&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PerfectNavigation}}&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Spoiler For one of the [[Military Perks]] &lt;br /&gt;
|&lt;br /&gt;
If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the ''12 Town Perks''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level &lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''1''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level] &lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level] [Max Level: 5]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Both the Duration of [[Power Plant]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Favor Conversion Rate''' [Base cost 2 Skill Points. +2 per level]&lt;br /&gt;
&lt;br /&gt;
Reduces the cost of resources in the Rewards tab in the [[Arcade]] by 1% per level&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Power Stones''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level&lt;br /&gt;
&lt;br /&gt;
so a 100% base boost would get increased by 12% per level in the perk &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Town Assets''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Resource drop boost of each Town asset by 0,25% per level &lt;br /&gt;
&lt;br /&gt;
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1,25% per Town Asset)&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1805</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1805"/>
		<updated>2021-09-08T09:36:52Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: I've added the Town perks for Boost efficiency till town asets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PerfectNavigation}}&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Spoiler For one of the [[Military Perks]] &lt;br /&gt;
|&lt;br /&gt;
If you have gotten the '''International Experts''' Military Perk (Available at Military Tiers 9,10,11) your Military Tier Multiplier gets Doubled&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the ''12 Town Perks''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''5%''' per level &lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''1''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level] &lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] (Excluding Exotic Gems) by '''10%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level] [Max Level: 5]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
Increases Both the Duration of [[Power Plant]]&lt;br /&gt;
&lt;br /&gt;
'''Favor Conversion Rate''' [Base cost 2 Skill Points. +2 per level]&lt;br /&gt;
Reduces the cost of resources in the Rewards tab in the [[Arcade]] by 1% per level&lt;br /&gt;
&lt;br /&gt;
'''Power Stones''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
Increases the Power Stone boosts of all elements (Including Neutral and Resources boosts) by 12% (Of your base amount) per level&lt;br /&gt;
so a 100% base boost would get increased by 12% per level in the perk &lt;br /&gt;
&lt;br /&gt;
'''Town Assets''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
Increases the Resource drop boost of each Town asset by 0,25% per level &lt;br /&gt;
(base Resource drop boost per Town asset is 1%, so 1 Skill point would make it 1,25% per Town Asset)&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1769</id>
		<title>Infinity</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1769"/>
		<updated>2021-09-01T14:13:24Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Infinity content}}&lt;br /&gt;
[[File:Infinity icon.png|60px]] '''Infinity''' is a phase of the game which opens up at [[Military Tier]] 12. Infinity begins when the player reaches [[Era]] 100B in endless mode on any difficulty of a given [[Regions|region]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Acquiring Infinity modules=&lt;br /&gt;
&lt;br /&gt;
Upon entering infinity phase you gain access to another tab in the second floor of the workshop. At first only the left side called “infinty modules” is unlocked, here you purchase modules in the grid which lets you buy the next module(s) in that chain if any. Buying all of these is your first goal on infinity phase.    &lt;br /&gt;
&lt;br /&gt;
==Income of the Phase==&lt;br /&gt;
&lt;br /&gt;
Early Infinity: by now you should have at least 1 t5 producer,  for getting more money then a t5 you should be farming neutral nightmare (r11) at wave era 90b.&lt;br /&gt;
&lt;br /&gt;
Mid Infinity: (refer back here once you are MT14) Once you get to mt14 you should get to infinity 1 on impossible chaos (r15), if you cannot survive up to wave era 90b, keep farming neutral nightmare. Then start a new round and use critical wave jump to reach Era 90 billion and farm the enemies there. &lt;br /&gt;
&lt;br /&gt;
Late infinity: (refer back here once you are starting to charge stones) When you hit 90/90 infinity 1's, you should push to high infinities (1M is enough for a decent charge speed). To do that you need to increase your wave acceleration factor for a few hours (based on your goal), then you push up through infinities, when you get all regions to infinity 1M or above, at factory you craft exotic producers/do a lot shipments and etc. &lt;br /&gt;
&lt;br /&gt;
An infinity calculator made by Nesslow: https://tpt2-nesslow.netlify.app/inf_estimate_calc%20(wip)/infcalc&lt;br /&gt;
&lt;br /&gt;
==Infinity effects/modules explained==&lt;br /&gt;
&lt;br /&gt;
Infinity shield buffs: Enemies get increases stats for each infinity and stack with era sheild with the formula of base * Era shield * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Infinity damage: penetrates era and infinity shields, it is a type of damage not to be confused with the quantity infinite damage (meaning 1.8e308 damage, which is the highest number that can be stored.) It is a if most of your damage consists of infinity damage then the hp buff of infinity shield and the getting /inf on hp era divider can be ignored. As for the modules themselves, most of them are terrible as they do damage in the 100ks, even if they penetrate sheilds the damage is so low that the modules are basically useless, Infinity splash is the only good source of infinity damage and it does neutral infinity damage so you'll want to maximize neutral boost in the museum in this phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
infinity foundation: converts enemies infinity damage into regular damage so that the donuts don’t instant kill you, not needed below infinity 1.  &lt;br /&gt;
&lt;br /&gt;
infinity enemy resistance: TBD &lt;br /&gt;
&lt;br /&gt;
=Software Boosting=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Era 1 completion==&lt;br /&gt;
&lt;br /&gt;
Now that you have all the infinity modules you can reach Era 1 on higher difficulties that were you weren't able to in era phase. mt13 and 14 don't unlock and software that speed up reaching Era 1 in modes you haven't reached it on so the most efficient goal now is finishing 90/90 Era 1, which is means for all 15 regions the endless mode of all 6 difficulties have a highscore of at least Era 1. The reason this is so important is because of the era software Wave Horizon and Wave Marathon, with 90/90 Era these software make your acceleration over 2250 times faster. You may be worried about it taking a very long time because Era takes like 45 minutes at the beginning but each era you get will shorten the time it takes to get all the next era and the last few eras take only a few minutes and the total time is around 3-5 hours.  &lt;br /&gt;
&lt;br /&gt;
Pretty much any blueprint will work as long as it has enough good infinity modules but if you dont want to make your own you can use the one for 90/90 inf's in the next section.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reaching MT14/Infinity 1 completion== &lt;br /&gt;
&lt;br /&gt;
Once your acceleration is as fast as possible you can quickly reach infinities for tiering up your military. You do not need to max out the era dividers to infinity anymore. First do Region 1,2 and 3 on easy to get to mt13 and then do R4-9 and R11 for reaching mt14.  Now, you have to repeat that grinding again for getting 90/90 Inf 1's, which same as 90/90 era 1 means for all 15 regions  and 6 difficulties for each, endless mode has a highscore of at least infinity 1.   &lt;br /&gt;
&lt;br /&gt;
Surviving Era Damage Red Skull: Make a build comprising of as many block and attack slowing modules and as you can fit, blocks deny 100% of damage so it makes the era shields attack bonus not affect you (while the era shield has a red skull in damage, resistance and other non-100% damage mitigation does nothing with the exception of temporal barrier). I recommend finishing the gem experiment as the last module helps a lot with blocking. You do not need infinity foundation because you're facing era enemies not donuts. &lt;br /&gt;
&lt;br /&gt;
Penetrating Era hp Red Skull: As for the Era  hp shield, there are many infinity modules that do instant kills or infinity damage (infinity splash is the only source of infinity damage that doesn't suck), which allows you to kill enemies pretty easily.        &lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Recommended build and Ai|2='''This is a blueprint originally made by @Connecting on the fire sword studios discord, and modified by @coco to be more efficient. Works with t32-42 mods, and recommended disable order is electric&amp;gt;universal&amp;gt;darkness&amp;gt;light&amp;gt;water(disable era dmg shield after the 1st disable, then move down the order normally). DO NOT BUFF HP IN TRADING POST, YOU MAY DIE.'''&lt;br /&gt;
&lt;br /&gt;
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0O2Jsb2NrLmRhcmtuZXNzO2Jsb2NrLmVsZWN0cmljaXR5O2F1cmEuZnJvc3Q7c2hpZWxkLmZyb3N0O2RlZmVuc2UuZGFpZ29wYXJyeTthdXJhLmRlYXRoO2V2YXNpb24uYmFzaWM7ZGVmZW5zZS5kZWZpYW5jZTtkZWZlbnNlLnNoZWx0ZXI7ZGVmZW5z&lt;br /&gt;
ZS5zdHJpa2ViYWNrO2JhcnJpZXIudGVtcG9yYWw7c2hpZWxkLmFkdmFuY2VkO2Fpci5odXJyaWNhbmU7dG93ZXIuc3VwZXIuMzt0b3dlci5zdXBlci4yO3Rvd2VyLnN1cGVyLjE7bXVsdGlzaG90LmZvY3VzZWQ7ZGVmZW5zZS5zdG9uZXNraW47c2hpZ&lt;br /&gt;
WxkLnVuaXZlcnNhbDttaXNzaWxlLnNlcmlvdXM7aW5maW5pdHkucmFuZ2U7ZGVmZW5zZS5idWx3YXJrO2FtcGxpZmllci5uZXV0cmFs&lt;br /&gt;
&lt;br /&gt;
'''Ai that limits d sac uses+cycles temp hull/barrier, and cycles the super tower modules. REQUIRES NECRONOMICON (artifact from boss 4).'''&lt;br /&gt;
 &lt;br /&gt;
GGRhcmsgc2FjICsgcmVmcmVzaCBjeWNsZQEAAAAFa2V5LjIAAAAAEQAAABFnZW5lcmljLndhaXR1bnRpbBFjb21wYXJpc29uLmRvdWJsZQx0b3dlci5oZWFsdGgIY29uc3RhbnQBAAhjb25zdGFudAQCIT0IY29uc3RhbnQDAAAAAAAAAAAOZ2VuZXJpY&lt;br /&gt;
y5nb3RvaWYIY29uc3RhbnQCBAAAABFjb21wYXJpc29uLmRvdWJsZQx0b3dlci5oZWFsdGgIY29uc3RhbnQBAQhjb25zdGFudAQCPD0IY29uc3RhbnQDUrgehetR4D8XdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCAQAAAA5nZW5lcmljLm&lt;br /&gt;
dvdG9pZghjb25zdGFudAIPAAAAEWNvbXBhcmlzb24uZG91YmxlDHRvd2VyLmVuZXJneQhjb25zdGFudAEBCGNvbnN0YW50BAI8PQhjb25zdGFudANmZmZmZmbmPxd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAIDAAAAF3Rvd2VyLm1vZHV&lt;br /&gt;
sZS51c2VpbnN0YW50CGNvbnN0YW50AgYAAAAXdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCBwAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAIIAAAAF3Rvd2VyLm1vZHVsZS51c2VpbnN0YW50CGNvbnN0YW50AgIAAAAX&lt;br /&gt;
dG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCBQAAAA5nZW5lcmljLmdvdG9pZghjb25zdGFudAIQAAAAEWNvbXBhcmlzb24uZG91YmxlFXRvd2VyLm1vZHVsZS5jb29sZG93bghjb25zdGFudAIHAAAACGNvbnN0YW50BAE8CGNvbnN0YW50A&lt;br /&gt;
wAAAAAAgFZAF3Rvd2VyLm1vZHVsZS51c2VpbnN0YW50CGNvbnN0YW50AgkAAAAXdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCCgAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAILAAAADGdlbmVyaWMuZ290bwhjb25zdG&lt;br /&gt;
FudAIBAAAAF3Rvd2VyLm1vZHVsZS51c2VpbnN0YW50CGNvbnN0YW50AgQAAAAMZ2VuZXJpYy5nb3RvCGNvbnN0YW50AgEAAAA=}}&lt;br /&gt;
&lt;br /&gt;
=Stones=&lt;br /&gt;
&lt;br /&gt;
Almost everything about this phase has to do with infinity phase, they can be sped up with by getting Highscores of infinities, upgraded with exotic gems and used to provide powerful game-changing effects.      &lt;br /&gt;
&lt;br /&gt;
==Collecting and Unlocking Stones== &lt;br /&gt;
&lt;br /&gt;
With the exception of Neutral being unlocked at 1m era, Infinity stones are collected by going to its respective region and killing a disabled enemy of that element while being at Infinity 1 or higher. The region where each element is found is very intuitive and I recommend guessing yourself. &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Locations to find Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Earth: Underground&lt;br /&gt;
&lt;br /&gt;
Fire: Volcano&lt;br /&gt;
&lt;br /&gt;
Air: High Mountain&lt;br /&gt;
&lt;br /&gt;
Nature: Jungle&lt;br /&gt;
&lt;br /&gt;
Electric: Metallic Ruins&lt;br /&gt;
&lt;br /&gt;
Water: Ocean&lt;br /&gt;
&lt;br /&gt;
Darkness: Dark Realm&lt;br /&gt;
&lt;br /&gt;
Light: Heaven&lt;br /&gt;
&lt;br /&gt;
Universal: Universe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once they're collected they will show up in the infinity board with some conditions before you can upgrade them, these conditions only need to be met once and the stones unlocked forever. All stones have the conditions of prestiging their respective laboratory experiments 3 times and have 50 essence in the 3rd tab of the Era Workshop.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Unique Condition to Unlock Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Neutral: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
1000 or greater % Neutral boost in the Museum&lt;br /&gt;
}}&lt;br /&gt;
Earth: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100k depth or greater in the Mine&lt;br /&gt;
}}&lt;br /&gt;
Fire: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
T8 Boiler or Higher obtained in Factory&lt;br /&gt;
}}&lt;br /&gt;
Air: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
1e10 or more Crates in the Trading Post&lt;br /&gt;
}}&lt;br /&gt;
Nature: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100 or Greater total Beacon tier in the Construction Firm&lt;br /&gt;
}}&lt;br /&gt;
Electric: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100M or more Maximum Power in Power Plant&lt;br /&gt;
}}&lt;br /&gt;
Water: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100 or more Shipments made in the Shipyard&lt;br /&gt;
}}&lt;br /&gt;
Darkness: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
12 or more Maximised servers in the Headquarters&lt;br /&gt;
}}&lt;br /&gt;
Light: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
500 or more Arcade Coins in the Acrade&lt;br /&gt;
}}&lt;br /&gt;
Universal: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
Tier 3 Cylindro defeated in Statue of Cubos&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Charging Stones==&lt;br /&gt;
&lt;br /&gt;
[[File:Stone Charge Menu.png|thumb|This is the Charging menu shows the bonuses, charge times, infinities and amount charged.]]&lt;br /&gt;
&lt;br /&gt;
=Infinity Perks=&lt;br /&gt;
&lt;br /&gt;
Once a stone is full charged it can be used on an infinity perk and then need to be charged again. After being used the speed and amount bonus that were stockpiled get reset. The ones that are in '''bold''' are highly recommended.&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Infinity Perks|&lt;br /&gt;
[[File:Perk List.png|thumb|]]&lt;br /&gt;
}}&lt;br /&gt;
==Use Perks==&lt;br /&gt;
&lt;br /&gt;
These use up all the charge and puts the stones on charging to perform a 1 time use function. With a couple exceptions, they display an &amp;quot;X&amp;quot; on the button if wont do anything.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Use perks|&lt;br /&gt;
&lt;br /&gt;
Earth: Refreshes all layers in the Mine&lt;br /&gt;
&lt;br /&gt;
Water: Finishing the current shipment in the Shipyard&lt;br /&gt;
&lt;br /&gt;
'''Fire, Earth, Electric: skips 400 hours of Factory Refinement&lt;br /&gt;
&lt;br /&gt;
Nature, Light, Darkness: Resets the cooldown of town perk respec&lt;br /&gt;
&lt;br /&gt;
Nature: Gives 250k Rubber in the Factory&lt;br /&gt;
&lt;br /&gt;
'''Universal, Neutral, Darkness: Increases the tier of all Museum power stones by 1 (max of 50).&lt;br /&gt;
&lt;br /&gt;
Neutral: Gives 1e30 town resources.&lt;br /&gt;
&lt;br /&gt;
Neutral, Fire, Earth, Air, Water, Universal: Gives 1e45 town resources.&lt;br /&gt;
&lt;br /&gt;
'''All stones: Gives 1e60 town resources.'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Toggle Perks==&lt;br /&gt;
When started, Toggle Perks doesn't use up the charge but it makes the stone not be able to be used on anything else. They last until you turn them off and then they will lose the charge and start recharging.&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Toggle perks|&lt;br /&gt;
&lt;br /&gt;
'''Air: Turns the Trading Post trade refresh timer into a button.'''&lt;br /&gt;
&lt;br /&gt;
Neutral: Turns the Museum Offshore Market stock change timer into a button.&lt;br /&gt;
&lt;br /&gt;
Air, Water: Forces good weather, takes around 20 minutes for it to take effect.&lt;br /&gt;
&lt;br /&gt;
'''Electric: Multiplies the Powerplant's power capacity by 1 million'''&lt;br /&gt;
&lt;br /&gt;
Universal: Multiplies Resources dropped from enemies by 10k, does not affect transmute and wave resources.&lt;br /&gt;
&lt;br /&gt;
Universal, Any Element: Multiplies damage of that element by 1 trillion.&lt;br /&gt;
&lt;br /&gt;
'''Neutral, Fire, Earth, Water, Air, Nature: Temporarily grants access to Infinity Forge.'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unlock Perks==&lt;br /&gt;
Unlock perks use up the charge and put the stones on charging for a permanent buff.&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Unlock perks|&lt;br /&gt;
&lt;br /&gt;
'''Fire, Earth, Electric, Universal, Darkness, Light: Multiplies processing speed of all machines in the factory (including belt) by 10.'''&lt;br /&gt;
&lt;br /&gt;
'''Fire, Electric, Air, Nature, Darkness: Makes you get 2 skill points per level, applies to levels gotten before unlocking this perk.'''&lt;br /&gt;
&lt;br /&gt;
'''Neutral, Light, Nature, Dark, Universal: Reduces the cooldown of respecing town perks to 1 hours instead of 12.'''&lt;br /&gt;
&lt;br /&gt;
Fire, Earth, Electric, Nature, Universal: Reduces the time it takes to generate a Mine layer to 1 minute instead of 3.&lt;br /&gt;
&lt;br /&gt;
All stones: Permanently grants access to Infinty Forge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1598</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1598"/>
		<updated>2021-06-12T10:56:11Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the ''12 Town Perks''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''%''' per level &lt;br /&gt;
&lt;br /&gt;
[NEEDS EXACT NUMBER ADDED]&lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''%''' per level &lt;br /&gt;
&lt;br /&gt;
[NEEDS EXACT NUMBER ADDED]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] [Excluding Exotic Gems] by '''10%''' per level &lt;br /&gt;
&lt;br /&gt;
[NEEDS FACT CHECKING]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1542</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1542"/>
		<updated>2021-06-06T15:46:28Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the ''12 Town Perks''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''%''' per level &lt;br /&gt;
&lt;br /&gt;
[NEEDS EXACT NUMBER ADDED]&lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''%''' per level &lt;br /&gt;
&lt;br /&gt;
[NEEDS EXACT NUMBER ADDED]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] [Excluding Exotic Gems] by '''10%''' per level [Multiplied by your &lt;br /&gt;
&lt;br /&gt;
[NEEDS FACT CHECKING]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1541</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1541"/>
		<updated>2021-06-06T15:43:04Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the ''12 Town Perks''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''%''' per level &lt;br /&gt;
&lt;br /&gt;
[NEEDS EXACT NUMBER ADDED]&lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''%''' per level &lt;br /&gt;
&lt;br /&gt;
[NEEDS EXACT NUMBER ADDED]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] [Excluding Exotic Gems] by '''10%''' per level [Multiplied by your &lt;br /&gt;
&lt;br /&gt;
[NEEDS FACT CHECKING]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1540</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1540"/>
		<updated>2021-06-06T15:40:10Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
&lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
&lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the ''12 Town Perks''' &lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''%''' per level &lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] [Excluding Exotic Gems] by '''10%''' per level [Multiplied by your &lt;br /&gt;
&lt;br /&gt;
[NEEDS FACT CHECKING]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1539</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1539"/>
		<updated>2021-06-06T15:39:45Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the ''12 Town Perks''' &lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''%''' per level &lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] [Excluding Exotic Gems] by '''10%''' per level [Multiplied by your &lt;br /&gt;
&lt;br /&gt;
[NEEDS FACT CHECKING]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1538</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1538"/>
		<updated>2021-06-06T15:38:42Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the ''12 Town Perks''' &lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] [Excluding Exotic Gems] by '''10%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
[NEEDS FACT CHECKING]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1537</id>
		<title>Town Perks</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Town_Perks&amp;diff=1537"/>
		<updated>2021-06-06T15:37:53Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: Created page with &amp;quot;{{Spoiler warning|Mid-Game Content}}  '''Mid-Game''' is a phase of the game which starts at Military Tier 6 .   Town Perks are found under a new tab on the right side of y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Mid-Game Content}}&lt;br /&gt;
 '''Mid-Game''' is a phase of the game which starts at [[Military Tier]] 6 .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Town Perks are found under a new tab on the right side of your screen their symbol is a Star &lt;br /&gt;
&lt;br /&gt;
In total there are '''12''' Town Perks in total &lt;br /&gt;
To Upgrade a Town Perk you need to invest [[Skill Points]] into the Perks&lt;br /&gt;
The effects of Town Perks are '''Multiplied''' by your [[Military Tier]] &lt;br /&gt;
So on [[Military Tier]] 6 these effects are '''Multiplied''' by 6&lt;br /&gt;
&lt;br /&gt;
The Following are the ''12 Town Perks''' &lt;br /&gt;
&lt;br /&gt;
'''Resource Drops''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Gives '''20%''' Resource drops from Enemies per Level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Total Damage''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Damage dealt by all sources in [[Tower Testing]] by '''%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
This does '''NOT''' affect damage dealt against bosses in [[Statue of Cubos]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Resistance''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Resistance against all elements in [[Tower Testing]] by '''%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Processing Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Processing Speed of all Machines in the [[Factory]] by '''3%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Tip&lt;br /&gt;
|&lt;br /&gt;
This Does affect the Belt in the [[Factory]] and thus also makes Shard refining faster &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Refining Speed''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases Shard Refining Speed by '''2%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Crate Factor''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the amount of crates being produced while trading in the [[Trading Post]] by '''1%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mining Reward''' [Base cost 1 Skill Point. +1 per level]&lt;br /&gt;
&lt;br /&gt;
Increases all Mining Rewards in the [[Mine]] [Excluding Exotic Gems] by '''10%''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
[NEEDS FACT CHECKING]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Max Layers''' [Base cost 10 Skill Points. +10 per level]&lt;br /&gt;
&lt;br /&gt;
Increases the Maximum amount of Layers Generated in the [[Mine]] by '''0.2''' per level [Multiplied by your [[Military Tier]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Boost Efficency''' [Base cost 1 Skill Point. +1 per level]&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1501</id>
		<title>Infinity</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1501"/>
		<updated>2021-06-01T15:03:05Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: I've added the unlock conditions to all Infinity stones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Infinity content}}&lt;br /&gt;
[[File:Infinity icon.png|60px]] '''Infinity''' is a phase of the game which opens up at [[Military Tier]] 12. Infinity begins when the player reaches [[Era]] 100B in endless mode on any difficulty of a given [[Regions|region]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Acquiring Infinity modules=&lt;br /&gt;
&lt;br /&gt;
Upon entering infinity phase you gain access to another tab in the second floor of the workshop. At first only the left side called “infinty modules” is unlocked, here you purchase modules in the grid which lets you buy the next module(s) in that chain if any. Buying all of these is your first goal on infinity phase.    &lt;br /&gt;
&lt;br /&gt;
==Income of the Phase==&lt;br /&gt;
&lt;br /&gt;
Early Infinity: by now you should have at least 1 t5 producer,  for getting more money you should be creating more t5 producers maybe around a hundred and spending all your money on trading post crates. &lt;br /&gt;
&lt;br /&gt;
Mid Infinity: (refer back here once you are MT14) Once you get to mt14 you should get to infinity 1 on Neutral (R11) Nightmare. Then start a new round and use critical wave jump to reach Era 90 billion and farm the enemies there. &lt;br /&gt;
&lt;br /&gt;
Late infinity: (refer back here once you are starting to charge stones) TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infinity effects/modules explained==&lt;br /&gt;
&lt;br /&gt;
Infinity shield buffs: Enemies get increases stats for each infinity and stack with era sheild with the formula of base * Era shield * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Infinity damage: penetrates era and infinity shields, it is a type of damage not to be confused with the quantity infinite damage (meaning 1.8e308 damage, which is the highest number that can be stored.) It is a if most of your damage consists of infinity damage then the hp buff of infinity shield and the getting /inf on hp era divider can be ignored. As for the modules themselves, most of them are terrible as they do damage in the 100ks, even if they penetrate sheilds the damage is so low that the modules are basically useless, Infinity splash is the only good source of infinity damage and it does neutral infinity damage so you'll want to maximize neutral boost in the museum in this phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
infinity foundation: converts enemies infinity damage into regular damage so that the donuts don’t instant kill you, not needed below infinity 1.  &lt;br /&gt;
&lt;br /&gt;
infinity enemy resistance: TBD &lt;br /&gt;
&lt;br /&gt;
=Software Boosting=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Era 1 completion==&lt;br /&gt;
&lt;br /&gt;
Now that you have all the infinity modules you can reach Era 1 on higher difficulties that were you weren't able to in era phase. mt13 and 14 don't unlock and software that speed up reaching Era 1 in modes you haven't reached it on so the most efficient goal now is finishing 90/90 Era 1, which is means for all 15 regions the endless mode of all 6 difficulties have a highscore of at least Era 1. The reason this is so important is because of the era software Wave Horizon and Wave Marathon, with 90/90 Era these software make your acceleration over 2250 times faster. You may be worried about it taking a very long time because Era takes like 45 minutes at the beginning but each era you get will shorten the time it takes to get all the next era and the last few eras take only a few minutes and the total time is around 3-5 hours.  &lt;br /&gt;
&lt;br /&gt;
Pretty much any blueprint will work as long as it has enough good infinity modules but if you dont want to make your own you can use the one for 90/90 inf's in the next section.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reaching MT14/Infinity 1 completion== &lt;br /&gt;
&lt;br /&gt;
Once your acceleration is as fast as possible you can quickly reach infinities for tiering up your military. You do not need to max out the era dividers to infinity anymore. First do Region 1,2 and 3 on easy to get to mt13 and then do R4-9 and R11 for reaching mt14.  Now, you have to repeat that grinding again for getting 90/90 Inf 1's, which same as 90/90 era 1 means for all 15 regions  and 6 difficulties for each, endless mode has a highscore of at least infinity 1.   &lt;br /&gt;
&lt;br /&gt;
Surviving Era Damage Red Skull: Make a build comprising of as many block and attack slowing modules and as you can fit, blocks deny 100% of damage so it makes the era shields attack bonus not affect you (while the era shield has a red skull in damage, resistance and other non-100% damage mitigation does nothing with the exception of temporal barrier). I recommend finishing the gem experiment as the last module helps a lot with blocking. You do not need infinity foundation because you're facing era enemies not donuts. &lt;br /&gt;
&lt;br /&gt;
Penetrating Era hp Red Skull: As for the Era  hp shield, there are many infinity modules that do instant kills or infinity damage (infinity splash is the only source of infinity damage that doesn't suck), which allows you to kill enemies pretty easily.        &lt;br /&gt;
&lt;br /&gt;
If you wont want to build your own blueprint you can use this. It is a Blueprint made by Connecting in the Discord Server many people use this for getting 90/90 era and inf 1's. It can be imported in the workshop. For easier regions you should replace Snap of Destiny with Bulwark.  &lt;br /&gt;
&lt;br /&gt;
ZG9nZWNvaW4gc3VwcmVtZQ0KO2VuZXJneS5yZWdlbmVyYXRpb247ZW5lcmd5LmJhc2ljO3hwLmJvbnVzO2JvbnVzLmNvbmRlbnNlO2VuZXJneS5yZWN5Y2xpbmc7ZW5lcmd5L  &lt;br /&gt;
&lt;br /&gt;
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XR1cmU7YmxvY2&lt;br /&gt;
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&lt;br /&gt;
This is the ai script that goes with it. If you choose to make your own, make sure it uses dark sacrifice twice at the start of every round so that the hp based effects like shelter, strikeback and bulwark can be utilized.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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c2VpbnN0YW50CGNvbnN0YW50   &lt;br /&gt;
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&lt;br /&gt;
Bd0b3dlci5tb2R1bGUudXNlaW5zdG&lt;br /&gt;
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YW50CGNvbnN0YW50AgQAAAAXdG93ZXIubW9kdWxlLnVzZWluc   &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
bW&lt;br /&gt;
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&lt;br /&gt;
0AgoAAAAXdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQC&lt;br /&gt;
CwAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAIFAAAADGdlbmVyaWMuZ290bwhjb25zdGF   &lt;br /&gt;
&lt;br /&gt;
udAICAAAA      &lt;br /&gt;
&lt;br /&gt;
=Stones=&lt;br /&gt;
&lt;br /&gt;
Almost everything about this phase has to do with infinity phase, they can be sped up with by getting Highscores of infinities, upgraded with exotic gems and used to provide powerful game-changing effects.      &lt;br /&gt;
&lt;br /&gt;
==Collecting and Unlocking Stones== &lt;br /&gt;
&lt;br /&gt;
With the exception of Neutral being unlocked at 1m era, Infinity stones are collected by going to its respective region and killing a disabled enemy of that element. The region where each element is found is very intuitive and I recommend guessing yourself. &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Locations to find Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Earth: Underground&lt;br /&gt;
Fire: Volcano&lt;br /&gt;
Air: High Mountain&lt;br /&gt;
Nature: Jungle&lt;br /&gt;
Electric: Metallic Ruins&lt;br /&gt;
Water: Ocean&lt;br /&gt;
Darkness: Dark Realm&lt;br /&gt;
Light: Heaven&lt;br /&gt;
Universal: Universe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once they're collected they will show up in the infinity board with some conditions before you can upgrade them, these conditions only need to be met once and the stones unlocked forever. All stones have the conditions of prestiging their respective laboratory experiments 3 times and have 50 essence in the 3rd tab of the Era Workshop.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Unique Condition to Unlock Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Neutral: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
1000 or greater % Neutral boost in the Museum&lt;br /&gt;
}}&lt;br /&gt;
Earth: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100k in the Mine&lt;br /&gt;
}}&lt;br /&gt;
Fire: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
T8 Boiler or Higher obtained in Factory&lt;br /&gt;
}}&lt;br /&gt;
Air: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
1e10 or more Crates in the Trading Post&lt;br /&gt;
}}&lt;br /&gt;
Nature: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100 or Greater total Beacon tier in the Construction Firm&lt;br /&gt;
}}&lt;br /&gt;
Electric: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100M or more in Power Plant&lt;br /&gt;
}}&lt;br /&gt;
Water: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
100 or more Shipments made in the Shipyard&lt;br /&gt;
}}&lt;br /&gt;
Darkness: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
12 or more Maximised servers in the Headquarters&lt;br /&gt;
}}&lt;br /&gt;
Light: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
500 or more Arcade Coins in the Acrade&lt;br /&gt;
}}&lt;br /&gt;
Universal: &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Condition&lt;br /&gt;
|&lt;br /&gt;
Tier 3 Cylindro defeated in Statue of Cubos&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Charging Stones==&lt;br /&gt;
&lt;br /&gt;
=Infinity Perks=&lt;br /&gt;
&lt;br /&gt;
Once a stone is full charged it can be used on an infinity perk and then need to be charged again. After being used the speed and amount bonus that were stockpiled get reset.&lt;br /&gt;
&lt;br /&gt;
==Use Perks==&lt;br /&gt;
&lt;br /&gt;
These immidietly puts the stones on charging and perfomes the 1 time use function. Aside from the Museum one, they display an &amp;quot;X&amp;quot; on the button wont do anything.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Use perks|&lt;br /&gt;
&lt;br /&gt;
Earth: refreshes all layers in the Mine&lt;br /&gt;
&lt;br /&gt;
Water: Finishing the current shipment in the Shipyard&lt;br /&gt;
&lt;br /&gt;
Fire, Earth, Electric: skips 400 hours of Factory Refinement&lt;br /&gt;
&lt;br /&gt;
Nature, Light, Darkness: resets the cooldown of town perk respec&lt;br /&gt;
&lt;br /&gt;
Universal, Neutral, Darkness: Increases the tier of all Museum stones by 1 (max of 50)&lt;br /&gt;
&lt;br /&gt;
Neutral: gives 1e30 town resources&lt;br /&gt;
&lt;br /&gt;
TBD: gives 1e45 town resources&lt;br /&gt;
&lt;br /&gt;
All stones: gives 1e60 town resources&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Toggle Perks==&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Toggle perks|&lt;br /&gt;
&lt;br /&gt;
Air: turns the Trading Post trade refresh timer into a button.&lt;br /&gt;
&lt;br /&gt;
Electric: Multiplies the Powerplants battery capacity by 1 million&lt;br /&gt;
&lt;br /&gt;
Universal: Multiplies Resources dropped from enemies by 10k, does not affect transmute and wave resources&lt;br /&gt;
&lt;br /&gt;
Neutral: turns the Museum Offshore Market stock change timer into a button.&lt;br /&gt;
&lt;br /&gt;
Air, Water: Forces good weather, takes around 20 minutes for it to take effect&lt;br /&gt;
&lt;br /&gt;
TBD: Temporary grants access to forge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unlock Perks==&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Unlock perks|&lt;br /&gt;
&lt;br /&gt;
Fire, Earth, Electric, Universal, Darkness, Light: Increases processing of all machines including belt by 10.&lt;br /&gt;
&lt;br /&gt;
TBD: Reduces the cooldown of respecing town perks to 1 hours instead of 12.&lt;br /&gt;
&lt;br /&gt;
TBD: Reduces the time it takes to create Mine layers to 1 minute instead of 3.&lt;br /&gt;
&lt;br /&gt;
All stones: Permanently grant access for Forge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1500</id>
		<title>Infinity</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1500"/>
		<updated>2021-06-01T14:52:33Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: I've removed my changes as i did a mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Infinity content}}&lt;br /&gt;
[[File:Infinity icon.png|60px]] '''Infinity''' is a phase of the game which opens up at [[Military Tier]] 12. Infinity begins when the player reaches [[Era]] 100B in endless mode on any difficulty of a given [[Regions|region]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Acquiring Infinity modules=&lt;br /&gt;
&lt;br /&gt;
Upon entering infinity phase you gain access to another tab in the second floor of the workshop. At first only the left side called “infinty modules” is unlocked, here you purchase modules in the grid which lets you buy the next module(s) in that chain if any. Buying all of these is your first goal on infinity phase.    &lt;br /&gt;
&lt;br /&gt;
==Income of the Phase==&lt;br /&gt;
&lt;br /&gt;
Early Infinity: by now you should have at least 1 t5 producer,  for getting more money you should be creating more t5 producers maybe around a hundred and spending all your money on trading post crates. &lt;br /&gt;
&lt;br /&gt;
Mid Infinity: (refer back here once you are MT14) Once you get to mt14 you should get to infinity 1 on Neutral (R11) Nightmare. Then start a new round and use critical wave jump to reach Era 90 billion and farm the enemies there. &lt;br /&gt;
&lt;br /&gt;
Late infinity: (refer back here once you are starting to charge stones) TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infinity effects/modules explained==&lt;br /&gt;
&lt;br /&gt;
Infinity shield buffs: Enemies get increases stats for each infinity and stack with era sheild with the formula of base * Era shield * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Infinity damage: penetrates era and infinity shields, it is a type of damage not to be confused with the quantity infinite damage (meaning 1.8e308 damage, which is the highest number that can be stored.) It is a if most of your damage consists of infinity damage then the hp buff of infinity shield and the getting /inf on hp era divider can be ignored. As for the modules themselves, most of them are terrible as they do damage in the 100ks, even if they penetrate sheilds the damage is so low that the modules are basically useless, Infinity splash is the only good source of infinity damage and it does neutral infinity damage so you'll want to maximize neutral boost in the museum in this phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
infinity foundation: converts enemies infinity damage into regular damage so that the donuts don’t instant kill you, not needed below infinity 1.  &lt;br /&gt;
&lt;br /&gt;
infinity enemy resistance: TBD &lt;br /&gt;
&lt;br /&gt;
=Software Boosting=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Era 1 completion==&lt;br /&gt;
&lt;br /&gt;
Now that you have all the infinity modules you can reach Era 1 on higher difficulties that were you weren't able to in era phase. mt13 and 14 don't unlock and software that speed up reaching Era 1 in modes you haven't reached it on so the most efficient goal now is finishing 90/90 Era 1, which is means for all 15 regions the endless mode of all 6 difficulties have a highscore of at least Era 1. The reason this is so important is because of the era software Wave Horizon and Wave Marathon, with 90/90 Era these software make your acceleration over 2250 times faster. You may be worried about it taking a very long time because Era takes like 45 minutes at the beginning but each era you get will shorten the time it takes to get all the next era and the last few eras take only a few minutes and the total time is around 3-5 hours.  &lt;br /&gt;
&lt;br /&gt;
Pretty much any blueprint will work as long as it has enough good infinity modules but if you dont want to make your own you can use the one for 90/90 inf's in the next section.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reaching MT14/Infinity 1 completion== &lt;br /&gt;
&lt;br /&gt;
Once your acceleration is as fast as possible you can quickly reach infinities for tiering up your military. You do not need to max out the era dividers to infinity anymore. First do Region 1,2 and 3 on easy to get to mt13 and then do R4-9 and R11 for reaching mt14.  Now, you have to repeat that grinding again for getting 90/90 Inf 1's, which same as 90/90 era 1 means for all 15 regions  and 6 difficulties for each, endless mode has a highscore of at least infinity 1.   &lt;br /&gt;
&lt;br /&gt;
Surviving Era Damage Red Skull: Make a build comprising of as many block and attack slowing modules and as you can fit, blocks deny 100% of damage so it makes the era shields attack bonus not affect you (while the era shield has a red skull in damage, resistance and other non-100% damage mitigation does nothing with the exception of temporal barrier). I recommend finishing the gem experiment as the last module helps a lot with blocking. You do not need infinity foundation because you're facing era enemies not donuts. &lt;br /&gt;
&lt;br /&gt;
Penetrating Era hp Red Skull: As for the Era  hp shield, there are many infinity modules that do instant kills or infinity damage (infinity splash is the only source of infinity damage that doesn't suck), which allows you to kill enemies pretty easily.        &lt;br /&gt;
&lt;br /&gt;
If you wont want to build your own blueprint you can use this. It is a Blueprint made by Connecting in the Discord Server many people use this for getting 90/90 era and inf 1's. It can be imported in the workshop. For easier regions you should replace Snap of Destiny with Bulwark.  &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
This is the ai script that goes with it. If you choose to make your own, make sure it uses dark sacrifice twice at the start of every round so that the hp based effects like shelter, strikeback and bulwark can be utilized.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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YW50CGNvbnN0YW50AgQAAAAXdG93ZXIubW9kdWxlLnVzZWluc   &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
bW&lt;br /&gt;
9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCCAAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAIJAAAAF3Rvd2VyLm1vZHVsZS51c2VpbnN0YW50CGNvbnN0YW5   &lt;br /&gt;
&lt;br /&gt;
0AgoAAAAXdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQC&lt;br /&gt;
CwAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAIFAAAADGdlbmVyaWMuZ290bwhjb25zdGF   &lt;br /&gt;
&lt;br /&gt;
udAICAAAA      &lt;br /&gt;
&lt;br /&gt;
=Stones=&lt;br /&gt;
&lt;br /&gt;
Almost everything about this phase has to do with infinity phase, they can be sped up with by getting Highscores of infinities, upgraded with exotic gems and used to provide powerful game-changing effects.      &lt;br /&gt;
&lt;br /&gt;
==Collecting and Unlocking Stones== &lt;br /&gt;
&lt;br /&gt;
With the exception of Neutral being unlocked at 1m era, Infinity stones are collected by going to its respective region and killing a disabled enemy of that element. The region where each element is found is very intuitive and I recommend guessing yourself. &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Locations to find Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Earth: Underground&lt;br /&gt;
Fire: Volcano&lt;br /&gt;
Air: High Mountain&lt;br /&gt;
Nature: Jungle&lt;br /&gt;
Electric: Metallic Ruins&lt;br /&gt;
Water: Ocean&lt;br /&gt;
Darkness: Dark Realm&lt;br /&gt;
Light: Heaven&lt;br /&gt;
Universal: Universe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once they're collected they will show up in the infinity board with some conditions before you can upgrade them, these conditions only need to be met once and the stones unlocked forever. All stones have the conditions of prestiging their respective laboratory experiments 3 times and have 50 essence in the 3rd tab of the Era Workshop.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Unique Condition to Unlock Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Neutral: &lt;br /&gt;
Earth: &lt;br /&gt;
Fire: &lt;br /&gt;
Air: &lt;br /&gt;
Nature: &lt;br /&gt;
Electric: &lt;br /&gt;
Water: &lt;br /&gt;
Darkness: &lt;br /&gt;
Light: &lt;br /&gt;
Universal: &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Charging Stones==&lt;br /&gt;
&lt;br /&gt;
=Infinity Perks=&lt;br /&gt;
&lt;br /&gt;
Once a stone is full charged it can be used on an infinity perk and then need to be charged again. After being used the speed and amount bonus that were stockpiled get reset.&lt;br /&gt;
&lt;br /&gt;
==Use Perks==&lt;br /&gt;
&lt;br /&gt;
These immidietly puts the stones on charging and perfomes the 1 time use function. Aside from the Museum one, they display an &amp;quot;X&amp;quot; on the button wont do anything.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Use perks|&lt;br /&gt;
&lt;br /&gt;
Earth: refreshes all layers in the Mine&lt;br /&gt;
&lt;br /&gt;
Water: Finishing the current shipment in the Shipyard&lt;br /&gt;
&lt;br /&gt;
Fire, Earth, Electric: skips 400 hours of Factory Refinement&lt;br /&gt;
&lt;br /&gt;
Nature, Light, Darkness: resets the cooldown of town perk respec&lt;br /&gt;
&lt;br /&gt;
Universal, Neutral, Darkness: Increases the tier of all Museum stones by 1 (max of 50)&lt;br /&gt;
&lt;br /&gt;
Neutral: gives 1e30 town resources&lt;br /&gt;
&lt;br /&gt;
TBD: gives 1e45 town resources&lt;br /&gt;
&lt;br /&gt;
All stones: gives 1e60 town resources&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Toggle Perks==&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Toggle perks|&lt;br /&gt;
&lt;br /&gt;
Air: turns the Trading Post trade refresh timer into a button.&lt;br /&gt;
&lt;br /&gt;
Electric: Multiplies the Powerplants battery capacity by 1 million&lt;br /&gt;
&lt;br /&gt;
Universal: Multiplies Resources dropped from enemies by 10k, does not affect transmute and wave resources&lt;br /&gt;
&lt;br /&gt;
Neutral: turns the Museum Offshore Market stock change timer into a button.&lt;br /&gt;
&lt;br /&gt;
Air, Water: Forces good weather, takes around 20 minutes for it to take effect&lt;br /&gt;
&lt;br /&gt;
TBD: Temporary grants access to forge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unlock Perks==&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Unlock perks|&lt;br /&gt;
&lt;br /&gt;
Fire, Earth, Electric, Universal, Darkness, Light: Increases processing of all machines including belt by 10.&lt;br /&gt;
&lt;br /&gt;
TBD: Reduces the cooldown of respecing town perks to 1 hours instead of 12.&lt;br /&gt;
&lt;br /&gt;
TBD: Reduces the time it takes to create Mine layers to 1 minute instead of 3.&lt;br /&gt;
&lt;br /&gt;
All stones: Permanently grant access for Forge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1499</id>
		<title>Infinity</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Infinity&amp;diff=1499"/>
		<updated>2021-06-01T14:51:27Z</updated>

		<summary type="html">&lt;p&gt;Sunny1983: I added the Earth infinity stone unlock condition as a test to see if i did the spoiler correctly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|Infinity content}}&lt;br /&gt;
[[File:Infinity icon.png|60px]] '''Infinity''' is a phase of the game which opens up at [[Military Tier]] 12. Infinity begins when the player reaches [[Era]] 100B in endless mode on any difficulty of a given [[Regions|region]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Acquiring Infinity modules=&lt;br /&gt;
&lt;br /&gt;
Upon entering infinity phase you gain access to another tab in the second floor of the workshop. At first only the left side called “infinty modules” is unlocked, here you purchase modules in the grid which lets you buy the next module(s) in that chain if any. Buying all of these is your first goal on infinity phase.    &lt;br /&gt;
&lt;br /&gt;
==Income of the Phase==&lt;br /&gt;
&lt;br /&gt;
Early Infinity: by now you should have at least 1 t5 producer,  for getting more money you should be creating more t5 producers maybe around a hundred and spending all your money on trading post crates. &lt;br /&gt;
&lt;br /&gt;
Mid Infinity: (refer back here once you are MT14) Once you get to mt14 you should get to infinity 1 on Neutral (R11) Nightmare. Then start a new round and use critical wave jump to reach Era 90 billion and farm the enemies there. &lt;br /&gt;
&lt;br /&gt;
Late infinity: (refer back here once you are starting to charge stones) TBD&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Infinity effects/modules explained==&lt;br /&gt;
&lt;br /&gt;
Infinity shield buffs: Enemies get increases stats for each infinity and stack with era sheild with the formula of base * Era shield * (1+# of infinity) ex: infinity 1 enemies have double the stats of their era counter parts and inf 9 as 10x the stats of the era enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Infinity damage: penetrates era and infinity shields, it is a type of damage not to be confused with the quantity infinite damage (meaning 1.8e308 damage, which is the highest number that can be stored.) It is a if most of your damage consists of infinity damage then the hp buff of infinity shield and the getting /inf on hp era divider can be ignored. As for the modules themselves, most of them are terrible as they do damage in the 100ks, even if they penetrate sheilds the damage is so low that the modules are basically useless, Infinity splash is the only good source of infinity damage and it does neutral infinity damage so you'll want to maximize neutral boost in the museum in this phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
infinity foundation: converts enemies infinity damage into regular damage so that the donuts don’t instant kill you, not needed below infinity 1.  &lt;br /&gt;
&lt;br /&gt;
infinity enemy resistance: TBD &lt;br /&gt;
&lt;br /&gt;
=Software Boosting=&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Era 1 completion==&lt;br /&gt;
&lt;br /&gt;
Now that you have all the infinity modules you can reach Era 1 on higher difficulties that were you weren't able to in era phase. mt13 and 14 don't unlock and software that speed up reaching Era 1 in modes you haven't reached it on so the most efficient goal now is finishing 90/90 Era 1, which is means for all 15 regions the endless mode of all 6 difficulties have a highscore of at least Era 1. The reason this is so important is because of the era software Wave Horizon and Wave Marathon, with 90/90 Era these software make your acceleration over 2250 times faster. You may be worried about it taking a very long time because Era takes like 45 minutes at the beginning but each era you get will shorten the time it takes to get all the next era and the last few eras take only a few minutes and the total time is around 3-5 hours.  &lt;br /&gt;
&lt;br /&gt;
Pretty much any blueprint will work as long as it has enough good infinity modules but if you dont want to make your own you can use the one for 90/90 inf's in the next section.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reaching MT14/Infinity 1 completion== &lt;br /&gt;
&lt;br /&gt;
Once your acceleration is as fast as possible you can quickly reach infinities for tiering up your military. You do not need to max out the era dividers to infinity anymore. First do Region 1,2 and 3 on easy to get to mt13 and then do R4-9 and R11 for reaching mt14.  Now, you have to repeat that grinding again for getting 90/90 Inf 1's, which same as 90/90 era 1 means for all 15 regions  and 6 difficulties for each, endless mode has a highscore of at least infinity 1.   &lt;br /&gt;
&lt;br /&gt;
Surviving Era Damage Red Skull: Make a build comprising of as many block and attack slowing modules and as you can fit, blocks deny 100% of damage so it makes the era shields attack bonus not affect you (while the era shield has a red skull in damage, resistance and other non-100% damage mitigation does nothing with the exception of temporal barrier). I recommend finishing the gem experiment as the last module helps a lot with blocking. You do not need infinity foundation because you're facing era enemies not donuts. &lt;br /&gt;
&lt;br /&gt;
Penetrating Era hp Red Skull: As for the Era  hp shield, there are many infinity modules that do instant kills or infinity damage (infinity splash is the only source of infinity damage that doesn't suck), which allows you to kill enemies pretty easily.        &lt;br /&gt;
&lt;br /&gt;
If you wont want to build your own blueprint you can use this. It is a Blueprint made by Connecting in the Discord Server many people use this for getting 90/90 era and inf 1's. It can be imported in the workshop. For easier regions you should replace Snap of Destiny with Bulwark.  &lt;br /&gt;
&lt;br /&gt;
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lyLmh1cnJpY2FuZTt0b3  &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
This is the ai script that goes with it. If you choose to make your own, make sure it uses dark sacrifice twice at the start of every round so that the hp based effects like shelter, strikeback and bulwark can be utilized.&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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c2VpbnN0YW50CGNvbnN0YW50   &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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YW50CGNvbnN0YW50AgQAAAAXdG93ZXIubW9kdWxlLnVzZWluc   &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
bW&lt;br /&gt;
9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQCCAAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAIJAAAAF3Rvd2VyLm1vZHVsZS51c2VpbnN0YW50CGNvbnN0YW5   &lt;br /&gt;
&lt;br /&gt;
0AgoAAAAXdG93ZXIubW9kdWxlLnVzZWluc3RhbnQIY29uc3RhbnQC&lt;br /&gt;
CwAAABd0b3dlci5tb2R1bGUudXNlaW5zdGFudAhjb25zdGFudAIFAAAADGdlbmVyaWMuZ290bwhjb25zdGF   &lt;br /&gt;
&lt;br /&gt;
udAICAAAA      &lt;br /&gt;
&lt;br /&gt;
=Stones=&lt;br /&gt;
&lt;br /&gt;
Almost everything about this phase has to do with infinity phase, they can be sped up with by getting Highscores of infinities, upgraded with exotic gems and used to provide powerful game-changing effects.      &lt;br /&gt;
&lt;br /&gt;
==Collecting and Unlocking Stones== &lt;br /&gt;
&lt;br /&gt;
With the exception of Neutral being unlocked at 1m era, Infinity stones are collected by going to its respective region and killing a disabled enemy of that element. The region where each element is found is very intuitive and I recommend guessing yourself. &lt;br /&gt;
{{collapsible&lt;br /&gt;
|Locations to find Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Earth: Underground&lt;br /&gt;
Fire: Volcano&lt;br /&gt;
Air: High Mountain&lt;br /&gt;
Nature: Jungle&lt;br /&gt;
Electric: Metallic Ruins&lt;br /&gt;
Water: Ocean&lt;br /&gt;
Darkness: Dark Realm&lt;br /&gt;
Light: Heaven&lt;br /&gt;
Universal: Universe&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Once they're collected they will show up in the infinity board with some conditions before you can upgrade them, these conditions only need to be met once and the stones unlocked forever. All stones have the conditions of prestiging their respective laboratory experiments 3 times and have 50 essence in the 3rd tab of the Era Workshop.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Unique Condition to Unlock Infinity Stones&lt;br /&gt;
|&lt;br /&gt;
Neutral: {{Spoiler |100000 Metres in the mine|}}&lt;br /&gt;
Earth: &lt;br /&gt;
Fire: &lt;br /&gt;
Air: &lt;br /&gt;
Nature: &lt;br /&gt;
Electric: &lt;br /&gt;
Water: &lt;br /&gt;
Darkness: &lt;br /&gt;
Light: &lt;br /&gt;
Universal: &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Charging Stones==&lt;br /&gt;
&lt;br /&gt;
=Infinity Perks=&lt;br /&gt;
&lt;br /&gt;
Once a stone is full charged it can be used on an infinity perk and then need to be charged again. After being used the speed and amount bonus that were stockpiled get reset.&lt;br /&gt;
&lt;br /&gt;
==Use Perks==&lt;br /&gt;
&lt;br /&gt;
These immidietly puts the stones on charging and perfomes the 1 time use function. Aside from the Museum one, they display an &amp;quot;X&amp;quot; on the button wont do anything.&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Use perks|&lt;br /&gt;
&lt;br /&gt;
Earth: refreshes all layers in the Mine&lt;br /&gt;
&lt;br /&gt;
Water: Finishing the current shipment in the Shipyard&lt;br /&gt;
&lt;br /&gt;
Fire, Earth, Electric: skips 400 hours of Factory Refinement&lt;br /&gt;
&lt;br /&gt;
Nature, Light, Darkness: resets the cooldown of town perk respec&lt;br /&gt;
&lt;br /&gt;
Universal, Neutral, Darkness: Increases the tier of all Museum stones by 1 (max of 50)&lt;br /&gt;
&lt;br /&gt;
Neutral: gives 1e30 town resources&lt;br /&gt;
&lt;br /&gt;
TBD: gives 1e45 town resources&lt;br /&gt;
&lt;br /&gt;
All stones: gives 1e60 town resources&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Toggle Perks==&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Toggle perks|&lt;br /&gt;
&lt;br /&gt;
Air: turns the Trading Post trade refresh timer into a button.&lt;br /&gt;
&lt;br /&gt;
Electric: Multiplies the Powerplants battery capacity by 1 million&lt;br /&gt;
&lt;br /&gt;
Universal: Multiplies Resources dropped from enemies by 10k, does not affect transmute and wave resources&lt;br /&gt;
&lt;br /&gt;
Neutral: turns the Museum Offshore Market stock change timer into a button.&lt;br /&gt;
&lt;br /&gt;
Air, Water: Forces good weather, takes around 20 minutes for it to take effect&lt;br /&gt;
&lt;br /&gt;
TBD: Temporary grants access to forge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Unlock Perks==&lt;br /&gt;
&lt;br /&gt;
{{collapsible&lt;br /&gt;
|List of Unlock perks|&lt;br /&gt;
&lt;br /&gt;
Fire, Earth, Electric, Universal, Darkness, Light: Increases processing of all machines including belt by 10.&lt;br /&gt;
&lt;br /&gt;
TBD: Reduces the cooldown of respecing town perks to 1 hours instead of 12.&lt;br /&gt;
&lt;br /&gt;
TBD: Reduces the time it takes to create Mine layers to 1 minute instead of 3.&lt;br /&gt;
&lt;br /&gt;
All stones: Permanently grant access for Forge&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;u&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;/u&amp;gt;'''{{stub}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Sunny1983</name></author>
		
	</entry>
</feed>