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	<id>https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Speedybrain</id>
	<title>The Perfect Tower II - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.perfecttower2.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Speedybrain"/>
	<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/Special:Contributions/Speedybrain"/>
	<updated>2026-04-28T11:54:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.1</generator>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template:Navbox&amp;diff=2693</id>
		<title>Template:Navbox</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template:Navbox&amp;diff=2693"/>
		<updated>2022-12-21T14:20:52Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Protected &amp;quot;Template:Navbox&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#invoke:Navbox|navbox}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=2685</id>
		<title>Template:PerfectNavigation</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=2685"/>
		<updated>2022-12-09T08:13:56Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Tower Testing]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
* [[AI]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = [[Buildings]]&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquarters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = &lt;br /&gt;
* [[Military_Tier|Military]] &lt;br /&gt;
* [[Era]]&lt;br /&gt;
* [[Infinity]]&lt;br /&gt;
 }}&lt;br /&gt;
| group3 = Guides&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Progression_Guides|Progression]] &lt;br /&gt;
| group4 = Events&lt;br /&gt;
| list4 =&lt;br /&gt;
* [[Halloween]] &lt;br /&gt;
* [[Christmas]] &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=2645</id>
		<title>Template:PerfectNavigation</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=2645"/>
		<updated>2022-10-31T15:18:58Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Tower Testing]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
* [[AI]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = [[Buildings]]&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquarters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = &lt;br /&gt;
* [[Military_Tier|Military]] &lt;br /&gt;
* [[Era]]&lt;br /&gt;
* [[Infinity]]&lt;br /&gt;
 }}&lt;br /&gt;
| group3 = Guides&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Progression_Guides|Progression]] &lt;br /&gt;
| group4 = Events&lt;br /&gt;
| list4 =&lt;br /&gt;
* [[Halloween]] &lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Achievements&amp;diff=2509</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Achievements&amp;diff=2509"/>
		<updated>2022-05-15T14:35:23Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|how to get secret achievements.}}&lt;br /&gt;
&lt;br /&gt;
*'''Like That's Gonna Work''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Start a round on Chaos without any modules)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Konami Code''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Enter the Konami Code in the Arcade)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Botanist''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Complete Botany in the Nature Experiment)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Exotic Producer''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Craft an Exotic Producer in the Factory)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''You Spin Me Right Round''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Kill Cylindro during his Slam attack)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Botanophobia''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Kill all Vine Monsters before Eyes and Tesla coils)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Not A Scratch''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Take no hit on Cubos Jr. Fight)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Born Under A Lucky Star''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Don't discard any cards on Dodecai Fight)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Full Potential''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Make a Tier 50 Power Stone of every element including universal)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''First Producer''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Craft a Producer in the Factory)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''T10 Ore''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Refine T10 Ore in the Factory)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Earth Tunnel''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Mine 12,742,000 m in the Mine)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''To Infinity''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Upgrade a module past Tier 5)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''And So It Begins''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Combine your first Power Stones)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Where Did The Sun Go?''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Fill the entire powerplant grid up with solar panels and then open the Dyson Sphere)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Pure Heart''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;From reviving Dr. Cubical after defeating Thorus (boss 5) second phase)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Final Attack''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;From defeating Thorus (boss 5) second phase)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Perfect Tower''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Defeat Thorus (boss 5) second phase with 100 modules at t1000+ and with all modules on your bp)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''No Escape''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt; After defeating Thorus (boss 5) second phase, when you are in the choice to revive Dr Cubical, forcibly close the game with Alt + F4 or Windows + W and confirm to exit the game, once you restart choose the same game file you will be back at the choice and get the achievement.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Event Achievements:&lt;br /&gt;
&lt;br /&gt;
*'''Halloween''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Complete the Quests in the Halloween Event) [31st October - 7th November 23:59 GMT]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Hidden Achievements:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*'''Cylindro Hater''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Kill Cylindro (Boss 1) 1000 times&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Spectral Breaker''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;'''WARNING''' this Achievement produces '''Flickering Light''' and may cause '''Epilepsy Seizures''' on people photosensitive!!!!  (Make the following layout on the Laboratory Light Experiment, remove the mirror circle with red to get the Achievement, but first read the Warning). [[File:Spectral Breaker.png|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Achievements&amp;diff=2508</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Achievements&amp;diff=2508"/>
		<updated>2022-05-15T14:31:32Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|how to get secret achievements.}}&lt;br /&gt;
&lt;br /&gt;
*'''Like That's Gonna Work''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Start a round on Chaos without any modules)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Konami Code''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Enter the Konami Code in the Arcade)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Botanist''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Complete Botany in the Nature Experiment)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Exotic Producer''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Craft an Exotic Producer in the Factory)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''You Spin Me Right Round''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Kill Cylindro during his Slam attack)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Botanophobia''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Kill all Vine Monsters before Eyes and Tesla coils)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Not A Scratch''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Take no hit on Cubos Jr. Fight)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Born Under A Lucky Star''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Don't discard any cards on Dodecai Fight)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Full Potential''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Make a Tier 50 Power Stone of every element including universal)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''First Producer''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Craft a Producer in the Factory)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''T10 Ore''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Refine T10 Ore in the Factory)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Earth Tunnel''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Mine 12,742,000 m in the Mine)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''To Infinity''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Upgrade a module past Tier 5)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''And So It Begins''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Combine your first Power Stones)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Where Did The Sun Go?''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Fill the entire powerplant grid up with solar panels and then open the Dyson Sphere)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Pure Heart''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;From reviving Dr. Cubical after defeating Thorus (boss 5) second phase)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Final Attack''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;From defeating Thorus (boss 5) second phase)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Perfect Tower''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Defeat Thorus (boss 5) second phase with 100 modules at t1000+ and with all modules on your bp)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''No Escape''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt; After defeating Thorus (boss 5) second phase, when you are in the choice to revive Dr Cubical, forcibly close the game with Alt + F4 or Windows + W and confirm to exit the game, once you restart choose the same game file you will be back at the choice and get the achievement.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Event Achievements:&lt;br /&gt;
&lt;br /&gt;
*'''Halloween''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Complete the Quests in the Halloween Event) [31st October - 7th November 23:59 GMT]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Hidden Achievements:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*'''Cylindro Hater''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Kill Cylindro (Boss 1) 1000 times&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Spectral Breaker''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;'''WARNING''' this Achievement produces '''Flickering Light''' and may cause '''Epilepsy Seizures''' on people photosensitive!!!!  (Make the following layout on the Laboratory Light Experiment, remove the mirror circle with red to get the Achievement, but first read the Warning). [[File:Spectral Breaker.png|thumb]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Achievements&amp;diff=2507</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Achievements&amp;diff=2507"/>
		<updated>2022-05-15T14:30:25Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Created page with &amp;quot;{{Spoiler warning|how to get secret achievements.}}  *'''Like That's Gonna Work''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Start...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler warning|how to get secret achievements.}}&lt;br /&gt;
&lt;br /&gt;
*'''Like That's Gonna Work''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Start a round on Chaos without any modules)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Konami Code''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Enter the Konami Code in the Arcade)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Botanist''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Complete Botany in the Nature Experiment)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Exotic Producer''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Craft an Exotic Producer in the Factory)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''You Spin Me Right Round''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Kill Cylindro during his Slam attack)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Botanophobia''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Kill all Vine Monsters before Eyes and Tesla coils)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Not A Scratch''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Take no hit on Cubos Jr. Fight)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Born Under A Lucky Star''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Don't discard any cards on Dodecai Fight)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Full Potential''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Make a Tier 50 Power Stone of every element including universal)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''First Producer''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Craft a Producer in the Factory)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''T10 Ore''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Refine T10 Ore in the Factory)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Earth Tunnel''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Mine 12,742,000 m in the Mine)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''To Infinity''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Upgrade a module past Tier 5)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''And So It Begins''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Combine your first Power Stones)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Where Did The Sun Go?''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Fill the entire powerplant grid up with solar panels and then open the Dyson Sphere)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Pure Heart''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;From reviving Dr. Cubical after defeating Thorus (boss 5) second phase)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Final Attack''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;From defeating Thorus (boss 5) second phase)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''Perfect Tower''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Defeat Thorus (boss 5) second phase with 100 modules at t1000+ and with all modules on your bp)&amp;lt;/div&amp;gt;&lt;br /&gt;
*'''No Escape''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt; After defeating Thorus (boss 5) second phase, when you are in the choice to revive Dr Cubical, forcibly close the game with Alt + F4 or Windows + W and confirm to exit the game, once you restart choose the same game file you will be back at the choice and get the achievement.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Event Achievements:&lt;br /&gt;
&lt;br /&gt;
*'''Halloween''' &amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;Complete the Quests in the Halloween Event) [31st October - 7th November 23:59 GMT]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Hidden Achievements:&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*'''Cylindro Hater''' - (Kill Cylindro (boss 1) 1000 times)&lt;br /&gt;
*'''Spectral Breaker''' - '''WARNING''' this Achievement produces '''Flickering Light''' and may cause '''Epilepsy Seizures''' on people photosensitive!!!!  (Make the following layout on the Laboratory Light Experiment, remove the mirror circle with red to get the Achievement, but first read the Warning). [[File:Spectral Breaker.png|thumb]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Museum&amp;diff=2506</id>
		<title>Museum</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Museum&amp;diff=2506"/>
		<updated>2022-05-15T14:29:27Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=5|ConversionRate=45000|Image=Museum.png|Color=Grey|ColorCode=grey}}&lt;br /&gt;
[[File:Grey resource.png|left]]&lt;br /&gt;
The '''Museum''' is a building where you look at statistics, gain boosts via Power Stones, and research artifacts.&lt;br /&gt;
[[File:MuseumExample.png|thumb]]&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Museum tiers do nothing currently.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Here you can view your feats in Perfect Tower 2. &lt;br /&gt;
&lt;br /&gt;
Reaching certain goals in statistics unlocks power stone slots.&lt;br /&gt;
&lt;br /&gt;
The statistics are:&lt;br /&gt;
&lt;br /&gt;
*'''Time Played''' (Having the game open, not offline)&lt;br /&gt;
*'''Total Gems Collected'''&lt;br /&gt;
*'''Total Resources'''&lt;br /&gt;
*'''Factory: Shards Refined'''&lt;br /&gt;
*'''Factory: Resources Produced'''&lt;br /&gt;
*'''Power Plant: Total Power Produced'''&lt;br /&gt;
*'''Shipyard: Resources Earned'''&lt;br /&gt;
*'''Arcade: Coins Earned'''&lt;br /&gt;
*'''Artifacts Researched'''&lt;br /&gt;
*'''Cylindro Defeated''' (Boss Fight)&lt;br /&gt;
*'''Pyramidas Defeated''' (Boss Fight)&lt;br /&gt;
*'''Cubos Jr. Defeated''' (Boss Fight)&lt;br /&gt;
*'''Dodecai Defeated''' (Boss Fight)&lt;br /&gt;
*'''Perfect Space: Highscore''' (Game in the Arcade)&lt;br /&gt;
*'''Enemies Destroyed'''&lt;br /&gt;
*'''Mine: Layers Generated'''&lt;br /&gt;
*'''Mine: Tiles Uncovered'''&lt;br /&gt;
*'''Trading Post: Total Times Traded'''&lt;br /&gt;
*'''Infinity Stones: Times Used'''&lt;br /&gt;
*'''Modules Unlocked'''&lt;br /&gt;
*'''Challenges Completed'''&lt;br /&gt;
*'''Normal Mode Completed''' (The number of Regions you complete Normal Difficulty in)&lt;br /&gt;
&lt;br /&gt;
==Power stones==&lt;br /&gt;
Power stones grant a boost to resource gain, as well as a boost to elemental damage. The amount of boost provided depends on the tier of the equipped power stones, modified by any bonuses such as [[Town#Town Perks|town perks]]. All elements apart from neutral have a power stone, but universal power stones are only available through [[#Transmute|transmutation]]. With the ''Power Prism'' skill, power stones can also provide a boost to the neutral element.&lt;br /&gt;
&lt;br /&gt;
Power stones can be purchased from the [[#Power stone shop|power stone shop]], and must be equipped before they provide any bonus. Unequipped power stones can be upgraded to a higher tier by combining 3 power stones of the same tier. Higher tier power stones provide stronger boosts.&lt;br /&gt;
&lt;br /&gt;
The number of power stones that can be equipped at once is determined by the available power stone slots, which can be obtained by completing [[#Statistics|statistics]] milestones.&lt;br /&gt;
&lt;br /&gt;
===Power stone shop===&lt;br /&gt;
Gives the ability to buy tier 1 power stones of the 8 elements for the cost of {{cost|1000|Grey}}. The ''Fill inventory'' button toggles the ability to buy a full inventory worth of power stones per purchase. The trashcan icon deletes any power stones placed in it.&lt;br /&gt;
&lt;br /&gt;
===Offshore market===&lt;br /&gt;
Once the exotic skill is purchased, the offshore market becomes available. The offshore market sells higher tier power stones at an increased cost. The maximum tier power stone for sale is dependent on an upgrade purchasable with {{resource|Grey}} resources, but will never exceed your highest obtained power stone for that element. Upgrading tiers costs 36000*1.8&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; to upgrade to max-tier (lvl+3); you start at maximum tier 2. Stones cost 2000*18&amp;lt;sup&amp;gt;tier-1&amp;lt;/sup&amp;gt; (except Universal stones which cost 10x as much), which gets expensive &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; quickly, so think carefully before upgrading your max-tier too high - there's no way to downgrade.&lt;br /&gt;
&lt;br /&gt;
At any given time, there are 6 different elements of power stones available in the offshore market in varying tiers, chosen randomly. These power stones change every 1 hour; this timer can be sped up by employing [[Power Plant]] boosts. It is possible to find Universal power stones for sale in the offshore market (without first crafting one), with a 20% chance per refresh.&lt;br /&gt;
&lt;br /&gt;
===Transmute===&lt;br /&gt;
After unlocking a certain [[Artifacts|artifact]], power stones can be transmuted into universal power stones. Transmutation requires 8 power stones, one of each element, each with the same tier. This action consumes the power stones and produces a single universal power stone of the same tier.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
{{Main|Artifacts}}&lt;br /&gt;
&lt;br /&gt;
Artifacts are hidden items that can be found and researched for unique rewards. Each artifact takes a set amount of time to research, but can be improved with Museum skills.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Achievements}}&lt;br /&gt;
Achievements are unlocked after completing certain hidden tasks throughout the game.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Faster Research''' - Decreases the research time of all artifacts by 10% for each tier of the museum.&lt;br /&gt;
*'''Statistics Boost''' - Doubles Town Resource bonus per statistics slot filled.&lt;br /&gt;
*'''Power Prism''' - Boost the neutral element for each completed set of power stones (all 9 elements including universal) by the lowest tier of that set. (Having tier 9 stones of each element but earth and having a tier 3 earth stone will give the same neutral bonus as having only tier 3 stones of each element.)&lt;br /&gt;
*'''Achievement Boost''' - Doubles the achievement conversion rate boost.&lt;br /&gt;
*'''Quick Combine''' - Automatically use highest tier power stones from inventory when combination slots are empty.&lt;br /&gt;
*'''Offline Research''' - Allows the research of artifacts to continue while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Offshore Market''' - Unlocks the Offshore Market to buy higher tier Power Stones.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Museum&amp;diff=2505</id>
		<title>Museum</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Museum&amp;diff=2505"/>
		<updated>2022-05-15T14:29:07Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Tier=5|ConversionRate=45000|Image=Museum.png|Color=Grey|ColorCode=grey}}&lt;br /&gt;
[[File:Grey resource.png|left]]&lt;br /&gt;
The '''Museum''' is a building where you look at statistics, gain boosts via Power Stones, and research artifacts.&lt;br /&gt;
[[File:MuseumExample.png|thumb]]&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Museum tiers do nothing currently.&lt;br /&gt;
&lt;br /&gt;
==Statistics==&lt;br /&gt;
Here you can view your feats in Perfect Tower 2. &lt;br /&gt;
&lt;br /&gt;
Reaching certain goals in statistics unlocks power stone slots.&lt;br /&gt;
&lt;br /&gt;
The statistics are:&lt;br /&gt;
&lt;br /&gt;
*'''Time Played''' (Having the game open, not offline)&lt;br /&gt;
*'''Total Gems Collected'''&lt;br /&gt;
*'''Total Resources'''&lt;br /&gt;
*'''Factory: Shards Refined'''&lt;br /&gt;
*'''Factory: Resources Produced'''&lt;br /&gt;
*'''Power Plant: Total Power Produced'''&lt;br /&gt;
*'''Shipyard: Resources Earned'''&lt;br /&gt;
*'''Arcade: Coins Earned'''&lt;br /&gt;
*'''Artifacts Researched'''&lt;br /&gt;
*'''Cylindro Defeated''' (Boss Fight)&lt;br /&gt;
*'''Pyramidas Defeated''' (Boss Fight)&lt;br /&gt;
*'''Cubos Jr. Defeated''' (Boss Fight)&lt;br /&gt;
*'''Dodecai Defeated''' (Boss Fight)&lt;br /&gt;
*'''Perfect Space: Highscore''' (Game in the Arcade)&lt;br /&gt;
*'''Enemies Destroyed'''&lt;br /&gt;
*'''Mine: Layers Generated'''&lt;br /&gt;
*'''Mine: Tiles Uncovered'''&lt;br /&gt;
*'''Trading Post: Total Times Traded'''&lt;br /&gt;
*'''Infinity Stones: Times Used'''&lt;br /&gt;
*'''Modules Unlocked'''&lt;br /&gt;
*'''Challenges Completed'''&lt;br /&gt;
*'''Normal Mode Completed''' (The number of Regions you complete Normal Difficulty in)&lt;br /&gt;
&lt;br /&gt;
==Power stones==&lt;br /&gt;
Power stones grant a boost to resource gain, as well as a boost to elemental damage. The amount of boost provided depends on the tier of the equipped power stones, modified by any bonuses such as [[Town#Town Perks|town perks]]. All elements apart from neutral have a power stone, but universal power stones are only available through [[#Transmute|transmutation]]. With the ''Power Prism'' skill, power stones can also provide a boost to the neutral element.&lt;br /&gt;
&lt;br /&gt;
Power stones can be purchased from the [[#Power stone shop|power stone shop]], and must be equipped before they provide any bonus. Unequipped power stones can be upgraded to a higher tier by combining 3 power stones of the same tier. Higher tier power stones provide stronger boosts.&lt;br /&gt;
&lt;br /&gt;
The number of power stones that can be equipped at once is determined by the available power stone slots, which can be obtained by completing [[#Statistics|statistics]] milestones.&lt;br /&gt;
&lt;br /&gt;
===Power stone shop===&lt;br /&gt;
Gives the ability to buy tier 1 power stones of the 8 elements for the cost of {{cost|1000|Grey}}. The ''Fill inventory'' button toggles the ability to buy a full inventory worth of power stones per purchase. The trashcan icon deletes any power stones placed in it.&lt;br /&gt;
&lt;br /&gt;
===Offshore market===&lt;br /&gt;
Once the exotic skill is purchased, the offshore market becomes available. The offshore market sells higher tier power stones at an increased cost. The maximum tier power stone for sale is dependent on an upgrade purchasable with {{resource|Grey}} resources, but will never exceed your highest obtained power stone for that element. Upgrading tiers costs 36000*1.8&amp;lt;sup&amp;gt;lvl&amp;lt;/sup&amp;gt; to upgrade to max-tier (lvl+3); you start at maximum tier 2. Stones cost 2000*18&amp;lt;sup&amp;gt;tier-1&amp;lt;/sup&amp;gt; (except Universal stones which cost 10x as much), which gets expensive &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; quickly, so think carefully before upgrading your max-tier too high - there's no way to downgrade.&lt;br /&gt;
&lt;br /&gt;
At any given time, there are 6 different elements of power stones available in the offshore market in varying tiers, chosen randomly. These power stones change every 1 hour; this timer can be sped up by employing [[Power Plant]] boosts. It is possible to find Universal power stones for sale in the offshore market (without first crafting one), with a 20% chance per refresh.&lt;br /&gt;
&lt;br /&gt;
===Transmute===&lt;br /&gt;
After unlocking a certain [[Artifacts|artifact]], power stones can be transmuted into universal power stones. Transmutation requires 8 power stones, one of each element, each with the same tier. This action consumes the power stones and produces a single universal power stone of the same tier.&lt;br /&gt;
&lt;br /&gt;
==Artifacts==&lt;br /&gt;
{{Main|Artifacts}}&lt;br /&gt;
&lt;br /&gt;
Artifacts are hidden items that can be found and researched for unique rewards. Each artifact takes a set amount of time to research, but can be improved with Museum skills.&lt;br /&gt;
&lt;br /&gt;
==Achievements==&lt;br /&gt;
{{Main|Artifacts}}&lt;br /&gt;
Achievements are unlocked after completing certain hidden tasks throughout the game.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
{{See also|Skills (Upgrade)}}&lt;br /&gt;
&lt;br /&gt;
*'''Faster Research''' - Decreases the research time of all artifacts by 10% for each tier of the museum.&lt;br /&gt;
*'''Statistics Boost''' - Doubles Town Resource bonus per statistics slot filled.&lt;br /&gt;
*'''Power Prism''' - Boost the neutral element for each completed set of power stones (all 9 elements including universal) by the lowest tier of that set. (Having tier 9 stones of each element but earth and having a tier 3 earth stone will give the same neutral bonus as having only tier 3 stones of each element.)&lt;br /&gt;
*'''Achievement Boost''' - Doubles the achievement conversion rate boost.&lt;br /&gt;
*'''Quick Combine''' - Automatically use highest tier power stones from inventory when combination slots are empty.&lt;br /&gt;
*'''Offline Research''' - Allows the research of artifacts to continue while the game is closed.&lt;br /&gt;
&lt;br /&gt;
==Exotic Skills==&lt;br /&gt;
{{See also|Exotic Skills}}&lt;br /&gt;
&lt;br /&gt;
*'''Offshore Market''' - Unlocks the Offshore Market to buy higher tier Power Stones.&lt;br /&gt;
&lt;br /&gt;
{{Navbox buildings|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=1525</id>
		<title>Template:PerfectNavigation</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=1525"/>
		<updated>2021-06-03T16:11:21Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Tower Testing]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
* [[AI]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = [[Buildings]]&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquarters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = &lt;br /&gt;
* [[Military_Tier|Military]] &lt;br /&gt;
* [[Era]]&lt;br /&gt;
* [[Infinity]]&lt;br /&gt;
 }}&lt;br /&gt;
| group3 = Guides&lt;br /&gt;
| list3 =&lt;br /&gt;
* [[Progression_Guides|Progression]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1413</id>
		<title>Conundrums</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1413"/>
		<updated>2021-05-06T12:08:45Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Protected &amp;quot;Conundrums&amp;quot; ([Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==WARNING: This page contains mostly SPOILERS!==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===E1===&lt;br /&gt;
technically impossible to find at the moment&lt;br /&gt;
&lt;br /&gt;
===E2===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|A mysterious combination from long forgotten holds the key }}&lt;br /&gt;
&lt;br /&gt;
===E3===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Fight the big blue shape}}&lt;br /&gt;
&lt;br /&gt;
===E4===&lt;br /&gt;
technically impossible to find at the moment{{collapsible&lt;br /&gt;
|Hint 1|Some strange text was seen on the island}}&lt;br /&gt;
&lt;br /&gt;
===E5===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Our citizens are participating in illegal raves}}&lt;br /&gt;
&lt;br /&gt;
===E6===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Only for the 1%}}&lt;br /&gt;
&lt;br /&gt;
===E7===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|!banbude}}&lt;br /&gt;
&lt;br /&gt;
===E?===&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1412</id>
		<title>Conundrums</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1412"/>
		<updated>2021-05-06T12:06:12Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==WARNING: This page contains mostly SPOILERS!==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===E1===&lt;br /&gt;
technically impossible to find at the moment&lt;br /&gt;
&lt;br /&gt;
===E2===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|A mysterious combination from long forgotten holds the key }}&lt;br /&gt;
&lt;br /&gt;
===E3===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Fight the big blue shape}}&lt;br /&gt;
&lt;br /&gt;
===E4===&lt;br /&gt;
technically impossible to find at the moment{{collapsible&lt;br /&gt;
|Hint 1|Some strange text was seen on the island}}&lt;br /&gt;
&lt;br /&gt;
===E5===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Our citizens are participating in illegal raves}}&lt;br /&gt;
&lt;br /&gt;
===E6===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Only for the 1%}}&lt;br /&gt;
&lt;br /&gt;
===E7===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|!banbude}}&lt;br /&gt;
&lt;br /&gt;
===E?===&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1411</id>
		<title>Conundrums</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1411"/>
		<updated>2021-05-06T12:05:15Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==WARNING: This page contains mostly SPOILERS!==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===E1===&lt;br /&gt;
technically impossible to find at the moment&lt;br /&gt;
&lt;br /&gt;
===E2===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|A mysterious combination from long forgotten holds the key }}&lt;br /&gt;
&lt;br /&gt;
===E3===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Fight the big blue shape}}&lt;br /&gt;
&lt;br /&gt;
===E4===&lt;br /&gt;
technically impossible to find at the moment{{collapsible&lt;br /&gt;
|Hint 1|Some strange text was seen on the island}}&lt;br /&gt;
&lt;br /&gt;
===E5===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Our citizens are participating in illegal raves}}&lt;br /&gt;
&lt;br /&gt;
===E6===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Only for the 1%}}&lt;br /&gt;
&lt;br /&gt;
===E?===&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1410</id>
		<title>Conundrums</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1410"/>
		<updated>2021-05-06T12:04:56Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
==WARNING: This page contains mostly SPOILERS!==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===E1===&lt;br /&gt;
technically impossible to find at the moment&lt;br /&gt;
&lt;br /&gt;
===E2===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|A mysterious combination from long forgotten holds the key }}&lt;br /&gt;
&lt;br /&gt;
===E3===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Fight the big blue shape}}&lt;br /&gt;
&lt;br /&gt;
===E4===&lt;br /&gt;
technically impossible to find at the moment{{collapsible&lt;br /&gt;
|Hint 1|Some strange text was seen on the island}}&lt;br /&gt;
&lt;br /&gt;
===E5===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Our citizens are participating in illegal raves}}&lt;br /&gt;
&lt;br /&gt;
===E6===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Only for the 1%}}&lt;br /&gt;
&lt;br /&gt;
===E?===&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1409</id>
		<title>Conundrums</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1409"/>
		<updated>2021-05-06T12:04:43Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;__NOTOC__&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==WARNING: This page contains mostly SPOILERS!==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===E1===&lt;br /&gt;
technically impossible to find at the moment&lt;br /&gt;
&lt;br /&gt;
===E2===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|A mysterious combination from long forgotten holds the key }}&lt;br /&gt;
&lt;br /&gt;
===E3===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Fight the big blue shape}}&lt;br /&gt;
&lt;br /&gt;
===E4===&lt;br /&gt;
technically impossible to find at the moment{{collapsible&lt;br /&gt;
|Hint 1|Some strange text was seen on the island}}&lt;br /&gt;
&lt;br /&gt;
===E5===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Our citizens are participating in illegal raves}}&lt;br /&gt;
&lt;br /&gt;
===E6===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Only for the 1%}}&lt;br /&gt;
&lt;br /&gt;
===E?===&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1408</id>
		<title>Conundrums</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Conundrums&amp;diff=1408"/>
		<updated>2021-05-06T12:03:36Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Created page with &amp;quot;== WARNING: This page contains mostly SPOILERS! == &amp;lt;br /&amp;gt;  === E1 === technically impossible to find at the moment  === E2 === {{collapsible |Hint 1 |A mysterious combination...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== WARNING: This page contains mostly SPOILERS! ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== E1 ===&lt;br /&gt;
technically impossible to find at the moment&lt;br /&gt;
&lt;br /&gt;
=== E2 ===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|A mysterious combination from long forgotten holds the key }}&lt;br /&gt;
&lt;br /&gt;
=== E3 ===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Fight the big blue shape}}&lt;br /&gt;
&lt;br /&gt;
=== E4 ===&lt;br /&gt;
technically impossible to find at the moment{{collapsible&lt;br /&gt;
|Hint 1|Some strange text was seen on the island}}&lt;br /&gt;
&lt;br /&gt;
=== E5 ===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Our citizens are participating in illegal raves}}&lt;br /&gt;
&lt;br /&gt;
=== E6 ===&lt;br /&gt;
{{collapsible&lt;br /&gt;
|Hint 1&lt;br /&gt;
|Only for the 1%}}&lt;br /&gt;
&lt;br /&gt;
=== E? ===&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Era&amp;diff=941</id>
		<title>Era</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Era&amp;diff=941"/>
		<updated>2021-02-25T09:05:56Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Placeholder==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=940</id>
		<title>Template:PerfectNavigation</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=940"/>
		<updated>2021-02-25T09:05:01Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Tower Testing]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
* [[AI]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = [[Buildings]]&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquarters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = &lt;br /&gt;
* [[Military_Tier|Military]] &lt;br /&gt;
* [[Era]]&lt;br /&gt;
* [[Infinity]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=939</id>
		<title>Template:PerfectNavigation</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=939"/>
		<updated>2021-02-25T09:03:58Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Tower Testing]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
* [[AI]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = [[Buildings]]&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquarters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = &lt;br /&gt;
* [[Headquarters#Military|Military]] &lt;br /&gt;
* [[Era]]&lt;br /&gt;
* [[Infinity]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Enemies&amp;diff=938</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Enemies&amp;diff=938"/>
		<updated>2021-02-25T09:01:35Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: added navigation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;normal facts about enemies&lt;br /&gt;
&lt;br /&gt;
classes, bonis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SPOILER:&lt;br /&gt;
Era powers&lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Enemies&amp;diff=937</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Enemies&amp;diff=937"/>
		<updated>2021-02-25T09:00:16Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Created page with &amp;quot;normal facts about enemies  classes, bonis   SPOILER: Era powers&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;normal facts about enemies&lt;br /&gt;
&lt;br /&gt;
classes, bonis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SPOILER:&lt;br /&gt;
Era powers&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=936</id>
		<title>Template:PerfectNavigation</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=936"/>
		<updated>2021-02-25T08:59:07Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Tower Testing]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Enemies]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
* [[AI]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = [[Buildings]]&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquarters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquarters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=858</id>
		<title>Template:PerfectNavigation</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=858"/>
		<updated>2021-02-21T04:32:08Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Tower Testing]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
* [[AI]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = [[Buildings]]&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquarters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquarters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Laboratory&amp;diff=807</id>
		<title>Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Laboratory&amp;diff=807"/>
		<updated>2021-02-08T12:08:38Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}}&lt;br /&gt;
The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]].&lt;br /&gt;
&lt;br /&gt;
Experiments unlock [[modules]] accordingly to it's respective element.&lt;br /&gt;
==Experiments==&lt;br /&gt;
There are 12 different experiments in the laboratory.&lt;br /&gt;
&lt;br /&gt;
The experiments function as small incremental games, where the reward for progressing in them are [[modules]] and damage and resistance bonus to respective elements.&lt;br /&gt;
&lt;br /&gt;
Prestiging requires a huge amount of green resources and reached a goal for respective experiment (gems and exotic can't prestige)&lt;br /&gt;
&lt;br /&gt;
Prestiging gives bonuses to respective experiments which will make the experiment easier to progress.&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[File:NeutralExperiment.png|thumb|The Neutral Experiment|alt=|none]]&lt;br /&gt;
The goal of the Neutral Experiment is to expand a sphere.&lt;br /&gt;
&lt;br /&gt;
Upgrades increases how fast the sphere grows.&lt;br /&gt;
&lt;br /&gt;
Expanding converts current growth into maximum growth, which resets the sphere back to size 0.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all generators and your maximum orbs to the square root of your current maximum orbs (capped at 10) and you have to choose between 2 bonuses.&lt;br /&gt;
&lt;br /&gt;
* Production x2: generators will produce orbs twice as much&lt;br /&gt;
&lt;br /&gt;
* +10 max. Level (multiplicative): increases the maximum generator by 10% of previous maximum amount&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
[[File:Fire.png|thumb|The Fire Experiment|alt=|none]]&lt;br /&gt;
The goal of the Fire Experiment is to raise the temperature gauge. &lt;br /&gt;
&lt;br /&gt;
Heaters increase temperature per tick. &lt;br /&gt;
&lt;br /&gt;
Tickers reduce the time per tick.&lt;br /&gt;
&lt;br /&gt;
Insulators reduce the percentage of temperature lost per minute.&lt;br /&gt;
&lt;br /&gt;
Upgrades of a higher tier produce upgrades of their previous tier.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. choosing one of these bonuses will make every manual purchases increases its effect by 1%. Multiply the maximum amount of temperature heat by 100.&lt;br /&gt;
&lt;br /&gt;
===Electricity===&lt;br /&gt;
[[File:Electricity_Experiment.png|thumb|The Electricity Experiment|alt=|none]]&lt;br /&gt;
The goal of the Electricity Experiment is to raise the amperage.&lt;br /&gt;
&lt;br /&gt;
Each coil (battery) starts with 1 wrap (cell), with wraps capping at 20 per coil and coils capping at 5.&lt;br /&gt;
&lt;br /&gt;
Each wrap adds 1V on the coil it's on.&lt;br /&gt;
&lt;br /&gt;
The total voltage is calculated with the product of voltages of all coils.&lt;br /&gt;
&lt;br /&gt;
Each wrap's material can be upgraded to reduce it's resistance.&lt;br /&gt;
&lt;br /&gt;
The resistance of a coil is the average of the resistances of all wraps in that coil.&lt;br /&gt;
&lt;br /&gt;
Total resistance is the average of the resistances of all coils&lt;br /&gt;
&lt;br /&gt;
Amperage is calculated with Voltage(V) / Resistance(Ohm) &lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all coils and wraps, you have to choose between 2 bonuses to prestige. &lt;br /&gt;
&lt;br /&gt;
* +30% V: Increases voltage power by 30% (multiplicative) &lt;br /&gt;
* -20% Ohm: Reduces electrical resistance by 20% (multiplicative) &lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
[[File:WaterExperiment.png|thumb|The Water Experiment|alt=|none]]&lt;br /&gt;
The goal of the Water Experiment is to pump up to or more of a certain amount of water and then cool down said amount of water to a certain temperature.. &lt;br /&gt;
&lt;br /&gt;
The pump produces water.&lt;br /&gt;
&lt;br /&gt;
The cooler lowers the temperature of the water.&lt;br /&gt;
&lt;br /&gt;
The battery increases the power output of both the pump and the cooler, increasing their efficiency. The battery keeps on building energy over time, but also resets the energy pool when upgraded, so upgrading the battery might make things worse.  &lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' prestige drains all the water and resets all pump, cooler, and battery to level 0. You have to choose between 2 bonuses.  &lt;br /&gt;
&lt;br /&gt;
* +55% Cooler Effectiveness: Cooler will reduce the temperature more quickly.  &lt;br /&gt;
* +50% Battery Charge Speed: Battery charges faster.  &lt;br /&gt;
&lt;br /&gt;
Note: all bonuses are multiplicative  &lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
moved to [[Experiment Nature]]&lt;br /&gt;
&lt;br /&gt;
===Earth===&lt;br /&gt;
[[File:EarthExperiment.png|thumb|The Earth Experiment|alt=|none]]&lt;br /&gt;
The goal of the Earth Experiment is to get a certain amount of density. &lt;br /&gt;
&lt;br /&gt;
Drills dig up earth, upgrades collect earth faster. Additional drills can be purchased. Upgrades and drills cost increase exponentially.  &lt;br /&gt;
&lt;br /&gt;
Compression reduces volume/diameter and raises density. Stability can be reduced depends on compression mode, if the stability depletes to 0% the experiment will be stopped and have to be resetted.&lt;br /&gt;
&lt;br /&gt;
'''Compression modes:'''&lt;br /&gt;
&lt;br /&gt;
*Slow &amp;amp; Safe: Drills get slower the higher compression rate gets (stopped at maximum rate), slow compression but won't reduce stability.&lt;br /&gt;
*Quick &amp;amp; Dangerous: Drills can continue normally regardless the compression rate, very fast compression but drains stability&lt;br /&gt;
*Stabilize: Only increases stability and slows down the drills.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all your drills, mass and diameter and will require you to have an amount of mass drilled and choose between 2 bonuses.&lt;br /&gt;
&lt;br /&gt;
* -20% Stability loss &amp;amp; +10% stability gain: Reduces the stability loss when using Quick &amp;amp; Dangerous compression mode and Stabilize mode will increases stability more quickly&lt;br /&gt;
* +30% Compressor React &amp;amp; +5% Drillpower: Increases the compressor reaction (the compressor will reach higher compression rate faster) and increases amount of mass drilled &lt;br /&gt;
&lt;br /&gt;
===Air===&lt;br /&gt;
[[File:AirExperiment.png|thumb|The Air Experiment|alt=|none]]&lt;br /&gt;
The goal of the Air Experiment is to build up pressure inside a chamber&lt;br /&gt;
&lt;br /&gt;
===='''&amp;lt;u&amp;gt;Compressors&amp;lt;/u&amp;gt;'''====&lt;br /&gt;
Take in oxygen and force it into the chamber. You can buy multiple compressors. The upgrades for compressors are:&lt;br /&gt;
&lt;br /&gt;
*Capacity: How much oxygen a compressor can hold.&lt;br /&gt;
*Power: How fast the compressor pushes oxygen into the tank, aka how quickly the compressor bar goes from 100% to 0%&lt;br /&gt;
*Recharge: How fast the compressor fills up with oxygen, as in how fast the compressor bar goes from 0% to 100%&lt;br /&gt;
&lt;br /&gt;
===='''&amp;lt;u&amp;gt;Hulls&amp;lt;/u&amp;gt;'''====&lt;br /&gt;
Increase oxygen retention rate, as in makes sure oxygen doesn't leak out.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all the compression and hulls, you have to choose between 2 bonuses to prestige.&lt;br /&gt;
&lt;br /&gt;
* +20% Compression Effect: Increases the compression effect&lt;br /&gt;
* +10% Hull Effectiveness: increases how strong the hull is.&lt;br /&gt;
&lt;br /&gt;
All bonuses are multiplicative.&lt;br /&gt;
&lt;br /&gt;
===Darkness===&lt;br /&gt;
[[File:DarknessExperiment.png|thumb|The Darkness Experiment|alt=|left]]&lt;br /&gt;
[[File:Dark take two.png|thumb|Visual representation]]&lt;br /&gt;
[[File:Darkness example tutorial.gif|none|thumb|Example of how to use darkness experiment]]&lt;br /&gt;
 &lt;br /&gt;
''Note: the photo above is outdated. the experiment now will have a full radar with visual cone like the visual representation.'' &lt;br /&gt;
&lt;br /&gt;
The goal of the Darkness Experiment is to find particles in the dark.  &lt;br /&gt;
&lt;br /&gt;
There are three sliders that help locate and find a particle:&lt;br /&gt;
&lt;br /&gt;
*'''Radar:''' Rotates direction, to help directly face a particle, or get a particle within the scanning angle range. When a particle is inside the scanning angle range, the graph starts to form a smooth wave that moves from right of the graph to the left of the graph. Max height of the smooth wave is achieved when facing directly at the particle, with a smaller smooth wave the farther the particle is from exact direction. The closer the particle is the faster the wave will move.&lt;br /&gt;
*'''Noise filter:''' (The arrow on the left bar beside the graph). Lowers how impactful noise is on the graph, as noise is just random readings on the graph that makes finding a wave difficult. Higher noise filter may make the finding particle easier.&lt;br /&gt;
*'''Speed:''' Changes how fast travel speed is in a visual direction. When getting closer to a particle, the graph smooth wave gets bigger, the particle can be seen on the radar when close enough and the button will appear showing it's distance to the center. Once the particle is in reach, clicking the button collects the particle. Neglecting to capture the particle results in moving past the particle and getting out of range.&lt;br /&gt;
&lt;br /&gt;
There are two upgrades to help find a particle:&lt;br /&gt;
&lt;br /&gt;
*'''Scan angle:''' Increases the search angle for a particle, allowing for more accuracy with using the angle slider.&lt;br /&gt;
*'''Noise reduction:''' Reduces base noise, not affecting the smooth wave at all.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Once you have collected an amount of particle, prestiging will be available, Prestiging will resets all upgrades and reduces the particle by an amount required to prestige. There are 4 bonuses to choose to prestige.&lt;br /&gt;
&lt;br /&gt;
* Change-Upgrade: Increases the chances to get more particles. Chances trigger independently upon collecting and the reward is being multiplied. (for example: when dual, tri, and quad-particle is triggered at the same time, you will get (2 x 3 x 4) = 24 particles.&lt;br /&gt;
* Radar (Radius): Increases the radar visual distance by 0.5m&lt;br /&gt;
* Max. Distance: Reduces how further the particle can go from the center by 1m. (resulting in closer spawning from the center).&lt;br /&gt;
* Particle (Prestige requirement): Reduces particle required to prestige by 2%&lt;br /&gt;
&lt;br /&gt;
Every Prestige bonuses is additive.&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
[[File:LightExperiment.png|thumb|The Light Experiment|alt=|none]]&lt;br /&gt;
The goal of the Light Experiment is to create as much light as possible.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Chamber&amp;lt;/u&amp;gt;====&lt;br /&gt;
Launching a light particle creates light when hitting a wall, for hitting a wall fragments the particle leaving part of the particle on the wall as a light source, which also reduces how many lumens the particle has.&lt;br /&gt;
&lt;br /&gt;
The statistics of the chamber are:&lt;br /&gt;
&lt;br /&gt;
*'''Bounceloss:''' How many lumens are lost from the particle when hitting a wall.&lt;br /&gt;
*'''Lifetime:''' Amount of time that the particle is active.&lt;br /&gt;
*'''Lumen:''' How bright the particle is.&lt;br /&gt;
*'''Fragmentpower:''' How bright the fragments are compared to the particle at the time of impact.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
Upgrades can help gather more light. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Bounceloss:''' Reduces lumen loss on bounce.&lt;br /&gt;
*'''Lifetime:''' Longer particle lifetime.&lt;br /&gt;
*'''Lumen:'''  Increases brightness of the particle.&lt;br /&gt;
*'''Fragmentpower:''' Increases the percentage of fragment light compared to the particle (Eventually gets to the point that fragments give more light than the particle itself).&lt;br /&gt;
&lt;br /&gt;
==='''Universal'''===&lt;br /&gt;
[[File:UniversalExperiment.png|thumb|The Universal Experiment|alt=|none]]&lt;br /&gt;
The goal of the Universal Experiment is to increase the gravity of a ball.&lt;br /&gt;
&lt;br /&gt;
The gravity grid has many icons that interact with the ball, and is able to be altered, with increasing costs for each alteration. Recreating the board resets the alteration cost and creates a new gravity grid. Click the launch button at the bottom left starts the simulation, the particle starts to move along the grid guided by arrows and other components. If the particle move outside of the grid then the simulation will stop Instantly. Recreate button generate a random grid (with only normal, and gravitation orbs.)&lt;br /&gt;
&lt;br /&gt;
'''Components:''' Icons that have different effects on the ball. Click one to activate, then clicking icons on the gravity board changes the icons to the currently selected component. Here are the components:&lt;br /&gt;
&lt;br /&gt;
*Normal: Sends the ball in the direction pointed. Disappears after one use.&lt;br /&gt;
*Gravup: Increases gravity of the ball.&lt;br /&gt;
*Gravdown: Decreases gravity of the ball.&lt;br /&gt;
*Infinite(1): Sends the ball in the direction pointed. Stays forever. Only can be placed 1 maximum at the same time&lt;br /&gt;
*3 times: Sends the ball in the direction pointed. Lasts for 3 uses.&lt;br /&gt;
*Rotating(3): Sends the ball in the direction pointed and rotate its direction clockwise after each uses. Can only be placed 3 maximum at the same time. Rotation stays even after resetted&lt;br /&gt;
*Refresh(1): Resets the component (used component can be used again, Rotating component won't reset direction). Maximum 1 can be placed at the same time. Unlocked after choosing this from prestige&lt;br /&gt;
*Reflect: Reflects the particle (the particle will bounce back on vertical and horizontal position, and will bounce to the left on diagonal position.) Lasts for 2 uses. Unlocked after choosing this from prestige&lt;br /&gt;
*5 Times(4): Sends the ball in the direction pointed. Lasts for 5 uses. Maximum 4 of this component can be placed at the same time. Unlocked after choosing this from prestige&lt;br /&gt;
&lt;br /&gt;
'''Actions:''' Ability to rotate icons on the gravity grid. Select one of the rotations, then click an icon to rotate the icon. Only works on guide arrows.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging on this experiment is different than usual, you can prestige anytime you want but the component prices raises everytime you prestige. Prestige increases the gravity orbs power by 25% (multiplicative) and unlocks a new component.&lt;br /&gt;
&lt;br /&gt;
''Note: The gravity grid will resets after leaving a town (by going offline or starting a new round)''&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;1.5 gravity solution&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Universal1-5strat.png|frameless]]&lt;br /&gt;
The optimal strategy to get 1.5 gravity is to place an infinity arrow facing right from the launch point.&lt;br /&gt;
Then you place three gravup pads right of that. Lastly right of the pads, put three 3-time arrows point left towards the pads.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gem===&lt;br /&gt;
[[File:GemExperiment.png|thumb|The Gem Experiment|alt=|none]]&lt;br /&gt;
The goal of the Gem Experiment is to fill the board with normal gems.&lt;br /&gt;
&lt;br /&gt;
Clicking a tile rolls the tiles around the central tile in a + formation (Max is 5 tiles) into random icons. Roll time varies, from 1 second to 15 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Upgrades:'''&lt;br /&gt;
&lt;br /&gt;
*Lock chance: Chance to not re-roll a tile if the icon is a gem. Does not work on the tile being clicked, as in clicking a gem tile always re-rolls the tile.&lt;br /&gt;
*Gem chance: Chance for a tile to end up being a gem.&lt;br /&gt;
&lt;br /&gt;
1 stack = 9 gem boards.&lt;br /&gt;
&lt;br /&gt;
'''Number of Grid States:'''&lt;br /&gt;
&lt;br /&gt;
Since it only matters to the player whether or not a particular tile is a gem and the grid has size 5x5, the grid can be seen as being in one of 2&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;=33,554,432 distinguishable states. However, since any kind of rotation or reflection of the grid is ultimately inconsequential to a strategy for solving the experiment, any states that differ from each other merely by those means can be subsumed into one abstract state. This cuts down the size of the state space by almost a factor of 8 - 8 because an asymmetric grid has four rotations each in two reflections, almost because a few states are in some way symmetric and thus have less. The exact size of the state space after accounting for rotations and reflections is '''4,211,744''' (including the one goal state of full 25 gems) as determined by brute force search.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:ExoticExperiment.png|thumb|The Exotic Experiment|alt=|none]]&lt;br /&gt;
The goal of the exotic experiment is to create fabrics of reality, which require ∞universes.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Stat Modifiers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Time factor:''' (Left) Reduces all modifier bar times by the time factor (Time / TimeFactor). Bar fills increases time factor by +0.01 (May increase more if the boost modifier has filled one or more bars).&lt;br /&gt;
*'''Production:''' (Right) Increases how many universes the universe modifier produces. Bar fills increase production.&lt;br /&gt;
*'''Universe:''' (Top middle) Bar fills create universes.&lt;br /&gt;
*'''Boost:''' (Bottom middle) Bar fills boost time factor bar fills additively by +0.001, and boosts production bar fills multiplicatively by *1.05&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
Each modifier bar can be upgraded to reduce the base time for the bar to fill up. Each upgrade reduces base time by 20%, or rather multiplies the base time by 0.8. These are the stats for the modifier times:&lt;br /&gt;
&lt;br /&gt;
*'''Time factor:''' Base time [60 hours] Cost = (level * 3) + 1&lt;br /&gt;
*'''Production:''' Base time [25 hours] Cost = level&lt;br /&gt;
*'''Universe:''' Base time [100 hours] Cost = level + 1&lt;br /&gt;
*'''Boost:''' Base time [50 hours] Cost = (level * 5) + 1&lt;br /&gt;
&lt;br /&gt;
Once 1 fabric of reality is created, the time factor and production will be resetted.&lt;br /&gt;
&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Each building tier constructed unlocks new experiments.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Laboratory&lt;br /&gt;
!Experiments&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|Neutral, Fire&lt;br /&gt;
|-&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Experiment Nature|Nature]], Electricity&lt;br /&gt;
|-&lt;br /&gt;
|Tier 3&lt;br /&gt;
|Earth, Light&lt;br /&gt;
|-&lt;br /&gt;
|Tier 4&lt;br /&gt;
|Water, Air&lt;br /&gt;
|-&lt;br /&gt;
|Tier 5&lt;br /&gt;
|Darkness, Universal&lt;br /&gt;
|-&lt;br /&gt;
|Tier 6&lt;br /&gt;
|Gem, Exotic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Exotic skills==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=805</id>
		<title>Experiment: Nature</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=805"/>
		<updated>2021-02-07T22:10:00Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NatureExperiment.png|thumb|The Nature Experiment|alt=|none]]&lt;br /&gt;
The Nature experiment is one of 12 experiments of the [[Laboratory]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
The goal of the nature experiment is to grow different varieties of plants.&lt;br /&gt;
&lt;br /&gt;
Plant seeds in the grid, water and then wait for plants to grow. Click the plants with an empty mouse to harvest when ready, and use the shovel to delete seeds/plants.&lt;br /&gt;
&lt;br /&gt;
Adding or removing temperature, along with choosing day or night, can affect the flower mutation. &lt;br /&gt;
&lt;br /&gt;
Experiment with these options to find new species.&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Flower ===&lt;br /&gt;
Cost to plant: 100&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Hint: I am what I am&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Solution: &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Hint: I like cold nights&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Solution: &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cauliflower ===&lt;br /&gt;
Cost to plant: 2,500&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bell Plant ===&lt;br /&gt;
Cost to plant: 75,000&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bush Plant ===&lt;br /&gt;
Cost to plant: 9,250,000&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Brain Plant ===&lt;br /&gt;
Cost to plant: 8,000,000,000&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Harvesting plants also rewards points which can be spent on various upgrades.&lt;br /&gt;
&lt;br /&gt;
* Watering can: increase the time which watering lasts (have an upper limit).&lt;br /&gt;
* Shovel: Enable plants to automatically harvest and replant every time it grows.&lt;br /&gt;
* Prestige: Removes all the plants from the grid and increases plants growth speed by 25% (multiplicative)&lt;br /&gt;
&lt;br /&gt;
== Prestige ==&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=804</id>
		<title>Experiment: Nature</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=804"/>
		<updated>2021-02-07T19:52:19Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NatureExperiment.png|thumb|The Nature Experiment|alt=|none]]&lt;br /&gt;
The Nature experiment is one of 12 experiments of the [[Laboratory]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
The goal of the nature experiment is to grow different varieties of plants.&lt;br /&gt;
&lt;br /&gt;
Plant seeds in the grid, water and then wait for plants to grow. Click the plants with an empty mouse to harvest when ready, and use the shovel to delete seeds/plants.&lt;br /&gt;
&lt;br /&gt;
Adding or removing temperature, along with choosing day or night, can affect the flower mutation. &lt;br /&gt;
&lt;br /&gt;
Experiment with these options to find new species.&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Flower ===&lt;br /&gt;
Cost to plant: 100&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Hint: I am what I am&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Solution: &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px;overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;Hint: I like cold nights&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Solution: &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cauliflower ===&lt;br /&gt;
Cost to plant: 2,500&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bell Plant ===&lt;br /&gt;
Cost to plant: 75,000&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bush Plant ===&lt;br /&gt;
Cost to plant: 9,250,000&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bush Plant ===&lt;br /&gt;
Cost to plant: 8,000,000,000&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Harvesting plants also rewards points which can be spent on various upgrades.&lt;br /&gt;
&lt;br /&gt;
* Watering can: increase the time which watering lasts (have an upper limit).&lt;br /&gt;
* Shovel: Enable plants to automatically harvest and replant every time it grows.&lt;br /&gt;
* Prestige: Removes all the plants from the grid and increases plants growth speed by 25% (multiplicative)&lt;br /&gt;
&lt;br /&gt;
== Prestige ==&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=803</id>
		<title>Experiment: Nature</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=803"/>
		<updated>2021-02-07T13:22:32Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NatureExperiment.png|thumb|The Nature Experiment|alt=|none]]&lt;br /&gt;
The Nature experiment is one of 12 experiments of the [[Laboratory]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
The goal of the nature experiment is to grow different varieties of plants.&lt;br /&gt;
&lt;br /&gt;
Plant seeds in the grid, water and then wait for plants to grow. Click the plants with an empty mouse to harvest when ready, and use the shovel to delete seeds/plants.&lt;br /&gt;
&lt;br /&gt;
Adding or removing temperature, along with choosing day or night, can affect the flower mutation. &lt;br /&gt;
&lt;br /&gt;
Experiment with these options to find new species.&lt;br /&gt;
&lt;br /&gt;
== Plants ==&lt;br /&gt;
&lt;br /&gt;
=== Basic Flower ===&lt;br /&gt;
Cost to plant: 100&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cauliflower ===&lt;br /&gt;
Cost to plant: 2,500&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bell Plant ===&lt;br /&gt;
Cost to plant: 75,000&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bush Plant ===&lt;br /&gt;
Cost to plant: 9,250,000&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bush Plant ===&lt;br /&gt;
Cost to plant: 8,000,000,000&lt;br /&gt;
&lt;br /&gt;
'''Mutations:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Harvesting plants also rewards points which can be spent on various upgrades.&lt;br /&gt;
&lt;br /&gt;
* Watering can: increase the time which watering lasts (have an upper limit).&lt;br /&gt;
* Shovel: Enable plants to automatically harvest and replant every time it grows.&lt;br /&gt;
* Prestige: Removes all the plants from the grid and increases plants growth speed by 25% (multiplicative)&lt;br /&gt;
&lt;br /&gt;
== Prestige ==&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=802</id>
		<title>Experiment: Nature</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Nature&amp;diff=802"/>
		<updated>2021-02-06T20:02:13Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Created page with &amp;quot;none The Nature experiment is one of 12 experiments of the Laboratory.   == Mechanic == The goal of the natu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:NatureExperiment.png|thumb|The Nature Experiment|alt=|none]]&lt;br /&gt;
The Nature experiment is one of 12 experiments of the [[Laboratory]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mechanic ==&lt;br /&gt;
The goal of the nature experiment is to grow different varieties of plants.&lt;br /&gt;
&lt;br /&gt;
Plant seeds in the grid, water and then wait for plants to grow. Click the plants with an empty mouse to harvest when ready, and use the shovel to delete seeds/plants.&lt;br /&gt;
&lt;br /&gt;
Adding or removing temperature, along with choosing day or night, can affect the flower mutation. &lt;br /&gt;
&lt;br /&gt;
Experiment with these options to find new species.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Upgrades ==&lt;br /&gt;
Harvesting plants also rewards points which can be spent on various upgrades.&lt;br /&gt;
&lt;br /&gt;
* Watering can: increase the time which watering lasts (have an upper limit).&lt;br /&gt;
* Shovel: Enable plants to automatically harvest and replant everytime it grows.&lt;br /&gt;
* Prestige: Removes all the plants from the grid and increases plants growth speed by 25% (multiplicative)&lt;br /&gt;
&lt;br /&gt;
== Prestige ==&lt;br /&gt;
tbd&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
tbd&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Laboratory&amp;diff=801</id>
		<title>Laboratory</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Laboratory&amp;diff=801"/>
		<updated>2021-02-06T19:58:57Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Building|Image=Lab.png|Tier=6|ConversionRate=400|Color=Green|ColorCode=#00FE3F}}&lt;br /&gt;
The '''laboratory''' is a building where you perform various experiments in order to unlock [[modules]].&lt;br /&gt;
&lt;br /&gt;
Experiments unlock [[modules]] accordingly to it's respective element.&lt;br /&gt;
==Experiments==&lt;br /&gt;
There are 12 different experiments in the laboratory.&lt;br /&gt;
&lt;br /&gt;
The experiments function as small incremental games, where the reward for progressing in them are [[modules]] and damage and resistance bonus to respective elements.&lt;br /&gt;
&lt;br /&gt;
Prestiging requires a huge amount of green resources and reached a goal for respective experiment (gems and exotic can't prestige)&lt;br /&gt;
&lt;br /&gt;
Prestiging gives bonuses to respective experiments which will make the experiment easier to progress.&lt;br /&gt;
&lt;br /&gt;
===Neutral===&lt;br /&gt;
[[File:NeutralExperiment.png|thumb|The Neutral Experiment|alt=|none]]&lt;br /&gt;
The goal of the Neutral Experiment is to expand a sphere.&lt;br /&gt;
&lt;br /&gt;
Upgrades increases how fast the sphere grows.&lt;br /&gt;
&lt;br /&gt;
Expanding converts current growth into maximum growth, which resets the sphere back to size 0.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all generators and your maximum orbs to the square root of your current maximum orbs (capped at 10) and you have to choose between 2 bonuses.&lt;br /&gt;
&lt;br /&gt;
* Production x2: generators will produce orbs twice as much&lt;br /&gt;
&lt;br /&gt;
* +10 max. Level (multiplicative): increases the maximum generator by 10% of previous maximum amount&lt;br /&gt;
&lt;br /&gt;
===Fire===&lt;br /&gt;
[[File:Fire.png|thumb|The Fire Experiment|alt=|none]]&lt;br /&gt;
The goal of the Fire Experiment is to raise the temperature gauge. &lt;br /&gt;
&lt;br /&gt;
Heaters increase temperature per tick. &lt;br /&gt;
&lt;br /&gt;
Tickers reduce the time per tick.&lt;br /&gt;
&lt;br /&gt;
Insulators reduce the percentage of temperature lost per minute.&lt;br /&gt;
&lt;br /&gt;
Upgrades of a higher tier produce upgrades of their previous tier.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets the temperature, heaters, insulators, and tickers. You have to choose between 3 bonuses: Heaters, Insulators, Tickers. choosing one of these bonuses will make every manual purchases increases its effect by 1%. Multiply the maximum amount of temperature heat by 100.&lt;br /&gt;
&lt;br /&gt;
===Electricity===&lt;br /&gt;
[[File:Electricity_Experiment.png|thumb|The Electricity Experiment|alt=|none]]&lt;br /&gt;
The goal of the Electricity Experiment is to raise the amperage.&lt;br /&gt;
&lt;br /&gt;
Each coil (battery) starts with 1 wrap (cell), with wraps capping at 20 per coil and coils capping at 5.&lt;br /&gt;
&lt;br /&gt;
Each wrap adds 1V on the coil it's on.&lt;br /&gt;
&lt;br /&gt;
The total voltage is calculated with the product of voltages of all coils.&lt;br /&gt;
&lt;br /&gt;
Each wrap's material can be upgraded to reduce it's resistance.&lt;br /&gt;
&lt;br /&gt;
The resistance of a coil is the average of the resistances of all wraps in that coil.&lt;br /&gt;
&lt;br /&gt;
Total resistance is the average of the resistances of all coils&lt;br /&gt;
&lt;br /&gt;
Amperage is calculated with Voltage(V) / Resistance(Ohm) &lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all coils and wraps, you have to choose between 2 bonuses to prestige. &lt;br /&gt;
&lt;br /&gt;
* +30% V: Increases voltage power by 30% (multiplicative) &lt;br /&gt;
* -20% Ohm: Reduces electrical resistance by 20% (multiplicative) &lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
[[File:WaterExperiment.png|thumb|The Water Experiment|alt=|none]]&lt;br /&gt;
The goal of the Water Experiment is to pump up to or more of a certain amount of water and then cool down said amount of water to a certain temperature.. &lt;br /&gt;
&lt;br /&gt;
The pump produces water.&lt;br /&gt;
&lt;br /&gt;
The cooler lowers the temperature of the water.&lt;br /&gt;
&lt;br /&gt;
The battery increases the power output of both the pump and the cooler, increasing their efficiency. The battery keeps on building energy over time, but also resets the energy pool when upgraded, so upgrading the battery might make things worse.  &lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' prestige drains all the water and resets all pump, cooler, and battery to level 0. You have to choose between 2 bonuses.  &lt;br /&gt;
&lt;br /&gt;
* +55% Cooler Effectiveness: Cooler will reduce the temperature more quickly.  &lt;br /&gt;
* +50% Battery Charge Speed: Battery charges faster.  &lt;br /&gt;
&lt;br /&gt;
Note: all bonuses are multiplicative  &lt;br /&gt;
&lt;br /&gt;
===Nature===&lt;br /&gt;
[[File:NatureExperiment.png|thumb|The Nature Experiment|alt=|none]]&lt;br /&gt;
The goal of the nature experiment is to grow different varieties of plants.&lt;br /&gt;
&lt;br /&gt;
Plant seeds in the grid, water and then wait for plants to grow. Click the plants with an empty mouse to harvest when ready, and use the shovel to delete seeds/plants.&lt;br /&gt;
&lt;br /&gt;
Adding or removing temperature, along with choosing day or night, can affect the flower mutation. &lt;br /&gt;
&lt;br /&gt;
Experiment with these options to find new species.&lt;br /&gt;
&lt;br /&gt;
Harvesting plants also rewards points which can be spent on various upgrades.&lt;br /&gt;
&lt;br /&gt;
* Watering can: increase the time which watering lasts (have an upper limit).&lt;br /&gt;
* Shovel: Enable plants to automatically harvest and replant everytime it grows.&lt;br /&gt;
* Prestige: Removes all the plants from the grid and increases plants growth speed by 25% (multiplicative)&lt;br /&gt;
&lt;br /&gt;
===Earth===&lt;br /&gt;
[[File:EarthExperiment.png|thumb|The Earth Experiment|alt=|none]]&lt;br /&gt;
The goal of the Earth Experiment is to get a certain amount of density. &lt;br /&gt;
&lt;br /&gt;
Drills dig up earth, upgrades collect earth faster. Additional drills can be purchased. Upgrades and drills cost increase exponentially.  &lt;br /&gt;
&lt;br /&gt;
Compression reduces volume/diameter and raises density. Stability can be reduced depends on compression mode, if the stability depletes to 0% the experiment will be stopped and have to be resetted.&lt;br /&gt;
&lt;br /&gt;
'''Compression modes:'''&lt;br /&gt;
&lt;br /&gt;
*Slow &amp;amp; Safe: Drills get slower the higher compression rate gets (stopped at maximum rate), slow compression but won't reduce stability.&lt;br /&gt;
*Quick &amp;amp; Dangerous: Drills can continue normally regardless the compression rate, very fast compression but drains stability&lt;br /&gt;
*Stabilize: Only increases stability and slows down the drills.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all your drills, mass and diameter and will require you to have an amount of mass drilled and choose between 2 bonuses.&lt;br /&gt;
&lt;br /&gt;
* -20% Stability loss &amp;amp; +10% stability gain: Reduces the stability loss when using Quick &amp;amp; Dangerous compression mode and Stabilize mode will increases stability more quickly&lt;br /&gt;
* +30% Compressor React &amp;amp; +5% Drillpower: Increases the compressor reaction (the compressor will reach higher compression rate faster) and increases amount of mass drilled &lt;br /&gt;
&lt;br /&gt;
===Air===&lt;br /&gt;
[[File:AirExperiment.png|thumb|The Air Experiment|alt=|none]]&lt;br /&gt;
The goal of the Air Experiment is to build up pressure inside a chamber&lt;br /&gt;
&lt;br /&gt;
===='''&amp;lt;u&amp;gt;Compressors&amp;lt;/u&amp;gt;'''====&lt;br /&gt;
Take in oxygen and force it into the chamber. You can buy multiple compressors. The upgrades for compressors are:&lt;br /&gt;
&lt;br /&gt;
*Capacity: How much oxygen a compressor can hold.&lt;br /&gt;
*Power: How fast the compressor pushes oxygen into the tank, aka how quickly the compressor bar goes from 100% to 0%&lt;br /&gt;
*Recharge: How fast the compressor fills up with oxygen, as in how fast the compressor bar goes from 0% to 100%&lt;br /&gt;
&lt;br /&gt;
===='''&amp;lt;u&amp;gt;Hulls&amp;lt;/u&amp;gt;'''====&lt;br /&gt;
Increase oxygen retention rate, as in makes sure oxygen doesn't leak out.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging resets all the compression and hulls, you have to choose between 2 bonuses to prestige.&lt;br /&gt;
&lt;br /&gt;
* +20% Compression Effect: Increases the compression effect&lt;br /&gt;
* +10% Hull Effectiveness: increases how strong the hull is.&lt;br /&gt;
&lt;br /&gt;
All bonuses are multiplicative.&lt;br /&gt;
&lt;br /&gt;
===Darkness===&lt;br /&gt;
[[File:DarknessExperiment.png|thumb|The Darkness Experiment|alt=|left]]&lt;br /&gt;
[[File:Dark take two.png|thumb|Visual representation]]&lt;br /&gt;
[[File:Darkness example tutorial.gif|none|thumb|Example of how to use darkness experiment]]&lt;br /&gt;
 &lt;br /&gt;
''Note: the photo above is outdated. the experiment now will have a full radar with visual cone like the visual representation.'' &lt;br /&gt;
&lt;br /&gt;
The goal of the Darkness Experiment is to find particles in the dark.  &lt;br /&gt;
&lt;br /&gt;
There are three sliders that help locate and find a particle:&lt;br /&gt;
&lt;br /&gt;
*'''Radar:''' Rotates direction, to help directly face a particle, or get a particle within the scanning angle range. When a particle is inside the scanning angle range, the graph starts to form a smooth wave that moves from right of the graph to the left of the graph. Max height of the smooth wave is achieved when facing directly at the particle, with a smaller smooth wave the farther the particle is from exact direction. The closer the particle is the faster the wave will move.&lt;br /&gt;
*'''Noise filter:''' (The arrow on the left bar beside the graph). Lowers how impactful noise is on the graph, as noise is just random readings on the graph that makes finding a wave difficult. Higher noise filter may make the finding particle easier.&lt;br /&gt;
*'''Speed:''' Changes how fast travel speed is in a visual direction. When getting closer to a particle, the graph smooth wave gets bigger, the particle can be seen on the radar when close enough and the button will appear showing it's distance to the center. Once the particle is in reach, clicking the button collects the particle. Neglecting to capture the particle results in moving past the particle and getting out of range.&lt;br /&gt;
&lt;br /&gt;
There are two upgrades to help find a particle:&lt;br /&gt;
&lt;br /&gt;
*'''Scan angle:''' Increases the search angle for a particle, allowing for more accuracy with using the angle slider.&lt;br /&gt;
*'''Noise reduction:''' Reduces base noise, not affecting the smooth wave at all.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Once you have collected an amount of particle, prestiging will be available, Prestiging will resets all upgrades and reduces the particle by an amount required to prestige. There are 4 bonuses to choose to prestige.&lt;br /&gt;
&lt;br /&gt;
* Change-Upgrade: Increases the chances to get more particles. Chances trigger independently upon collecting and the reward is being multiplied. (for example: when dual, tri, and quad-particle is triggered at the same time, you will get (2 x 3 x 4) = 24 particles.&lt;br /&gt;
* Radar (Radius): Increases the radar visual distance by 0.5m&lt;br /&gt;
* Max. Distance: Reduces how further the particle can go from the center by 1m. (resulting in closer spawning from the center).&lt;br /&gt;
* Particle (Prestige requirement): Reduces particle required to prestige by 2%&lt;br /&gt;
&lt;br /&gt;
Every Prestige bonuses is additive.&lt;br /&gt;
&lt;br /&gt;
===Light===&lt;br /&gt;
[[File:LightExperiment.png|thumb|The Light Experiment|alt=|none]]&lt;br /&gt;
The goal of the Light Experiment is to create as much light as possible.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Chamber&amp;lt;/u&amp;gt;====&lt;br /&gt;
Launching a light particle creates light when hitting a wall, for hitting a wall fragments the particle leaving part of the particle on the wall as a light source, which also reduces how many lumens the particle has.&lt;br /&gt;
&lt;br /&gt;
The statistics of the chamber are:&lt;br /&gt;
&lt;br /&gt;
*'''Bounceloss:''' How many lumens are lost from the particle when hitting a wall.&lt;br /&gt;
*'''Lifetime:''' Amount of time that the particle is active.&lt;br /&gt;
*'''Lumen:''' How bright the particle is.&lt;br /&gt;
*'''Fragmentpower:''' How bright the fragments are compared to the particle at the time of impact.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
Upgrades can help gather more light. The upgrades are:&lt;br /&gt;
&lt;br /&gt;
*'''Bounceloss:''' Reduces lumen loss on bounce.&lt;br /&gt;
*'''Lifetime:''' Longer particle lifetime.&lt;br /&gt;
*'''Lumen:'''  Increases brightness of the particle.&lt;br /&gt;
*'''Fragmentpower:''' Increases the percentage of fragment light compared to the particle (Eventually gets to the point that fragments give more light than the particle itself).&lt;br /&gt;
&lt;br /&gt;
==='''Universal'''===&lt;br /&gt;
[[File:UniversalExperiment.png|thumb|The Universal Experiment|alt=|none]]&lt;br /&gt;
The goal of the Universal Experiment is to increase the gravity of a ball.&lt;br /&gt;
&lt;br /&gt;
The gravity grid has many icons that interact with the ball, and is able to be altered, with increasing costs for each alteration. Recreating the board resets the alteration cost and creates a new gravity grid. Click the launch button at the bottom left starts the simulation, the particle starts to move along the grid guided by arrows and other components. If the particle move outside of the grid then the simulation will stop Instantly. Recreate button generate a random grid (with only normal, and gravitation orbs.)&lt;br /&gt;
&lt;br /&gt;
'''Components:''' Icons that have different effects on the ball. Click one to activate, then clicking icons on the gravity board changes the icons to the currently selected component. Here are the components:&lt;br /&gt;
&lt;br /&gt;
*Normal: Sends the ball in the direction pointed. Disappears after one use.&lt;br /&gt;
*Gravup: Increases gravity of the ball.&lt;br /&gt;
*Gravdown: Decreases gravity of the ball.&lt;br /&gt;
*Infinite(1): Sends the ball in the direction pointed. Stays forever. Only can be placed 1 maximum at the same time&lt;br /&gt;
*3 times: Sends the ball in the direction pointed. Lasts for 3 uses.&lt;br /&gt;
*Rotating(3): Sends the ball in the direction pointed and rotate its direction clockwise after each uses. Can only be placed 3 maximum at the same time. Rotation stays even after resetted&lt;br /&gt;
*Refresh(1): Resets the component (used component can be used again, Rotating component won't reset direction). Maximum 1 can be placed at the same time. Unlocked after choosing this from prestige&lt;br /&gt;
*Reflect: Reflects the particle (the particle will bounce back on vertical and horizontal position, and will bounce to the left on diagonal position.) Lasts for 2 uses. Unlocked after choosing this from prestige&lt;br /&gt;
*5 Times(4): Sends the ball in the direction pointed. Lasts for 5 uses. Maximum 4 of this component can be placed at the same time. Unlocked after choosing this from prestige&lt;br /&gt;
&lt;br /&gt;
'''Actions:''' Ability to rotate icons on the gravity grid. Select one of the rotations, then click an icon to rotate the icon. Only works on guide arrows.&lt;br /&gt;
&lt;br /&gt;
'''Prestige:''' Prestiging on this experiment is different than usual, you can prestige anytime you want but the component prices raises everytime you prestige. Prestige increases the gravity orbs power by 25% (multiplicative) and unlocks a new component.&lt;br /&gt;
&lt;br /&gt;
''Note: The gravity grid will resets after leaving a town (by going offline or starting a new round)''&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; overflow:auto;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;1.5 gravity solution&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Universal1-5strat.png|frameless]]&lt;br /&gt;
The optimal strategy to get 1.5 gravity is to place an infinity arrow facing right from the launch point.&lt;br /&gt;
Then you place three gravup pads right of that. Lastly right of the pads, put three 3-time arrows point left towards the pads.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Gem===&lt;br /&gt;
[[File:GemExperiment.png|thumb|The Gem Experiment|alt=|none]]&lt;br /&gt;
The goal of the Gem Experiment is to fill the board with normal gems.&lt;br /&gt;
&lt;br /&gt;
Clicking a tile rolls the tiles around the central tile in a + formation (Max is 5 tiles) into random icons. Roll time varies, from 1 second to 15 seconds.&lt;br /&gt;
&lt;br /&gt;
'''Upgrades:'''&lt;br /&gt;
&lt;br /&gt;
*Lock chance: Chance to not re-roll a tile if the icon is a gem. Does not work on the tile being clicked, as in clicking a gem tile always re-rolls the tile.&lt;br /&gt;
*Gem chance: Chance for a tile to end up being a gem.&lt;br /&gt;
&lt;br /&gt;
1 stack = 9 gem boards.&lt;br /&gt;
&lt;br /&gt;
'''Number of Grid States:'''&lt;br /&gt;
&lt;br /&gt;
Since it only matters to the player whether or not a particular tile is a gem and the grid has size 5x5, the grid can be seen as being in one of 2&amp;lt;sup&amp;gt;25&amp;lt;/sup&amp;gt;=33,554,432 distinguishable states. However, since any kind of rotation or reflection of the grid is ultimately inconsequential to a strategy for solving the experiment, any states that differ from each other merely by those means can be subsumed into one abstract state. This cuts down the size of the state space by almost a factor of 8 - 8 because an asymmetric grid has four rotations each in two reflections, almost because a few states are in some way symmetric and thus have less. The exact size of the state space after accounting for rotations and reflections is '''4,211,744''' (including the one goal state of full 25 gems) as determined by brute force search.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
[[File:ExoticExperiment.png|thumb|The Exotic Experiment|alt=|none]]&lt;br /&gt;
The goal of the exotic experiment is to create fabrics of reality, which require ∞universes.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Stat Modifiers&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
*'''Time factor:''' (Left) Reduces all modifier bar times by the time factor (Time / TimeFactor). Bar fills increases time factor by +0.01 (May increase more if the boost modifier has filled one or more bars).&lt;br /&gt;
*'''Production:''' (Right) Increases how many universes the universe modifier produces. Bar fills increase production.&lt;br /&gt;
*'''Universe:''' (Top middle) Bar fills create universes.&lt;br /&gt;
*'''Boost:''' (Bottom middle) Bar fills boost time factor bar fills additively by +0.001, and boosts production bar fills multiplicatively by *1.05&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Upgrades&amp;lt;/u&amp;gt;====&lt;br /&gt;
Each modifier bar can be upgraded to reduce the base time for the bar to fill up. Each upgrade reduces base time by 20%, or rather multiplies the base time by 0.8. These are the stats for the modifier times:&lt;br /&gt;
&lt;br /&gt;
*'''Time factor:''' Base time [60 hours] Cost = (level * 3) + 1&lt;br /&gt;
*'''Production:''' Base time [25 hours] Cost = level&lt;br /&gt;
*'''Universe:''' Base time [100 hours] Cost = level + 1&lt;br /&gt;
*'''Boost:''' Base time [50 hours] Cost = (level * 5) + 1&lt;br /&gt;
&lt;br /&gt;
Once 1 fabric of reality is created, the time factor and production will be resetted.&lt;br /&gt;
&lt;br /&gt;
==Building tiers==&lt;br /&gt;
Each building tier constructed unlocks new experiments.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Laboratory&lt;br /&gt;
!Experiments&lt;br /&gt;
|-&lt;br /&gt;
|Tier 1&lt;br /&gt;
|Neutral, Fire&lt;br /&gt;
|-&lt;br /&gt;
|Tier 2&lt;br /&gt;
|[[Experiment Nature|Nature]], Electricity&lt;br /&gt;
|-&lt;br /&gt;
|Tier 3&lt;br /&gt;
|Earth, Light&lt;br /&gt;
|-&lt;br /&gt;
|Tier 4&lt;br /&gt;
|Water, Air&lt;br /&gt;
|-&lt;br /&gt;
|Tier 5&lt;br /&gt;
|Darkness, Universal&lt;br /&gt;
|-&lt;br /&gt;
|Tier 6&lt;br /&gt;
|Gem, Exotic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
None yet.&lt;br /&gt;
&lt;br /&gt;
==Exotic skills==&lt;br /&gt;
{{PerfectNavigation}}&lt;br /&gt;
[[Category:Buildings]]&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=787</id>
		<title>Template:PerfectNavigation</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template:PerfectNavigation&amp;diff=787"/>
		<updated>2021-01-23T15:02:03Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Protected &amp;quot;Template:PerfectNavigation&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = PerfectNavigation&lt;br /&gt;
| title = The Perfect Tower II&lt;br /&gt;
| listclass = hlist&lt;br /&gt;
&lt;br /&gt;
| group1 = Core Game&lt;br /&gt;
| list1 = {{Navbox|child&lt;br /&gt;
 | group1 = Mechanics&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[New Round]]&lt;br /&gt;
* [[Elements]]&lt;br /&gt;
* [[Modules]]&lt;br /&gt;
* [[Skills]]&lt;br /&gt;
* [[Tower Customization]]&lt;br /&gt;
* [[AI]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[Regions]]&lt;br /&gt;
 | list2  =&lt;br /&gt;
* [[Forest]]&lt;br /&gt;
* [[Desert]]&lt;br /&gt;
* [[Winter]]&lt;br /&gt;
* [[Underground]]&lt;br /&gt;
* [[Volcano]]&lt;br /&gt;
* [[High Mountain]]&lt;br /&gt;
* [[Jungle]]&lt;br /&gt;
* [[Metallic Ruins]]&lt;br /&gt;
* [[Beach]]&lt;br /&gt;
* [[Ocean]]&lt;br /&gt;
* [[Neutral]]&lt;br /&gt;
* [[Dark Realm]]&lt;br /&gt;
* [[Heaven]]&lt;br /&gt;
* [[Universe]]&lt;br /&gt;
* [[Chaos]]&lt;br /&gt;
 }}&lt;br /&gt;
| group2 = [[Town]]&lt;br /&gt;
| list2 = {{Navbox|child&lt;br /&gt;
 | group1 = [[Buildings]]&lt;br /&gt;
 | list1  =&lt;br /&gt;
* [[Power Plant]]&lt;br /&gt;
* [[Mine]]&lt;br /&gt;
* [[Factory]]&lt;br /&gt;
* [[Headquarters]]&lt;br /&gt;
* [[Arcade]]&lt;br /&gt;
* [[Laboratory]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Trading Post]]&lt;br /&gt;
* [[Workshop]]&lt;br /&gt;
* [[Museum]]&lt;br /&gt;
* [[Construction Firm]]&lt;br /&gt;
* [[Statue of Cubos]]&lt;br /&gt;
| group2 = Prestige&lt;br /&gt;
| list2 = [[Headquarters#Military|Military]] &lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=786</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=786"/>
		<updated>2021-01-23T15:01:34Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Protected &amp;quot;Main Page&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; &amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageTop tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Welcome&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to the official [https://www.perfecttower2.com/ The Perfect Tower II] Wiki.&lt;br /&gt;
&lt;br /&gt;
This is a community managed wiki, but the developers are also adding information.&lt;br /&gt;
&lt;br /&gt;
Everyone is encouraged to contribute. &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Vandalism is not tolerated. Please register to start editing! &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
If you are gonna help the wiki, do not forget to check [[How to get started]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageLeft tptMainFrame&amp;quot; style=&amp;quot;width:33%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Important Links&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}[https://discord.gg/fireswordstudios Discord]{{-}}[https://www.patreon.com/bePatron?u=16508048 Patreon]{{-}}[https://trello.com/b/obubOJAZ Bug Tracker]&lt;br /&gt;
| class=&amp;quot;MainPageMiddle tptMainFrame&amp;quot; style=&amp;quot;width:34%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Community Resources&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}[https://kyromyr.github.io/perfect-tower/ AI Script Editor] {{-}}[https://leotigers.github.io/TPT2-factory-calculator/ Factory Calc] {{-}}[https://tpt2-factory.netlify.app/ Factory Calc Fork] {{-}}[https://github.com/TroyLaurin/awesome-tpt2 AI Script Collection]&lt;br /&gt;
| class=&amp;quot;MainPageRight tptMainFrame&amp;quot; style=&amp;quot;width:33%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;The Developers&amp;lt;/div&amp;gt; &lt;br /&gt;
The Perfect Tower II is being developed by [[User:Xmmmx|XmmmX]], [[User:Speedybrain|SpeedyBrain]] and their company [[Fire Sword Studios]].&lt;br /&gt;
|}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=784</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=784"/>
		<updated>2021-01-23T13:46:19Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; &amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageTop tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Welcome&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to the official [https://www.perfecttower2.com/ The Perfect Tower II] Wiki.&lt;br /&gt;
&lt;br /&gt;
This is a community managed wiki, but the developers are also adding information.&lt;br /&gt;
&lt;br /&gt;
Everyone is encouraged to contribute. &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Vandalism is not tolerated. Please register to start editing! &amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
If you are gonna help the wiki, do not forget to check [[How to get started]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageLeft tptMainFrame&amp;quot; style=&amp;quot;width:33%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Important Links&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}[https://discord.gg/fireswordstudios Discord]{{-}}[https://www.patreon.com/bePatron?u=16508048 Patreon]{{-}}[https://trello.com/b/obubOJAZ Bug Tracker]&lt;br /&gt;
| class=&amp;quot;MainPageMiddle tptMainFrame&amp;quot; style=&amp;quot;width:34%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Community Resources&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{-}}[https://kyromyr.github.io/perfect-tower/ AI Script Editor] {{-}}[https://leotigers.github.io/TPT2-factory-calculator/ Factory Calc] {{-}}[https://tpt2-factory.netlify.app/ Factory Calc Fork] {{-}}[https://github.com/TroyLaurin/awesome-tpt2 AI Script Collection]&lt;br /&gt;
| class=&amp;quot;MainPageRight tptMainFrame&amp;quot; style=&amp;quot;width:33%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;The Developers&amp;lt;/div&amp;gt; &lt;br /&gt;
The Perfect Tower II is being developed by [[User:Xmmmx|XmmmX]], [[User:Speedybrain|SpeedyBrain]] and their company [[Fire Sword Studios]].&lt;br /&gt;
|}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Faq&amp;diff=656</id>
		<title>Faq</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Faq&amp;diff=656"/>
		<updated>2020-12-03T15:52:56Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:FAQ}}&lt;br /&gt;
&lt;br /&gt;
For general questions and answers, please see the #faq channel in the official Fire Sword Studios [https://discord.gg/fireswordstudios discord]!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=561</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=561"/>
		<updated>2020-11-26T18:26:32Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** Main Page|Main Page&lt;br /&gt;
** https://discord.gg/fireswordstudios|Discord&lt;br /&gt;
** https://www.patreon.com/bePatron?u=16508048|Patreon&lt;br /&gt;
** https://trello.com/b/obubOJAZ|Bug Tracker&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
* Buildings&lt;br /&gt;
** Power Plant|Power Plant&lt;br /&gt;
** Mine|Mine&lt;br /&gt;
** Factory|Factory&lt;br /&gt;
** Headquarters|Headquarters&lt;br /&gt;
** Arcade|Arcade&lt;br /&gt;
** Laboratory|Laboratory&lt;br /&gt;
** Shipyard|Shipyard&lt;br /&gt;
** Trading Post|Trading Post&lt;br /&gt;
** Workshop|Workshop&lt;br /&gt;
** Museum|Museum&lt;br /&gt;
** Construction Firm|Construction Firm&lt;br /&gt;
** Statue of Cubos|Statue of Cubos&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=439</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=439"/>
		<updated>2019-11-25T20:38:39Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** Main Page|Main Page&lt;br /&gt;
** https://discord.gg/fireswordstudios|Discord&lt;br /&gt;
** https://www.patreon.com/bePatron?u=16508048|Patreon&lt;br /&gt;
** https://trello.com/b/obubOJAZ|Bug Tracker&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
* Buildings&lt;br /&gt;
** Power Plant|Power Plant&lt;br /&gt;
** Mine|Mine&lt;br /&gt;
** Factory|Factory&lt;br /&gt;
** Headquaters|Headquaters&lt;br /&gt;
** Arcade|Arcade&lt;br /&gt;
** Laboratory|Laboratory&lt;br /&gt;
** Shipyard|Shipyard&lt;br /&gt;
** Trading Post|Trading Post&lt;br /&gt;
** Workshop|Workshop&lt;br /&gt;
** Museum|Museum&lt;br /&gt;
** Construction Firm|Construction Firm&lt;br /&gt;
** Statue of Cubos|Statue of Cubos&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=438</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=438"/>
		<updated>2019-11-25T20:35:09Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; &amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageTop tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Welcome&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to the official [https://www.perfecttower2.com/ The Perfect Tower II] Wiki.&lt;br /&gt;
&lt;br /&gt;
This is a community managed wiki, but the developers are also adding information.&lt;br /&gt;
&lt;br /&gt;
Everyone is encouraged to contribute. &lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;Vandalism is not tolerated. Please register to start editing! &amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageLeft tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Important Links&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/fireswordstudios Discord]{{-}}[https://www.patreon.com/bePatron?u=16508048 Patreon]{{-}}[https://trello.com/b/obubOJAZ Bug Tracker]&lt;br /&gt;
| class=&amp;quot;MainPageRight tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;The Developers&amp;lt;/div&amp;gt; &lt;br /&gt;
The Perfect Tower II is being developed by [[User:Xmmmx|XmmmX]], [[User:Speedybrain|SpeedyBrain]] and their company [[Fire Sword Studios]].&lt;br /&gt;
|}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template:-&amp;diff=437</id>
		<title>Template:-</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template:-&amp;diff=437"/>
		<updated>2019-11-25T20:33:40Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Protected &amp;quot;Template:-&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;&amp;amp;nbsp;• &amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Template:-&amp;diff=436</id>
		<title>Template:-</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Template:-&amp;diff=436"/>
		<updated>2019-11-25T20:33:27Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;&amp;amp;nbsp;• &amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt; &amp;lt;/noinclude&amp;gt;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;font-weight:bold;&amp;quot;&amp;gt;&amp;amp;nbsp;• &amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=435</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=435"/>
		<updated>2019-11-25T20:33:09Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width:100%; &amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageTop tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top; text-align:center;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Welcome&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to the official [https://www.perfecttower2.com/ The Perfect Tower II] Wiki.&lt;br /&gt;
&lt;br /&gt;
This is a community managed wiki, but the developers are also adding information.&lt;br /&gt;
&lt;br /&gt;
Everyone is encouraged to contribute. &lt;br /&gt;
&lt;br /&gt;
'''Vandalism is not tolerated. Please register to start editing! &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;A confirmed email is required to register.&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
| class=&amp;quot;MainPageLeft tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Important Links&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/fireswordstudios Discord]{{-}}[https://www.patreon.com/bePatron?u=16508048 Patreon]{{-}}[https://trello.com/b/obubOJAZ Bug Tracker]&lt;br /&gt;
| class=&amp;quot;MainPageRight tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top;&amp;quot; |&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;The Developers&amp;lt;/div&amp;gt; &lt;br /&gt;
The Perfect Tower II is being developed by [[User:Xmmmx|XmmmX]], [[User:Speedybrain|SpeedyBrain]] and their company [[Fire Sword Studios]].&lt;br /&gt;
|}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=434</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=434"/>
		<updated>2019-11-25T20:30:17Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;width:100%; &lt;br /&gt;
|class=&amp;quot;MainPageTop tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top; text-align:center;&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Welcome&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to the official [https://www.perfecttower2.com/ The Perfect Tower II] Wiki.&lt;br /&gt;
&lt;br /&gt;
This is a community managed wiki, but the developers are also adding information.&lt;br /&gt;
&lt;br /&gt;
Everyone is encouraged to contribute. &lt;br /&gt;
&lt;br /&gt;
'''Vandalism is not tolerated. Please register to start editing! &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;A confirmed email is required to register.&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|class=&amp;quot;MainPageLeft tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Important Links&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/fireswordstudios Discord] &lt;br /&gt;
&lt;br /&gt;
[https://www.patreon.com/bePatron?u=16508048 Patreon]&lt;br /&gt;
&lt;br /&gt;
[https://trello.com/b/obubOJAZ Bug Tracker]   &lt;br /&gt;
|class=&amp;quot;MainPageRight tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;The Developers&amp;lt;/div&amp;gt; &lt;br /&gt;
The Perfect Tower II is being developed by [[User:Xmmmx|XmmmX]], [[User:Speedybrain|SpeedyBrain]] and their company [[Fire Sword Studios]].&lt;br /&gt;
|}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=433</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=433"/>
		<updated>2019-11-25T20:14:21Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* Reset italic styling set by user agent */&lt;br /&gt;
cite, dfn {&lt;br /&gt;
	font-style: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Straight quote marks for &amp;lt;q&amp;gt; */&lt;br /&gt;
q {&lt;br /&gt;
	quotes: '&amp;quot;' '&amp;quot;' &amp;quot;'&amp;quot; &amp;quot;'&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid collision of blockquote with floating elements by swapping margin and padding */&lt;br /&gt;
blockquote {&lt;br /&gt;
	overflow: hidden;&lt;br /&gt;
	margin: 1em 0;&lt;br /&gt;
	padding: 0 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* give pre a float clearing new block formatting context */&lt;br /&gt;
/* Also break any really long words/urls to keep them visible in that case */&lt;br /&gt;
pre, .mw-code {&lt;br /&gt;
	overflow-x: hidden;&lt;br /&gt;
	overflow-wrap: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Consistent size for &amp;lt;small&amp;gt;, &amp;lt;sub&amp;gt; and &amp;lt;sup&amp;gt; */&lt;br /&gt;
small {&lt;br /&gt;
	font-size: 85%;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content sub,&lt;br /&gt;
.mw-body-content sup,&lt;br /&gt;
span.reference /* for Parsoid */ {&lt;br /&gt;
	font-size: 80%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Same spacing for indented and unindented paragraphs on talk pages */&lt;br /&gt;
.ns-talk .mw-body-content dd {&lt;br /&gt;
	margin-top: 0.4em;&lt;br /&gt;
	margin-bottom: 0.4em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main page fixes */&lt;br /&gt;
#interwiki-completelist {&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reduce page jumps by hiding collapsed/dismissed content */&lt;br /&gt;
.client-js .mw-special-Watchlist #watchlist-message,&lt;br /&gt;
.client-js .NavFrame.collapsed .NavContent,&lt;br /&gt;
.client-js .collapsible:not( .mw-made-collapsible).collapsed &amp;gt; tbody &amp;gt; tr:not(:first-child) {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Adds padding above Watchlist announcements where new recentchanges/watchlist filters are enabled */&lt;br /&gt;
.mw-rcfilters-enabled .mw-specialpage-summary {&lt;br /&gt;
	margin-top: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide charinsert base for those not using the gadget */&lt;br /&gt;
#editpage-specialchars {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Highlight linked elements (such as clicked references) in blue */&lt;br /&gt;
body.action-info .mw-body-content :target,&lt;br /&gt;
.citation:target {&lt;br /&gt;
	background-color: #def;  /* Fallback */&lt;br /&gt;
	background-color: rgba(0, 127, 255, 0.133);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for citations. Breaks long urls, etc., rather than overflowing box */&lt;br /&gt;
.citation {&lt;br /&gt;
	word-wrap: break-word;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For linked citation numbers and document IDs, where the number need not be shown&lt;br /&gt;
   on a screen or a handheld, but should be included in the printed version */&lt;br /&gt;
@media screen, handheld {&lt;br /&gt;
	.citation .printonly {&lt;br /&gt;
		display: none;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make the list of references smaller */&lt;br /&gt;
/* Keep in sync with Template:Refbegin/styles.css */&lt;br /&gt;
ol.references,&lt;br /&gt;
div.reflist {&lt;br /&gt;
	font-size: 90%;            /* Default font-size */&lt;br /&gt;
	margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.reflist ol.references {&lt;br /&gt;
	font-size: 100%;           /* Reset font-size when nested in div.reflist */&lt;br /&gt;
	margin-bottom: 0;          /* Avoid double margin when nested in div.reflist */&lt;br /&gt;
	list-style-type: inherit;  /* Enable custom list style types */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow hidden ref errors to be shown by user CSS */&lt;br /&gt;
/* TemplateStyles */&lt;br /&gt;
span.brokenref {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Reset top margin for lists embedded in columns */&lt;br /&gt;
div.columns {&lt;br /&gt;
	margin-top: 0.3em;&lt;br /&gt;
}&lt;br /&gt;
div.columns dl,&lt;br /&gt;
div.columns ol,&lt;br /&gt;
div.columns ul {&lt;br /&gt;
	margin-top: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Avoid elements breaking between columns */&lt;br /&gt;
.nocolbreak,&lt;br /&gt;
div.columns li,&lt;br /&gt;
div.columns dd dd {&lt;br /&gt;
	-webkit-column-break-inside: avoid;&lt;br /&gt;
	page-break-inside: avoid;&lt;br /&gt;
	break-inside: avoid-column;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for horizontal lists (separator following item).&lt;br /&gt;
   @source mediawiki.org/wiki/Snippets/Horizontal_lists&lt;br /&gt;
   @revision 8 (2016-05-21)&lt;br /&gt;
   @author [[User:Edokter]]&lt;br /&gt;
 */&lt;br /&gt;
.hlist dl,&lt;br /&gt;
.hlist ol,&lt;br /&gt;
.hlist ul {&lt;br /&gt;
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	padding: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Display list items inline */&lt;br /&gt;
.hlist dd,&lt;br /&gt;
.hlist dt,&lt;br /&gt;
.hlist li {&lt;br /&gt;
	margin: 0;&lt;br /&gt;
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}&lt;br /&gt;
/* Display nested lists inline */&lt;br /&gt;
.hlist.inline,&lt;br /&gt;
.hlist.inline dl,&lt;br /&gt;
.hlist.inline ol,&lt;br /&gt;
.hlist.inline ul,&lt;br /&gt;
.hlist dl dl, .hlist dl ol, .hlist dl ul,&lt;br /&gt;
.hlist ol dl, .hlist ol ol, .hlist ol ul,&lt;br /&gt;
.hlist ul dl, .hlist ul ol, .hlist ul ul {&lt;br /&gt;
	display: inline;&lt;br /&gt;
}&lt;br /&gt;
/* Hide empty list items */&lt;br /&gt;
.hlist .mw-empty-li {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Generate interpuncts */&lt;br /&gt;
.hlist dt:after {&lt;br /&gt;
	content: &amp;quot;: &amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
/**&lt;br /&gt;
 * Note hlist style usage differd in&lt;br /&gt;
 * the Minerva skin. Remember .hlist is a class defined in core as well! Please check Minerva desktop (and Minerva.css) when changing&lt;br /&gt;
 * See https://phabricator.wikimedia.org/T213239&lt;br /&gt;
 */&lt;br /&gt;
.hlist dd:after,&lt;br /&gt;
.hlist li:after {&lt;br /&gt;
	content: &amp;quot; · &amp;quot;;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd:last-child:after,&lt;br /&gt;
.hlist dt:last-child:after,&lt;br /&gt;
.hlist li:last-child:after {&lt;br /&gt;
	content: none;&lt;br /&gt;
}&lt;br /&gt;
/* Add parentheses around nested lists */&lt;br /&gt;
.hlist dd dd:first-child:before, .hlist dd dt:first-child:before, .hlist dd li:first-child:before,&lt;br /&gt;
.hlist dt dd:first-child:before, .hlist dt dt:first-child:before, .hlist dt li:first-child:before,&lt;br /&gt;
.hlist li dd:first-child:before, .hlist li dt:first-child:before, .hlist li li:first-child:before {&lt;br /&gt;
	content: &amp;quot; (&amp;quot;;&lt;br /&gt;
	font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd dd:last-child:after, .hlist dd dt:last-child:after, .hlist dd li:last-child:after,&lt;br /&gt;
.hlist dt dd:last-child:after, .hlist dt dt:last-child:after, .hlist dt li:last-child:after,&lt;br /&gt;
.hlist li dd:last-child:after, .hlist li dt:last-child:after, .hlist li li:last-child:after {&lt;br /&gt;
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}&lt;br /&gt;
/* Put ordinals in front of ordered list items */&lt;br /&gt;
.hlist ol {&lt;br /&gt;
	counter-reset: listitem;&lt;br /&gt;
}&lt;br /&gt;
.hlist ol &amp;gt; li {&lt;br /&gt;
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}&lt;br /&gt;
.hlist ol &amp;gt; li:before {&lt;br /&gt;
	content: &amp;quot; &amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
.hlist dd ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist dt ol &amp;gt; li:first-child:before,&lt;br /&gt;
.hlist li ol &amp;gt; li:first-child:before {&lt;br /&gt;
	content: &amp;quot; (&amp;quot; counter(listitem) &amp;quot;\a0&amp;quot;;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Unbulleted lists */&lt;br /&gt;
.plainlist ol,&lt;br /&gt;
.plainlist ul {&lt;br /&gt;
	line-height: inherit;&lt;br /&gt;
	list-style: none none;&lt;br /&gt;
	margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.plainlist ol li,&lt;br /&gt;
.plainlist ul li {&lt;br /&gt;
	margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default style for navigation boxes */&lt;br /&gt;
.navbox {                     /* Navbox container style */&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	padding: 1px;&lt;br /&gt;
	margin: 1em auto 0;       /* Prevent preceding content from clinging to navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbox {&lt;br /&gt;
	margin-top: 0;            /* No top margin for nested navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox + .navbox {&lt;br /&gt;
	margin-top: -1px;         /* Single pixel border between adjacent navboxes */&lt;br /&gt;
}&lt;br /&gt;
.navbox-inner,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	width: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-group,&lt;br /&gt;
.navbox-title,&lt;br /&gt;
.navbox-abovebelow {&lt;br /&gt;
	padding: 0.25em 1em;      /* Title, group and above/below styles */&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
th.navbox-group {             /* Group style */&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
}&lt;br /&gt;
.navbox,&lt;br /&gt;
.navbox-subgroup {&lt;br /&gt;
	background-color: #fdfdfd; /* Background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-list {&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	border-color: #fdfdfd;    /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
/* cell spacing for navbox cells */&lt;br /&gt;
tr + tr &amp;gt; .navbox-abovebelow,&lt;br /&gt;
tr + tr &amp;gt; .navbox-group,&lt;br /&gt;
tr + tr &amp;gt; .navbox-image,&lt;br /&gt;
tr + tr &amp;gt; .navbox-list {    /* Borders above 2nd, 3rd, etc. rows */&lt;br /&gt;
	border-top: 2px solid #fdfdfd; /* Must match background color */&lt;br /&gt;
}&lt;br /&gt;
.navbox th,&lt;br /&gt;
.navbox-title {&lt;br /&gt;
	background-color: #ccccff;      /* Level 1 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-abovebelow,&lt;br /&gt;
th.navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-title {&lt;br /&gt;
	background-color: #ddddff;      /* Level 2 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-subgroup .navbox-group,&lt;br /&gt;
.navbox-subgroup .navbox-abovebelow {&lt;br /&gt;
	background-color: #e6e6ff;      /* Level 3 color */&lt;br /&gt;
}&lt;br /&gt;
.navbox-even {&lt;br /&gt;
	background-color: #f7f7f7;      /* Even row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox-odd {&lt;br /&gt;
	background-color: transparent;  /* Odd row striping */&lt;br /&gt;
}&lt;br /&gt;
.navbox .hlist td dl,&lt;br /&gt;
.navbox .hlist td ol,&lt;br /&gt;
.navbox .hlist td ul,&lt;br /&gt;
.navbox td.hlist dl,&lt;br /&gt;
.navbox td.hlist ol,&lt;br /&gt;
.navbox td.hlist ul {&lt;br /&gt;
	padding: 0.125em 0;       /* Adjust hlist padding in navboxes */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Default styling for Navbar template */&lt;br /&gt;
.navbar {&lt;br /&gt;
	display: inline;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
.navbar ul {&lt;br /&gt;
	display: inline;&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.mw-body-content .navbar ul {&lt;br /&gt;
	line-height: inherit;&lt;br /&gt;
}&lt;br /&gt;
.navbar li {&lt;br /&gt;
	word-spacing: -0.125em;&lt;br /&gt;
}&lt;br /&gt;
.navbar.mini li abbr[title] {&lt;br /&gt;
	font-variant: small-caps;&lt;br /&gt;
	border-bottom: none;&lt;br /&gt;
	text-decoration: none;&lt;br /&gt;
	cursor: inherit;&lt;br /&gt;
}&lt;br /&gt;
/* Navbar styling when nested in infobox and navbox */&lt;br /&gt;
.infobox .navbar {&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox .navbar {&lt;br /&gt;
	display: block;&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
.navbox-title .navbar {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: left;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: left;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin-right: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for JQuery makeCollapsible, matching that of collapseButton */&lt;br /&gt;
.mw-parser-output .mw-collapsible-toggle {&lt;br /&gt;
	font-weight: normal;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: right;&lt;br /&gt;
	padding-right: 0.2em;&lt;br /&gt;
	padding-left: 0.2em;&lt;br /&gt;
}&lt;br /&gt;
.mw-collapsible-leftside-toggle .mw-collapsible-toggle {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: left;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Infobox template style */&lt;br /&gt;
.infobox {&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	border-spacing: 3px;&lt;br /&gt;
	background-color: #f8f9fa;&lt;br /&gt;
	color: black;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin: 0.5em 0 0.5em 1em;&lt;br /&gt;
	padding: 0.2em;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: right;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	clear: right;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
}&lt;br /&gt;
.infobox caption {&lt;br /&gt;
	font-size: 125%;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
	padding: 0.2em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.infobox td,&lt;br /&gt;
.infobox th {&lt;br /&gt;
	vertical-align: top;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: left;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered {&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered td,&lt;br /&gt;
.infobox.bordered th {&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
.infobox.bordered .borderless td,&lt;br /&gt;
.infobox.bordered .borderless th {&lt;br /&gt;
	border: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.sisterproject {&lt;br /&gt;
	width: 20em;&lt;br /&gt;
	font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.standard-talk {&lt;br /&gt;
	border: 1px solid #c0c090;&lt;br /&gt;
	background-color: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
.infobox.standard-talk.bordered td,&lt;br /&gt;
.infobox.standard-talk.bordered th {&lt;br /&gt;
	border: 1px solid #c0c090;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* styles for bordered infobox with merged rows */&lt;br /&gt;
.infobox.bordered .mergedtoprow td,&lt;br /&gt;
.infobox.bordered .mergedtoprow th {&lt;br /&gt;
	border: 0;&lt;br /&gt;
	border-top: 1px solid #a2a9b1;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.bordered .mergedrow td,&lt;br /&gt;
.infobox.bordered .mergedrow th {&lt;br /&gt;
	border: 0;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-right: 1px solid #a2a9b1;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styles for geography infoboxes, eg countries,&lt;br /&gt;
   country subdivisions, cities, etc.            */&lt;br /&gt;
.infobox.geography {&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	line-height: 1.2em;&lt;br /&gt;
	font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography  td,&lt;br /&gt;
.infobox.geography  th {&lt;br /&gt;
	border-top: 1px solid #a2a9b1;&lt;br /&gt;
	padding: 0.4em 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.infobox.geography .mergedtoprow td,&lt;br /&gt;
.infobox.geography .mergedtoprow th {&lt;br /&gt;
	border-top: 1px solid #a2a9b1;&lt;br /&gt;
	padding: 0.4em 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedrow td,&lt;br /&gt;
.infobox.geography .mergedrow th {&lt;br /&gt;
	border: 0;&lt;br /&gt;
	padding: 0 0.6em 0.2em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .mergedbottomrow td,&lt;br /&gt;
.infobox.geography .mergedbottomrow th {&lt;br /&gt;
	border-top: 0;&lt;br /&gt;
	border-bottom: 1px solid #a2a9b1;&lt;br /&gt;
	padding: 0 0.6em 0.4em 0.6em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox.geography .maptable td,&lt;br /&gt;
.infobox.geography .maptable th {&lt;br /&gt;
	border: 0;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Normal font styling for wikitable row headers with scope=&amp;quot;row&amp;quot; tag */&lt;br /&gt;
.wikitable.plainrowheaders th[scope=row] {&lt;br /&gt;
	font-weight: normal;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: left;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Lists in wikitable data cells are always left-aligned */&lt;br /&gt;
.wikitable td ul,&lt;br /&gt;
.wikitable td ol,&lt;br /&gt;
.wikitable td dl {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	text-align: left;&lt;br /&gt;
}&lt;br /&gt;
/* ...unless they also use the hlist class */&lt;br /&gt;
.toc.hlist ul,&lt;br /&gt;
#toc.hlist ul,&lt;br /&gt;
.wikitable.hlist td ul,&lt;br /&gt;
.wikitable.hlist td ol,&lt;br /&gt;
.wikitable.hlist td dl {&lt;br /&gt;
	text-align: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Icons for medialist templates [[Template:Listen]],&lt;br /&gt;
   [[Template:Multi-listen_start]], [[Template:Video]],&lt;br /&gt;
   [[Template:Multi-video_start]] */&lt;br /&gt;
/* TemplateStyles */&lt;br /&gt;
div.listenlist {&lt;br /&gt;
	background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/4/47/Sound-icon.svg&amp;quot;) no-repeat scroll 0 0 transparent;&lt;br /&gt;
	background-size: 30px;&lt;br /&gt;
	padding-left: 40px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix for hieroglyphs specificity issue in infoboxes ([[phab:T43869]]) */&lt;br /&gt;
table.mw-hiero-table td {&lt;br /&gt;
	vertical-align: middle;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Change the external link icon to an Adobe icon for all PDF files */&lt;br /&gt;
.mw-parser-output a[href$=&amp;quot;.pdf&amp;quot;].external,&lt;br /&gt;
.mw-parser-output a[href*=&amp;quot;.pdf?&amp;quot;].external,&lt;br /&gt;
.mw-parser-output a[href*=&amp;quot;.pdf#&amp;quot;].external,&lt;br /&gt;
.mw-parser-output a[href$=&amp;quot;.PDF&amp;quot;].external,&lt;br /&gt;
.mw-parser-output a[href*=&amp;quot;.PDF?&amp;quot;].external,&lt;br /&gt;
.mw-parser-output a[href*=&amp;quot;.PDF#&amp;quot;].external {&lt;br /&gt;
	background: url(&amp;quot;//upload.wikimedia.org/wikipedia/commons/2/23/Icons-mini-file_acrobat.gif&amp;quot;) no-repeat right;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding-right: 18px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Messagebox templates */&lt;br /&gt;
.messagebox {&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	background-color: #f8f9fa;&lt;br /&gt;
	width: 80%;&lt;br /&gt;
	margin: 0 auto 1em auto;&lt;br /&gt;
	padding: .2em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.merge {&lt;br /&gt;
	border: 1px solid #c0b8cc;&lt;br /&gt;
	background-color: #f0e5ff;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.cleanup {&lt;br /&gt;
	border: 1px solid #9f9fff;&lt;br /&gt;
	background-color: #efefff;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.standard-talk {&lt;br /&gt;
	border: 1px solid #c0c090;&lt;br /&gt;
	background-color: #f8eaba;&lt;br /&gt;
	margin: 4px auto;&lt;br /&gt;
}&lt;br /&gt;
/* For old WikiProject banners inside banner shells. */&lt;br /&gt;
.mbox-inside .standard-talk,&lt;br /&gt;
.messagebox.nested-talk {&lt;br /&gt;
	border: 1px solid #c0c090;&lt;br /&gt;
	background-color: #f8eaba;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	margin: 2px 0;&lt;br /&gt;
	padding: 2px;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small {&lt;br /&gt;
	width: 238px;&lt;br /&gt;
	font-size: 85%;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: right;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin: 0 0 1em 1em;&lt;br /&gt;
	line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
.messagebox.small-talk {&lt;br /&gt;
	width: 238px;&lt;br /&gt;
	font-size: 85%;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: right;&lt;br /&gt;
	clear: both;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin: 0 0 1em 1em;&lt;br /&gt;
	line-height: 1.25em;&lt;br /&gt;
	background-color: #f8eaba;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Cell sizes for ambox/tmbox/imbox/cmbox/ombox/fmbox/dmbox message boxes */&lt;br /&gt;
th.mbox-text, td.mbox-text {   /* The message body cell(s) */&lt;br /&gt;
	border: none;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding: 0.25em 0.9em;     /* 0.9em left/right */&lt;br /&gt;
	width: 100%;               /* Make all mboxes the same width regardless of text length */&lt;br /&gt;
}&lt;br /&gt;
td.mbox-image {                /* The left image cell */&lt;br /&gt;
	border: none;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding: 2px 0 2px 0.9em;  /* 0.9em left, 0px right */&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-imageright {           /* The right image cell */&lt;br /&gt;
	border: none;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding: 2px 0.9em 2px 0;  /* 0px left, 0.9em right */&lt;br /&gt;
	text-align: center;&lt;br /&gt;
}&lt;br /&gt;
td.mbox-empty-cell {           /* An empty narrow cell */&lt;br /&gt;
	border: none;&lt;br /&gt;
	padding: 0;&lt;br /&gt;
	width: 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Article message box styles */&lt;br /&gt;
table.ambox {&lt;br /&gt;
	margin: 0 10%;                  /* 10% = Will not overlap with other elements */&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #36c;  /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
	background-color: #fbfbfb;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
table.ambox + table.ambox {      /* Single border between stacked boxes. */&lt;br /&gt;
	margin-top: -1px;&lt;br /&gt;
}&lt;br /&gt;
.ambox th.mbox-text,&lt;br /&gt;
.ambox td.mbox-text {            /* The message body cell(s) */&lt;br /&gt;
	padding: 0.25em 0.5em;       /* 0.5em left/right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-image {           /* The left image cell */&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding: 2px 0 2px 0.5em;    /* 0.5em left, 0px right */&lt;br /&gt;
}&lt;br /&gt;
.ambox td.mbox-imageright {      /* The right image cell */&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding: 2px 0.5em 2px 0;    /* 0px left, 0.5em right */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ambox-notice {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #36c;       /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-speedy {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
	background-color: #fee7e6;          /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-delete {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-content {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-style {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #fc3;       /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-move {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ambox-protection {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	border-left: 10px solid #a2a9b1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Image message box styles */&lt;br /&gt;
table.imbox {&lt;br /&gt;
	margin: 4px 10%;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	border: 3px solid #36c;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
	background-color: #fbfbfb;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
.imbox .mbox-text .imbox {  /* For imboxes inside imbox-text cells. */&lt;br /&gt;
	margin: 0 -0.5em;       /* 0.9 - 0.5 = 0.4em left/right.        */&lt;br /&gt;
	display: block;         /* Fix for webkit to force 100% width.  */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .imbox {       /* For imboxes inside other templates.  */&lt;br /&gt;
	margin: 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.imbox-notice {&lt;br /&gt;
	border: 3px solid #36c;       /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-speedy {&lt;br /&gt;
	border: 3px solid #b32424;    /* Red */&lt;br /&gt;
	background-color: #fee7e6;    /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-delete {&lt;br /&gt;
	border: 3px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-content {&lt;br /&gt;
	border: 3px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-style {&lt;br /&gt;
	border: 3px solid #fc3;       /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-move {&lt;br /&gt;
	border: 3px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-protection {&lt;br /&gt;
	border: 3px solid #a2a9b1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-license {&lt;br /&gt;
	border: 3px solid #88a;       /* Dark gray */&lt;br /&gt;
	background-color: #f7f8ff;    /* Light gray */&lt;br /&gt;
}&lt;br /&gt;
table.imbox-featured {&lt;br /&gt;
	border: 3px solid #cba135;    /* Brown-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Category message box styles */&lt;br /&gt;
table.cmbox {&lt;br /&gt;
	margin: 3px 10%;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	background-color: #dfe8ff;    /* Default &amp;quot;notice&amp;quot; blue */&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.cmbox-notice {&lt;br /&gt;
	background-color: #d8e8ff;    /* Blue */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-speedy {&lt;br /&gt;
	margin-top: 4px;&lt;br /&gt;
	margin-bottom: 4px;&lt;br /&gt;
	border: 4px solid #b32424;    /* Red */&lt;br /&gt;
	background-color: #ffdbdb;    /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-delete {&lt;br /&gt;
	background-color: #ffdbdb;    /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-content {&lt;br /&gt;
	background-color: #ffe7ce;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-style {&lt;br /&gt;
	background-color: #fff9db;    /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-move {&lt;br /&gt;
	background-color: #e4d8ff;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.cmbox-protection {&lt;br /&gt;
	background-color: #efefe1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Other pages message box styles */&lt;br /&gt;
table.ombox {&lt;br /&gt;
	margin: 4px 10%;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	border: 1px solid #a2a9b1;    /* Default &amp;quot;notice&amp;quot; gray */&lt;br /&gt;
	background-color: #f8f9fa;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.ombox-notice {&lt;br /&gt;
	border: 1px solid #a2a9b1;    /* Gray */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-speedy {&lt;br /&gt;
	border: 2px solid #b32424;    /* Red */&lt;br /&gt;
	background-color: #fee7e6;    /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-delete {&lt;br /&gt;
	border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-content {&lt;br /&gt;
	border: 1px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-style {&lt;br /&gt;
	border: 1px solid #fc3;       /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-move {&lt;br /&gt;
	border: 1px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.ombox-protection {&lt;br /&gt;
	border: 2px solid #a2a9b1;    /* Gray-gold */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Talk page message box styles */&lt;br /&gt;
table.tmbox {&lt;br /&gt;
	margin: 4px 10%;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	border: 1px solid #c0c090;    /* Default &amp;quot;notice&amp;quot; gray-brown */&lt;br /&gt;
	background-color: #f8eaba;&lt;br /&gt;
	min-width: 80%;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
.tmbox.mbox-small {&lt;br /&gt;
	min-width: 0;                /* reset the min-width of tmbox above        */&lt;br /&gt;
}&lt;br /&gt;
.mediawiki .mbox-inside .tmbox { /* For tmboxes inside other templates. The &amp;quot;mediawiki&amp;quot; class ensures that */&lt;br /&gt;
	margin: 2px 0;               /* this declaration overrides other styles (including mbox-small above)   */&lt;br /&gt;
	width: 100%;                 /* For Safari and Opera */&lt;br /&gt;
}&lt;br /&gt;
.mbox-inside .tmbox.mbox-small { /* &amp;quot;small&amp;quot; tmboxes should not be small when  */&lt;br /&gt;
	line-height: 1.5em;          /* also &amp;quot;nested&amp;quot;, so reset styles that are   */&lt;br /&gt;
	font-size: 100%;             /* set in &amp;quot;mbox-small&amp;quot; above.                */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table.tmbox-speedy {&lt;br /&gt;
	border: 2px solid #b32424;    /* Red */&lt;br /&gt;
	background-color: #fee7e6;    /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-delete {&lt;br /&gt;
	border: 2px solid #b32424;    /* Red */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-content {&lt;br /&gt;
	border: 2px solid #f28500;    /* Orange */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-style {&lt;br /&gt;
	border: 2px solid #fc3;       /* Yellow */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-move {&lt;br /&gt;
	border: 2px solid #9932cc;    /* Purple */&lt;br /&gt;
}&lt;br /&gt;
table.tmbox-protection,&lt;br /&gt;
table.tmbox-notice {&lt;br /&gt;
	border: 1px solid #c0c090;    /* Gray-brown */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Footer and header message box styles */&lt;br /&gt;
table.fmbox {&lt;br /&gt;
	clear: both;&lt;br /&gt;
	margin: 0.2em 0;&lt;br /&gt;
	width: 100%;&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	background-color: #f8f9fa;     /* Default &amp;quot;system&amp;quot; gray */&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-system {&lt;br /&gt;
	background-color: #f8f9fa;&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-warning {&lt;br /&gt;
	border: 1px solid #bb7070;  /* Dark pink */&lt;br /&gt;
	background-color: #ffdbdb;  /* Pink */&lt;br /&gt;
}&lt;br /&gt;
table.fmbox-editnotice {&lt;br /&gt;
	background-color: transparent;&lt;br /&gt;
}&lt;br /&gt;
/* Div based &amp;quot;warning&amp;quot; style fmbox messages. */&lt;br /&gt;
div.mw-warning-with-logexcerpt,&lt;br /&gt;
div.mw-lag-warn-high,&lt;br /&gt;
div.mw-cascadeprotectedwarning,&lt;br /&gt;
div#mw-protect-cascadeon,&lt;br /&gt;
div.titleblacklist-warning,&lt;br /&gt;
div.locked-warning {&lt;br /&gt;
	clear: both;&lt;br /&gt;
	margin: 0.2em 0;&lt;br /&gt;
	border: 1px solid #bb7070;&lt;br /&gt;
	background-color: #ffdbdb;&lt;br /&gt;
	padding: 0.25em 0.9em;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* These mbox-small classes must be placed after all other&lt;br /&gt;
   ambox/tmbox/ombox etc classes. &amp;quot;html body.mediawiki&amp;quot; is so&lt;br /&gt;
   they override &amp;quot;table.ambox + table.ambox&amp;quot; above. */&lt;br /&gt;
html body.mediawiki .mbox-small {   /* For the &amp;quot;small=yes&amp;quot; option. */&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	clear: right;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	float: right;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin: 4px 0 4px 1em;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
	width: 238px;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
html body.mediawiki .mbox-small-left {   /* For the &amp;quot;small=left&amp;quot; option. */&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	margin: 4px 1em 4px 0;&lt;br /&gt;
	box-sizing: border-box;&lt;br /&gt;
	overflow: hidden;&lt;br /&gt;
	width: 238px;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	font-size: 88%;&lt;br /&gt;
	line-height: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Style for compact ambox */&lt;br /&gt;
/* Hide the images */&lt;br /&gt;
.compact-ambox table .mbox-image,&lt;br /&gt;
.compact-ambox table .mbox-imageright,&lt;br /&gt;
.compact-ambox table .mbox-empty-cell {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
/* Remove borders, backgrounds, padding, etc. */&lt;br /&gt;
.compact-ambox table.ambox {&lt;br /&gt;
	border: none;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	background-color: transparent;&lt;br /&gt;
	margin: 0 0 0 1.6em !important;&lt;br /&gt;
	padding: 0 !important;&lt;br /&gt;
	width: auto;&lt;br /&gt;
	display: block;&lt;br /&gt;
}&lt;br /&gt;
body.mediawiki .compact-ambox table.mbox-small-left {&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
	width: auto;&lt;br /&gt;
	margin: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Style the text cell as a list item and remove its padding */&lt;br /&gt;
.compact-ambox table .mbox-text {&lt;br /&gt;
	padding: 0 !important;&lt;br /&gt;
	margin: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
.compact-ambox table .mbox-text-span {&lt;br /&gt;
	display: list-item;&lt;br /&gt;
	line-height: 1.5em;&lt;br /&gt;
	list-style-type: square;&lt;br /&gt;
	list-style-image: url(/w/skins/MonoBook/resources/images/bullet.svg);&lt;br /&gt;
}&lt;br /&gt;
.skin-vector .compact-ambox table .mbox-text-span {&lt;br /&gt;
	list-style-type: disc;&lt;br /&gt;
	list-style-image: url(/w/skins/Vector/images/bullet-icon.svg);&lt;br /&gt;
}&lt;br /&gt;
/* Allow for hiding text in compact form */&lt;br /&gt;
.compact-ambox .hide-when-compact {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide (formatting) elements from screen, but not from screenreaders */&lt;br /&gt;
.visualhide {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	left: -10000px;&lt;br /&gt;
	top: auto;&lt;br /&gt;
	width: 1px;&lt;br /&gt;
	height: 1px;&lt;br /&gt;
	overflow: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Suppress missing interwiki image links where #ifexist cannot&lt;br /&gt;
   be used due to high number of requests. See .hidden-redlink on&lt;br /&gt;
   [[m:MediaWiki:Common.css]] */&lt;br /&gt;
.check-icon a.new {&lt;br /&gt;
	display: none;&lt;br /&gt;
	speak: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove underlines from certain links */&lt;br /&gt;
.nounderlines a,&lt;br /&gt;
.IPA a:link, .IPA a:visited {&lt;br /&gt;
	text-decoration: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Standard Navigationsleisten, aka box hiding thingy&lt;br /&gt;
   from .de.  Documentation at [[Wikipedia:NavFrame]]. */&lt;br /&gt;
div.NavFrame {&lt;br /&gt;
	margin: 0;&lt;br /&gt;
	padding: 4px;&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	border-collapse: collapse;&lt;br /&gt;
	font-size: 95%;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame + div.NavFrame {&lt;br /&gt;
	border-top-style: none;&lt;br /&gt;
	border-top-style: hidden;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame div.NavHead {&lt;br /&gt;
	line-height: 1.6em;&lt;br /&gt;
	font-weight: bold;&lt;br /&gt;
	background-color: #ccf;&lt;br /&gt;
	position: relative;&lt;br /&gt;
}&lt;br /&gt;
div.NavFrame p,&lt;br /&gt;
div.NavFrame div.NavContent,&lt;br /&gt;
div.NavFrame div.NavContent p {&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
a.NavToggle {&lt;br /&gt;
	position: absolute;&lt;br /&gt;
	top: 0;&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	right: 3px;&lt;br /&gt;
	font-weight: normal;&lt;br /&gt;
	font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hatnotes and disambiguation notices */&lt;br /&gt;
.hatnote {&lt;br /&gt;
	font-style: italic;&lt;br /&gt;
}&lt;br /&gt;
.hatnote i {&lt;br /&gt;
	font-style: normal;&lt;br /&gt;
}&lt;br /&gt;
div.hatnote {&lt;br /&gt;
	/* @noflip */&lt;br /&gt;
	padding-left: 1.6em;&lt;br /&gt;
	margin-bottom: 0.5em;&lt;br /&gt;
}&lt;br /&gt;
div.hatnote + div.hatnote {&lt;br /&gt;
	margin-top: -0.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Allow transcluded pages to display in lists rather than a table. */&lt;br /&gt;
.listify td {&lt;br /&gt;
	display: list-item;&lt;br /&gt;
}&lt;br /&gt;
.listify tr {&lt;br /&gt;
	display: block;&lt;br /&gt;
}&lt;br /&gt;
.listify table {&lt;br /&gt;
	display: block;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Geographical coordinates defaults. See [[Template:Coord/link]]&lt;br /&gt;
   for how these are used. The classes &amp;quot;geo&amp;quot;, &amp;quot;longitude&amp;quot;, and&lt;br /&gt;
   &amp;quot;latitude&amp;quot; are used by the [[Geo microformat]]. */&lt;br /&gt;
/* TemplateStyles */&lt;br /&gt;
.geo-default, .geo-dms, .geo-dec {&lt;br /&gt;
	display: inline;&lt;br /&gt;
}&lt;br /&gt;
.geo-nondefault, .geo-multi-punct {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
.longitude, .latitude {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User block messages */&lt;br /&gt;
div.user-block {&lt;br /&gt;
	padding: 5px;&lt;br /&gt;
	margin-bottom: 0.5em;&lt;br /&gt;
	border: 1px solid #a9a9a9;&lt;br /&gt;
	background-color: #ffefd5;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent line breaks in silly places:&lt;br /&gt;
   1) Where desired&lt;br /&gt;
   2) Links when we don't want them to&lt;br /&gt;
   3) Bold &amp;quot;links&amp;quot; to the page itself */&lt;br /&gt;
.nowrap,&lt;br /&gt;
.nowraplinks a,&lt;br /&gt;
.nowraplinks .selflink {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
.nowrap pre {&lt;br /&gt;
	white-space: pre;&lt;br /&gt;
}&lt;br /&gt;
/* But allow wrapping where desired: */&lt;br /&gt;
.wrap,&lt;br /&gt;
.wraplinks a {&lt;br /&gt;
	white-space: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* For template documentation */&lt;br /&gt;
/* TemplateStyles */&lt;br /&gt;
.template-documentation {&lt;br /&gt;
	clear: both;&lt;br /&gt;
	margin: 1em 0 0 0;&lt;br /&gt;
	border: 1px solid #a2a9b1;&lt;br /&gt;
	background-color: #ecfcf4;&lt;br /&gt;
	padding: 1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Increase the height of the image upload box */&lt;br /&gt;
#wpUploadDescription {&lt;br /&gt;
	height: 13em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Minimum thumb width */&lt;br /&gt;
.thumbinner {&lt;br /&gt;
	min-width: 100px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Prevent floating boxes from overlapping any category listings,&lt;br /&gt;
   file histories, edit previews, and edit [Show changes] views. */&lt;br /&gt;
#mw-subcategories, #mw-pages, #mw-category-media,&lt;br /&gt;
#filehistory, #wikiPreview, #wikiDiff {&lt;br /&gt;
	clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Selectively hide headers in WikiProject banners */&lt;br /&gt;
/* TemplateStyles */&lt;br /&gt;
.wpb .wpb-header {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
.wpbs-inner .wpb .wpb-header {&lt;br /&gt;
	display: block;            /* for IE */&lt;br /&gt;
}&lt;br /&gt;
.wpbs-inner .wpb .wpb-header {&lt;br /&gt;
	display: table-row;        /* for real browsers */&lt;br /&gt;
}&lt;br /&gt;
.wpbs-inner .wpb-outside {&lt;br /&gt;
	display: none;             /* hide things that should only display outside shells */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Styling for Abuse Filter tags */&lt;br /&gt;
.mw-tag-markers {&lt;br /&gt;
	font-style: italic;&lt;br /&gt;
	font-size: 90%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide stuff meant for accounts with special permissions. Made visible again in&lt;br /&gt;
   [[MediaWiki:Group-checkuser.css]], [[MediaWiki:Group-sysop.css]], [[MediaWiki:Group-patroller.css]],&lt;br /&gt;
   [[MediaWiki:Group-templateeditor.css]], [[MediaWiki:Group-extendedmover.css]],&lt;br /&gt;
   [[MediaWiki:Group-extendedconfirmed.css]], and [[Mediawiki:Group-autoconfirmed.css]]. */&lt;br /&gt;
.checkuser-show,&lt;br /&gt;
.sysop-show,&lt;br /&gt;
.patroller-show,&lt;br /&gt;
.templateeditor-show,&lt;br /&gt;
.extendedmover-show,&lt;br /&gt;
.extendedconfirmed-show,&lt;br /&gt;
.autoconfirmed-show,&lt;br /&gt;
.user-show {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide the redlink generated by {{Editnotice}},&lt;br /&gt;
   this overrides the &amp;quot;.sysop-show { display: none; }&amp;quot; above that applies&lt;br /&gt;
   to the same link as well. See [[phab:T45013]]&lt;br /&gt;
&lt;br /&gt;
   Hide the images in editnotices to keep them readable in VE view.&lt;br /&gt;
   Long term, editnotices should become a core feature so that they can be designed responsive. */&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .editnotice-redlink,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-image,&lt;br /&gt;
.ve-ui-mwNoticesPopupTool-item .mbox-imageright {&lt;br /&gt;
	display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Remove bullets when there are multiple edit page warnings */&lt;br /&gt;
ul.permissions-errors &amp;gt; li {&lt;br /&gt;
	list-style: none none;&lt;br /&gt;
}&lt;br /&gt;
ul.permissions-errors {&lt;br /&gt;
	margin: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Generic class for Times-based serif, texhtml class for inline math */&lt;br /&gt;
.times-serif,&lt;br /&gt;
span.texhtml {&lt;br /&gt;
	font-family: &amp;quot;Nimbus Roman No9 L&amp;quot;, &amp;quot;Times New Roman&amp;quot;, Times, serif;&lt;br /&gt;
	font-size: 118%;&lt;br /&gt;
	line-height: 1;&lt;br /&gt;
}&lt;br /&gt;
span.texhtml {&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
}&lt;br /&gt;
span.texhtml span.texhtml {&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
span.mwe-math-mathml-inline {&lt;br /&gt;
	font-size: 118%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Force tabular and lining display for digits and texhtml */&lt;br /&gt;
.digits,&lt;br /&gt;
.texhtml {&lt;br /&gt;
	-moz-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
	-webkit-font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
	font-feature-settings: &amp;quot;lnum&amp;quot;, &amp;quot;tnum&amp;quot;, &amp;quot;kern&amp;quot; 0;&lt;br /&gt;
	font-variant-numeric: lining-nums tabular-nums;&lt;br /&gt;
	font-kerning: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make &amp;lt;math display=&amp;quot;block&amp;quot;&amp;gt; be left aligned with one space indent for compatibility with style conventions */&lt;br /&gt;
.mwe-math-fallback-image-display,&lt;br /&gt;
.mwe-math-mathml-display {&lt;br /&gt;
	margin-left: 1.6em !important;&lt;br /&gt;
	margin-top: 0.6em;&lt;br /&gt;
	margin-bottom: 0.6em;&lt;br /&gt;
}&lt;br /&gt;
.mwe-math-mathml-display math {&lt;br /&gt;
	display: inline;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Fix styling of transcluded prefindex tables */&lt;br /&gt;
table#mw-prefixindex-list-table,&lt;br /&gt;
table#mw-prefixindex-nav-table {&lt;br /&gt;
	width: 98%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Make it possible to hide checkboxes in &amp;lt;inputbox&amp;gt; */&lt;br /&gt;
.inputbox-hidecheckboxes form .inputbox-element,&lt;br /&gt;
.inputbox-hidecheckboxes .mw-ui-checkbox {&lt;br /&gt;
	display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Work-around for [[phab:T25965]] / [[phab:T100106]] (Kaltura advertisement) */&lt;br /&gt;
.k-player .k-attribution {&lt;br /&gt;
	visibility: hidden;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Move 'play' button of video player to bottom left corner */&lt;br /&gt;
.PopUpMediaTransform a .play-btn-large {&lt;br /&gt;
	margin: 0;&lt;br /&gt;
	top: auto;&lt;br /&gt;
	right: auto;&lt;br /&gt;
	bottom: 0;&lt;br /&gt;
	left: 0;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Hide FlaggedRevs notice UI when there are no pending changes */&lt;br /&gt;
.flaggedrevs_draft_synced,&lt;br /&gt;
.flaggedrevs_stable_synced {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Force imgs in galleries to have borders by wrapping them in class=bordered-images */&lt;br /&gt;
.bordered-images img {&lt;br /&gt;
	border: solid #ddd 1px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Gallery styles background changes are restricted to screen view. In printing we should avoid applying backgrounds. */&lt;br /&gt;
@media screen {&lt;br /&gt;
	/* The backgrounds for galleries. */&lt;br /&gt;
	#content .gallerybox div.thumb {&lt;br /&gt;
		/* Light gray padding */&lt;br /&gt;
		background-color: #f8f9fa;&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	/* Put a chequered background behind images, only visible if they have transparency.&lt;br /&gt;
	'.filehistory a img' and '#file img:hover' are handled by MediaWiki core (as of 1.19) */&lt;br /&gt;
	.gallerybox .thumb img {&lt;br /&gt;
		background: #fff url(//upload.wikimedia.org/wikipedia/commons/5/5d/Checker-16x16.png) repeat;&lt;br /&gt;
	}&lt;br /&gt;
	/* But not on articles, user pages, portals or with opt-out. */&lt;br /&gt;
	.ns-0 .gallerybox .thumb img,&lt;br /&gt;
	.ns-2 .gallerybox .thumb img,&lt;br /&gt;
	.ns-100 .gallerybox .thumb img,&lt;br /&gt;
	.nochecker .gallerybox .thumb img {&lt;br /&gt;
		background-image: none;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#siteSub{&lt;br /&gt;
	display: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main Page style */&lt;br /&gt;
.tptMainTitle {&lt;br /&gt;
    margin:0;&lt;br /&gt;
    background-color:#a7bdf4; /*AAAAAA;*/&lt;br /&gt;
    font-family: 'Trebuchet MS', Helvetica, sans-serif;&lt;br /&gt;
    font-size:120%;&lt;br /&gt;
    font-weight:bold;&lt;br /&gt;
    border:1px solid #a7bdf4; /*666666;*/&lt;br /&gt;
    text-align:left;&lt;br /&gt;
    color:#3b3b3b; /*000;*/&lt;br /&gt;
    padding:0.2em 0.4em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tptMainFrame {&lt;br /&gt;
    border: 1px solid #a7d7f9; /*666666;*/&lt;br /&gt;
    padding: .5em 1em; &lt;br /&gt;
    margin: 1em; &lt;br /&gt;
    background-color: #e7edfb; /*EEEEEE;*/&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=432</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=432"/>
		<updated>2019-11-25T20:13:30Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|style=&amp;quot;width:100%; &lt;br /&gt;
|class=&amp;quot;MainPageTop tptMainFrame&amp;quot; style=&amp;quot;width:50%; vertical-align:top; text-align:center;&amp;quot;|&lt;br /&gt;
&amp;lt;div class=&amp;quot;tptMainTitle&amp;quot;&amp;gt;Welcome&amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Welcome to the official The Perfect Tower II Wiki.&lt;br /&gt;
&lt;br /&gt;
This is a community managed wiki, but the developers are also adding information.&lt;br /&gt;
&lt;br /&gt;
Everyone is encouraged to contribute. &lt;br /&gt;
&lt;br /&gt;
'''Vandalism is not tolerated. Please register to start editing! &amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;A confirmed email is required to register.&amp;lt;/span&amp;gt;'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To get started with the game take a look at the [[New Round]] page. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current state of the game is '''OPEN ALPHA'''. &lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
The Perfect Tower II is being developed by [[User:Xmmmx|XmmmX]], [[User:Speedybrain|SpeedyBrain]] and their company [[Fire Sword Studios]].&lt;br /&gt;
&lt;br /&gt;
==Important Links:==&lt;br /&gt;
[https://www.perfecttower2.com/ Homepage] &lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/fireswordstudios Discord] &lt;br /&gt;
&lt;br /&gt;
[https://www.patreon.com/bePatron?u=16508048 Patreon]&lt;br /&gt;
&lt;br /&gt;
[https://trello.com/b/obubOJAZ Bug Tracker]   &lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=The_Perfect_Tower_II&amp;diff=431</id>
		<title>The Perfect Tower II</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=The_Perfect_Tower_II&amp;diff=431"/>
		<updated>2019-11-25T19:58:19Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Redirected page to Main Page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Main Page]]&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=430</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Main_Page&amp;diff=430"/>
		<updated>2019-11-25T19:57:20Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: Removed redirect to The Perfect Tower II&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Foresteasy.png|thumb|The core gameplay loop.]]&lt;br /&gt;
The Perfect Tower II is a mix of an incremental and a tower defense game with idle elements.&lt;br /&gt;
&lt;br /&gt;
The game will feature over 800 different upgrades and a series of mini games.  &lt;br /&gt;
==Welcome to the Official The Perfect Tower II Wiki.==&lt;br /&gt;
This is a community managed wiki, but the developers are also adding information.  &lt;br /&gt;
&lt;br /&gt;
Everyone is encouraged to contribute.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To get started with the game take a look at the [[New Round]] page. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Current state of the game is '''OPEN ALPHA'''. &lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
The Perfect Tower II is being developed by [[User:Xmmmx|XmmmX]], [[User:Speedybrain|SpeedyBrain]] and their company [[Fire Sword Studios]].&lt;br /&gt;
&lt;br /&gt;
==Important Links:==&lt;br /&gt;
[https://www.perfecttower2.com/ Homepage] &lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/fireswordstudios Discord] &lt;br /&gt;
&lt;br /&gt;
[https://www.patreon.com/bePatron?u=16508048 Patreon]&lt;br /&gt;
&lt;br /&gt;
[https://trello.com/b/obubOJAZ Bug Tracker]   &lt;br /&gt;
&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=429</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=429"/>
		<updated>2019-11-25T19:42:45Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** Main Page|Main Page&lt;br /&gt;
** https://discord.gg/fireswordstudios |Discord&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
* Buildings&lt;br /&gt;
** Power Plant|Power Plant&lt;br /&gt;
** Mine|Mine&lt;br /&gt;
** Factory|Factory&lt;br /&gt;
** Headquaters|Headquaters&lt;br /&gt;
** Arcade|Arcade&lt;br /&gt;
** Laboratory|Laboratory&lt;br /&gt;
** Shipyard|Shipyard&lt;br /&gt;
** Trading Post|Trading Post&lt;br /&gt;
** Workshop|Workshop&lt;br /&gt;
** Museum|Museum&lt;br /&gt;
** Construction Firm|Construction Firm&lt;br /&gt;
** Statue of Cubos|Statue of Cubos&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=428</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=428"/>
		<updated>2019-11-25T19:42:05Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** Main Page|Main Page&lt;br /&gt;
** https://discord.gg/fireswordstudios |Discord&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
* Buildings&lt;br /&gt;
** Power Plant|Power Plant&lt;br /&gt;
** Mine&lt;br /&gt;
** Factory&lt;br /&gt;
** Headquaters&lt;br /&gt;
** Arcade&lt;br /&gt;
** Laboratory&lt;br /&gt;
** Shipyard&lt;br /&gt;
** Trading Post&lt;br /&gt;
** Workshop&lt;br /&gt;
** Museum&lt;br /&gt;
** Construction Firm&lt;br /&gt;
** Statue of Cubos&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Elements&amp;diff=426</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Elements&amp;diff=426"/>
		<updated>2019-11-25T16:26:23Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every [[enemy]], every [[Modules|module]] and every attack has a specific element. Some elements are more effective or weaker against a certain type.&lt;br /&gt;
&lt;br /&gt;
A list of the elements and their behavior towards other elements can be found in the following table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#fff&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Defender→&amp;lt;br&amp;gt;Attacker↴&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Neutral&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Fire&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Water&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Earth&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Air&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Light&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Darkness&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Nature&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Electricity&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Universal&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Light&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Darkness&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Nature&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Electricity&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Universal&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|}&lt;br /&gt;
The difficulty of the region increases elemental effects by a factor. (% ^ factor)&lt;br /&gt;
&lt;br /&gt;
For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25^8 = ~0.00001525878&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Factor&lt;br /&gt;
|-&lt;br /&gt;
|Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Hard&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Insane&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Impossible&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=User_talk:Jeremyx&amp;diff=408</id>
		<title>User talk:Jeremyx</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=User_talk:Jeremyx&amp;diff=408"/>
		<updated>2019-11-24T10:15:30Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Looks like someone spents more time on his own profile than any other page. :P&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Elements&amp;diff=373</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Elements&amp;diff=373"/>
		<updated>2019-11-19T18:16:58Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every [[enemy]], every [[Modules|module]] and every attack has a specific element. Some elements are more effective or weaker against a certain type.&lt;br /&gt;
&lt;br /&gt;
A list of the elements and their behavior towards other elements can be found in the following table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#fff&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Neutral&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Fire&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Water&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Earth&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Air&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Light&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Darkness&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Nature&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Electricity&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Universal&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Light&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Darkness&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Nature&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Electricity&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Universal&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|}&lt;br /&gt;
The difficulty of the region increases elemental effects by a factor. (% ^ factor)&lt;br /&gt;
&lt;br /&gt;
For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25^8 = ~0.00001525878&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Factor&lt;br /&gt;
|-&lt;br /&gt;
|Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Hard&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Insane&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Impossible&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Elements&amp;diff=368</id>
		<title>Elements</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Elements&amp;diff=368"/>
		<updated>2019-11-18T10:07:56Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every [[enemy]], every [[Modules|module]] and every attack has a specific element. Some elements are more effective or weaker against a certain type.&lt;br /&gt;
&lt;br /&gt;
A list of the elements and their behavior towards other elements can be found in the following table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background-color:#fff&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Neutral&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Fire&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Water&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Earth&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Air&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Light&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Darkness&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Nature&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Electricity&lt;br /&gt;
! width=&amp;quot;80px&amp;quot; |Universal&lt;br /&gt;
|-&lt;br /&gt;
!Neutral&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|-&lt;br /&gt;
!Fire&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Water&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Earth&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Air&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Light&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Darkness&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Nature&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Electricity&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#ffd600;&amp;quot; |50%&lt;br /&gt;
| style=&amp;quot;background-color:#d50000;&amp;quot; |25%&lt;br /&gt;
|-&lt;br /&gt;
!Universal&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
|100%&lt;br /&gt;
| style=&amp;quot;background-color:#00c853;&amp;quot; |200%&lt;br /&gt;
|}&lt;br /&gt;
The difficulty of the region increases elemental effects by a factor. (% * factor)&lt;br /&gt;
&lt;br /&gt;
For example: Usually universal takes 25% damage from darkness, but on impossible difficulty it's 0.25*8 = ~0.00001525878&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Factor&lt;br /&gt;
|-&lt;br /&gt;
|Easy&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|1.5&lt;br /&gt;
|-&lt;br /&gt;
|Hard&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Insane&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Nightmare&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Impossible&lt;br /&gt;
|8&lt;br /&gt;
|}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
	<entry>
		<id>https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=367</id>
		<title>Modules</title>
		<link rel="alternate" type="text/html" href="https://www.perfecttower2.com/wiki/index.php?title=Modules&amp;diff=367"/>
		<updated>2019-11-18T10:07:21Z</updated>

		<summary type="html">&lt;p&gt;Speedybrain: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Module.png|borderless]]&lt;br /&gt;
Modules function as interchangeable upgrades to your tower. You cannot make a perfect tower without these.&lt;br /&gt;
&lt;br /&gt;
You can upgrade modules temporarily with experience, or go to the [[workshop]] to permanently upgrade your modules and switch them out.&lt;br /&gt;
&lt;br /&gt;
It is important to experiment with different module loadouts, there will be 800 modules in the game so the amount of possible builds is massive.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Types of Modules==&lt;br /&gt;
There are various kinds of modules to find.&lt;br /&gt;
&lt;br /&gt;
===Active vs Passive===&lt;br /&gt;
Modules will be either active or passive.&lt;br /&gt;
&lt;br /&gt;
====Active====&lt;br /&gt;
Active modules require manual activation.&lt;br /&gt;
&lt;br /&gt;
Some need to be aimed, while others activate immediately on use.&lt;br /&gt;
&lt;br /&gt;
====Passive====&lt;br /&gt;
Passive modules can be improvements to the core stats of your tower.&lt;br /&gt;
&lt;br /&gt;
They can also activate automatically upon meeting their conditions.&lt;br /&gt;
&lt;br /&gt;
===Offensive, Defensive &amp;amp; Utility===&lt;br /&gt;
A module is either offensive, defensive, or utility.&lt;br /&gt;
&lt;br /&gt;
====Offensive====&lt;br /&gt;
Offensive increase the damage of your tower in some way.&lt;br /&gt;
&lt;br /&gt;
This can be by boosting the damage of your bullets,&lt;br /&gt;
&lt;br /&gt;
doing a unique attack upon activation or meeting the modules conditions.&lt;br /&gt;
&lt;br /&gt;
====Defensive====&lt;br /&gt;
Defensive modules improve your tower's ability to survive attacks.&lt;br /&gt;
&lt;br /&gt;
They can be improvements to health/health regeneration, or damage reduction, etc.&lt;br /&gt;
&lt;br /&gt;
====Utility====&lt;br /&gt;
Utility modules do not directly improve offense or defense, but instead have other effects.&lt;br /&gt;
&lt;br /&gt;
They can do things like supply energy for skills, or generate resources for example.&lt;br /&gt;
&lt;br /&gt;
==Upgrading Modules==&lt;br /&gt;
Modules can be upgraded in the main game with experience, or permanently upgraded inside the [[workshop]].&lt;br /&gt;
&lt;br /&gt;
Upgrading modules will increase their effects or their chance to activate. &lt;br /&gt;
&lt;br /&gt;
===Tiers===&lt;br /&gt;
You can unlock additional tiers of modules by prestiging inside the [[Headquaters|headquarters]].&lt;br /&gt;
&lt;br /&gt;
Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100.&lt;/div&gt;</summary>
		<author><name>Speedybrain</name></author>
		
	</entry>
</feed>