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	<updated>2026-06-16T06:57:52Z</updated>
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		<id>https://www.perfecttower2.com/wiki/index.php?title=Experiment:_Light&amp;diff=4159</id>
		<title>Experiment: Light</title>
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		<updated>2026-05-25T06:07:53Z</updated>

		<summary type="html">&lt;p&gt;Smol: Added a link to the best multi colour setup I could find online (4 recievers per colour for all colours)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''NOTE: This is not complete information. Please help by editing this page or suggesting edits in the discord!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Light experiment''' is one of 12 experiments in the [[laboratory]], available at laboratory tier 3.&lt;br /&gt;
&lt;br /&gt;
The goal of the Light Experiment is to create images crafted from light particles.&lt;br /&gt;
{{Clear|left}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grid==&lt;br /&gt;
''Two light generators on the left side of the grid make beams of white light which can be split into the following colors:'' &amp;lt;br&amp;gt;&lt;br /&gt;
Red &amp;lt;br&amp;gt;&lt;br /&gt;
Blue &amp;lt;br&amp;gt;&lt;br /&gt;
Green &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Combining these colors makes new ones:''&amp;lt;br&amp;gt;&lt;br /&gt;
Cyan (blue + green) &amp;lt;br&amp;gt;&lt;br /&gt;
Yellow (red + green) &amp;lt;br&amp;gt;&lt;br /&gt;
Pink (blue + red)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Making these rays of light go into the receiver on the right side of the grid rewards us with light particles of the appropriate color.''&lt;br /&gt;
&lt;br /&gt;
Due to one of the prestige options (bottom left), a single color setup is best to use, but for those who don't want to switch colors manually, the best multicolour setup discovered so far is by [https://steamcommunity.com/sharedfiles/filedetails/?id=3200971363 PurpleKittyCrazy].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:10 Ray Light Experiment.png|350px|left|thumb|The best setup without the collector objects]]&lt;br /&gt;
&lt;br /&gt;
[[File:23 Ray Light Experiment.png|350px|left|thumb|The best known setup without the omni collectors (just remove them and replace with normal ones)&lt;br /&gt;
]]&lt;br /&gt;
&lt;br /&gt;
[[File:32 Ray Light Experiment.png|350px|left|thumb|The best known setup]]&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+An inelegant solution to the grid, to gain equal light of all colors.&lt;br /&gt;
(https://imgur.com/a/RT35lLT)&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Splitter W&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!LED&lt;br /&gt;
|Mirror E&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Splitter SW&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Mirror E&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|Prism&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Mirror W&lt;br /&gt;
|&lt;br /&gt;
|Mirror W&lt;br /&gt;
|-&lt;br /&gt;
!LED&lt;br /&gt;
|Splitter W&lt;br /&gt;
|&lt;br /&gt;
|Mirror SE&lt;br /&gt;
|&lt;br /&gt;
|Splitter W&lt;br /&gt;
|Splitter E&lt;br /&gt;
|&lt;br /&gt;
|Splitter SE&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|Mirror E&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Prism&lt;br /&gt;
|Splitter SE&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
|&lt;br /&gt;
|Splitter E&lt;br /&gt;
|Mirror NW&lt;br /&gt;
|&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|Mirror N&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
===Purchasable objects:===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Component!!Cost!!Description&lt;br /&gt;
|-&lt;br /&gt;
!Mirror&lt;br /&gt;
|100&lt;br /&gt;
|Reflects light off of its surface based on its angle of incidence&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Red&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets red particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Green&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets green particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Filter: Blue&lt;br /&gt;
|1000&lt;br /&gt;
|Only lets blue particles pass through itself. Blocks light entirely if it tries to enter it sideways.&lt;br /&gt;
|-&lt;br /&gt;
!Prism&lt;br /&gt;
|12500&lt;br /&gt;
|Splits light into its components. White into red, blue and green. Beams made of 2 colors into original colors, but the prism releases the rays of light at a diagonal angle.&lt;br /&gt;
|-&lt;br /&gt;
!Splitter/Merger&lt;br /&gt;
|10B&lt;br /&gt;
|Redirects the ray that enters this component at the input side towards both output sides, effectively copying it. If used in reverse it can merge two rays into one, creating a new color if two different input colors are used.&lt;br /&gt;
|-&lt;br /&gt;
!Directional Consumer&lt;br /&gt;
|1No&lt;br /&gt;
|Acts as a consumer for light rays and therefore produces light particles when a light ray hits its entry point.&lt;br /&gt;
|-&lt;br /&gt;
!Omni-Collector&lt;br /&gt;
|10DDe&lt;br /&gt;
|Works like a directional light consumer except that every single direction is an entry point for light.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Components Advice===&lt;br /&gt;
&lt;br /&gt;
====Mirror====&lt;br /&gt;
&lt;br /&gt;
The mirror bounces light at 90° to the angle it came in by if at an angle or back the way it came if hit head on.&lt;br /&gt;
&lt;br /&gt;
'''Important note:''' The mirror is single-sided. Ensure that the white side is the side hit by the light or the light will terminate instead of bounce.&lt;br /&gt;
&lt;br /&gt;
====Filters (Red, Green, Blue)====&lt;br /&gt;
&lt;br /&gt;
Each filter lets through only one primary colour. This turns white light into that colour or removes one half of a secondary color from a beam. In some cases, it might be better to use a prism to split the light rather than filter it.&lt;br /&gt;
&lt;br /&gt;
==Prestige==&lt;br /&gt;
&lt;br /&gt;
Improvement: Increases light production by 75% &amp;lt;br&amp;gt;&lt;br /&gt;
Improvement: Increases total light production by 12% per light ray hitting a receiver &amp;lt;br&amp;gt;&lt;br /&gt;
Improvement: Reduces amount of light required for each image by 35% &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
First prestige is at 100k;&lt;br /&gt;
Prestige Formula: 100000 * 10&amp;lt;sup&amp;gt;Prestige lvl&amp;lt;/sup&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;!!(requires change to pictures instead of points and change to the formula too)!! &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Images!!Reward&lt;br /&gt;
|-&lt;br /&gt;
!1&lt;br /&gt;
|{{Module|Offensive|size=30px}} Light Taste&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|{{Module|Defensive|size=30px}} Dispel&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|{{Module|Defensive|size=30px}} Dryness Aura&lt;br /&gt;
|-&lt;br /&gt;
!10&lt;br /&gt;
|{{Module|Utility|size=30px}} Recharge&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Light damage&lt;br /&gt;
|-&lt;br /&gt;
!201&lt;br /&gt;
| +200% Light damage (max)&lt;br /&gt;
|-&lt;br /&gt;
!Varies&lt;br /&gt;
| +% Light resistance&lt;br /&gt;
|-&lt;br /&gt;
!199&lt;br /&gt;
| +99% Light resistance&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Navbox experiments|state=expanded}}&lt;br /&gt;
{{PerfectNavigation}}&lt;/div&gt;</summary>
		<author><name>Smol</name></author>
		
	</entry>
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